Guide to Vore: Difference between revisions

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'''NB:''' Staff isn't supposed to have X-ray or thermal goggles because of Nanotrasen's privacy policy, so even if security finds you in an unwilling scene through such means, you can probably get the charges dropped by contacting CentCom.
'''NB:''' Staff isn't supposed to have X-ray or thermal goggles because of Nanotrasen's privacy policy, so even if security finds you in an unwilling scene through such means, you can probably get the charges dropped by contacting CentCom.


== Prey and sec ==
== Prey vs Security ==
As unwilling prey, if you OOCly want to be eaten but ICly don't, it's good to "slip up" and forget you have your radio in the panic of the moment, or similar. '''At the very least, LOOC your predator and check before you just blurt out "HELP" over the radio''' - for some of them, it's a bit of a moodkiller.
As unwilling prey, if you OOCly want to be eaten but ICly don't, it's good to "slip up" and forget you have your radio in the panic of the moment, or similar. '''At the very least, LOOC your predator and check before you just blurt out "HELP" over the radio''' - for some of them, it's a bit of a moodkiller.



Revision as of 13:44, 27 September 2017

VOREStation Specific Things

So there are some specific features/settings we've added that you might not realize at first from playing on other servers, so here's a short list of features to be aware of:

  • You can eat other people (Aggressive grab, click eat-er with grabbed prey)
  • The AI can eat people (Hardlight Noms verb in Vore tab) when a hologram
  • Resleeving instead of cloning (No scans, implants instead, body swapping)
  • Extra food/drink items (People come up with new stuff allatime)
  • Extended only (Admins manually assign objectives, or host events instead of antags)
  • Different size characters. Larger characters stepping on smaller ones use intent to do different things, like grab with feet, pin down, and stomp on.
  • A bunch of stuff I'm probably forgetting.

How to vore people

  • Change your intent to "Grab" (the yellow one on the bottom right of the intent square).
  • Click your target with an empty hand to passively grab them.
  • Click the "reinforce" button to upgrade the grab to aggressive (the yellow icon in your hand should turn to blue).
  • Keeping the hand with which you've grabbed them active, click on the whoever you want the predator to be. If you click on yourself, you'll vore them. If you click on a third party, you'll make them vore the person, and if you click on the person you've grabbed, you'll force them to vore you.

For micros, the process is even simpler:

  • Click them with your intent set to "Help" (the default green setting, at the top left of the intent square) to pick them up.
  • Click on yourself / a third party to stuff them inside without any hassle.

The Vore Tab

This is the location of any vore-based commands you might need!

Vore Panel

The vore panel displays a list of the bellies you've created on your character, allows you to save them, and also set up any preferences you might need (such as being indigestible if you have a strong preference against being digested).

Bellies

Bellies can be created and deleted on this panel (though only deleted if they are empty). You can also view the contents of the bellies, release individual people and items, and customize various settings about each belly.

There are various belly modes that you can choose from, which are each listed below.

  • Hold: This is the default belly mode for every belly. No action is taken on the items inside... they are simply held onto. This also protects those inside from hazards outside, such as space.
  • Digest: This begins digesting the prey. They suffer brute and burn damage over time and will eventually die, at which point they'll be removed from the belly and leave behind any indigestible items.
  • Heal: This mode slowly heals the prey inside. Keep in mind that this only heals brute and burn damage, only to external organs. It cannot heal toxin or suffocation damage, and will not prevent infections or diseases, nor heal internal organs. It's a good hold-over when taking someone to medical to keep them alive in the meantime.
  • Absorb: Absorbing someone merges them into the flesh of the belly itself. Their name changes to purple once you have finished absorbing them, and people in the belly can no longer see them (unless they, too, are absorbed). Releasing 'All' the contents of a belly does not release absorbed people. Reagents are shared with absorbed people! Get your absorbed people drunk etc.
  • Transform: The various transformation options will convert prey in that belly into the chosen option, such as male or female. Note that this mode is a bit buggy... SS13 is not great at changing characters after they are spawned-in.

