User:Burrito Justice: Difference between revisions
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===<span style="color:red">Brute</span>=== | ===<span style="color:red">Brute</span>=== | ||
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it's own is listed below: | |||
* [[Medical Items#Advanced Trauma Kit|'''Advanced Trauma Kits''']]: Heals 3 brute on the target limb immediately and will allow it to heal on it's own if the damage is below 50. The 3 damage that's taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfect wounds if applied early. | |||
* [[Guide to Chemistry#Medicine|'''Bicaridine''']]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u. | |||
* [[Guide to Chemistry#Medicine|'''Tricordrazine''']]: A purple medicine that heals all surface damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, no overdose. | |||
===<span style="color:orange">Burn</span>=== | ===<span style="color:orange">Burn</span>=== | ||
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. | |||
===<span style="color:green">Toxin</span>=== | ===<span style="color:green">Toxin</span>=== |
Revision as of 16:36, 27 January 2018
Hi. I play a pink-haired corpsman in medical. I do medical things. That's all I really ever do. Hi.
Jayda Wilson shouts, "A wild neko!" Jayda Wilson holds up the KHI "Hunter" capture gun. Take a closer look. Kee shouts, "Nya!" Jayda Wilson shouts, "Screeeech!" Jayda Wilson aims the KHI "Hunter" capture gun at Kee! Angelina Pershing has grabbed Jayda Wilson passively! Angelina Pershing has grabbed Jayda Wilson aggressively (now hands)! Angelina Pershing puts Jayda Wilson on the wood bench. Jayda Wilson says, "BLAGH" Angelina Pershing says, "Spaghettrect." Angelina Pershing snaps her fingers. Angelina Pershing snaps her fingers. Angelina Pershing snaps her fingers. Angelina Pershing snaps her fingers. Angelina Pershing snaps her fingers. Angelina Pershing snaps her fingers. Angelina Pershing snaps her fingers.
Time to port a frikkin med guide lads let's goooooooooooooooo
A Friendly Reminder From The Admins
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don't go outright doing someone's job for them.
At the very least, give the medics a chance to respond - nobody wants to drop everything they're doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.
Triage
Triage is medical's word for "priority" regarding patients. The goal of triage is to stabilize patients, not cure to 100%. Generally this comes into play when there is more than one patient. Wearing a pair of AR-Ms (HUDs work as well, though they are inferior) will allow you to assess a patient's overall health from a glance via a health bar floating above their character.
- No Healthbar: 100% Health
- Green: 78-99% Health
- Yellow: 42-71% Health
- Red: 1-21% Health
- Red, Flashing: -40-0% Health
- Critical!: -85:-50% Health
- Dead: -100% Health
Patients between Critical and Yellow deserve treatment first with priority starting at Critical and going up. The main exception to this is if any patient that isn't dead is bleeding (including internal bleeding) and/or has severe internal organ damage, as leaving a patient with these conditions may worsen their overall health rather quickly. From there, get all patients to at least Yellow before resolving the rest of their issues.
Dead Patients
If the patient dies right there or is reported to have died recently, defib them ASAP. If they do not resuscitate, leave them be and tend to the other patients. Do not waste more time than you need to on dead people; either assign another doctor to deal with them or come back to them later once everyone else is healed to Yellow.
Cryogenics
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn't healed, the cryo tube is basically one gigantic stasis bag minus the terribly short oxygen supply.
Viral Triage
Though rare and seldom (if at all) seen outside of adminbus, a crew member that has been infected with a pathogen signifies the need to act quickly. This list of tasks should be accomplished:
- Clean up all biohazards (blood, mucus, etc) within medical, instruct sanitation staff to put heightened effort into carrying this out.
- Retrieve a blood sample from an infected crew member and announce the presence of a pathogen, and for all crew feeling ill to report to medical.
- Assign tasks to doctors:
- One doctor to administer Spaceacillin to arriving crew members and escort them to the quarantine area of Virology.
- One doctor to develop antibodies in test subjects to harvest and dilute to distribute to crew.
- One doctor to incubate and grow a sample of the virus for detailed analysis. This will allow HUDs and AR-Ms to identify crew that are infected.
- Distribute doses of the antibodies to crew (1u mixed in 4u of water will work).
Diagnostics
Damage Types
Brute
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require Surgery, or the limb may even become dismembered! Treatment for brute damage on it's own is listed below:
- Advanced Trauma Kits: Heals 3 brute on the target limb immediately and will allow it to heal on it's own if the damage is below 50. The 3 damage that's taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfect wounds if applied early.
- Bicaridine: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.
- Tricordrazine: A purple medicine that heals all surface damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, no overdose.
Burn
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution.
Toxin
Suffocation (Hypoxia)
Genetic
Radiation
Organ
Other
Blood Loss
Infection
Fractures
How To Diagnose
Resleeving
Post-Resleeving Procedure
Carding
Body Design
Races
Human
Vox
Diona
Sergal
Tajaran
Teshari
Unathi
Promethean
Nevrean
Zorren
Skrell
Xenochimera
Akula
Vulpkanin
Xenomorph Hybrid
Vasillisan
Rapala
Loadout
Goodies From Departments
Machinery
Facilities
they do things