Traits: Difference between revisions

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|4
|4
|Increases your maximum total hitpoints to 125
|Increases your maximum total hitpoints to 125
|Yes
|-
|Grit
|2
|Increases your resistance to pain and pain shock by 15%
|Yes
|Yes
|}
|}
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|Acquatic
|Acquatic
|1
|1
|You can Breathe under water. You move with no slowdown in shallow water, and half the slowdown in deep water. Gives you the ability to dive under water, allowing them to move quickly under water. Being under water makes you 1.5x weaker to shocks, 25% weaker with melee, gives large reduction to weapon accuracy, and gives you an evasion bonus for dodging shows. When under water, you are able to devour other creatures in the water or on beach shorelines. Stepping out of the water or resurfacing ends these effects immediately.
|You can Breathe under water. You move with no slowdown in shallow water, and half the slowdown in deep water. Gives you the ability to dive under water, allowing them to move quickly under water. Being under water makes you 1.5x weaker to shocks, 25% weaker with melee, gives large reduction to weapon accuracy, and gives you an evasion bonus for dodging shows. When under water, you are [[Guide_to_Vore#Aquatic_Hunting|able to devour other creatures]] in the water or on beach shorelines. Stepping out of the water or resurfacing ends these effects immediately.
|Yes
|Yes
|-
|-
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|Neural Hypersensitivity
|Neural Hypersensitivity
|1
|1
|Your nerves are particularly sensitive to physical changes, leading you to feel twice the intensity of pain and pleasure alike. Doubles traumatic shock.
|Your nerves are particularly sensitive to physical changes, leading you to feel twice the intensity of pain and pleasure alike. Makes all pain effects twice as strong, and occur at half as much damage.
Notes: This means pain slowdown, pain dropping items, message frequency and falling into paincrit occurs twice as early, and is twice as intense. Painkiller is applied after pain is multiplied.
|Yes
|Yes
|}
|}
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|No
|No
|-
|-
|Vertical Nom
|[[Guide_to_Vore#Vertical_Noms|Vertical Nom]]
|Allows you to consume people from above, such as when standing on the rafters above your prey. You must be able to see your prey.
|Allows you to consume people from above, such as when standing on the rafters above your prey. You must be able to see your prey.
|No
|No
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|Extremely Filling
|Extremely Filling
|You provide a lot more nutrition to anyone who makes a meal of you.
|You provide a lot more nutrition to anyone who makes a meal of you.
|No
|-
|[[Guide_to_Vore#Ranged_Vore|Long Predatorial Reach]]
|You gain the Grab Prey With Appendage ability, which allows you to pull people into your belly from up to 5 tiles away. Alternatively, can be used to pull yourself into your prey/predator. Using this ability also gives you the option to change the colour of the appendage.
|No
|No
|}
|}
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|-
|-
|Biofuel Processor
|Biofuel Processor
|For synthetics. You are able to gain energy through consuming and processing normal food. Energy-dense foods such as protein bars and survival food will yield the best results.
|For synthetics. You are able to gain energy through consuming and processing normal food. Energy-dense foods such as protein bars and survival food will yield the best results. Makes charging in cyborg charges take 2.5 times as long.
|No
|No
|-
|-
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|You process ingested and injected reagents slower, but get hungry slower.
|You process ingested and injected reagents slower, but get hungry slower.
|Yes
|Yes
|-
|Insatiable (Organics only)
|You need to eat a third of a plate more to be sated. Affects both food and vore digestion (does not affect bloodsucker).
|No
|-
|Insatiable, Greater (Organics only)
|You need to eat three times as much to feel sated. Affects both food and vore digestion (does not affect bloodsucker).
|No
|-
|Discount Biofuel processor (Synthetics only)
|You are able to gain energy through consuming and processing normal food. Unfortunately, it is half as effective as premium models. Affects both food and vore digestion. Makes charging in cyborg charges take 1.4 times as long.
|No
|}
|}


