Character Creation: Difference between revisions

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Most of these bits are simple enough to easily memorize, and will help you think of something to answer when in a conversation in game. They will also be handy when filling out your character records, particularly your employment records.
Most of these bits are simple enough to easily memorize, and will help you think of something to answer when in a conversation in game. They will also be handy when filling out your character records, particularly your employment records.
Do note that your character's backstory should be believable - villainous characters and organisations in their past, if any, should have motivations beyond "just because it's evil", or "because I have an OOC fetish for this". Multistellar corporations and planetary governments don't go polluting backwater worlds for the sheer sake of polluting them outside of saturday morning cartoons, and it's a rare criminal that commits criminal acts ''because'' they're against the law. Likewise, try to avoid some of the Mary Sue warning signs - just googling for the phrase "Mary Sue" will bring up a whole laundry list of resources for you here.


==Give them a description==
==Give them a description==

Revision as of 02:24, 31 August 2015

Character Creation

In this page, we'll give you some advice for creating a good character.

Starting off

First, if you're starting from scratch you need to think about a few things.

  • What kind of character do you want to play?
  • How often do you want to participate in vore activities?

First, you should consider who you want your character to be. An easy way to start is, what job do you like? If for example, you want to play an engineer, you'd need to make your character fit into the job at least well enough to do it. If your character is deadly afraid of poisonous gasses, construction worker is an option. If your character however, couldn't set up the engine, this would make them unpopular.

After you've chosen what you want your character to do, you should think of a few key traits on how they'll act. Is your character confident or shy? Strong and masculine, or lithe and weak? Do they like to be eaten or eat people? Or are they afraid of the idea. Perhaps they're claustrophobic, making them nervous in stomachs maintenance tunnels, or have a quirks such as a winged character disliking jetpacks as they're not "real" flying.

Your character is required to be a believable character, who has a believable life. What is your character a multi-trillionaire who owns several corporations doing working in a research station full of hungry crew members? Stick to someone who has a reason to work in a job.

Naming characters, and you.

Naming your character is a very important thing. You literally can't play the game without entering a name. Names (In most cases) are required to be a first name and a last name, with the optional middle name.

  • Characters aren't allowed prefixes in their names, with the exception of PHDs. It's still recommended to avoid these.
  • Every race by default, with the exception of IPCs are required a first and last name. This includes Demis. Unathi are known in some cases to use the alternative "verbs-the-noun" naming convention.
  • Non-human races that aren't listed in the wiki, such as a tajaran being used as a anthropomorphic cat are allowed to bypass the two name rule, if it's acceptable in their culture. Again, it's recommended to avoid using single names.

This isn't a 100% concrete rule - essentially, give them an actual name rather than something that'd be more suited to a nickname.

A little bit of backstory

Now that you have the general base of your character, you can start working on a backstory. You don't have to make an expansive one for every day of their life. You can easily make a vague backstory and fill in the holes as you go. Simply think of a few key points.

  • Where were they born?
  • Did they have a nice childhood, or a rough one?
  • What did they do before working for Nanotrasen?
  • Is Virgo station their first Nanotrasen workplace?
  • How did they wind up getting assigned to Virgo station?
  • How educated are they?
  • Is there anything they'd rather not talk about?

Most of these bits are simple enough to easily memorize, and will help you think of something to answer when in a conversation in game. They will also be handy when filling out your character records, particularly your employment records.

Do note that your character's backstory should be believable - villainous characters and organisations in their past, if any, should have motivations beyond "just because it's evil", or "because I have an OOC fetish for this". Multistellar corporations and planetary governments don't go polluting backwater worlds for the sheer sake of polluting them outside of saturday morning cartoons, and it's a rare criminal that commits criminal acts because they're against the law. Likewise, try to avoid some of the Mary Sue warning signs - just googling for the phrase "Mary Sue" will bring up a whole laundry list of resources for you here.

Give them a description

You'll want to give your character some flavortext - it's not only a good idea, it's actually a rule! Expect an admin to poke you if you show up too many times without setting it. You may also find yourself having trouble finding scenes without it, as your fellow players will have no idea what sorts of things you'll enjoy.

