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This is the guide to pets and other critters.
What you need to know about critters
Critters are controlled by the game's artificial intelligence, not to be confused with the AI. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.
Critters are divided into four categories:
|Ian||Ian spawns in the Head of Personnel's Office. Usually chases his tail around.|
|Runtime||Runtime is the pet cat of Medbay. She spawns in the Chief Medical Officer's Office. Runtime likes to chase mice |
|Renault||A red fox residing in the Colony Director's quarters. Hobbies involve awooing.|
|Kendrick||A docile rainbow slime with a funny face that likes to |
|Fluffy||A... thing. What is that? Whatever it is, it likes to snuffle around in the Quartermaster's Office.|
|Rick||A cool fox belonging to some shady and probably unkind people.|
|Spice||A dog that likes to travel the galaxy! Also likes to frequent this station in particular, for some reason.|
|Noodle||A silly not-so-danger noodle belonging to the Chief Engineer. Hiss hiss.|
|Mouse||Wanders around maintenance, and squeaks when stepped on. |
|Floorbot||Excited blue bot that will replace flooring exposed to space. Must be reloaded with floor tiles.|
|Cleanbot||Competition for the Janitor. Will indiscriminately clean anything considered filth on a tile.|
|Medibot||An obnoxious bot that talks too often and injects sub-par medicine into patients.|
|Securitron||A robot that (brokenly) roams around and dispenses justice |
|Lizard||Cute silly lizards. |
|Cow||Known for their milk, just don't tip them over. Can be milked for milk with a bucket.|
|Chicken||Hopefully the eggs are good this season. Lays eggs once in a while, which can result in a chickensplosion.|
|Chick||Adorable! They make such a racket though.|
|Space Carp||Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a traveling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite.|
|64px||Giant Spider||Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the venom they inflict. Changelings have the ability to infest the station with spiderlings that will grow into these.|
|64px||Facehugger||Facehuggers knock out their victims outright and have a chance to infect them with a deadly xeno embryo. On the other hand, they can usually only attack once before they die and their infectious embryos can be resisted. Facehuggers don't care about masks or most headgear and will tear them off when they leap.|
|64px||Space Bear||Space bears can be spawned by cruel admins or mad scientists and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them.|
|64px||Cosmic Horror||Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The Wizard keeps one as a pet.|
|64px||Killer Tomato||Spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll |
|64px||Viscerator||A small flying deployed drone created and manufactured by one of the Major Syndicate Corps, they are hostile towards anything they see and attack using their rotor blades. Considered extremely efficient and are used in infiltrations and hostile take-overs, usually serve as a distraction to a more serious threat.|
|64px||Pine Tree||A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches.. Commonly seen spawned by scientists with gold slimes and too much free time.|
|64px||Hivebot||A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon.|
|64px||Hivelord||Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties|
|64px||Goliath||The bane of many careless miners. Found on the asteroid, these creatures pack a heavy punch, and slip anyone who comes near with four tentacles for better ease of punching. If felled, they leave behind hive plates that can be used to strengthen hardsuits, plus a corpse that can be |
|64px||Basilisk||Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death.|
|64px||Goldgrub||Mostly harmless and quite rare. Found on the asteroid, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground.|
|64px||Blob Spore||Spawns from the Blob Factory. Chases and hits you, and releases spore gas upon death.|
|64px||Blob Zombie||If a Blob Spore finds a corpse, it will zombify it and then chase and hit you.|
|64px||Blobbernaut||A Blob Factory can turn into this. Chases and hits you hard.|
Critters that will probably eat you on sight.