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|No
|No
|-
|-
|Reduced Allergen Reaction
|Allergen Reaction: Reduced Intensity
|This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars).
|This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars).
|No
|No
|-
|-
|Increased Allergen Reaction
|Allergen Reaction: Increased Intensity
|This trait drastically increases the lethality of allergen reactions, enough that even a small dose can be lethal. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars).
|This trait drastically increases the lethality of allergen reactions, enough that even a small dose can be lethal. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars).
|No
|-
|Allergy Reaction: Disable Toxicity
|Take this trait to disable the toxic damage effect of being exposed to one of your allergens. Combine with the Disable Suffocation trait to have purely nonlethal reactions.
|No
|-
|Allergy Reaction: Disable Suffocation
|Take this trait to disable the oxygen deprivation damage effect of being exposed to one of your allergens. Combine with the Disable Toxicity trait to have purely nonlethal reactions.
|No
|-
|Allergy Reaction: Spontaneous Trauma
|When exposed to one of your allergens, your skin develops unnatural bruises and other 'stigmata'-like injuries. Be aware that untreated wounds may become infected.
|No
|-
|Allergy Reaction: Blistering
|When exposed to one of your allergens, your skin develops unnatural blisters and burns, as if exposed to fire. Be aware that untreated burns are very susceptible to infection!
|No
|-
|Allergy Reaction: Disable Pain
|Take this trait to disable experiencing pain after being exposed to one of your allergens.
|No
|-
|Allergy Reaction: Knockdown
|When exposed to one of your allergens, you will experience sudden and abrupt loss of muscle control and tension, resulting in immediate collapse and immobility. Does nothing if you have no allergens.
|No
|-
|Allergy Reaction: Disable Blurring
|Take this trait to disable the blurred/impeded vision effect of allergens.
|No
|-
|Allergy Reaction: Fatigue
|When exposed to one of your allergens, you will experience fatigue and tiredness, and may potentially pass out entirely. Does nothing if you have no allergens.
|No
|-
|Allergy Reaction: Disable Confusion
|Take this trait to disable the confusion/disorientation effect of allergens.
|No
|No
|}
|}
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|Liver of Durasteel
|Liver of Durasteel
|You've drunk so much that most booze doesn't even faze you. It takes something like a Pan-Galactic or a pint of Deathbell for you to even get slightly buzzed.
|You've drunk so much that most booze doesn't even faze you. It takes something like a Pan-Galactic or a pint of Deathbell for you to even get slightly buzzed.
|No
|-
|Pain simulation (Synthetic Only)
|You have added modules in your synthetic shell that simulates the sensation of pain. You are able to turn this on and off for repairs as needed or convenience at will.
|No
|No
|}
|}
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|Light Frame
|Light Frame
|You are considered smaller than your scale for micro interactions.
|You are considered smaller than your scale for micro interactions.
|No
|-
|Food Stuffer
|You gain the "Toggle feeding mode" ability in the abilities tab, which allows you to toggle feeding food items whole to other characters in a single click (with a windup time).
|No
|No
|}
|}
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|Weaver
|Weaver
|You've evolved your body to produce silk that you can fashion into articles of clothing and other objects.
|You've evolved your body to produce silk that you can fashion into articles of clothing and other objects.
|-
|Cocoon Spinner
|Allows you to build a cocoon around yourself, using it to transform your body if you desire.
|}
|}



Revision as of 15:11, 4 February 2023

How Traits work

The trait panel.

There are a wide variety of traits available to customise your character. These can be found in the VORE tab of the character set up panel. The options that are available to you will depend on your characters species, most species only have access to the neutral traits, as their positive and negative traits are inherent to their species. Custom species, however, have access to the great majority of traits. Positive traits usually add mechanical bonuses to your character, whilst negative traits give your character a mechanical disadvantage.

You can take as many neutral traits as you like, but positive and negative traits are limited by a total number and points system. You can take up to 5 total positive and negative traits. Custom species start with two "points" to spend, whilst premade species start with zero. Many positive traits cost points to take, whilst negative traits give you additional points to spend. Therefore you may wish to take your time to find the right balance of positive and negative traits to take.

Traits

Traits that are denoted as "Yes" in the "Custom Only" are only available to choose to characters with a custom species.

Positive Traits

Damage Resistances

Name Point Cost Description Custom Only
Brute Resist, Minor 2 Adds 15% resistance to brute damage sources. Yes
Brute Resist 3 Adds 25% resistance to brute damage sources. Yes
Burn Resist, Minor 2 Adds 15% resistance to burn damage sources. Yes
Burn Resist 3 Adds 25% resistance to burn damage sources. Yes
Non-Conductive 1 Decreases your susceptibility to electric shocks by a 10% amount. Yes
Non-Conductive, Major 2 Decreases your susceptibility to electric shocks by a 25% amount. Yes
Photoresistant 1 Decreases stun duration from flashes and other light-based stuns and disabilities by 20% Yes
Hard Feet 0 Makes your nice clawed, scaled, hooved, armored, or otherwise just awfully calloused feet immune to glass shards. Yes
High Endurance 4 Increases your maximum total hitpoints to 125 Yes
Grit 2 Increases your resistance to pain and pain shock by 15% Yes

Attacks

Name Point Cost Description Custom Only
Sharp Melee 1 Provides sharp melee attacks that do slightly more damage. Yes
Sharp Melee & Numbing Fangs 2 Provides sharp melee attacks that do slightly more damage, along with fangs that makes the person bit unable to feel their body or pain. Yes
Numbing Fangs 1 Provides fangs that makes the person bit unable to feel their body or pain. Yes
Eagle Eye 2 You are better aiming than most. No

Movement Bonuses

Name Point Cost Description Custom Only
Haste 4 Allows you to move faster on average than baseline. Yes
Hardy 1 Allows you to carry heavy equipment with less slowdown. Yes
Hardy, Major 2 Allows you to carry heavy equipment with almost no slowdown. Yes
Winged Flight 0 Allows you to fly by using your wings. Don't forget to bring them! Yes
Traceur 2 You're capable of parkour and can *flip over low objects (most of the time). No
Soft Landing 1 You can fall from certain heights without suffering any injury, be it via wings, lightness of frame or general dexterity. No
Snow Walker 1 You are able to move unhindered on snow. Yes

Miscellaneous

Name Point Cost Description Custom Only
Acquatic 1 You can Breathe under water. You move with no slowdown in shallow water, and half the slowdown in deep water. Gives you the ability to dive under water, allowing them to move quickly under water. Being under water makes you 1.5x weaker to shocks, 25% weaker with melee, gives large reduction to weapon accuracy, and gives you an evasion bonus for dodging shows. When under water, you are able to devour other creatures in the water or on beach shorelines. Stepping out of the water or resurfacing ends these effects immediately. Yes
Darksight 1 Allows you to see a short distance in the dark. Makes you more suspectible flashes. Yes
Darksight, Major 2 Allows you to see in the dark for the whole screen. Makes you even more suspectible flashes. Yes
Weaver 2 You can produce silk and create various articles of clothing and objects. Yes
Cocoon Spinner 1 Allows you to build a cocoon around yourself, using it to transform your body if you desire. Yes
Linguist 1 Allows you to take three additional languages. No

Negative Traits

Damage vulnerabilities

Name Point Refund Description Custom Only
Brute Weakness, Minor 1 Increases damage from brute damage sources by 15% Yes
Brute Weakness 2 Increases damage from brute damage sources by 25% Yes
Brute Weakness, Major 3 Increases damage from brute damage sources by 50% Yes
Burn Weakness, Minor 1 Increases damage from burn damage sources by 15% Yes
Burn Weakness 1 Increases damage from burn damage sources by 25% Yes
Burn Weakness, Major 1 Increases damage from burn damage sources by 50% Yes
Conductive 1 Increases your susceptibility to electric shocks by 50% Yes
Conductive, Major 1 Increases your susceptibility to electric shocks by 100% No
Haemophilia - Organics only 2 When you bleed, you bleed a LOT. No
Hollow Bones/Aluminum Alloy 2 Your bones and robot limbs are much easier to break. Yes
Low Endurance 2 Reduces your maximum total hitpoints to 75. Yes
Low Endurance, Major 3 Reduces your maximum total hitpoints to 50. Yes
Neural Hypersensitivity 1 Your nerves are particularly sensitive to physical changes, leading you to feel twice the intensity of pain and pleasure alike. Makes all pain effects twice as strong, and occur at half as much damage.

