Job Selection and Assignment
In the job selection window of your character setup you can select how much you would like to play as a job.
There are five levels of priority:
You can only select one job as high, the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the forums.
How Jobs are Assigned
Once the game is about to start, jobs are assigned to players.
- One head is selected
- The AI is selected
Round One - High
A table is made, which contains the job name, followed by all the players who have the job set to HIGH:
- Station engineer: player1, player2, player4
- Captain: player3, player5
Then players are selected to fill the jobs, if there are more candidates than there are slots available, then a random selection of players are chosen. Those who are not go into the next round along with the jobs which were not completely filled.
Round Two - Medium
A table is made, which contains the job name of the jobs that were not filled in the first round, followed by the players who have the job set to MEDIUM :
- Station engineer: player5, player6, player7
- Medical doctor: <noone>
Players are assigned in the same manner as with HIGH. Players who were still not assigned a job and jobs who were still not filled up move into the last round
Round Three - Low
This round is identical to round two, just for players with the jobs set to LOW
Any player who was not assigned a job spawns as an assistant or is returned to the lobby depending on the player's job preferences.
Tips for Job Selection
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like HoS - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
- Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
- Doing that will also prevent possible scenearios where a character that isn't supposed to do specific jobs ends up taking positions it shouldn't have, making the start of the round a complete mess
- Try to discuss with other players before the round begins on possible job conflicts. It would be unrealistic if a character who was a very good captain last round spawns as a janitor the round after.
- Baystation's code provides alternate names/specializations for each job, try to make use of them, a Lawyer is not the same as an IAA even though they take the same space and share knowledge.