Developer Notes

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Revision as of 14:57, 5 February 2018 by Leshana (talk | contribs) (Added notes on subsystems)
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Subsystems

Startup/Initialization

Normally at gamestart you get new'd by Master, and your New() executes:

SSme = src

PreInit()

If another instance ever gets new'd you get:

Recover()

qdel(SSme)

SSme = src

PreInit()