Guide to Xenobiology 2: Difference between revisions

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My notes on xenobiology 2
#REDIRECT [[Guide to Xenobiology]]
== Welcome to your lab! ==
You think you know all there is to know about xenobiology – you just finished your studies and graduated at the top of your class, of course you're going to be amazing at this!
Well, no! Stop thinking that, start thinking about reading this page. Your lab consists of your equipment and machinary. <br />
 
* • The slime core growth apparatus is where you grow your slimes from.
* • The Biological Sample Storage contains all of your slime cores at the start of the shift.
* • The Slime extractor is used to extract slime cores from a fully grown slime.
* • A chemistry dispenser for dispensing chemicals such as sugar, radium and for mixing other chemicals such as unstable mutagen.
* • All-In-One Grinder for grinding reagent holders.
* • Stun gun and stun baton for incapacitating slimes.
* • A slime analyzer.
I’m not really good at note keeping, so: To mutate slimes, you splash a beaker of mutating chemicals onto a slime. To grow the slime, you splash it with a food chemical, sugar, nutriments, etc. When enough time passes and you feed them enough they turn into an adult that you can extract slime cores from. The contents of the cores are dependant on the genes the slime has.<br />
 
The genes are straight from the Polaris wiki:<br />
 
==== The Genes ====
 
 
* Biochemistry: Biochemistry determines the chemicals inside of the product.
* Bioluminescence: Bioluminescence determines whether or not the creature glows, and how strongly it will glow.
* Color: Color determines the base color of the creature, and the color of any kind of glow.
* Internal: The “internal” gene controls the creature's reaction to any reagents injected into it, provided that they are mutable enough.
* Learning: The “learning” gene controls the creature's ability to learn new phrases.
* Physical: The “physical” gene controls the creature's health, and damage ranges.
* Resistance: The “resistance” gene controls the creature's resistance to heat deviations from standard temperatures, with different tolerances for hot and cold temperatures.
* Special The “special” gene controls the hostility, and if they are mutable enough, the chromatic properties of the slime. It's either one or the other, so dash any hopes of laser-proof swarms of creatures.
* Speech: The “speech” gene controls the creature's ability to speak, and how frequently it does so.
* Speed The gene related to speed effects the creature's ability to move freely.
The new xenobiology is very similar to xenobotany. Shockingly so.<br />
Each gene is assigned a random number each shift and you have to find out by messing around with the genes, obviously I won't tell you the exact step for it because it is much more fun to find out on your own.<br />
As a hint, you have to grow the slimes, extract 'em and have at least one grey slime to apply different genes to so you can find out.
==== Chemical Reactions ====
* "nutriment" = list("nutr" = 0.5),
* "radium" = list("toxic" = 0.3, "mut" = 1),
* "mutagen" = list("nutr" = 0.4, "mut" = 2),
* "water" = list("nutr" = -0.1),
* "milk" = list("nutr" = 0.3),
* "sacid" = list("toxic" = 1),
* "pacid" = list("toxic" = 2),
* "chlorine" = list("toxic" = 0.5),
* "ammonia" = list("toxic" = 0.5),
* "sodawater" = list("toxic" = 0.1, "nutr" = -0.1),
* "beer" = list("nutr" = 0.6),
* "diethylamine" = list("nutr" = 0.9),
* "sugar" = list("toxic" = 0.4, "nutr" = 0.2),
* "eznutrient" = list("nutr" = 0.8),
* "cryoxadone" = list("toxic" = 0.4),
* "flourine" = list("toxic" = 0.1),
* "robustharvest" = list("nutr" = 1.5),
* "glucose" = list("nutr" = 0.5),
* "blood" = list("nutr" = 0.75, "toxic" = 0.05, "mut" = 0.45),
* "fuel" = list("toxic" = 0.4),
* "toxin" = list("toxic" = 0.5),
* "carpotoxin" = list("toxic" = 1, "mut" = 1.5),
* "phoron" = list("toxic" = 1.5, "mut" = 0.03),
* "cyanide" = list("toxic" = 3.5),
* "slimejelly" = list("nutr" = 0.5),
* "amutationtoxin" = list("toxic" = 0.1, "heal" = 1.5, "mut" = 3),
* "mutationtoxin" = list("toxic" = 0.1, "heal" = 1, "mut" = 1.5),
* "gold" = list("heal" = 0.3, "nutr" = 0.7, "mut" = 0.3),
* "uranium" = list("heal" = 0.3, "toxic" = 0.7, "mut" = 1.2),
* "glycerol" = list("nutr" = 0.6),
* "woodpulp" = list("heal" = 0.1, "nutr" = 0.7),
* "docilitytoxin" = list("nutr" = 0.3) )

Latest revision as of 08:09, 10 September 2019