Changelog

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This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.

2023-02-04

  • Added a new Food Stuffer trait. This trait gives the user an ability to switch between feeding modes, default behaviour and feeding whole. In the feeding whole mode, you will feed whole food items to another target in a single click, with a longer windup.
  • Added a variety of Vox equipment.
  • Added some maps to arrivals on Rascal's Pass.
  • Added rest sprites to leopardmanders.
  • Added a couple underwear drawers to the clothing buying zone and also to the main room near the dorms on Rascal's Pass.
  • Added lanterns to the loadouts, they work similarly to maglights.
  • Added a modular maid dress with a number of accessories, a shrine maiden dress and two singer outfits.
  • Fixed issue allowing players to make Wolpin, Monkey and other animal characters.
  • Minor grammar fixes to morgue and mako revolver.
  • Fixed wet floor signs being able to be placed in full janitor carts, causing them to vanish.
  • Fixes NIF repair tools using up an entire nanopaste tube to refill when it only needs a portion.

2023-01-29

  • Adds ability to customize temperature discomfort message:
    • Editted in the VORE section of character set-up.
    • Both pre-made and custom species may now choose up to 10 messages each for warnings while overheated or cold.
    • If there are no custom messages, game falls back to defaults (which, if the pre-baked species lacks fluff, uses human)
  • Makes Rascal's Pass wildlife event a bit more common (does not affect minimal requirements) as well as makes message produced a fair bit more modular and descriptive. Now it tells you that wildlife appeared in surrounding areas, as well as giving vague hint towards amount and nature of wildlife.
  • Stopped the slime docility potion being reusable.
  • Simple animal flavour text will now show instead of desc, if set.
  • Lowers frostbelle point value, increases rarity.
  • Prevented the "cancel" option deleting everything when you are editting your character ad.

2023-01-24

  • Gave hive languages (such as shadekin empathy, binary and diona rootspeak) the verb "Adjust Special Language Range", which allows them to set the range of their language to the following options:
    • Global - The current behavior and default, unlimited range
    • This Z - Only sends to people on the Z you are on
    • Local - Sends only to default view range
    • Subtle - Only adjacent
    • If somehow you have a hive language and don't have the verb, using the hive language once will add the verb to you. Just in case.
  • Changed a whole bunch of lore/descriptions to match the current dating system (basically removed 240 years from them).
  • Adds raptor variants of medical, science and security dogborgs, called Raptor V4.
  • Fixed bug preventing timers from counting down.
  • Powercells are no longer lost when upgrading a mining drill.
  • Prevented fireworks being able to be loaded into the launcher whilst another is already in there, effectively deleting the first.
  • Fixed jukebox not functioning.

2023-01-22

  • Adds an option to dogborg sleeper bellies to transfer the contents to the dogborg's normal vore bellies.
  • Adds loaded dice to the Bits and Bobs vendors, they can be alt-clicked to set their target number.
  • Normal dice can be made "loaded" by using a lighter or welding tool on them, although this is not as effective as actual loaded dice.
  • Adds capture crystals to uplink.
  • Swapped bluespace pouch for normal pouches in uplink.
  • Small pouches are now slightly less cumbersome, large pouches slightly more cumbersome.
  • Reduced storage of bluespace pouches to be consistent with bags of holding.
  • Dirt should now properly transfer between shifts, rather than the station instantly becoming filthy.
  • Added a white variant of the Zeng-Hu prosthetic, named Glacier, that can be easily recoloured.
  • Added the following new underwear options:
    • Panties, Thin
    • Pantyhose, Ripped
    • One Sleeve (top)
  • Adds the export button back to the vore panel.
  • Adds 5 normal songs and 1 secret song to the jukebox.
  • Duffle bags now have a new Adjust Duffelbag Angle verb, this switches their sprite to a tilted version, rather than the horizontal one.
  • Proteans can now use DSI-Teshari prosthetics.
  • Proteans now use select_bodytype, so eyes will properly adjust to their new form.
  • Allows bodytype changing in records.
  • Adds "mind based" character directories, allowing you to temporarily change your character director preference mid-shift and preventing you from showing as the wrong preferences when loading up another character slot.
  • Fixed laying down delay for dogborgs.
  • Fixed the dogborg sleepers always having a greyed out "self clean" button.
  • Buttons on dogborg sleeper modules now wrap with the window, rather than being cut off.
  • Blobs, if they're ever used, can now do damage to mechs.
  • Fixed some pathing bugs on a submap.
  • Fixed the Frontier DMR to have the correct ammo cost and firing sound.
  • Fixed ERT voidsuits back slots.
  • Buffed armor values of ERT and Merc voidsuits.
  • Nerfed armor values of Heartbreaker voidsuits.
  • Buffed armor values of Asset Protection, Combat, and Military rigs, as well as the knockoff Breacher rig.
  • Nerfed armor values of the genuine Breacher rig.
  • Fixed stock promethean sleeves being printed invisible.
  • Christmas is over. It's finished. Gone.
  • Removed a few fireaxes that still lingered.
  • Fixed dialogue spam with player narrate.
  • Fixed Internal Affairs Agents being unable to take the investigator holobadge (IAA) in their loadout.
  • Fixed certain markings reseting/moving layer between shifts.
  • Fixed boxing ropes (bottom) and boxing turnbuckle not blocking properly.

2023-01-15

  • Added new system for markings that can override whole organs and new Generic Hooves using this system.
  • All carpet types are now orderable via cargo, and all now have tile icons.
  • Fixed a bug preventing the colourable qipao being properly colourable.
  • Added a new security jumpsuit, the modernized security officer's jumpsuit, available in loadout and the security uniform vending machine.
  • Fixed 3c being missing from overmap and 3b being duplicated on it.
  • Adds a new spawning option for admins, dropping people in from the sky!
  • Fix for the TF menu not appearing.

2023-01-08

  • Adds angel-like halos as head gear.
  • Maintenance on Hydroponics code, specifically vines and bees. (Some of these may not be relevant to our server and have been ported from upstream)
    • Hive frames no longer get deleted and respawned.
    • Honey extractor is dense, and has its own icon based on the nutrimat's colorscheme.
    • Biomass vines more likely now that it accounts for "cuttings" as well.
    • Vines now can fall, and creep up/down stairs.
    • Sporing can now actually be acquired in mutations.
    • Flamethrower projectiles now burn vines.
    • Seeds can now randomize to be called "pits", which were used in other areas of plantcode.
  • Fixed an issue in which personal lockers would steal a cyborgs equipment and place it in the real world.
  • Fixed "hoodie with hood" loadout option not being able to be renamed.
  • Fixed pixel errors on "Wrist Fluff" markings.
  • Regular janitor borgs now, just like Janihounds, have floor scrubber tool that can be turned on or off, defaulting to off. (Previously they constantly cleaned floors)
  • On both normal and dog janitor borgs, cleaning floors no longer consumes water.
  • A small hotfix was applied later the same day, including:
    • Fixes a number of season tiles that were not properly flagged, including trees and darkness.
    • Seasonal water may now freeze in the winter.
    • Stops acquatic mobs from spawning from the wildlife event for now (ice kills them).
    • Stopped Rascal's Pass' mining area's edge from sucking up all of the air.

