Cargo Technician: Difference between revisions

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(→‎Traitoring: Replaced with scene advice)
 
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{{JobPageHeader
{{SidebarJob|jobname=Cargo Technician|img_file=CargoTechnician.png|tagline=Push, pull, push|department=Cargo|access=Cargo, Maintenance|duties=Push crates, get crates where they need to go, monitor the disposals conveyor for bodies|supervisors=Quartermaster|difficulty=Easy|alt_titles=Cargo Loader, Cargo Handler, Supply Courier, Disposals Sorter}}
|headerbgcolor = gray
The '''Cargo Technician's''' role is, basically, to unload crates, load the crates, make things in autolathe and mess with the MULE and mail systems. Don't forget to monitor the Disposals area as well.
|headerfontcolor = black
|stafftype = SUPPLY
|imagebgcolor = #cc9966
|img_generic = CargoTechnician.png
|img =  
|jobtitle = Cargo Technician
|access = [[Cargo Loading Area|Cargo Bay]], [[Delivery Office]], [[Maintenance]]
|difficulty = Easy
|superior = [[Head of Personnel]] then [[Quartermaster]]
|duties = Distribute crates to the departments that ordered them, collect empty crates, load and unload the supply shuttle, listen to your boss
|guides = [[Supply Crates]]
}}
The '''Cargo Technician's''' role is, basically, to unload crates, load the crates, make things in autolathe and mess with the MULE and mail systems. Don't forget to monitor the [[Disposals]] area as well.


== Your Workplace ==
==Your Workplace==
The [[Cargo Loading Area|Cargo Bay]] is your home as a Cargo Technician and, naturally, where you start the game. It contains a [[Hand Labeler]], a [[Cell Charger]] and [[Power Cell]] set, a [[Station Bounced Radio]], some [[Rods]], a [[Multitool]], a [[Med-kit]], some empty [[Crates]], a [[Quartermaster#MULEbot|MULE]], a [[Copy Machine]], and an [[Autolathe]].
The Cargo Bay is your home as a Cargo Technician and, naturally, where you start the game. It contains a Hand Labeler, a Cell Charger and Power Cell set, a Station Bounced Radio, some Rods, a Multitool, a Med-kit, some empty Crates, a [[Quartermaster#MULEbot|MULE]], a Copy Machine, and an Autolathe.


== Your Boss ==
==Your Boss==
The [[Head of Personnel]] is your superior, as is the [[Quartermaster]]. Do what they order you to do, with the [[Head of Personnel]] being the top priority.
The [[Head of Personnel]] is your superior, as is the [[Quartermaster]]. Do what they order you to do, with the [[Head of Personnel]] being the top priority.


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#Pick up the destination tagger and click in your hand to set a destination.
#Pick up the destination tagger and click in your hand to set a destination.
#Use the destination tagger on the parcel.
#Use the destination tagger on the parcel.
#* Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#*Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.
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Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.
Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.


== Using the MULEBot ==
==Using the MULEBot==
 
#Drag the crate on to the MULE.
#Drag the crate on to the MULE.
#Set a destination with your PDA or on the control panel.
#Set a destination with your PDA or on the control panel.
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==How to Recharge the MULEBot==
==How to Recharge the MULEBot==
#Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
#Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
#Take out the power cell. (Top entry.)
#Take out the power cell. (Top entry.)
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#Close panel with screwdriver.
#Close panel with screwdriver.


== Traitoring ==
==Scene Advice==
You're a bit of in a pickle here, but wait. There's an [[autolathe]] that can help you GREATLY. You can also order a lot of stuff, but [[Syndicate Items#Electromagnetic Card|opening them]] is a different matter. Be careful though, if there is a Quartermaster, he will probably notice your shady activities in the Cargo Bay.
As a cargo tech, you have access to a number of locations that you might find useful for your scenes. These include a variety of cargo facilities, such as the warehouses and landing pads. Your biggest advantage, working in cargo, is that you have access to order a huge array of items that may be useful to your scenes. Whether it is dress up, loads of food or even construction materials to personalise your scenes, they're all just an order away! In addition, you also have the opportunity to help others set up their own scenes by giving them the chance to order such things. The cargo department generally is very relaxed, and you can often slink off to your scene without worrying about any significant disruption.


{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 10:39, 8 August 2022

The Cargo Technician's role is, basically, to unload crates, load the crates, make things in autolathe and mess with the MULE and mail systems. Don't forget to monitor the Disposals area as well.

Your Workplace

The Cargo Bay is your home as a Cargo Technician and, naturally, where you start the game. It contains a Hand Labeler, a Cell Charger and Power Cell set, a Station Bounced Radio, some Rods, a Multitool, a Med-kit, some empty Crates, a MULE, a Copy Machine, and an Autolathe.

Your Boss

The Head of Personnel is your superior, as is the Quartermaster. Do what they order you to do, with the Head of Personnel being the top priority.

Disposals Mailing

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click in your hand to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.)
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Using the MULEBot

  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!

How to Recharge the MULEBot

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.

Scene Advice

As a cargo tech, you have access to a number of locations that you might find useful for your scenes. These include a variety of cargo facilities, such as the warehouses and landing pads. Your biggest advantage, working in cargo, is that you have access to order a huge array of items that may be useful to your scenes. Whether it is dress up, loads of food or even construction materials to personalise your scenes, they're all just an order away! In addition, you also have the opportunity to help others set up their own scenes by giving them the chance to order such things. The cargo department generally is very relaxed, and you can often slink off to your scene without worrying about any significant disruption.

Jobs on Vorestation

IconJobs.png

Command Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist,
Science Research Director, Scientist, Roboticist, Xenobiologist
Service & Civilian Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
ITV Talon Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer