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==The Mission==
==The Mission==
Security's main goal is to enforce peace and order and to attempt to be mediators between crew when there is a conflict. It is '''not''' necessarily to arrest and fine people for every little infraction. Use your judgement. Arresting someone should be a last resort, not your first move. Obviously the more serious the crime is, the less likely it can be handled by anything short of an arrest. However if you're brigging people for calling you a jerk over the radio, or starting a man hunt over some graffiti, you're not only doing your job wrong, you're also probably going to get job banned. You're a peace keeper. Not the [[Shitcurity|Gestapo]].
Security's main goal is to enforce peace and order and to attempt to be mediators between crew when there is a conflict. It is '''not''' necessarily to arrest and fine people for every little infraction. Use your judgement. Arresting someone should be a last resort, not your first move. The more serious the crime is, the less likely it can be handled by anything short of an arrest. However, if you're bringing people for calling you a jerk over the radio, or starting a manhunt over some graffiti, you're not only doing your job wrong, you're also probably going to get job banned. You're a peacekeeper. Not the [[Shitcurity|Gestapo]].


==The Hierarchy==
==The Hierarchy==
The Head of Security holds authority over the entire department.
The [[Head of Security]] holds authority over the entire department.


The Warden holds authority over the brig and the armory. They can authorize equipment and order officers within the Brig, unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, an is responsible for their well-being, injury, or death, even if caused by other officers.
The [[Warden]] holds authority over the brig and the armoury. They can authorize equipment and order officers within the Brig unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, and is responsible for their well-being, injury, or death, even if caused by other officers.
 
In short: The HoS is in charge if you're on patrol, but if you're hanging out in Security, the Warden gets to boss you around as well.


==The Equipment==
==The Equipment==
See [[Security Items]] and [[Standard_Operating_Procedure#Standard_Security_Gear|Standard Operating Procedure]] for details.
See [[Security Items]] and [[Standard_Operating_Procedure#Standard_Security_Gear|Standard Operating Procedure]] for details.


== Law ==
Be reasonable about what gear you’re carrying. Carrying more than the necessary amount of gear specified in SoP not only scares the crew, but it also presents a risk of that gear being stolen should you be caught off guard.
[[Corporate Regulations]] is a summary of most crimes with some suggested sentence times. The [[Colony Director]] is sometimes able to set his own guidelines in exceptional circumstances, such as [[code red]] emergencies and station-wide threats.


== Standard Procedure ==
Furthermore, don’t overreact to an incident, and don’t over-arm yourself either. The longer you take gearing up, the more time a criminal has to prepare themselves for your response. Your normal officer gear can handle the vast majority of threats you will encounter. Even a taser’s voltage, while non-lethal to humanoids, can often kill most wild animals who might harm the crew. You shouldn’t need additional or specialized gear unless there are multiple threats working together, or the threat is known to be heavily armed. Remember again that your gear can be stolen if you fall in combat.


=== For Non-Security Personnel ===
==Law==
* Do not attempt to apprehend criminals. Call for security.
[[Corporate Regulations]] is a summary of most crimes with some suggested sentence times. The [[Colony Director|Site Manager]] is sometimes able to set his own guidelines in exceptional circumstances, such as [[code red]] emergencies and station-wide threats.
* Self-defense is acceptable if escape is not possible and danger to life, limb, or critical property is present (tampering with vital equipment or physically threatening an individual).
* Do not break police tape without good reason. Having to walk slightly further than normal is not a good reason.


=== For Prisoners ===
==Standard Procedure==
* Don't be stupid. If you are incarcerated, do not attempt escape over minor offenses.
Much of Security's guide has been moved to [[Standard_Operating_Procedure#Security|Standard Operating Procedure]] for reference by all crew. The following is only relevant to Security personnel.
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.
* Do not attempt suicide over brig time. It is a ban-worthy offense.
* Even as a prisoner, you still have rights to a radio or PDA so long as you don't abuse it.
* If you feel you have been unjustly incarcerated, contact the Warden, Head of Security, Internal Affairs, or Captain (in that order of first to last).
* <s>If you've been eaten, try not to squirm too much or you might get gurgled!</s>


=== Responding to Calls ===
===Responding to Calls===
If someone calls for security an officer should respond. Having another officer use the camera potato to check the area is also recommended. Additional officers should be dispatched as needed.
If someone calls for security, an officer should respond ASAP. Having another officer use the cameras to check the area is also recommended. Additional officers should be dispatched as needed.


Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene.  
Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene.  


If the scene is clear:
If the scene is clear:
* Radio in the situation at the scene.
 
* Ensure the safety of any crew in the immediate vicinity.
*Radio in the situation at the scene.
* Identify witnesses.
*Ensure the safety of any crew in the immediate vicinity.
* Secure the scene in the event of occurrences (tape off area/disallow witness to leave).
*Identify witnesses.
* Proceed to [[Guide to Security#Collecting Evidence|collecting evidence]].
*Secure the scene in the event of occurrences (tape off area/disallow witness to leave).
*Proceed to [[Guide to Security#Collecting Evidence|collecting evidence]].


