Traits: Difference between revisions

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{{Gameplay guides}}


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[[Category:Guides]]
[[Category:Game Resources‏‎]]
[[Category:Game Resources‏‎]]

Revision as of 06:43, 21 August 2022

How Traits work

The trait panel.

There are a wide variety of traits available to customise your character. These can be found in the VORE tab of the character set up panel. The options that are available to you will depend on your characters species, most species only have access to the neutral traits, as their positive and negative traits are inherent to their species. Custom species, however, have access to the great majority of traits. Positive traits usually add mechanical bonuses to your character, whilst negative traits give your character a mechanical disadvantage.

You can take as many neutral traits as you like, but positive and negative traits are limited by a total number and points system. You can take up to 5 total positive and negative traits, and have two "points" to spend. Many positive traits cost points to take, whilst negative traits give you additional points to spend. Therefore you may wish to take your time to find the right balance of positive and negative traits to take.

Traits

Positive Traits

Damage Resistances

Name Point Cost Description
Brute Resist, Minor 2 Adds 15% resistance to brute damage sources.
Brute Resist 3 Adds 25% resistance to brute damage sources.
Burn Resist, Minor 2 Adds 15% resistance to burn damage sources.
Burn Resist 3 Adds 25% resistance to burn damage sources.
Non-Conductive 1 Decreases your susceptibility to electric shocks by a 10% amount.
Non-Conductive, Major 2 Decreases your susceptibility to electric shocks by a 25% amount.
Photoresistant 1 Decreases stun duration from flashes and other light-based stuns and disabilities by 20%
Hard Feet 0 Makes your nice clawed, scaled, hooved, armored, or otherwise just awfully calloused feet immune to glass shards.
High Endurance 4 Increases your maximum total hitpoints to 125

Attacks

Name Point Cost Description
Sharp Melee 1 Provides sharp melee attacks that do slightly more damage.
Sharp Melee & Numbing Fangs 2 Provides sharp melee attacks that do slightly more damage, along with fangs that makes the person bit unable to feel their body or pain.
Numbing Fangs 1 Provides fangs that makes the person bit unable to feel their body or pain.
Eagle Eye 2 You are better aiming than most.

Movement Bonuses

Name Point Cost Description
Haste 4 Allows you to move faster on average than baseline.
Hardy 1 Allows you to carry heavy equipment with less slowdown.
Hardy, Major 2 Allows you to carry heavy equipment with almost no slowdown.
Winged Flight 0 Allows you to fly by using your wings. Don't forget to bring them!
Traceur 2 You're capable of parkour and can *flip over low objects (most of the time).
Soft Landing 1 You can fall from certain heights without suffering any injury, be it via wings, lightness of frame or general dexterity.
Snow Walker 1 You are able to move unhindered on snow.


Miscellaneous

Name Point Cost Description
Water Breather 1 You can Breathe under water.
Darksight 1 Allows you to see a short distance in the dark. Makes you more suspectible flashes.
Darksight, Major 2 Allows you to see in the dark for the whole screen. Makes you even more suspectible flashes.
Weaver 2 You can produce silk and create various articles of clothing and objects.
Cocoon Spinner 1 Allows you to build a cocoon around yourself, using it to transform your body if you desire.
Linguist 1 Allows you to take three additional languages.

Negative Traits

Damage vulnerabilities

Name Point Refund Description
Brute Weakness, Minor 1 Increases damage from brute damage sources by 15%
Brute Weakness 2 Increases damage from brute damage sources by 25%
Brute Weakness, Major 3 Increases damage from brute damage sources by 50%
Burn Weakness, Minor 1 Increases damage from burn damage sources by 15%
Burn Weakness 1 Increases damage from burn damage sources by 25%
Burn Weakness, Major 1 Increases damage from burn damage sources by 50%
Conductive 1 Increases your susceptibility to electric shocks by 50%
Conductive, Major 1 Increases your susceptibility to electric shocks by 100%
Haemophilia - Organics only 2 When you bleed, you bleed a LOT.
Hollow Bones/Aluminum Alloy 2 Your bones and robot limbs are much easier to break.
Low Endurance 2 Reduces your maximum total hitpoints to 75.
Low Endurance, Major 3 Reduces your maximum total hitpoints to 50.
Neural Hypersensitivity 1 Your nerves are particularly sensitive to physical changes, leading you to feel twice the intensity of pain and pleasure alike. Doubles traumatic shock.