Notes: This means pain slowdown, pain dropping items, message frequency and falling into paincrit occurs twice as early, and is twice as intense. Painkiller is applied after pain is multiplied.

Yes

Movement reductions

Name Point Refund Description Custom Only
Slowdown 2 Allows you to move slower on average than baseline. Yes
Slowdown, Major 3 Allows you to move MUCH slower on average than baseline. Yes
Weakling 1 Causes heavy equipment to slow you down more when carried. Yes
Weakling, Major 2 Causes heavy equipment to slow you down a lot more when carried. Yes
Lightweight 2 Your light weight and poor balance make you very susceptible to unhelpful bumping. Think of it like a bowling ball versus a pin. No

Miscellaneous

Name Point Refund Description Custom Only
Bad Shot 1 You are terrible at aiming. No
Monolingual 1 You can only speak Galactic common and can not choose additional languages. No
Nitrogen Breather 2 You breathe nitrogen instead of oxygen (which is poisonous to you). Incidentally, Phoron isn't poisonous to breathe to you. Yes
Phoron Breather 2 You breathe phoron instead of oxygen (which is poisonous to you), much like a vox. Yes
Nyctalopia 1 You cannot see in the dark at all. No

Neutral Traits

Neutral traits do not have a point cost or refund associated with them, and you may take as many as you'd like.

Vore themed traits

Name Description Custom Only
Brutal Predation Allows you to tear off limbs & tear out internal organs. The first attempt will damage the limb or organ badly, whilst the second will remove it an place it in your active belly. Be aware that removing a limb or organ will cause a large amount of bleeding that can quickly kill your prey, therefore it is advisable to have bandages or ATKs available to stop the bleeding if you wish to continue the scene beyond the use of this ability. No
Trash Can Allows you to dispose of some garbage on the go instead of having to look for a bin or littering like an animal. No
Feeder Allows you to feed your prey using your own body. No
Vertical Nom Allows you to consume people from above, such as when standing on the rafters above your prey. You must be able to see your prey. No
Dominate Prey Connect to and dominate the brain of your prey. No
Dominate Predator Allows you to attempt to take control of a predator whilst you are inside of a belly. No
Submit to Prey Allows your prey to take control of your body. No
Barely Filling You provide a lot less nutrition to anyone who makes a meal of you. No
Slightly Filling You provide notably less nutrition to anyone who makes a meal of you. No
Heavily Filling You provide notably more nutrition to anyone who makes a meal of you. No
Extremely Filling You provide a lot more nutrition to anyone who makes a meal of you. No
Long Predatorial Reach You gain the Grab Prey With Appendage ability, which allows you to pull people into your belly from up to 5 tiles away. Alternatively, can be used to pull yourself into your prey/predator. Using this ability also gives you the option to change the colour of the appendage. No

Diet

Name Description Custom Only
Succubus Drain Makes you able to gain nutrition from draining prey in your grasp. No
Bloodsucker You get fangs that can be used to drain blood from prey. Blood can be drank directly from blood bags by using one in your hand with the harm intent. No
Bloodsucker, Obligate Makes you unable to gain nutrition from anything but blood. To compenstate, you get fangs that can be used to drain blood from prey. Blood can be drank directly from blood bags by using one in your hand with the harm intent. No
Expensive Taste You only gain nutrition from raw ore and refined minerals. There's nothing that sates the appetite better than precious gems, exotic or rare minerals and you have damn fine taste. Anything else is beneath you. No
Biofuel Processor For synthetics. You are able to gain energy through consuming and processing normal food. Energy-dense foods such as protein bars and survival food will yield the best results. Makes charging in cyborg charges take 2.5 times as long. No
Metabolism, Apex Finally a proper excuse for your predatory actions. Essentially doubles the fast trait rates. Good for characters with big appetites. Yes
Metabolism, Fast You process ingested and injected reagents faster, but get hungry faster (Teshari speed). Yes
Metabolism, Slow You process ingested and injected reagents slower, but get hungry slower. Yes
Insatiable (Organics only) You need to eat a third of a plate more to be sated. Affects both food and vore digestion (does not affect bloodsucker). No
Insatiable, Greater (Organics only) You need to eat three times as much to feel sated. Affects both food and vore digestion (does not affect bloodsucker). No
Discount Biofuel processor (Synthetics only) You are able to gain energy through consuming and processing normal food. Unfortunately, it is half as effective as premium models. Affects both food and vore digestion. Makes charging in cyborg charges take 1.4 times as long. No

Allergies

By taking these traits, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substances.