If the scene is not clear:
If the scene is not clear:
* Identify nature of threat.
* If threat is able to be handled by officers on scene: Proceed with mediation/detainment.
* If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.


=== Collecting Evidence ===
*Identify nature of threat. Follow the rules of engagement as specified in [[Standard_Operating_Procedure#Rules_of_Engagement|Standard Operating Procedure]].
* Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.  
*If threat is able to be handled by officers on scene: Proceed with mediation/detainment.
* If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.
*If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.
* Autopsies are secondary to cloning of non-criminal employee bodies. Autopsies should be performed within the morgue after cloning attempts have been made.
 
* Disrupt standard station operation as little as possible around the crime scene.
===Collecting Evidence===
* Investigative staff (Detective/Forensics) should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.
* Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.


Handling Evidence
*Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.
* Ensure gloves are worn to prevent contamination of evidence.
*If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.
* Items that can be, must be held in evidence bags for transportation.
*Autopsies are secondary to resleeving/revival of non-criminal employee bodies. Autopsies should be performed within the morgue after attempts to resleeve/revive/etc. the deceased have been made.
* Crime scene must be preserved until all evidence is collected.
*Disrupt standard station operation as little as possible around the crime scene.
* After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.  
*Investigative staff (Detective/Forensics) should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.
*Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.


=== Arrest ===
===Handling Evidence===
 
*Ensure gloves are worn to prevent contamination of evidence.
*Items that can be, must be held in evidence bags for transportation.
*Crime scene must be preserved until all evidence is collected.
*After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.
 
===Arrest===
Proceed as follows during the event of detainment:
Proceed as follows during the event of detainment:
* Attempt to get at least one officer to back you up in case of resisting. No more unless necessary.
* Announce intention to arrest and charges vocally.
* Request the suspect surrender peaceably.
* If suspect complies, escort them to the <s>belly</s> brig for [[Guide to Security#Processing|processing]].
* If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.
* If suspect fights back or runs, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.
* <s>If you have no handcuffs, eat them.</s>
* Remove suspect to brig for processing.


For witnessed major/violent crime:
*Follow the [[Standard_Operating_Procedure#Rules_of_Engagement|rules of engagement]] as always.
* Immediately attempt detainment of suspect, with charges read out when suspect is secured.
*If responding to more than a minor crime, attempt to get at least one officer to back you up in case of resisting. No more unless necessary.
* Remove suspect to brig for processing.
*Request the suspect surrender peaceably.
*If suspect complies, escort them to <s>your stomach</s> the brig for [[Guide to Security#Processing|processing]]. Handcuffs are not required for minor crimes.
*If suspect refuses, attempt to handcuff. Verbal disagreement or swearing is not considered resisting arrest. Actual threats however are covered by other laws.
*If suspect continues to resist, such as fighting back or running away, apply necessary force to neutralize and detain the suspect. A charge of resisting arrest should be applied in this case, as per [[Corporate Regulations]] &sect;202.
*<s>If you have no handcuffs, eat them.</s>
*Bring the suspect to the brig for <s>digestion</s> [[Standard Operating Procedure#Criminal_Processing|criminal processing]].


=== Processing ===
===Processing, Questioning, Jailing, and Release===
* <s>Process them with your stomach.</s>
These sections have been moved to [[Standard Operating Procedure#Criminal_Processing|Criminal Processing under Security's Standard Operating Procedure]].
* Ensure Warden is aware of incoming prisoner. If the Warden is unavailable, inform the Head of Security, Head of Personnel, or Captain, in that order of preference.
* Bring prisoner to processing/booking room. Leave secured if violent/repeat offender.
* Search all of the prisoner's belongings. Coats, pockets, bags, and any containers therein. Also ensure they are not wearing any accessories on their jumpsuit that can hold items such as webbing or holsters.
* Confiscate any [[contraband]] or evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department. Contraband is confiscated anyway.
* Inform the prisoners superior of the arrest.
* Proceed to [[Guide to Security#Jailing|jailing]].


=== Questioning ===
====Alternate Jailing Procedure====
* Questioning should be done in the brig. Booking/Processing is to be used for informal interviews. Interrogation should be used in the case of more in depth investigations.
In the event that the brig is rendered unsafe or otherwise unusable by unforeseen events, Security staff is suggested to use alternate jailing procedures in order to contain prisoners throughout the duration of their sentence.
* If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).
* Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.
* If person remains uncooperative, make note of this. Seek advice from your Head of Security (or Captain if HoS is unavailable).