'Inside'

When you are inside a predator, the top of the vore panel will display the description of the pred's belly that you're held in, as well as anything you can see around you, such as items or other prey. You can interact with them by clicking on the buttons with their names.

OOC Escape

This option is to allow you to leave a predator. It should only be used in situations that call for it, such as a predator that has disconnected for a long time and left you stuck in there, or as a 'safeword' if they're breaking prefs. Using this inside a hostile mob will cause the mob to ignore you for vore purposes, and will instead maul the daylights out of you as soon as you escape. All online admins are notified when someone uses this button.

Toggling Digestibility

This is an option for those who don't like digestion as a matter of preference, or have a character that's immune in some way but don't mind being in the same stomach as someone that is digestible. Because it's a preference thing, the admins are notified when someone uses this button. This is saved alongside your other vore/belly prefs. Please only use this if being digested is 'squick' for you. Don't set it to just avoid dying in general. Trying to use it to avoid being eaten by hostile mobs will result in them violently murdering you instead.

Vore and Medical

In general, people who have been partially digested have brute and burn damage in a 2:3 ratio and may have infections due to the proclivity of burns to generate them. They should be treated suchly. Medical staff should keep in mind that they aren't security, and while they can report obvious crimes, should prioritize the health of the crew over trying to start their own investigations into things.

The hand health analyzer can tell you if there is a living creature inside another, though this could be anything from just a mouse to a human being. The body-scanner's more advanced sensors will tell you in more detail, giving a specific count of humanoid and non-humanoid creatures in the patient.

Additionally, there are two drugs that can be used in the case of vore-crimes to extract still-alive prey from the predators:

  • Ickypak: This causes the pred to suffer severe muscle contractions which typically forces prey out of their body.
  • Unsorbitol: This causes preds to un-absorb prey, though they remain in the body, and such it needs to be coupled with Ickypak. Unsorbitol also prevents a predator from absorbing anything else while the drug is in their system.

Both of these drugs have side-effects, often severe (though generally not life-threatening) and should only be used if absolutely necessary to preserve life.

Vore and Security

Below is a guide for both predators and prey about what they should and shouldn't do when playing as or being around Security.

Area-by-Area Response

The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.

While some of these may have IC reasons as well (not patrolling dorms is an IC privacy issue for Nanotrasen), the below should be regarded as OOC instructions to you, the players.

The definition of a ‘Public Space’ is, in general:

  • An area provided for the continual use by several staff over the course of a shift, often with no access-restricted airlocks separating it from a main hallway.
  • E.g.: The bar, hallways, the atrium, the park areas, the holodeck, the tram, department common areas, anywhere easily visible from aforementioned
  • Security SHOULD patrol these areas as part of their routine duties, and MAY offer vore criminals the opportunity in LOOC to move to a private space.

The definition of a ‘Secluded Space’ is, in general:

  • An area not designed with continual habitation in mind, often not well lit, may or may not have access requirements, and sometimes with ‘privacy features’ like tint-windows.
  • E.g.: Maintenance corridors, secret rooms, offices with tinted windows, areas with no visibility from public spaces
  • Security MAY patrol these areas with probable cause only (e.g. pursuit of criminal, missing persons, radio calls for help) or elevated security level (Blue or higher)
  • Security MUST offer vore criminals the opportunity in LOOC to move to a private space, and others MUST offer to ‘remain unaware’ of the scene in LOOC (e.g. character never ‘saw’ the crime, and if questioned later, the character might respond that they remember seeing X person in maintenance, but not what they were doing at the time). You can also decide to do this on your own without the need to ask if you don’t intend to report/arrest them anyway.

The definition of a ‘Private Space’ is, in general:

  • Specially-defined OOC-protected area that has unique rules applied to it
  • E.g.: The dorms
  • Security MUST NOT patrol these areas without an explicit call for help from inside a specific private space or very concrete evidence that a criminal entered one (e.g. personally witnessing it).
  • Others MUST NOT enter these spaces when occupied unless invited or participating in an ongoing scene/roleplay (e.g. no welding through dorm walls for fun).
  • Others MUST NOT enter these spaces to evade security or punishment after committing a crime elsewhere.

