Changelog: Difference between revisions
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Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. | Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. | ||
=2024-01-28= | |||
* Added most of the lawboards (except for the event lawboards) to the circuit printer. | |||
* Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability. | |||
* Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating. | |||
* Changed raptor borgs to have a running animation and tweaks to their sprites. | |||
* Changed static chat colours to replace them with class tags. | |||
* Changed robot upgrade code. | |||
* Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules. | |||
* Changed the upgrade modules to sort them into categories in code and in the prosfab. | |||
* Changed admin module handling for borgs. | |||
* Fixed a division by 0 on fire effects. | |||
* Fixed empty stacks dropping during protolathe / mech fab deconstruction. | |||
* Fixed timestamping to take it back to the original implementation and should now show in all cases. | |||
* Fixed rejuvenate to now stop lingering bleeding effects. | |||
* Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat. | |||
* Fixed robots to no longer have their pre-defined cell overwritten on spawn. | |||
* Fixed a bug which allowed empty borg names. | |||
=2024-01-21= | =2024-01-21= |
Revision as of 04:38, 30 January 2024
This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.
Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.
Dates are listed in the format of YYYY-MM-DD.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.
2024-01-28
- Added most of the lawboards (except for the event lawboards) to the circuit printer.
- Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
- Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
- Changed raptor borgs to have a running animation and tweaks to their sprites.
- Changed static chat colours to replace them with class tags.
- Changed robot upgrade code.
- Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
- Changed the upgrade modules to sort them into categories in code and in the prosfab.
- Changed admin module handling for borgs.
- Fixed a division by 0 on fire effects.
- Fixed empty stacks dropping during protolathe / mech fab deconstruction.
- Fixed timestamping to take it back to the original implementation and should now show in all cases.
- Fixed rejuvenate to now stop lingering bleeding effects.
- Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
- Fixed robots to no longer have their pre-defined cell overwritten on spawn.
- Fixed a bug which allowed empty borg names.
2024-01-21
- Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
- Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
- Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
- Added more PDA notes, adds copy and print function to PDA note app.
- Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
- Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
- Changed the wording on the organ treatment, from dress to treat.
- Changed microwaves to now be OOC escapable.
- Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
- Changed resize to have var_edit rights.
- Changed robot module handling to have var_edit rights.
- Fixed many items not showing message when eaten with the trash eater perk.
- Fixed there being multiproccs on butchering.
- Fixed runtimes in the laundry basket which led to duplication of the off-hand.
- Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
- Fixed every book having their own datum.
- Fixed rocks to have the correct footstep sounds.
- Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
- Fixed Zombie powder to make hearts appear stopped again.
- Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
- Fixed conveyor belts moving flashlight light cones.
- Fixed particle accelerator to properly apply radiation to bumped mobs again.
- Fixed missing surgery names.
- Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
- Fixed organs getting stuck to the HUD.
- Fixed organ butchering so that it works again.
- Fixed a typo in sprite_accessories.dm
2024-01-14
- Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
- Changed simple mobs to have a default 20% escape chance for absorption.
- Changed carbon mobs to have a default 0% escape chance for absorption.
- Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
- Changed the Stellar Delight to no longer be christmassy.
- Changed the altevian mining gun to have a better sound.
- Fixed GLOB Edit for global view variables so it does not crash the server instantly.
- Fixed altevian mining gun inhand sprites.
- Fixed HANDLE webhook presenting a broken link to admins.
- Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.
2024-01-07
- Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
- Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
- Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
- Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
- Fixed self resizing being blocked by the size changing preference where it should have been excluded.
2024-01-01
- Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
- Fixed paper spawn location of paper that is picked up.
- Fixed omni key to allow listening to mercenary channels.