Guide to contraband: Difference between revisions

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{{wip | Scree}}
#REDIRECT [[Guide to Contraband]]
 
'''(NOTE: This page is currently being worked on by "Scree" some information may be changed in the future.'''
 
== Summary ==
 
tl;dr
# Is the person allowed to have it as part of their job? If yes, it's not contraband.
# Do they have a permit to have it anyway? If yes, it's not contraband.
# Is it not on this list of contraband items on the Wiki? If it's not on the list, it's not contraband.
# Is it dangerous in any way to the user or anyone else? If yes, it's at least minor contraband.
# Is it intended to cause bodily harm to somebody other than the user, or designed with the intention of breaking into places (such as an emag)? If yes, it's major contraband.
# Is it a High Risk Item listed on the wiki? If yes, it's major contraband and also grand theft.
 
See the [[Identifying Antagonists]] page for more items, but this'll be moved over here.
 
 
== Generally not contraband ==
The following items are generally not considered contraband for anyone. If they are used in a crime, however, they may ''become'' contraband. Generally contraband charges wouldn't apply to the first offence, but if the items are confiscated for another crime, contraband charges may apply if they are found with another one.
 
{| style="background-color:#ffee99; text-align:center;" width="950px" cellspacing="0" border="1"
! style="background-color:#ffee55; width:100px" |Items
! style="background-color:#ffee55; width:300px" |Notes
|-
| '''Shrink rays'''
| Not contraband for anyone. If used to alter someone against their will, then this is considered assault.
|-
| '''Basic tools'''
[[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welderon.gif|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]][[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]]
| Not contraband. Again, may be confiscated if used in the commission of a crime.
|-
| '''Job gear'''
| Items used as part as somebody's job, kept within the bounds of that department, are not contraband.
|}
 
If an item is potentially harmful, that does not necessarily make it contraband as long as its harmful nature is not the ''intended'' use of the item.
 
== Potentially contraband ==
 
These items are not always contraband for the crew to possess, but may be considered so under certain circumstances.
 
{| style="background-color:#ffcc99; text-align:center;" width="950px" cellspacing="0" border="1"
! style="background-color:#ffaa55; width:100px" |Item
! style="background-color:#ffaa55; width:300px" |Notes
|-
| '''Restricted job gear'''
| Items such as mining gear, hardsuits and so on that are in limited supply and/or potentially dangerous. These items are not contraband when being used for their intended purpose, but are generally not permitted outside their departments when not in use. A miner that doesn't bother removing their rigsuit while making a delivery to science is probably okay as long as they take the helmet off while indoors, a miner sitting in the bar in full suit with a sonic jackhammer on his belt can be told to go stow his gear if he's not using it.
|-
| '''Combat mechs'''
| As long as they stay in the science department (or outside the station), not contraband. Otherwise, see above. When making mechs for security, generally a security officer should take delivery of the mech from robotics, rather than the scientist driving it up to security.
|-
|'''Unidentified Grenades'''
|Grenades that a crewmember has no reason to be carrying around are most likely contraband, and if discovered during a search should be identified in chemistry. Cleaning grenades are obviously not contraband, nor are metal foam grenades for engineers. Explosives, toxic smoke, EMPs and other weapons are clearly contraband. Pranks like water bombs are probably disturbing the peace. Generally even legitimate grenades should be kept out of sight so as not to cause alarm to other crew.
|}
 
== Usually contraband ==
 
These items are almost always considered contraband, though exceptions do apply - a non-lethal weapon is obviously not contraband for security officers, for example, as it falls under "job gear". [[Standard Operating Procedure]] covers most such exceptions.
 
{| style="background-color:#ffaa99; text-align:center;" width="950px" cellspacing="0" border="1"
! style="background-color:#ff8855; width:100px" |Item
! style="background-color:#ff8855; width:300px" |Notes
|-
| '''Weapons'''
| Any item that has the ''sole purpose'' of causing injury to another is '''major''' contraband. The chef's kitchen knife is not contraband, an assistant's butterfly knife is. Lethal ammunition also falls under this.
|-
|'''Non-lethal weapons'''
|Weapons that are explicitly not capable of causing permanent injury, such as tasers, stun revolvers and hunter guns are '''minor''' contraband. Weapons that are ''capable'' of being loaded with lethal ammunition are not non-lethal.
|-
| '''Stolen goods'''
| Even if someone didn't commit the theft themselves, stolen goods are still considered contraband to handle.
|}
 
== Mitigating factors ==
 
Some items are not considered contraband under certain circumstances. Such exceptions include the following.
 
{| style="text-align:center; background-color:#aaffaa;" width="950px" cellspacing="0" border="1"
! style="background-color:#55ff55; width=100px" |Situation
! style="background-color:#55ff55;" |Description
! style="background-color:#55ff55;" |Effect
|-
|'''Possession of a permit'''
| The crewmember has a permit for the item.
| Obviously it's not contraband if they have a valid permit.
|-
|'''Surrender of goods'''
| The crewmember is handing contraband goods in to a member of security.
| Generally only applies if they've not actually used them, but if someone finds a bottle of happy pills in the trash and hands them over to an officer or something similar, they shouldn't be charged with contraband.
|-
|'''Dire need'''
| The goods are needed for use in an emergency, such as a crewmember taking the spare ID to rescue someone from a breach.
| Charges can be dropped, though the goods should be returned once the emergency is over.
|}
 
[[Category:Guides]]
{{Gameplay guides}}

Latest revision as of 01:18, 7 May 2018