=== Jailing ===
Such alternate procedures may include the construction of a temporary holding cell, relocation to a secondary brig, or other [[Vore|creative means]] to be used at the discretion of the Security Officer who is processing any given case.
* Move prisoner to appropriate <s>hungry maw</s> cell.
* Place personal items the prisoner was deemed able to keep upon release in cell locker.
* Set cell timer to appropriate time and <s>swallow them</s> secure cell.
* Remove handcuffs from prisoner's person within secure cell <s>by digesting them</s> if able to do so without severe risk to own well being.
* Ensure records are properly updated to reflect prisoner's crimes/status.


=== Release ===
All other procedures should be followed normally.
* <s>Spit them out. Maybe.</s>
* When timer expires, an officer should always be present to escort former prisoner from the brig.


=== Permanent Holding ===
===Permanent Holding===
* Bring prisoner to Prison Processing Area as you normally would.
* Have prisoner remove all items (barring safe [no access] Identification Cards, PDAs, Radio Headsets [ensure additional cartridges/chips are removed from radios/PDAs]). In the event a prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers' well being, officers should assist the prisoner in assuming proper garb.
* Transfer prisoner into permanent <s>body fat</s> holding.


Notes: Prisoners moved into permanent holding should be checked on regularly.
*Bring the prisoner to <s>your stomach</s> Prison Processing Area as you normally would.
The prisoner's superior (Head of Staff) should be informed of their status.
*Have the prisoner remove all items barring no-access Identification Cards, PDAs, and Radio Headsets. Ensure all cartridges/chips are removed from radios/PDAs. In the event that prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers' well being, additional officers should assist the prisoner in assuming the proper garb.
*Transfer prisoner into permanent <s>body fat</s> holding.
*The prisoner's superior (Head of Staff) should be informed of their status.
 
Note: Prisoners moved into permanent holding should be checked on regularly.


==Security controlled locations==
==Security controlled locations==
[[File:SecurityandArmory.png|thumb|right|Security and armory]]
'''[[Arrivals Checkpoint]]:''' This checkpoint is near the arrival shuttle. It has an ID computer which the HoP can man as well as other security computers. There is also a locker with security gear. Late-joining security officers might find it to be a good idea to take the equipment from here.
'''[[Brig|The Brig]]:''' The Warden runs this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers.  
'''[[Brig|The Brig]]:''' The Warden runs this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers.  


'''[[Security and Armory|Security Office and Armory]]:''' Security's home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security's Office and the Briefing Room/Lounge. Within the Briefing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).
'''[[Security and Armory|Security Office and Armory]]:''' Security's home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security's Office and the Briefing Room/Lounge. Within the Briefing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).


== The Escape Shuttle ==
==The Escape Shuttle==
In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone, including prisoners, proceeds to the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.
In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone, including prisoners, proceeds to the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.


== Miscellaneous Tips ==
==Other good tips==
* Application of lethal force is often not the only solution to an issue. Lethal force should only be pursued if all other routes fail <s>or they squirm in your belly too much</s>.
 
* Do not needlessly escalate situations; you should be working to ''defuse'' any potential hostile situation rather than resort to your weapons.
*Application of force is often not the only solution to an issue. Lethal force should also only be pursued if all other routes fail <s>or they squirm in your belly too much</s>.
* You are a Corporate Security Officer. Not a police officer, private militia, or entity of a standing military. Your job is to ensure the safety of your corporation's investment (I.E. Smooth operation of your assigned station). Your job is not to chase bad guys out into the void or serve as a heavily armed SpecOps team.
**Minimal force should be used at all appropriate times, but not at the risk of your own life.
* Apply escalating force as deemed necessary by suspect's actions. Minimal force as required by a situation should be applied.
**Apply escalating force as deemed necessary by suspect's actions. Minimal force as required by a situation should be applied.
* Minimal force should be used at all appropriate times, but not at the risk of your own life.
**You may be required to deal with hostile NPCs that pose a threat to the other crew, but make sure that you're not interrupting an agreed-upon [[Maintenance Preds OOC Guidelines|maintenance predator or morph]] scene before you wade in and go ham on a spider with your baton.
* Roleplay first (unless the suspect bolts off running or starts fighting without doing so).
*You should not remove your headset, even if taking a break, as an emergency could occur at any time. If you are on break, let your superiors know. If you need to take a ''long'' break, turn in your department gear and go off-duty using a timeclock.
* Talk first (unless the suspect lets their weapons do the talking).
*Don't play with contraband. Just because you're security doesn't mean other security won't arrest you for using contraband.
* Remember, Beepsky can be a useful tool in the apprehension of criminals.
**If you see other security abusing contraband, arrest them and tell the HoS so they get fired.
* Heads of Department have the final say over their department barring Central Command/Captain ruling (i.e. don't just arrest people for vandalism because you think their redecorating sucks).
*When reporting your location, be specific. Screaming, "AAAHH HELP" doesn't actually result in help.
* Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress). Don't just break into another department to make an arrest over a minor crime.
**As a corollary: if you know you're heading into a dangerous situation, consider turning your suit sensors to the appropriate tracking/vitals mode. Medical and anyone else with access to the sensors (such as cyborgs, AIs, etc.) will be able to help locate you in the event that you're unable to communicate clearly.
* Security can be difficult to play on a station where people eat each other. [[Guide to Vore|Don't forget you can eat people too]].
*Yelling over comms, yelling in general, typing allcaps on an angry PDA message, threatening people, or displaying other psychotic behaviors is very bad for Security, as it makes the crew hate you by default.
* Security can be corrupt. Try to calm your fellow officers if they get too hotheaded on the job. <s>Also it is an unspoken rule among security staff to look the other way if an unruly prisoner or belligerent officer happens to end up coursing through another officer's guts.</s>
**Stay sober. Not only does getting drunk on duty look bad, but you also happen to carry weapons on you. People aren’t comfortable when you’re intoxicated and carrying weapons. Plus even if you ''can't'' get drunk (or are highly tolerant to alcohol) it's still an unprofessional look.
**Other unprofessional behavior is usually bad. Avoid looking unprofessional or mentally unstable.
*Mingle with the crew. They'll like you more and possibly be helpful as informants. The wonders of modern technology allow you to monitor vital systems from the comfort of environs other than the security desk, so you needn't worry about missing anything vital either.
*Unless you’re on prisoner guard duty, the warden is never your boss. They are not a second in command to the Head of Security. If the HoS goes missing, the warden does not suddenly become the new HoS. The Site Manager is to handle the responsibilities of the HoS in the absence of a proper one. If the warden tries to enforce otherwise, arrest them for [[Corporate_Regulations#Medium_Level_Infractions|Exceeding Official Powers]] (&sect;214).
**There's no such thing as 'Acting HoS'. Either there is an HoS, or there isn't. There is no 'Acting'.
**If the Site Manager is trying to order Security around despite there being an HoS active on station, the HoS's lawful orders take preference. The Site Manager is ''supposed'' to give their orders through them, but that is not happening, then communications are already breaking down. It's best to limit the damage of miscommunications by agreeing to listen to the HoS by default.
*Security has no authority over civilians other than Corporate Regulations. You cannot legally enforce any other orders on the crew under normal circumstances. If you try enforcing SoP on Cargo for example, you're going to be laughed at and probably fired.
*When questioning anyone, be they witness or suspect, or even other Security, be sure to listen to all sides with an unbiased ear. Just because something isn't true doesn't mean someone was intentionally lying. If you are being told something you know not to be true, then there's a reason they are doing that, and you have to find out why.
*Do not needlessly escalate situations; you should be working to ''defuse'' any potential hostile situation rather than resort to your weapons. There is never be a good reason to threaten the use of weapons. Either you're using them, or you aren't. Keep them holstered until they are being used.
*You are a Corporate Security Officer. Not a police officer, private militia, or entity of a standing military. Your job is to ensure the safety of your corporation's investment (I.E. Smooth operation of your assigned station). Your job is not to chase bad guys out into the void, fight for freedom, or serve as a heavily armed SpecOps team.
*If you have a complaint or concern that’s related to security, voice them to your HoS. Be respectful, but be honest. Problems won’t get better if nobody knows about them.
*Report to an Internal Affairs Agent if your boss or another head of staff breaks the law. Even if they don’t get fired, CentCom still deserves to know.
*If you are fired as security staff, you should go immediately to surrender their gear before anything else. Save any protests or Internal Affairs complaints until afterward. The moment the HoS or Site Manager says, “You’re fired,” you are instantly in possession of contraband, and will be arrested if you are not bringing it straight back to Security.
*Talk first (unless a suspect lets their weapons do the talking).
*Remember, Beepsky and other automated tools can be a useful tool in the apprehension of criminals.
*Heads of Department have the final say over their department barring Central Command/Site Manager's ruling (i.e. don't just arrest people for vandalism because you think their redecorating sucks).
*Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress). Don't just break into another department to make an arrest over a minor crime.
*Security can be difficult to play on a station where people eat each other. [[Guide to Vore|Don't forget you can eat people too]].
*Security can be corrupt. Try to calm your fellow officers if they get too hotheaded on the job. <s>Also it is an unspoken rule among security staff to look the other way if an unruly prisoner or belligerent officer happens to end up coursing through another officer's guts.</s>


==OOC Notes==
==OOC Notes==
* But seriously, feel free to eat people as security. It doesn't happen nearly enough. I put in the strike-through text to give you ideas. Have fun with them.
 