With any of these points, if there is any doubt when it comes to whether or not you should intervene, and what form that intervention should take, it can never hurt to use LOOC or adminhelp. Occasionally global OOC may be required in the event of a radio message getting out that you'd rather not have happened.

NB: The term ‘vore criminal’ is used above to indicate someone committing a crime involving vore. However, if the potential criminal committed (for example) assault in public, then ran into maintenance to escape security and grab someone to eat in maintenance, this does not magically make them require LOOC prompting to move to a private space. They are still accountable for their other crimes.

Preds vs Security

While unwilling vore is most certainly a crime (even if you don't digest them, it's still kidnapping!) players should still be OOCly lenient when it comes to prosecuting them. For instance, if someone would normally be serving 30 minutes, it's okay to OOCly 'timeskip' it and just pretend they served the full sentence rather than making them sit out of the game for... well, doing what we're all here for. However, as a predator, you shouldn't be lazy about how you go about abducting your potential snacks just because of that. Predators should read the Unathi's Guide to Hunting Humans in the library for some good tips. That's not done and nobody else wants to help write it. --Ace (talk) 13:26, 27 September 2017 (EDT)

Remember that the AI can see you too. Although soft-vore is hard for the AI to notice as a problem, if the AI sees blood, expect a response from medical and security staff. So try to get in the habit of breaking cameras, or better yet, just stay where cameras can't see you, like deep in maintenance. Preferably in a hidden room.

Security cannot legally interrogate predators about their contents without cause, as this is considered a search, and can only be done when and where searches are legal. Searches legally include trying to force people to disclose the contents of things, and this extends to predators and their 'contents'.

NB: Staff isn't supposed to have X-ray or thermal goggles because of Nanotrasen's privacy policy, so even if security finds you in an unwilling scene through such means, you can probably get the charges dropped by contacting CentCom.

Prey vs Security

As unwilling prey, if you OOCly want to be eaten but ICly don't, it's good to "slip up" and forget you have your radio in the panic of the moment, or similar. At the very least, LOOC your predator and check before you just blurt out "HELP" over the radio - for some of them, it's a bit of a moodkiller.

After all, if you, the player, want an RP scene in which you get snatched and gobbled up, why make people jump through hoops to give you what you want? Likewise, once you're in a belly and your predator is running off - even if you do have your radio, maybe play it out like the signal's muffled, or surrounded by glorping noises, or you're panicked and don't know where you've been carried off to, or you didn't get a good look at whoever snatched you and dragged you into maintenance - all these things can be fun things to add to an unwilling scene without the torches and pitchforks mob beating a path to your door.

Caught with prey

If security do get to a predator in time to rescue their hapless prey, and the predator doesn't ICly want to cough them up, there are a couple of things they can do. They can roleplay out holding them down while someone reaches an arm into the predator's throat or some other issue, or a chemist could give them certain drugs that would induce vomiting or force a predator who has absorbed their prey to un-absorb them. Be aware that surgical extraction of prey can be a preferences issue for some, and you should ensure the predator's player and prey's player are both okay with it before proceeding with such a gruesome RP. (NB: surgical extraction is mechanically impossible, and it would just be roleplayed out with the pred releasing the prey (or the prey OOC escaping) at the appropriate time)

Being Resleeved

There are restrictions on what you can and cannot remember about your past life / death, see the Rules, but the reason for those is to make it so you don't abuse memory for revenge killings or screaming out the name of your predator to security.

It's generally recommended that you have hazy IC memories of the circumstances leading immediately up to your death if it was unwilling vore - if nothing else, your predator has taken the time to give you a (presumably) enjoyable scene, so it's kinda a dick move to make them hide from security for the rest of the shift.

A good way to play this is just remembering everything up until before your scene and nothing afterwards if you do get resleeved. This could be handwaved if it was a willing scene. Basically it's to allow noncon scenes to exist. So your last mind backup occurred 'conveniently' before your non-con scene, or perhaps at the end of your willing scene.