Name Description Custom Only
Allergy: Gluten You're highly allergic to gluten proteins, which are found in most common grains. No
Allergy: Meat You're highly allergic to just about any form of meat. You're probably better off just sticking to vegetables. No
Allergy: Fish You're highly allergic to fish. It's probably best to avoid seafood in general. No
Allergy: Fruit You're highly allergic to fruit. Vegetables are fine, but you should probably read up on how to tell the difference. Remember, tomatoes are a fruit. No
Allergy: Vegetable You're highly allergic to vegetables. Fruit are fine, but you should probably read up on how to tell the difference. No
Allergy: Nuts You're highly allergic to hard-shell seeds, such as peanuts. No
Allergy: Soy You're highly allergic to soybeans, and some other kinds of bean. No
Allergy: Lactose You're highly allergic to lactose, and consequently, just about all forms of dairy. No
Allergy: Fungi You're highly allergic to fungi such as mushrooms. No
Allergy: Coffee You're highly allergic to coffee in specific. No
Allergen Reaction: Reduced Intensity This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars). No
Allergen Reaction: Increased Intensity This trait drastically increases the lethality of allergen reactions, enough that even a small dose can be lethal. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars). No
Allergy Reaction: Disable Toxicity Take this trait to disable the toxic damage effect of being exposed to one of your allergens. Combine with the Disable Suffocation trait to have purely nonlethal reactions. No
Allergy Reaction: Disable Suffocation Take this trait to disable the oxygen deprivation damage effect of being exposed to one of your allergens. Combine with the Disable Toxicity trait to have purely nonlethal reactions. No
Allergy Reaction: Spontaneous Trauma When exposed to one of your allergens, your skin develops unnatural bruises and other 'stigmata'-like injuries. Be aware that untreated wounds may become infected. No
Allergy Reaction: Blistering When exposed to one of your allergens, your skin develops unnatural blisters and burns, as if exposed to fire. Be aware that untreated burns are very susceptible to infection! No
Allergy Reaction: Disable Pain Take this trait to disable experiencing pain after being exposed to one of your allergens. No
Allergy Reaction: Knockdown When exposed to one of your allergens, you will experience sudden and abrupt loss of muscle control and tension, resulting in immediate collapse and immobility. Does nothing if you have no allergens. No
Allergy Reaction: Disable Blurring Take this trait to disable the blurred/impeded vision effect of allergens. No
Allergy Reaction: Fatigue When exposed to one of your allergens, you will experience fatigue and tiredness, and may potentially pass out entirely. Does nothing if you have no allergens. No
Allergy Reaction: Disable Confusion Take this trait to disable the confusion/disorientation effect of allergens. No

Tolerances

Name Description Custom Only
Spice Intolerance, Extreme Spicy (and chilly) peppers are three times as strong. (This does not affect pepperspray.) No
Spice Intolerance, Heavy Spicy (and chilly) peppers are twice as strong. (This does not affect pepperspray.) No
Spice Intolerance, Slight You have a slight struggle with spicy foods. Spicy (and chilly) peppers are one and a half times stronger. (This does not affect pepperspray.) No
Spice Tolerance Spicy (and chilly) peppers are only three-quarters as strong. (This does not affect pepperspray.) No
Spice Tolerance, Strong Spicy (and chilly) peppers are only half as strong. (This does not affect pepperspray.) No
Spice Tolerance, Extreme Spicy (and chilly) peppers are basically ineffective! (This does not affect pepperspray.) No
Liver of Air The only way you can hold a drink is if it's in your own two hands, and even then you'd best not inhale too deeply near it. Drinks are three times as strong. No
Liver of Lilies You have a hard time with alcohol. Maybe you just never took to it, or maybe it doesn't agree with you... either way, drinks are twice as strong. No
Liver of Tulips You have a slight struggle with alcohol. Drinks are one and a half times stronger. No
Liver of Iron You can hold drinks much better than those lily-livered land-lubbers! Arr! Drinks are only three-quarters as strong. No
Liver of Steel Drinks tremble before your might! You can hold your alcohol twice as well as those blue-bellied barnacle boilers! Drinks are only half as strong. No
Liver of Durasteel You've drunk so much that most booze doesn't even faze you. It takes something like a Pan-Galactic or a pint of Deathbell for you to even get slightly buzzed. No
Pain simulation (Synthetic Only) You have added modules in your synthetic shell that simulates the sensation of pain. You are able to turn this on and off for repairs as needed or convenience at will. No

Visuals

Name Description Custom Only
Glowing Eyes Your eyes show up above darkness. SPOOKY! And kinda edgey too. Can be toggled on and off. No
Glowing Body Your body glows about as much as a PDA light! Settable color and toggle in Abilities tab ingame. No
Tall Your body is taller than average. (about 9%) No
Slightly Tall Your body is a bit taller than average. (about 5%) No
Slightly Short Your body is a bit shorter than average. (about 5%) No
Short Your body is shorter than average. (about 9%) No
Very Bulky Your body is much wider than average. (about 9%) No
Bulky Your body is wider than average. (about 5%) No
Thin Your body is thinner than average. (about 5%) No
Very Thin Your body is much thinner than average. (about 9%) No

Miscellaneous

Name Description Custom Only
Temp. Adapted, Cold You are able to withstand much colder temperatures than other species, and can even be comfortable in extremely cold environments. You are also more vulnerable to hot environments, and have a lower body temperature as a consequence of these adaptations. Yes
Temp. Adapted, Heat You are able to withstand much hotter temperatures than other species, and can even be comfortable in extremely hot environments. You are also more vulnerable to cold environments, and have a higher body temperature as a consequence of these adaptations. Yes
Autohiss (Unathi) You roll your S's and x's Yes
Autohiss (Tajaran) You roll your R's. Yes
Autohiss (Zaddat) You roll your S's and F's Yes
Colorblindness (Monochromancy) You simply can't see colors at all, period. You are 100% colorblind. Yes
Colorblindness (Para Vulp) You have a severe issue with green colors and have difficulty recognizing them from red colors. Yes
Colorblindness (Para Taj) You have a minor issue with blue colors and have difficulty recognizing them from red colors. Yes
Heavy Frame You are considered bigger than your scale for micro interactions. No
Light Frame You are considered smaller than your scale for micro interactions. No
Food Stuffer You gain the "Toggle feeding mode" ability in the abilities tab, which allows you to toggle feeding food items whole to other characters in a single click (with a windup time). No

Xenochimera Traits

These traits can only be taken by xenochimera, and are prefixed with "Xenochimera:".

Name Description
Autohiss (Tajaran) You roll your R's.
Autohiss (Unathi) You roll your S's and x's
Hard Feet Your body has adapted to make your feet immune to glass shards, whether by developing hooves, chitin, or just horrible callous.
Neural Hypersensitivity Despite your evolutionary efforts, you are unusually sensitive to pain. Given your species' typical reactions to pain, this can only end well for you!
Sharp Melee & Numbing Fangs Your hunting instincts manifest in earnest! You have grown numbing fangs alongside your naturally grown hunting weapons.
Snow Walker You've adapted to traversing snowy terrain. Snow does not slow you down!
Acquatic You can Breathe under water. You move with no slowdown in shallow water, and half the slowdown in deep water. Gives you the ability to dive under water, allowing them to move quickly under water. Being under water makes you 1.5x weaker to shocks, 25% weaker with melee, gives large reduction to weapon accuracy, and gives you an evasion bonus for dodging shows. When under water, you are able to devour other creatures in the water or on beach shorelines. Stepping out of the water or resurfacing ends these effects immediately.
Weaver You've evolved your body to produce silk that you can fashion into articles of clothing and other objects.
Cocoon Spinner Allows you to build a cocoon around yourself, using it to transform your body if you desire.
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