* Killing prisoners who don't deserve it, even through vore, '''is still illegal and could get you fired'''. So be sneaky about it if you plan on gurgling someone. Other officers might look the other way but don't rely on this.
*Jokes aside... seriously, do feel free to eat people as security. It doesn't happen nearly enough as we want it to. I put in the strike-through text to give you ideas. Have fun with them.
* Merely holding a suspect or prisoner in your belly isn't against any laws at all and CentCom will back you up on it if [[Internal Affairs Agent|some asshole]] complains about it.
*As with any role, try to do your job more often than not. Security is a popular role, and you won't be very well liked if you're only playing Security to carry a gun, but you're not doing any other parts of the job. If not, at least be intentionally abusing the role in a fun way for everyone else (see [[Guide_to_Security#How_to_abuse_your_power_as_Predcurity|Predcurity]]).
* If digestion freaks you out that badly that you have to pretend it never happens ever, '''don't play security'''. [[You're gonna have a bad time]].
*When in a conflict, roleplay until roleplay is no longer possible, such as if the suspect bolts off running or starts physically fighting. The server [[Rules]] explain this in more detail.
* Predators do best in security roles. Prey, conversely, does very poorly.
*Killing prisoners by vore, is still IC illegal and could get you fired. So be sneaky about it if you plan on gurgling someone. Generally, however, as long as your prey is fine with it OOC, and you make a point of not doing it right in front of others, people should respect your scene.
*Merely holding a suspect or prisoner in your belly isn't against any laws at all and CentCom will back you up on it if [[Internal Affairs Agent|some asshole]] complains about it. As always, this must respect your prey's prefs. If they do not want to be inside you OOC, then you mustn't try to force it.
*Just because you are security, it does not mean that you are in any way obliged to be involved in vore, or other people's scenes. If someone has consented to a scene OOC and has called for help IC, you have every right to not get involved with it. Playing security does not mean that you automatically consent to being involved in other people's scenes.
*Whilst predators are a popular option for the security role, as they have fun tools at their disposal for scenes, and enjoy a fun power dynamic, there is plenty of room for prey characters in the department.
*Have a thick skin OOCly and be prepared to talk to admins often. People don’t like being arrested. Security is the #1 most drama-ridden job in ''any'' SS13 server, so you should be prepared to deal with that. If you do not react well under pressure, you will want to play something else. If you’re able to separate IC and OOC however, and you really like IC drama, then Security is the job for you.
*If people get start complaining in OOC at you, involve an admin before you say anything else. Trying to argue with them usually just makes it worse.
*Generally, security will not be expected to be involved in serious crimes very often. You are not a game moderator. There are no antags on this server, no one is allowed to just decide that they wish to be an antagonist at a whim. Many serious crimes would blatantly be OOC rule breaking, and thus should be ahelped. It can take a little time for admins to respond at times, and it is not a bad idea as security to detain a griefer to prevent them causing more damage in the mean time. Be aware that just because you believe someone to be a griefer does not give you the right to pref break them.
*If someone attempts suicide in prison, like jumping down disposals, or mutilating themselves, then ahelp it. They'll probably get banned.
*If you're a person who enjoys having power, don't play Security. If you ignore this warning, you're going to be disturbed by how powerless you really are despite carrying weapons.
*'''''If in doubt, communicate!''''' Not sure if that spider mauling someone is a maint pred or an AI mob? LOOC. Want to be sure that prey calling for help isn't baiting/causing trouble for the pred? LOOC!
 
===How to abuse your power as Predcurity===
Predcurity is a term used to describe predator characters who abuse their position in security to hunt, eat, and often digest members of the crew in a manner that is blatantly corrupt and against the law ICly. You might be thinking this is a bad thing. Actually, it's something we wish people would do more often. Here's some tips on how to abuse your powers and get away with it, so long as it ends in vore.
 
*'''Always check your potential target's OOC notes before you do anything, and make sure their preferences are compatible with yours.'''
*Try to go after people who won't be missed. Assistants are the easiest targets. Command staff are the hardest. However, once you have set up a scene with someone, regardless of what position they are in, as long as you are in a secluded or private place, people must respect it OOC and not interfere without the consent of you and your prey.
*If you are making an arrest, but you have no intention of bringing your snack to the brig, quietly neglect to report the arrest to everyone else.
*If your desired meal hasn't done anything wrong, invent some trumped up charge on why you need to detain this person for questioning. Suspicious conduct is a good one to abuse. Even a simple, "Could you come with me?" without making an arrest often works fine too.
*Avoid doing anything in very public areas. Try to draw your target away from the crowd.
*The moment your victim is in handcuffs, remove their headset. Probably a good idea to take their PDA too. If they protest this, use [[vore|whatever means you see fit]] to shut them up.
*When you've captured someone, escort your victim into a maintenance shaft or anywhere without cameras.
*When your prey is secure and no one is coming to help them, enjoy your meal.
*If you're playing Warden, make sure you always enforce your authority over the brig, and that you process all incoming and outgoing prisoners normally. That way when you're hungry, no one will question why a prisoner has gone missing.
*The Head of Security's office has tinted windows. Abuse this to deal with (eat) belligerent subordinate officers who have a problem with your methods.
 
These are just a few helpful tips. Get creative with it.
 
===What to do if you find a vore scene===
 
[[Guide to Vore#Unwilling Vore and You]]


[[Category:Guides]]
[[Category:Guides]]
{{Gameplay Guides}}
{{Gameplay guides}}

Latest revision as of 13:28, 15 August 2023

The Mission

Security's main goal is to enforce peace and order and to attempt to be mediators between crew when there is a conflict. It is not necessarily to arrest and fine people for every little infraction. Use your judgement. Arresting someone should be a last resort, not your first move. The more serious the crime is, the less likely it can be handled by anything short of an arrest. However, if you're bringing people for calling you a jerk over the radio, or starting a manhunt over some graffiti, you're not only doing your job wrong, you're also probably going to get job banned. You're a peacekeeper. Not the Gestapo.

The Hierarchy

The Head of Security holds authority over the entire department.

The Warden holds authority over the brig and the armoury. They can authorize equipment and order officers within the Brig unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, and is responsible for their well-being, injury, or death, even if caused by other officers.

In short: The HoS is in charge if you're on patrol, but if you're hanging out in Security, the Warden gets to boss you around as well.

The Equipment

See Security Items and Standard Operating Procedure for details.

Be reasonable about what gear you’re carrying. Carrying more than the necessary amount of gear specified in SoP not only scares the crew, but it also presents a risk of that gear being stolen should you be caught off guard.

Furthermore, don’t overreact to an incident, and don’t over-arm yourself either. The longer you take gearing up, the more time a criminal has to prepare themselves for your response. Your normal officer gear can handle the vast majority of threats you will encounter. Even a taser’s voltage, while non-lethal to humanoids, can often kill most wild animals who might harm the crew. You shouldn’t need additional or specialized gear unless there are multiple threats working together, or the threat is known to be heavily armed. Remember again that your gear can be stolen if you fall in combat.

Law

Corporate Regulations is a summary of most crimes with some suggested sentence times. The Site Manager is sometimes able to set his own guidelines in exceptional circumstances, such as code red emergencies and station-wide threats.

Standard Procedure

Much of Security's guide has been moved to Standard Operating Procedure for reference by all crew. The following is only relevant to Security personnel.

Responding to Calls

If someone calls for security, an officer should respond ASAP. Having another officer use the cameras to check the area is also recommended. Additional officers should be dispatched as needed.

Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene.

If the scene is clear:

  • Radio in the situation at the scene.
  • Ensure the safety of any crew in the immediate vicinity.
  • Identify witnesses.
  • Secure the scene in the event of occurrences (tape off area/disallow witness to leave).
  • Proceed to collecting evidence.

If the scene is not clear:

  • Identify nature of threat. Follow the rules of engagement as specified in Standard Operating Procedure.
  • If threat is able to be handled by officers on scene: Proceed with mediation/detainment.
  • If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.

Collecting Evidence

  • Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.
  • If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.
  • Autopsies are secondary to resleeving/revival of non-criminal employee bodies. Autopsies should be performed within the morgue after attempts to resleeve/revive/etc. the deceased have been made.
  • Disrupt standard station operation as little as possible around the crime scene.
  • Investigative staff (Detective/Forensics) should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.
  • Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.

Handling Evidence

  • Ensure gloves are worn to prevent contamination of evidence.
  • Items that can be, must be held in evidence bags for transportation.
  • Crime scene must be preserved until all evidence is collected.
  • After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.

Arrest

Proceed as follows during the event of detainment:

  • Follow the rules of engagement as always.
  • If responding to more than a minor crime, attempt to get at least one officer to back you up in case of resisting. No more unless necessary.
  • Request the suspect surrender peaceably.
  • If suspect complies, escort them to your stomach the brig for processing. Handcuffs are not required for minor crimes.
  • If suspect refuses, attempt to handcuff. Verbal disagreement or swearing is not considered resisting arrest. Actual threats however are covered by other laws.
  • If suspect continues to resist, such as fighting back or running away, apply necessary force to neutralize and detain the suspect. A charge of resisting arrest should be applied in this case, as per Corporate Regulations §202.
  • If you have no handcuffs, eat them.
  • Bring the suspect to the brig for digestion criminal processing.

Processing, Questioning, Jailing, and Release

These sections have been moved to Criminal Processing under Security's Standard Operating Procedure.

Alternate Jailing Procedure

In the event that the brig is rendered unsafe or otherwise unusable by unforeseen events, Security staff is suggested to use alternate jailing procedures in order to contain prisoners throughout the duration of their sentence.

Such alternate procedures may include the construction of a temporary holding cell, relocation to a secondary brig, or other creative means to be used at the discretion of the Security Officer who is processing any given case.

All other procedures should be followed normally.

Permanent Holding

  • Bring the prisoner to your stomach Prison Processing Area as you normally would.
  • Have the prisoner remove all items barring no-access Identification Cards, PDAs, and Radio Headsets. Ensure all cartridges/chips are removed from radios/PDAs. In the event that prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers' well being, additional officers should assist the prisoner in assuming the proper garb.
  • Transfer prisoner into permanent body fat holding.
  • The prisoner's superior (Head of Staff) should be informed of their status.