Your flavortext should be a brief physical description of your character - what they look like, what physical mannerisms they may have, if applicable, that sort of thing. Basically, whatever information would be available at a glance. Picture references are fine, as are links to RP profiles and the like - if you include these first and the URL is under 28 characters, people examining you will be able to click the link without having to expand your full profile. Use tinyurl or similar if necessary.

Your flavortext should also include a brief summary of any RP prefs you may have, particularly any types of scenes you absolutely won't do. Listing things you enjoy will help people to take the initiative.

Just a quick summary will do - for example, the following is the flavortext for Father Heath Wintergreen, a chaplain who occasionally serves on board the station:

An old, sandy-yellow furred rabbit who's turning white around the edges, his movements slow and deliberate. He's clearly past his prime, but still has that glint in his eyes that shows there's plenty of life in this old bun yet.

(prefs: Prey. No CV or digestion, OV preferred. Try to be nice to him)

On the last part, if you are okay with people sneaking up on your character and eating them while you're AFK, it is required of you to mention it in your flavortext. Essentially, AFK people can't consent to a scene, so you'll have to use flavortext (or the "set pose" function in-game) to give your consent to that sort of thing in advance.

Give them a file

Your character's records are broken down into three sections - employment, medical and security. These are a great place to put the backstory elements and fluff text for your characters that people wouldn't know simply from looking at them. All heads of staff have access to the employment records, and medical and security staff have access to their respective records as well - if your character has troublemaking tendencies, for instance, it's likely to be something that would be noted in their security records.

This doesn't have to be an essay, though the character limit is far more generous than it is for flavortext. As an example, here's the employment record for the example character mentioned above:

Prior to his medical discharge, Father Wintergreen served as a chaplain in the Nanotrasen navy for 28 years.

Note that despite his naval background, he has no formal combat training and should not be deputised for active security duty. His experience and pre-service qualifications concerning Space Law and standard operating procedure may allow him to stand in as an advocate should no other crew be available.

And that's it. It establishes that he used to be in the navy, has had a long career as a chaplain and is likely nearing retirement, and that he was discharged from his post for medical reasons - all of which are conversation starters should anyone want to look him up and have a chat.

But I want a snowflake!

In space station 13, you're sharing a map with around 20 players on average. Making a character to put above other players isn't going to make a popular character. In short - no one person can be the main character.

However, due to the nature of the server, our characters all are going to stick out a little bit. A good rule of thumb is, don't force your character above other or try to make the game all about yourself. That's not to say that an unusual character can't be interesting if they're well thought out - just take care to avoid straying into Mary Sue territory, and if you're unsure, or have an idea for an odd character but aren't quite sure how to make them fit well into the setting, hop onto the chat or grab one of the admins! There have been times when a character concept really didn't seem like it would work at first, but after bouncing it back and forth a few times was developed into something far more interesting than what would have happened had the player just dumped them onto the station.

  • A character who is 21 years old is likely to have just gotten out of medical school. In no way is it recommended to have them be a head of staff, as they have little to no experience in the job. This applies to most jobs, including captain. Characters with ten years (Not real life!) experience are better suited for the job.
  • Ex-military characters should be avoided unless you're well knowledged in military life, or are actually a veteran in real life. Otherwise you'll just look stupid, especially to people who actually know it well enough to know you're full of lies. If your character does have a military background, they're better off being fairly low-ranking.
  • Characters who are insane homicidal incapable of comprehending reality generally aren't going to be working on a highly expensive research station.
  • Suicidal characters aren't fun for anyone. Most of the time, they are used for attention grabbing. It's also bannable.
  • A character capable of mastering engineering, medical and being a lawyer at age 17 isn't going to work on this station. They would be somewhere where they are making better money. They aren't going here.
  • Even if you're playing a nonhuman, genetically modified, augmented, or otherwise physically unusual character, steer clear of giving them special abilities that can't be easily replicated in-game. A little fluff-ability for scenes is fine, such as a naga with a venomous bite to subdue prey, but anything that would actually involve a tangible in-game advantage is probably a little too far.
  • Keep your abilities reasonably limited. A character who's physically and mentally augmented to the pinnacle of evolutionary and technological perfection with entire Encyclopedia Galactica on-file in their head, wired reflexes and a perfect, seductive appearance is not only over the top, but frequently characters like this are just boring to interact with. Plus we'll just laugh when your "enhanced supersoldier" winds up getting the shit kicked out of them by a disgruntled goat.