Movement reductions

Name Point Refund Description
Slowdown 2 Allows you to move slower on average than baseline.
Slowdown, Major 3 Allows you to move MUCH slower on average than baseline.
Weakling 1 Causes heavy equipment to slow you down more when carried.
Weakling, Major 2 Causes heavy equipment to slow you down a lot more when carried.
Lightweight 2 Your light weight and poor balance make you very susceptible to unhelpful bumping. Think of it like a bowling ball versus a pin.

Miscellaneous

Name Point Refund Description
Bad Shot 1 You are terrible at aiming.
Monolingual 1 You can only speak Galactic common and can not choose additional languages.
Nitrogen Breather 2 You breathe nitrogen instead of oxygen (which is poisonous to you). Incidentally, Phoron isn't poisonous to breathe to you.
Phoron Breather 2 You breathe nitrogen instead of phoron (which is poisonous to you), much like a vox.
Nyctalopia 1 You cannot see in the dark at all.

Neutral Traits

Neutral traits do not have a point cost or refund associated with them, and you may take as many as you'd like.

Vore themed traits

Name Description
Brutal Predation Allows you to tear off limbs & tear out internal organs.
Trash Can Allows you to dispose of some garbage on the go instead of having to look for a bin or littering like an animal.
Feeder Allows you to feed your prey using your own body.
Vertical Nom Allows you to consume people from above, such as when standing on the rafters above your prey. You must be able to see your prey.
Dominate Prey Connect to and dominate the brain of your prey.
Dominate Predator Allows you to attempt to take control of a predator whilst you are inside of a belly.
Submit to Prey Allows your prey to take control of your body.
Barely Filling You provide a lot less nutrition to anyone who makes a meal of you.
Slightly Filling You provide notably less nutrition to anyone who makes a meal of you.
Heavily Filling You provide notably more nutrition to anyone who makes a meal of you.
Extremely Filling You provide a lot more nutrition to anyone who makes a meal of you.

Diet

Name Description
Succubus Drain Makes you able to gain nutrition from draining prey in your grasp.
Bloodsucker You get fangs that can be used to drain blood from prey.
Bloodsucker, Obligate Makes you unable to gain nutrition from anything but blood. To compenstate, you get fangs that can be used to drain blood from prey.
Expensive Taste You only gain nutrition from raw ore and refined minerals. There's nothing that sates the appetite better than precious gems, exotic or rare minerals and you have damn fine taste. Anything else is beneath you.
Biofuel Processor For synthetics. You are able to gain energy through consuming and processing normal food. Energy-dense foods such as protein bars and survival food will yield the best results.
Metabolism, Apex Finally a proper excuse for your predatory actions. Essentially doubles the fast trait rates. Good for characters with big appetites.
Metabolism, Fast You process ingested and injected reagents faster, but get hungry faster (Teshari speed).
Metabolism, Slow You process ingested and injected reagents slower, but get hungry slower.

Allergies

By taking these traits, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substances.

Name Description
Allergy: Gluten You're highly allergic to gluten proteins, which are found in most common grains.
Allergy: Meat You're highly allergic to just about any form of meat. You're probably better off just sticking to vegetables.
Allergy: Fish You're highly allergic to fish. It's probably best to avoid seafood in general.
Allergy: Fruit You're highly allergic to fruit. Vegetables are fine, but you should probably read up on how to tell the difference. Remember, tomatoes are a fruit.
Allergy: Vegetable You're highly allergic to vegetables. Fruit are fine, but you should probably read up on how to tell the difference.
Allergy: Nuts You're highly allergic to hard-shell seeds, such as peanuts.
Allergy: Soy You're highly allergic to soybeans, and some other kinds of bean.
Allergy: Lactose You're highly allergic to lactose, and consequently, just about all forms of dairy.
Allergy: Fungi You're highly allergic to fungi such as mushrooms.
Allergy: Coffee You're highly allergic to coffee in specific.
Reduced Allergen Reaction This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars).
Increased Allergen Reaction This trait drastically increases the lethality of allergen reactions, enough that even a small dose can be lethal. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars).

Tolerances

Name Description
Spice Intolerance, Extreme Spicy (and chilly) peppers are three times as strong. (This does not affect pepperspray.)
Spice Intolerance, Heavy Spicy (and chilly) peppers are twice as strong. (This does not affect pepperspray.)
Spice Intolerance, Slight You have a slight struggle with spicy foods. Spicy (and chilly) peppers are one and a half times stronger. (This does not affect pepperspray.)
Spice Tolerance Spicy (and chilly) peppers are only three-quarters as strong. (This does not affect pepperspray.)
Spice Tolerance, Strong Spicy (and chilly) peppers are only half as strong. (This does not affect pepperspray.)
Spice Tolerance, Extreme Spicy (and chilly) peppers are basically ineffective! (This does not affect pepperspray.)
Liver of Air The only way you can hold a drink is if it's in your own two hands, and even then you'd best not inhale too deeply near it. Drinks are three times as strong.
Liver of Lilies You have a hard time with alcohol. Maybe you just never took to it, or maybe it doesn't agree with you... either way, drinks are twice as strong.
Liver of Tulips You have a slight struggle with alcohol. Drinks are one and a half times stronger.
Liver of Iron You can hold drinks much better than those lily-livered land-lubbers! Arr! Drinks are only three-quarters as strong.
Liver of Steel Drinks tremble before your might! You can hold your alcohol twice as well as those blue-bellied barnacle boilers! Drinks are only half as strong.
Liver of Durasteel You've drunk so much that most booze doesn't even faze you. It takes something like a Pan-Galactic or a pint of Deathbell for you to even get slightly buzzed.

Visuals

Name Description
Glowing Eyes Your eyes show up above darkness. SPOOKY! And kinda edgey too. Can be toggled on and off.
Glowing Body Your body glows about as much as a PDA light! Settable color and toggle in Abilities tab ingame.
Tall Your body is taller than average. (about 9%)
Slightly Tall Your body is a bit taller than average. (about 5%)
Slightly Short Your body is a bit shorter than average. (about 5%)
Short Your body is shorter than average. (about 9%)
Very Bulky Your body is much wider than average. (about 9%)
Bulky Your body is wider than average. (about 5%)
Thin Your body is thinner than average. (about 5%)
Very Thin Your body is much thinner than average. (about 9%)

Miscellaneous

Name Description
Temp. Adapted, Cold You are able to withstand much colder temperatures than other species, and can even be comfortable in extremely cold environments. You are also more vulnerable to hot environments, and have a lower body temperature as a consequence of these adaptations.
Temp. Adapted, Heat You are able to withstand much hotter temperatures than other species, and can even be comfortable in extremely hot environments. You are also more vulnerable to cold environments, and have a higher body temperature as a consequence of these adaptations.
Autohiss (Unathi) You roll your S's and x's
Autohiss (Tajaran) You roll your R's.
Autohiss (Zaddat) You roll your S's and F's
Colorblindness (Monochromancy) You simply can't see colors at all, period. You are 100% colorblind.
Colorblindness (Para Vulp) You have a severe issue with green colors and have difficulty recognizing them from red colors.
Colorblindness (Para Taj) You have a minor issue with blue colors and have difficulty recognizing them from red colors.
Heavy Frame You are considered bigger than your scale for micro interactions.
Light Frame You are considered smaller than your scale for micro interactions.

Xenochimera Traits

These traits can only be taken by xenochimera, and are prefixed with "Xenochimera:".

Name Description
Autohiss (Tajaran) You roll your R's.
Autohiss (Unathi) You roll your S's and x's
Hard Feet Your body has adapted to make your feet immune to glass shards, whether by developing hooves, chitin, or just horrible callous.
Neural Hypersensitivity Despite your evolutionary efforts, you are unusually sensitive to pain. Given your species' typical reactions to pain, this can only end well for you!
Sharp Melee & Numbing Fangs Your hunting instincts manifest in earnest! You have grown numbing fangs alongside your naturally grown hunting weapons.
Snow Walker You've adapted to traversing snowy terrain. Snow does not slow you down!
Water Breather You can breathe under water.
Weaver You've evolved your body to produce silk that you can fashion into articles of clothing and other objects.
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