Guide to Security: Difference between revisions

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(→‎OOC Notes: More notes.)
(→‎OOC Notes: That's not honestly TRUE, because the character of sec changes constantly based on who's in it.)
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* But seriously, feel free to eat people as security. It doesn't happen nearly enough. I put in the strike-through text to give you ideas. Have fun with them.
* But seriously, feel free to eat people as security. It doesn't happen nearly enough. I put in the strike-through text to give you ideas. Have fun with them.
* Killing prisoners who don't deserve it '''is still illegal and could get you fired'''. So be sneaky about it. Other officers should look the other way. Holding a suspect or prisoner in your belly isn't against any laws at all and CentCom will back you up on it if [[Internal Affairs Agent|some asshole]] complains about it.
* Killing prisoners who don't deserve it '''is still illegal and could get you fired'''. So be sneaky about it. Other officers should look the other way. Holding a suspect or prisoner in your belly isn't against any laws at all and CentCom will back you up on it if [[Internal Affairs Agent|some asshole]] complains about it.
* Don't be [[No Fun Police]] by arresting fellow officers for digesting prisoners, unless your goal is to piss off the rest of security until they conspire to make you their next victim. Security is supposed to be corrupt in this regard. It's part of the department's character on VORE Station and it keeps things interesting. Officers eating prisoners is one of those things that everyone secretly knows probably happens but avoids talking about.
* If digestion freaks you out that badly that you have to pretend it never happens ever, '''don't play security'''. [[You're gonna have a bad time]].
* If digestion freaks you out that badly that you have to pretend it never happens ever, '''don't play security'''. [[You're gonna have a bad time]].
* Predators do best in security roles. Prey, conversely, does very poorly.
* Predators do best in security roles. Prey, conversely, does very poorly.

Revision as of 23:47, 17 August 2015

The Hierarchy

The Head of Security holds authority over the entire department.

The Warden holds authority over the brig and the armory. They can authorize equipment and order officers within the Brig, unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, an is responsible for their well-being, injury, or death, even if caused by other officers.

The Equipment

See Security Items.

Law

Corporate Regulations is a summary of most crimes with some suggested sentence times. The Captain is sometimes able to set his own guidelines in exceptional circumstances, such as code red emergencies and station-wide threats.

Standard Procedure

For Non-Security Personnel

  • Do not attempt to apprehend criminals. Call for security.
  • Self-defense is acceptable if escape is not possible and danger to life, limb, or critical property is present (tampering with vital equipment or physically threatening an individual).
  • Do not break police tape without good reason. Having to walk slightly further than normal is not a good reason.

For Prisoners

  • Don't be stupid. If you are incarcerated, do not attempt escape over minor offenses.
  • Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.
  • Do not attempt suicide over brig time. It is a ban-worthy offense.
  • Even as a prisoner, you still have rights to a radio or PDA so long as you don't abuse it.
  • If you feel you have been unjustly incarcerated, contact the Warden, Head of Security, Internal Affairs, or Captain (in that order of first to last).
  • If you've been eaten, try not to squirm too much or you might get gurgled!

Responding to Calls

If someone calls for security an officer should respond. Having another officer use the camera potato to check the area is also recommended. Additional officers should be dispatched as needed.

Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene.

If the scene is clear:

  • Radio in the situation at the scene.
  • Ensure the safety of any crew in the immediate vicinity.
  • Identify witnesses.
  • Secure the scene in the event of occurrences (tape off area/disallow witness to leave).
  • Proceed to collecting evidence.

If the scene is not clear:

  • Identify nature of threat.
  • If threat is able to be handled by officers on scene: Proceed with mediation/detainment.
  • If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.

Collecting Evidence

  • Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments.
  • If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.
  • Autopsies are secondary to cloning of non-criminal employee bodies. Autopsies should be performed within the morgue after cloning attempts have been made.
  • Disrupt standard station operation as little as possible around the crime scene.
  • Investigative staff (Detective/Forensics) should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.
  • Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.

Handling Evidence

  • Ensure gloves are worn to prevent contamination of evidence.
  • Items that can be, must be held in evidence bags for transportation.
  • Crime scene must be preserved until all evidence is collected.
  • After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up.

Arrest

Proceed as follows during the event of detainment:

  • Attempt to get at least one officer to back you up in case of resisting. No more unless necessary.
  • Announce intention to arrest and charges vocally.
  • Request the suspect surrender peaceably.
  • If suspect complies, escort them to the belly brig for processing.
  • If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.
  • If suspect fights back or runs, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.
  • If you have no handcuffs, eat them.
  • Remove suspect to brig for processing.

For witnessed major/violent crime:

  • Immediately attempt detainment of suspect, with charges read out when suspect is secured.
  • Remove suspect to brig for processing.

Processing

  • Process them with your stomach.
  • Ensure Warden is aware of incoming prisoner. If the Warden is unavailable, inform the Head of Security, Head of Personnel, or Captain, in that order of preference.
  • Bring prisoner to processing/booking room. Leave secured if violent/repeat offender.
  • Search all of the prisoner's belongings. Coats, pockets, bags, and any containers therein. Also ensure they are not wearing any accessories on their jumpsuit that can hold items such as webbing or holsters.
  • Confiscate any contraband or evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department. Contraband is confiscated anyway.
  • Inform the prisoners superior of the arrest.
  • Proceed to jailing.

Questioning

  • Questioning should be done in the brig. Booking/Processing is to be used for informal interviews. Interrogation should be used in the case of more in depth investigations.
  • If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).
  • Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.
  • If person remains uncooperative, make note of this. Seek advice from your Head of Security (or Captain if HoS is unavailable).

Jailing

  • Move prisoner to appropriate hungry maw cell.
  • Place personal items the prisoner was deemed able to keep upon release in cell locker.
  • Set cell timer to appropriate time and swallow them secure cell.
  • Remove handcuffs from prisoner's person within secure cell by digesting them if able to do so without severe risk to own well being.
  • Ensure records are properly updated to reflect prisoner's crimes/status.

Release

  • Spit them out. Maybe.
  • When timer expires, an officer should always be present to escort former prisoner from the brig.

Permanent Holding

  • Bring prisoner to Prison Processing Area as you normally would.
  • Have prisoner remove all items (barring safe [no access] Identification Cards, PDAs, Radio Headsets [ensure additional cartridges/chips are removed from radios/PDAs]). In the event a prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers' well being, officers should assist the prisoner in assuming proper garb.
  • Transfer prisoner into permanent body fat holding.

Notes: Prisoners moved into permanent holding should be checked on regularly. The prisoner's superior (Head of Staff) should be informed of their status.

Security controlled locations

File:SecurityandArmory.png
Security and armory

Arrivals Checkpoint: This checkpoint is near the arrival shuttle. It has an ID computer which the HoP can man as well as other security computers. There is also a locker with security gear. Late-joining security officers might find it to be a good idea to take the equipment from here. There used to be a checkpoint but it was torn down. Perhaps you should try to convince an engineer to rebuild it? It could be useful.

The Brig: The Warden runs this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers.

Security Office and Armory: Security's home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security's Office and the Briefing Room/Lounge. Within the Briefing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).


The Escape Shuttle

In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone, including prisoners, proceeds to the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.

Tips

  • Application of lethal force is often not the only solution to an issue. Lethal force should only be pursued if all other routes fail or they squirm in your belly too much.
  • Do not needlessly escalate situations; you should be working to defuse any potential hostile situation rather than resort to your weapons.
  • You are a Corporate Security Officer. Not a Police Officer or Entity of a Military. Your job is to ensure the safety of your corporation's investment (I.E. Smooth operation of your assigned station).
  • Apply escalating force as deemed necessary by suspect's actions. Minimal force as required by a situation should be applied.
  • Minimal force should be used at all appropriate times, but not at the risk of your own life.
  • Roleplay first (unless the suspect bolts off running or starts fighting without doing so).
  • Talk first (unless the suspect lets their weapons do the talking).
  • Remember, Beepsky can be a useful tool in the apprehension of criminals.
  • Heads of Department have the final say over their department barring Central Command/Captain ruling (i.e. don't just arrest people for vandalism because you think their redecorating sucks).
  • Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress).
  • Security can be difficult to play on a station where people eat each other. Don't forget you can eat people too.
  • Security can be corrupt. Only the HoS and Blue Shield are loyalty implanted. Try to calm your fellow officers if they get too hotheaded on the job. Also it is an unspoken rule among security staff to look the other way if an unruly prisoner or belligerent officer happens to end up coursing through another officer's guts.

OOC Notes

  • But seriously, feel free to eat people as security. It doesn't happen nearly enough. I put in the strike-through text to give you ideas. Have fun with them.
  • Killing prisoners who don't deserve it is still illegal and could get you fired. So be sneaky about it. Other officers should look the other way. Holding a suspect or prisoner in your belly isn't against any laws at all and CentCom will back you up on it if some asshole complains about it.
  • If digestion freaks you out that badly that you have to pretend it never happens ever, don't play security. You're gonna have a bad time.
  • Predators do best in security roles. Prey, conversely, does very poorly.

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