Note: Prisoners moved into permanent holding should be checked on regularly.

Security controlled locations

The Brig: The Warden runs this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers.

Security Office and Armory: Security's home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security's Office and the Briefing Room/Lounge. Within the Briefing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).

The Escape Shuttle

In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone, including prisoners, proceeds to the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.

Other good tips

  • Application of force is often not the only solution to an issue. Lethal force should also only be pursued if all other routes fail or they squirm in your belly too much.
    • Minimal force should be used at all appropriate times, but not at the risk of your own life.
    • Apply escalating force as deemed necessary by suspect's actions. Minimal force as required by a situation should be applied.
    • You may be required to deal with hostile NPCs that pose a threat to the other crew, but make sure that you're not interrupting an agreed-upon maintenance predator or morph scene before you wade in and go ham on a spider with your baton.
  • You should not remove your headset, even if taking a break, as an emergency could occur at any time. If you are on break, let your superiors know. If you need to take a long break, turn in your department gear and go off-duty using a timeclock.
  • Don't play with contraband. Just because you're security doesn't mean other security won't arrest you for using contraband.
    • If you see other security abusing contraband, arrest them and tell the HoS so they get fired.
  • When reporting your location, be specific. Screaming, "AAAHH HELP" doesn't actually result in help.
    • As a corollary: if you know you're heading into a dangerous situation, consider turning your suit sensors to the appropriate tracking/vitals mode. Medical and anyone else with access to the sensors (such as cyborgs, AIs, etc.) will be able to help locate you in the event that you're unable to communicate clearly.
  • Yelling over comms, yelling in general, typing allcaps on an angry PDA message, threatening people, or displaying other psychotic behaviors is very bad for Security, as it makes the crew hate you by default.
    • Stay sober. Not only does getting drunk on duty look bad, but you also happen to carry weapons on you. People aren’t comfortable when you’re intoxicated and carrying weapons. Plus even if you can't get drunk (or are highly tolerant to alcohol) it's still an unprofessional look.
    • Other unprofessional behavior is usually bad. Avoid looking unprofessional or mentally unstable.
  • Mingle with the crew. They'll like you more and possibly be helpful as informants. The wonders of modern technology allow you to monitor vital systems from the comfort of environs other than the security desk, so you needn't worry about missing anything vital either.
  • Unless you’re on prisoner guard duty, the warden is never your boss. They are not a second in command to the Head of Security. If the HoS goes missing, the warden does not suddenly become the new HoS. The Site Manager is to handle the responsibilities of the HoS in the absence of a proper one. If the warden tries to enforce otherwise, arrest them for Exceeding Official Powers (§214).
    • There's no such thing as 'Acting HoS'. Either there is an HoS, or there isn't. There is no 'Acting'.
    • If the Site Manager is trying to order Security around despite there being an HoS active on station, the HoS's lawful orders take preference. The Site Manager is supposed to give their orders through them, but that is not happening, then communications are already breaking down. It's best to limit the damage of miscommunications by agreeing to listen to the HoS by default.
  • Security has no authority over civilians other than Corporate Regulations. You cannot legally enforce any other orders on the crew under normal circumstances. If you try enforcing SoP on Cargo for example, you're going to be laughed at and probably fired.
  • When questioning anyone, be they witness or suspect, or even other Security, be sure to listen to all sides with an unbiased ear. Just because something isn't true doesn't mean someone was intentionally lying. If you are being told something you know not to be true, then there's a reason they are doing that, and you have to find out why.
  • Do not needlessly escalate situations; you should be working to defuse any potential hostile situation rather than resort to your weapons. There is never be a good reason to threaten the use of weapons. Either you're using them, or you aren't. Keep them holstered until they are being used.
  • You are a Corporate Security Officer. Not a police officer, private militia, or entity of a standing military. Your job is to ensure the safety of your corporation's investment (I.E. Smooth operation of your assigned station). Your job is not to chase bad guys out into the void, fight for freedom, or serve as a heavily armed SpecOps team.
  • If you have a complaint or concern that’s related to security, voice them to your HoS. Be respectful, but be honest. Problems won’t get better if nobody knows about them.
  • Report to an Internal Affairs Agent if your boss or another head of staff breaks the law. Even if they don’t get fired, CentCom still deserves to know.
  • If you are fired as security staff, you should go immediately to surrender their gear before anything else. Save any protests or Internal Affairs complaints until afterward. The moment the HoS or Site Manager says, “You’re fired,” you are instantly in possession of contraband, and will be arrested if you are not bringing it straight back to Security.
  • Talk first (unless a suspect lets their weapons do the talking).
  • Remember, Beepsky and other automated tools can be a useful tool in the apprehension of criminals.
  • Heads of Department have the final say over their department barring Central Command/Site Manager's ruling (i.e. don't just arrest people for vandalism because you think their redecorating sucks).
  • Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress). Don't just break into another department to make an arrest over a minor crime.
  • Security can be difficult to play on a station where people eat each other. Don't forget you can eat people too.
  • Security can be corrupt. Try to calm your fellow officers if they get too hotheaded on the job. Also it is an unspoken rule among security staff to look the other way if an unruly prisoner or belligerent officer happens to end up coursing through another officer's guts.