2023-01-03

  • Replaces Rascal's Pass Jellyfish, Drone and Spacecarp events with a new Roaming Wildlife event:
    • Less sudden swarm gank, more environmental hazard style event that is also more appropriate for map environment that is RP.
    • Landmarks for wildlife spawns are scattered around surrounding areas.
    • Can be both passive, hostile or retaliate.
    • Spawns different sets of creatures on land and in water.
    • Amount of both mobs and spawn locations depends on severity of event.
    • Can and will fight 'naturally occuring' RP wildlife. Shenanigans can occur.
    • Appears in all three severity tiers. Requires minimum of 1/2/3 sec officers for mundane/moderate/major versions to appear. Event chance scales with amount of security for mundane, and amount of security and medical for moderate and major. Mundane and moderate versions can occur multiple times per shift.
  • Further changes to fishing code, un-nerfing a previous change by adding a new formula for how bait works.
  • All non-gateway location spawns of teppi have been removed, this includes the stellar delight and rascal's pass.
  • Added new "synthetic stilt-legs, colorable" prosthetic legs.
  • Added a colourable variant of the "Gazer Eyestalks" wings.
  • Fixed augment implants so you can't spam them, not particularly relevant here.
  • Small edits to fire alarm positions on walls on the SD.

2022-12-31

  • Fixed deadminned admins not being able to use LOOC from verb tab.
  • Fixed error spam when equipping things to char setup dummies.
  • Low snow season variant.

2022-12-30

  • Adds seasons to the game! Rascal's pass now matches the seasons of the northern hemisphere on earth.
  • All outside tiles of Rascal's Pass now have normal aur temperature matching the inside of the buildings for performance reasons.
  • ID cards are no longer contaminated in non-contaminating bellies.
  • Stellar Delight specific job titles can now be used on all stations.
  • Adds a few cataloguers around the place.
  • Advanced Health Analysers are now creatable via R&D.
  • Fixed borgs being unable to put down glass on low walls.
  • Fixed Pneuma and Tower borg sprites not working.
  • Being unwrapped after being wrapped in gift paper no longer breaks your view.
  • Made void cells and power tools properly inheirit persist_storable.
  • Made cutting wire off a coin only spawn 1 piece.
  • Removed Threaten To Push Button from signalers.
  • Allowed robots to use mining ferry on SD version of aerostat.
  • Made ID restriction actually work on smart fridges.
  • Removed the smart fridge between the bar and kitchen on the tether. This thing didn't even actually work and no one reported, showing how useless it actually is.
  • Adjusted sanity checks for decimal stack splitting.
  • You can no longer get infinite metal from an autolathe, undoing the fix in a previous update that solved the issue in a more complicated way.
  • Selecting "cancel" on the mob spawn ghost pod no longer spawns you as a random species, but actually cancels your spawn instead.
  • Rounded/comfy chairs can now be properly coloured.
  • General tidying up of Tether medicals medbay floor tiles.
  • Allowed engiedogborgs to rename doors/windoors properly.
  • Made janitor and service borgs count as janitor and botanist jobs for event weighing purposes.
  • Adds Security scaling to Camera Damage event.
  • Removes all job-based scaling from Communications Blackout event.
  • Changed three 'Breach' events' scaling to be 50/50 Engineering and appropriate department scaling.
  • Removes Engineering scaling from Ion Storm event, increases Science scaling instead.
  • Slightly increases security scaling on Solargrub Infestation event.
  • Slightly increases base weight of Drone Pod event.
  • Revamps job scaling for Space Vines event from 7/2 Engineering/Botanist to 3/3/3 Engineering/Botanist/Scientist.
  • Revamps 'universal' Breach event to scale equally with Engineering and three affected departments instead of any job.
  • Properly disables Gravity Failure event on Rascal's Pass.
  • Removes Engineering scaling from Gravity Failure on Stellar Delight, but doubles base weight instead.
  • Made Virgo 4 extreme weathers dissipate.

2022-12-25

  • Grammar standardization for softsuits.
  • Fixes a roof on Rascal's Pass.
  • Adds fireworks and firework launchers to the game.
    • Science can produce the launchers and firework stars. They also start with some on the tether and rascals pass.
    • Launcher needs to be wrenched down to work.
    • There are two types of firework star. An aesthetic one for normal fireworks purposea that simply sends messages to those who can see it, and a weather star that can change the weather!
  • Adds two new weather types only accessible throigh fireworks: Confetti (yay!) And short term nuclear fallout (yay?).
  • Replaces the tazer gun in pilots lockers with the LAEP97 "Defender" secure shuttle-protection pistol. This new taser is station locked.

2022-12-24

  • Small map tweaks.
  • Removes phasers from cargo ordering.
  • Removes weapons and combat armour from the Talon. (Excluding an energy gun)
  • Backend standardisation.
  • Swapped ERT belts of holding to exploration belts.
  • Fixes major inventory bug.
  • Fixes mob turret and mech targetting.

2022-12-23

  • The exploration department has been removed.
    • Removes explorer, field medic, pathfinder jobs.
    • Renamed 'Explorer' radio channel to 'Away Team'.
    • Changed Away Team radio key to A, changed Talon radio key to Y.
    • Rascals Pass and the Tether have received some major map changes to accomodate these changes.
    • A lot of the exploration equipment has been moved to EVA. Some of it is behind 'away mission' access, which can be granted from the HOP, such as the exploration voidsuits. FM voidsuits are with the medical voidsuits.
    • The explorations gun cabinet has been removed entirely.
    • Pilot job slots have been reduced from 5 to 2.
    • Pilot catalogers and holdout phasers have been removed from their lockers. Pilots now get a basic taser for self defense on their ship.
    • Paramedic job slots have been increased from 2 to 3.
    • RP has 2 shuttles now. One in the old spot, and the other near the solar fields.
    • EVA on the tether has been combined with the gateway prep room. The gateway has been moved closer to the hallway so it can be seen when in use.
  • Scars and bandages added to markings.
  • Ticket printers and folders can now be holstered.
  • The first aid kit in the NanoTrasen Emergency Supply Crate is no longer empty.
  • Removed redundant hose ports from water coolers that drained them at the start of rounds.
  • Folders can be properly renamed when on tables.
  • The transformation menu now lets you edit markings.
  • Allowed suit, mask and head slot items in loadout to override job items.
  • Stops AI controlled humanoids from spawning with sensors on.
  • Service cyborgs can not dispense cream.
  • Adds a new drink called Burnout. This is made with one part Deathbell, one part Antifreeze and one part Lovemaker. It is very hot.
  • Added a shovel to Rascal Pass's tool closet.
  • Aquatic noms now respect drop nom prefs.

2022-12-18

  • Borgs now have access to human emotes.
  • Fixed an stray newscaster appearing on the tether.
  • Altevians no longer know Tavan by default. They can still take the language as usual.
  • Prometheans now come with the Promethan Biolinguistics language by default.
  • Non-prometheans can no longer take Promethan Biolinguistics.
  • Fixed shards having unlimited afterattack range.
  • Autolathes properly accept stacks of raw materials without bugs.
  • Adds a lot of HREF tokens to admin HREFS.
  • Fixed oldchat icons on examining mobs being gone.
  • Fixed runtime with codex book.
  • Fixed runtime with capture crystal recall.
  • Fixed runtime with bluespace slime teleportation.

2022-12-11

  • Atmosphere Retention Generator Fields set to Always-On will now actually stay on when an alert clears. They now also properly respond to EMP situations.
  • AI shells are no longer inaccessible when released while inside of a recharger.
  • Glasses now properly line up with teshari eyes.
  • Removed bartender occupation requirement from bartender skirt.
  • Research Dune Buggy now enabled in code, but is adminspawn only
  • Backend work to make admin HREF calls more secure.
  • TGUI strict mode added for better error handling.
  • Mentors now have access to a better TGUI panel for handling tickets, as well as a tickets tab that details the number of open tickets, resolved tickets and a brief view of what open ticket are about.
  • Added a "History" section to the "Travellers guide" book that you can read IC, as well as a few general corrections.

2022-12-04

  • Additional nanomeds added to Rascal's Pass.
  • Languages are now properly shown on species preview windows in character set-up.
  • MMI brains can now see when outside of a chassis.
  • Adds the ability for a promethean to choose their preferred body type in character set-up.
  • Makes it so that changing body type doesn't break eyes for smaller species such as teshari.
  • Changes a whole bunch of in game lore to match current lore, such as cataloguer descriptions and books.
  • Updates Unathi lore from in game resources.
  • Updates Traveller's Guide with new species lore.
  • Fix for cyberpunk vest accidentally becoming species restricted. Altevian officers suit is now species restricted to altevians.
  • Robot debris remains can be destroyed in the same way as bones.
  • Various xenoarcheaology changes to Rascal's Pass:
    • Removed a spectrometer to create enough room to drag large artifacts onto the scanner without needing to dismantle furniture.
    • Added two more lights on the north wall. There's room for spooky darkness in xenoarcheology, but that's generally AFTER a rogue artifacts blows out the light.
    • Added some empty crates to artifact storage for use in hauling small artifacts from the field. A storage feature in the xenoarcheology labs of other maps.
    • Removed now redundant desk lamp to make room for a filing cabinet to locally file scan reports.
  • Adds ability to Alt-Click food items to rename them. Giving an invalid or blank name will reset it.
  • Fix reagent-only custom foods being grey and nameless. Down with grey cake. In with blood cake.
  • Added missing glasses sprites for teshari.

2022-11-27

  • Hacktools now vary in the time it takes to hack through a door depending on the doors security level. This security level depends on the access required to enter the door, and can be changed by staff.
  • Anesthetic tanks can not be picked up and placed by the medical gripper of medical borgs.
  • Abandoned crates have had a major rework to make their contents more random and with a greater variety of loot.

2022-11-26

  • Hacktools have had their usage simplified to simply allowing the user to hack open doors that you do not have access to. They now remember which doors you have hacked recently for easy re-access. They have not been added to any loot, and are simply available for staff to spawn as they see fit in events.
  • Admins now have access to a verb that allow them to delete books that contain offensive material more easily.
  • Added some altevian themed foods and captainy clothing.
  • Workflows to use Ubuntu 20.04.

2022-11-22

  • Ticket printers can now be stored inside of security tool belts.
  • Minor adjustment to ticket printers so that if no input is added, they do nothing.
  • Bumps pillow (map merge tool) from 9.0.1 to 9.3.0.

2022-11-21

  • Adds a greyscale version of moth wings.
  • Adds sizeguns to tether and gb warden's lockers for SD pairity.
  • Also adjusts recent SD map edits.
    • Makes xenobot blast doors start open.
    • Fixed wiring and lack of solid turf under xenobot windows.
    • Moves Greg to R&D.
    • Moved south facing emergency cabinets so they don't face south.
    • Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in.
  • Ticket printer has been added for security officers. This tool allows you to print an on-the-spot citation for minor crimes and memes, with no actual mechanical implications for the recipient.
  • Removes the meme monstertamer reaction that existed mainly as a means for medbay to force a chimera regen - it's no longer needed as the regen cooldown has since been massively nerfed and chimera can now be defibbed normally.
  • Xenochimera now suffer from resleeving sickness after being revived from death.
  • Adds the follow spider-taur bodies to the tail options:
    • Giant Spider dual-color (Taur)
    • Carrier Spider (Taur)
    • Giant Spider (Taur)
    • Phorogenic Spider (Taur)
    • Voltaic Spider (Taur)
    • Frost Spider (Taur)
  • Stellar Delight Xenobotany window shutters now start closed at the beginning of the shift.
  • A pre-packaged set of emergency supplies for events and GMs to have fun with for future small things, added to the SD bridge. Includes a set of shortwaves, temp walls, and oxygen masks/tanks.
  • The captains antique energy gun has had a rework. It now has a 25% chance of randomised beam type (eg, practice beam, heavy beam, sniper beam). It also has a chance that it will have a limited number shots before malfunctioning (this may drain the battery, change the strength of the beam or outright break the gun), on account of it being an antique. There will be a hint when examined as to whether it has a chance to malfunction.
  • Teshari can now do a special scream with *teshscream.
  • Gives teshari missing hat and mask sprites.