Size Interactions

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Revision as of 09:10, 9 September 2022 by Satinisle (talk | contribs) (→‎Character Size Differences: Filled out this section.)
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There are a wide variety of interactions on VORE station that are dependant on a characters size. Given the theme of this server, many of these interactions facilitate vore and macro/micro gameplay.

Scale

A character can have their scale defined in the VORE section of the character set-up menu. Here you will be able to select a scale between 25% and 200%. This will directly affect the size of your character's sprite, with 100% being the height of a single tile.

You may notice that as you scale your character, that the pixels do not line up quite as well as they might have at 100%. This is a common issue to solve when getting your sprite to look 'just right'. You may want to change your height in increments of 1%, or even start changing decimal places, until the pixels align in a satisfying way. You also have the option to switch between sharp and fuzzy scaling. Sharp scaling will allow all the pixels to be perfectly visible, whilst fuzzy will blur the sprite to lose some of that definition. Play around with what suits your character best.

Despite what you set your scale to, you are free to describe in your flavour text what exact height your character might be. As per the Rules, the minimum height of a character is 3 inches tall, and the maximum height is 20ft tall.

Character Size Differences

In Virgo, 6 inch tall people will be working alongside 18 foot tall colleagues. Whilst they're all equally capable of doing their jobs, they do need to keep an eye out for one another. Those small people are particularly vulnerable to being picked up and stepped on! In most situations, a character that is half the size of another one is eligible for size interactions, but two traits (heavy and light frame) can be used to make yourself qualify as larger or smaller for the purpose of these interactions.

Pick Up Interactions

A larger character can pick up a smaller one by clicking on them with an empty hand. That's it, easy as that! This can be disabled by disabling the "Pick Up Mechanics" preference in game.

A smaller character can escape the hand of a larger one simply by resisting.

You can do a few fun things with a small character that you've picked up:

  • Eat them. Duh. Simply click on your own sprite with them in your hand, and they'll go straight into your belly!
  • Put them in your pockets and in other containers.
  • Wear them as a hat.
  • Throw them into another person, where if they both have Throw Vore enabled, one of them will end up being eaten!
  • Undress/Dress them like a doll. Much like removing anyone elses equipment, drag from their sprite in your equipment onto your own character's sprite, and the equipment screen will open.

Do not place a picked up person into a disposal bin. This WILL kill them when they're launched through the pneumatic tubes, and could get you into trouble both IC and OOC.

Step Mechanics

This server has a system called step mechanics, these will only come into place when both character's have their Step Mechanics preference enabled. These are activated by a larger character stepping onto a tile that contains a much smaller character, and the interaction that happens depends on whether the larger character's active intent:

  • Help intent: The larger character will step over the smaller one carefully and avoid touching them in any way. For this reason, it's advised that if you have step mechanics enabled, you stay on the help intent when running around the station.
  • Disarm intent: The larger character will knock over the smaller one, but will not injure them.
  • Grab intent: The larger character will either knock over the smaller one harmlessly, or if they are not currently wearing any shoes, the larger character will pick up the smaller one into their feet equipment slot!
  • Harm intent: The larger character will brutally step on the smaller one! This will deal some serious damage to the smaller character, potentially even breaking bones. Accidents happen, but try to avoid them. However, if you are stepping on someone on purpose with the harm intent, make sure they're okay with that OOC first! Crushing micro's under your feet when they're not into that is considered griefing.

Miscellaneous

  • The amount of nutrition gained from digestion is dependant on the size difference between characters. A micro will give less nutrition to a macro than the other way around. These can be further modified by taking certain vore and diet related traits.
  • Dog borgs licking a much smaller character will knock them over!

Resizing

Mouse Holes