OOC Notes

  • Jokes aside... seriously, do feel free to eat people as security. It doesn't happen nearly enough as we want it to. I put in the strike-through text to give you ideas. Have fun with them.
  • As with any role, try to do your job more often than not. Security is a popular role, and you won't be very well liked if you're only playing Security to carry a gun, but you're not doing any other parts of the job. If not, at least be intentionally abusing the role in a fun way for everyone else (see Predcurity).
  • When in a conflict, roleplay until roleplay is no longer possible, such as if the suspect bolts off running or starts physically fighting. The server Rules explain this in more detail.
  • Killing prisoners by vore, is still IC illegal and could get you fired. So be sneaky about it if you plan on gurgling someone. Generally, however, as long as your prey is fine with it OOC, and you make a point of not doing it right in front of others, people should respect your scene.
  • Merely holding a suspect or prisoner in your belly isn't against any laws at all and CentCom will back you up on it if some asshole complains about it. As always, this must respect your prey's prefs. If they do not want to be inside you OOC, then you mustn't try to force it.
  • Just because you are security, it does not mean that you are in any way obliged to be involved in vore, or other people's scenes. If someone has consented to a scene OOC and has called for help IC, you have every right to not get involved with it. Playing security does not mean that you automatically consent to being involved in other people's scenes.
  • Whilst predators are a popular option for the security role, as they have fun tools at their disposal for scenes, and enjoy a fun power dynamic, there is plenty of room for prey characters in the department.
  • Have a thick skin OOCly and be prepared to talk to admins often. People don’t like being arrested. Security is the #1 most drama-ridden job in any SS13 server, so you should be prepared to deal with that. If you do not react well under pressure, you will want to play something else. If you’re able to separate IC and OOC however, and you really like IC drama, then Security is the job for you.
  • If people get start complaining in OOC at you, involve an admin before you say anything else. Trying to argue with them usually just makes it worse.
  • Generally, security will not be expected to be involved in serious crimes very often. You are not a game moderator. There are no antags on this server, no one is allowed to just decide that they wish to be an antagonist at a whim. Many serious crimes would blatantly be OOC rule breaking, and thus should be ahelped. It can take a little time for admins to respond at times, and it is not a bad idea as security to detain a griefer to prevent them causing more damage in the mean time. Be aware that just because you believe someone to be a griefer does not give you the right to pref break them.
  • If someone attempts suicide in prison, like jumping down disposals, or mutilating themselves, then ahelp it. They'll probably get banned.
  • If you're a person who enjoys having power, don't play Security. If you ignore this warning, you're going to be disturbed by how powerless you really are despite carrying weapons.
  • If in doubt, communicate! Not sure if that spider mauling someone is a maint pred or an AI mob? LOOC. Want to be sure that prey calling for help isn't baiting/causing trouble for the pred? LOOC!

How to abuse your power as Predcurity

Predcurity is a term used to describe predator characters who abuse their position in security to hunt, eat, and often digest members of the crew in a manner that is blatantly corrupt and against the law ICly. You might be thinking this is a bad thing. Actually, it's something we wish people would do more often. Here's some tips on how to abuse your powers and get away with it, so long as it ends in vore.

  • Always check your potential target's OOC notes before you do anything, and make sure their preferences are compatible with yours.
  • Try to go after people who won't be missed. Assistants are the easiest targets. Command staff are the hardest. However, once you have set up a scene with someone, regardless of what position they are in, as long as you are in a secluded or private place, people must respect it OOC and not interfere without the consent of you and your prey.
  • If you are making an arrest, but you have no intention of bringing your snack to the brig, quietly neglect to report the arrest to everyone else.
  • If your desired meal hasn't done anything wrong, invent some trumped up charge on why you need to detain this person for questioning. Suspicious conduct is a good one to abuse. Even a simple, "Could you come with me?" without making an arrest often works fine too.
  • Avoid doing anything in very public areas. Try to draw your target away from the crowd.
  • The moment your victim is in handcuffs, remove their headset. Probably a good idea to take their PDA too. If they protest this, use whatever means you see fit to shut them up.
  • When you've captured someone, escort your victim into a maintenance shaft or anywhere without cameras.
  • When your prey is secure and no one is coming to help them, enjoy your meal.
  • If you're playing Warden, make sure you always enforce your authority over the brig, and that you process all incoming and outgoing prisoners normally. That way when you're hungry, no one will question why a prisoner has gone missing.
  • The Head of Security's office has tinted windows. Abuse this to deal with (eat) belligerent subordinate officers who have a problem with your methods.

These are just a few helpful tips. Get creative with it.

What to do if you find a vore scene

Guide to Vore#Unwilling Vore and You

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