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  • ...access to. For example, the [[Quartermaster]] has access to the Cargo Bay and Quartermaster's Office, while assistants, for example, do not. Keep this in If you hold an ID in your hand and use an airlock with it, this ID is used to determine if it opens instead of
    20 KB (3,093 words) - 10:14, 22 October 2019
  • ...this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Mechs. '''See also [[Guide to Paperwork#Robotics|Cyborgification Contracts]].'''
    47 KB (7,747 words) - 04:25, 5 December 2023
  • ...er with it, but things like bruise packs, flashbangs, and some of the odds and ends in your very lab will all work. ...er, etc.) as high as 5 or higher, only using components found in your lab, and your prolathe/circuit imprinter. You don't even have to leave your lab. You
    46 KB (6,658 words) - 16:32, 21 March 2017
  • ...crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. ...evant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))
    104 KB (16,895 words) - 11:47, 6 September 2023
  • * Added "Nukie" energy drinks and associated vending machine. ** URLs will now be turned into links in the MOTD and player tips messages.
    123 KB (20,486 words) - 06:26, 15 January 2024