Quartermaster: Difference between revisions

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{{JobPageHeader
{{SidebarJob|jobname=Quartermaster|img_file=Quartermaster.png|tagline=We don't need no stinking badgers!|department=Cargo|access=Cargo, Quartermaster's Office, Maintenance|duties=Coordinate Cargo, order crates and make sure they get to where they need to go|supervisors=Head of Personnel|difficulty=Medium|alt_titles=Supply Chief, Logistics Manager}}
|headerbgcolor = gray
|headerfontcolor = black
|stafftype = SUPPLY
|imagebgcolor = #cc9966
|img_generic = Quartermaster.png
|img =  
|jobtitle = Quartermaster
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Quartermaster Office]], [[Delivery Office]], [[Mining Station]], Mining Station EVA, [[Maintenance]], [[Mining Dock]]
|difficulty = Medium
|superior = [[Head of Personnel]]
|duties = Order supplies and keep track of where they go, coordinate mining.
|guides = [[Supply Crates]]
}}
As a '''Quartermaster''', your primary job is to order equipment to help keep the station running. You have up to three potential [[Cargo Technician]]s to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the miners to meet the needs of the station.
As a '''Quartermaster''', your primary job is to order equipment to help keep the station running. You have up to three potential [[Cargo Technician]]s to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the miners to meet the needs of the station.


== Supply Points ==
==Supply Points==
Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start.
Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start.
It is your duty, as Quartermaster, to keep a steady influx of points by:
It is your duty, as Quartermaster, to keep a steady influx of points by:
* Returning empty crates back on the supply shuttle, to gain a small 5 point bonus.
* Returning stamped manifests inside the crates, to gain an additional 2 point bonus.
* Sending stacks of Phoron and Platinum inside the crates, which grants many points when sent in large quantities (5 points per sheet).


== Filling Forms ==
*Returning empty crates back on the supply shuttle, to gain a small 5 point bonus. Empty crates from maintenance can be used if you're absolutely desperate.
*Returning stamped manifests inside the crates, to gain an additional 2 point bonus. There is a limit of one stamped manifest per crate.
*Sending stacks of Crystals and Metals inside of crates, which grants many points when sent in large quantities. Certain resources such as iron ingots and stone bricks are worthless. Others, like phoron or platinum, are much more valuable.
*Playing the stock market. This is generally a fool's errand and just as likely to lose you points as make them, but it can be quite profitable if you get lucky.
 
It is generally prudent to keep a healthy reserve of points ready in the event that they're needed for an emergency. You really don't want to be the person that has to explain why Cargo can't afford an expensive life-saving piece of machinery because you spent the entire points reserve on pizzas and beer.
 
==Filling Forms==
As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:
As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:
* Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
* Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
* Ordering whatever people ask for with minimal paperwork.


Any of them work, but keeping track of items ordered and delivered is usually a good idea.
*Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
*Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
*Ordering whatever people ask for with minimal paperwork.
 
Any of them work, but keeping track of items ordered and delivered is usually a good idea. The terminal does most of this for you, but anyone with access could tamper with the records so securing 'hardcopy' paperwork in a safe location is a good way to counter this.


== Ordering Things ==
==Ordering Things==


If someone wants to order a crate, the basic procedure is this:
If someone wants to order a crate, the basic procedure is this:
* Ask them to use the computer to print a requisition form.
* Ask them to get it stamped by a Head of Staff.
* Approve the request, order the crate, and send it to the station.
* PDA message, radio them, or just deliver it when it comes in.


People usually skip asking a Head of Staff, but it's still a good idea to do so.
*Ask them to use the computer to print a requisition form.
*Ask them to get it stamped by a Head of Staff.
*Approve the request, order the crate, and send it to the station.
*PDA message, radio them, or just deliver it when it comes in.
 
People usually skip asking a Head of Staff, but it's still a good idea to do so, especially if they're asking for sensitive items or it sounds like they're planning on doing something major. If a random security officer comes in demanding a laser rifle and several power cells, for example, you should probably clear it with someone higher up the chain of command. Likewise if a visitor comes in requesting use of station/company resources for something, it may be a good idea to clear it with the higher ups first.


If someone wants a specific item you have, do this:
If someone wants a specific item you have, do this:
* Grab a piece of paper and make a form with name, department, requested item, and why they need it.
 
* Hand them the paper and pen and let them fill it out.
*Grab a piece of paper and make a form with name, department, requested item, and why they need it.
* Ask for a stamp from one of the appropriate heads to certify the order.
*Hand them the paper and pen and let them fill it out.
* Grab a crate or clipboard and toss the paper in there.
*Ask for a stamp from one of the appropriate heads to certify the order.
*Grab a crate or clipboard and toss the paper in there.


If someone wants something you don't have:
If someone wants something you don't have:
*Tell them you don't have it.
*Tell them you don't have it.
*See if you can make it using the Autolathe.
*See if you can make it using the Autolathe.
*If you can, make it and follow the steps for a specific item.
*If you can, make it and follow the steps for a specific item.
*If not, have them order the crate AND fill out the paper.
*If not, have them order the crate AND fill out the paper.
*If you can't order it either, politely but firmly inform them there's nothing you can do for them.


The reason for all of this is to leave a paper trail; both for RP reasons and that traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it.
The reason for all of this is to leave a paper trail; both for RP reasons and that troublemakers will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. If the item isn't a general 'standard procedure' order, make sure the person who requested the item filed the order, unless it's absolutely trivial. Nobody's going to bust your ass for ordering pizzas or the like, but if it turns out that you (or a subordinate) ordered an item ''on behalf'' of somebody else then the paper trail ends with you, which isn't a great look if you ordered that laser rifle for the officer and they ended up going postal with it.


You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason if likely to raise suspicions.
You have a big filing cabinet next to the front desk that can store every requisition form you get, so it's a good idea to use it. There's another in your office if you want a slightly more secure spot to put them too.


== Crate Contents ==
==Crate Contents==
See [[Supply crates]].
See [[Supply Crates]].


==Disposals Mailing==
==Disposals Mailing==
This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.
A fast and ''usually'' reliable way of sending things to places. What, you thought the pipes were just for getting rid of things?


#Wrap your item/crate with package wrapper.
#Wrap your item/crate with package wrapper.
#Pick up the destination tagger and click in your hand to set a destination.
#Pick up the destination tagger and click in your hand to set a destination.
#Use the destination tagger on the parcel.
#Use the destination tagger on the parcel.
#* Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#*Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.
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Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.
Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.


== Using the MULEBot ==
If the disposals system seems intact but a package fails to arrive at its intended destination or (worse) ends up being returned to the Disposals bay, take note of your current workplace and package destination, then file a report with Central Command so they can assign someone to investigate and make any necessary adjustments. If the package was dumped out of the network <u>anywhere</u> other than its intended destination ''or'' the Disposals bay, also note where it arrived.
#Drag the crate on to the MULE.
#Set a destination with your PDA or on the control panel.
#Send the MULE off!
 
==How to Recharge the MULEBot==
#Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
#Take out the power cell. (Top entry.)
#Insert charged power cell.
#Close panel with screwdriver.
 
==List of MULEBot Destinations==
Just type these into the MULE's destination tag, and watch it go! The station is designed so that you can't hitch a ride to any high security areas, so don't get sneaky.
 
*[[Cargo Bay]]
*[[Medbay]]
*[[Research Division]]
*[[Engineering]]
*[[Robotics|Assembly Line]]
*[[Hydroponics]]
 
== Traitoring ==
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate. If you're feeling daring, order an [[Syndicate Items#Electromagnetic Card|Electromagnetic Card]] and use it on the ordering computer to get the Special Ops crate, which has some nifty things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back.
 
=== Black Market ===
Your Autolathe can be hacked to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light.
 
Hacking the MULE is pretty simple, too:


{| class="wikitable"
==Scene Advice==
|-
As a quartermaster, you have access to a number of locations that you might find useful for your scenes. The most notable of which is your own cosy office, away from prying eyes! These include a variety of cargo facilities, such as the warehouses and landing pads. Your biggest advantage whilst working in cargo is that you have access to order a huge array of items that may be useful to your scenes. Whether it is dress up, loads of food or even construction materials to personalise your scenes, they're all just an order away! In addition, you also have the opportunity to help others set up their own scenes by giving them the chance to order such things. The cargo department generally is very relaxed, and you can often slink off to your scene without worrying about any significant disruption.
! Response from multitool
! Effect if cut
|-
| The drive motor whines briefly.
| Increases speed, disables motor if both wires are cut
|-
| You hear a radio crackle.
| Disables PDA control
|-
| The charge light flickers.
| Disables power
|-
| The external warning lights flash briefly.
| Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
|-
| The load platform clunks
| Allows nonstandard cargo such as humans, cyborgs, and other bots
|}


{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 08:22, 9 June 2023

As a Quartermaster, your primary job is to order equipment to help keep the station running. You have up to three potential Cargo Technicians to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the miners to meet the needs of the station.

Supply Points

Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start. It is your duty, as Quartermaster, to keep a steady influx of points by:

  • Returning empty crates back on the supply shuttle, to gain a small 5 point bonus. Empty crates from maintenance can be used if you're absolutely desperate.
  • Returning stamped manifests inside the crates, to gain an additional 2 point bonus. There is a limit of one stamped manifest per crate.
  • Sending stacks of Crystals and Metals inside of crates, which grants many points when sent in large quantities. Certain resources such as iron ingots and stone bricks are worthless. Others, like phoron or platinum, are much more valuable.
  • Playing the stock market. This is generally a fool's errand and just as likely to lose you points as make them, but it can be quite profitable if you get lucky.

It is generally prudent to keep a healthy reserve of points ready in the event that they're needed for an emergency. You really don't want to be the person that has to explain why Cargo can't afford an expensive life-saving piece of machinery because you spent the entire points reserve on pizzas and beer.

Filling Forms

As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:

  • Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
  • Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
  • Ordering whatever people ask for with minimal paperwork.

Any of them work, but keeping track of items ordered and delivered is usually a good idea. The terminal does most of this for you, but anyone with access could tamper with the records so securing 'hardcopy' paperwork in a safe location is a good way to counter this.

Ordering Things

If someone wants to order a crate, the basic procedure is this:

  • Ask them to use the computer to print a requisition form.
  • Ask them to get it stamped by a Head of Staff.
  • Approve the request, order the crate, and send it to the station.
  • PDA message, radio them, or just deliver it when it comes in.

People usually skip asking a Head of Staff, but it's still a good idea to do so, especially if they're asking for sensitive items or it sounds like they're planning on doing something major. If a random security officer comes in demanding a laser rifle and several power cells, for example, you should probably clear it with someone higher up the chain of command. Likewise if a visitor comes in requesting use of station/company resources for something, it may be a good idea to clear it with the higher ups first.

If someone wants a specific item you have, do this:

  • Grab a piece of paper and make a form with name, department, requested item, and why they need it.
  • Hand them the paper and pen and let them fill it out.
  • Ask for a stamp from one of the appropriate heads to certify the order.
  • Grab a crate or clipboard and toss the paper in there.

If someone wants something you don't have:

  • Tell them you don't have it.
  • See if you can make it using the Autolathe.
  • If you can, make it and follow the steps for a specific item.
  • If not, have them order the crate AND fill out the paper.
  • If you can't order it either, politely but firmly inform them there's nothing you can do for them.

The reason for all of this is to leave a paper trail; both for RP reasons and that troublemakers will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. If the item isn't a general 'standard procedure' order, make sure the person who requested the item filed the order, unless it's absolutely trivial. Nobody's going to bust your ass for ordering pizzas or the like, but if it turns out that you (or a subordinate) ordered an item on behalf of somebody else then the paper trail ends with you, which isn't a great look if you ordered that laser rifle for the officer and they ended up going postal with it.

You have a big filing cabinet next to the front desk that can store every requisition form you get, so it's a good idea to use it. There's another in your office if you want a slightly more secure spot to put them too.

Crate Contents

See Supply Crates.

Disposals Mailing

A fast and usually reliable way of sending things to places. What, you thought the pipes were just for getting rid of things?

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click in your hand to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.)
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

If the disposals system seems intact but a package fails to arrive at its intended destination or (worse) ends up being returned to the Disposals bay, take note of your current workplace and package destination, then file a report with Central Command so they can assign someone to investigate and make any necessary adjustments. If the package was dumped out of the network anywhere other than its intended destination or the Disposals bay, also note where it arrived.

Scene Advice

As a quartermaster, you have access to a number of locations that you might find useful for your scenes. The most notable of which is your own cosy office, away from prying eyes! These include a variety of cargo facilities, such as the warehouses and landing pads. Your biggest advantage whilst working in cargo is that you have access to order a huge array of items that may be useful to your scenes. Whether it is dress up, loads of food or even construction materials to personalise your scenes, they're all just an order away! In addition, you also have the opportunity to help others set up their own scenes by giving them the chance to order such things. The cargo department generally is very relaxed, and you can often slink off to your scene without worrying about any significant disruption.

Jobs on Vorestation

IconJobs.png

Command Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist,
Science Research Director, Scientist, Roboticist, Xenobiologist
Service & Civilian Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
ITV Talon Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer