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{{ | {{SidebarJob|jobname=Station Engineer|img_file=StationEngineer.png|tagline=Just slap some flex tape on it|department=Engineering|access=Engineering, Atmospherics, EVA, Maintenance|duties=Start the supermatter, setup solars, repair equipment|supervisors=Chief Engineer|difficulty=Medium|alt_titles=Maintenance Technician, Engine Technician, Electrician, Construction Engineer}} | ||
| | As a '''Station Engineer''' you are charged with keeping steady power and air to the station, as well as fixing the many issues that may occur during a round. You may engage in projects, or just make a relaxing hangout in maintenance. Inevitably, something will break, and that's your department's call to action to keep this station livable. | ||
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|duties = Start the supermatter, | |||
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As a '''Station Engineer''' you are the | |||
== Equipment == | ==Equipment== | ||
You start in | You start in Engineering with a Hard Hat, a T-Ray Scanner, an Engineering Headset, an Engineering Jumpsuit, Tool Belt and an [[PDA|Engineering PDA]]. Your toolbelt has all the essentials to get your job done. Screwdriver, Wrench, Multitool, Welder, Wirecutters, Crowbar, and cable coil. | ||
The first item you should grab from your department is the ever coveted golden gauntlets. Or more specifically, insulated gloves. These protect against electrical hazards when working with wires or machines. Since you're going to be doing that a lot, you should really get one pair of these. Watch out for inferior, budget copies of the real deal! They won't be in your electrical cabinet, but they might be elsewhere in the department (blame budget cuts). | |||
To go over the less self explanatory equipment: The multitool is a nifty piece of kit, used for all sorts of things! You can change the colors of cable coils, mess with the wires inside various machines, take power readings from wires, and rename SMES units just to name a few! If a door is ever locked and needs to not be, or you're deconstructing it, the multitool will allow you to safely open the door. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt. | |||
It's smart to get welding protection, and there are options. You can place a welding mask in your helmet slot, welding goggles in your eye slot, or put AR-Es in your eye slot. You can get the latter from the loadout screen or from the Engi-Vend vendor! All of these will protect your eyes, and AR-Es have built in alarm monitoring too! | |||
It is also recommended that you carry a stack of [[metal]] and [[glass]] with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, | It is also recommended that you carry a stack of [[metal]] and [[glass]] with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, which can generally be found on any map by all the lockers on it. If all the metal and glass is gone, more can be obtained from cargo staff like the [[Quartermaster]]. | ||
== Doing Your Duty == | ==Doing Your Duty== | ||
When you get on duty, you should first grab necessary equipment. Being unprepared as an engineer sucks, especially when you're new and have yet to master the art of "figure it out!" while under stress! | |||
=== Starting the Engine === | ===Starting the Engine=== | ||
This is an extremely important task. | This is an extremely important task. Sometimes, it is a [[Supermatter Engine]]. Make certain you follow the instructions precisely; an engineer who accidentally '''floods Engineering with phoron''' is not a popular person. That being said, it is an engine that forgives, and not every mistake is unsalvageable. If it is a [[Tesla Engine]], you're going to need a voidsuit (usually). It also is not an engine that forgives, and while you should double check your work on engines anyways, you should '''REALLY''' double check your work to prevent Lady Tesla from going for walkies. | ||
=== Working the Solars === | ===Working the Solars=== | ||
{{Main|Solars}} | {{Main|Solars}} | ||
Read the guide, make sure you have wire, internals and a space suit. | Read the guide, make sure you have wire, internals and a space suit. Generally not a hard task, and it's good for EVA training new engineers! | ||
=== Fixing the Station === | ===Fixing the Station=== | ||
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. See [[Construction]] for more details. | If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. Sometimes, you have to a [[little bit of crime|hacking]], like breaking into the brig to fix it. Try to communicate with the rest of the crew so you don't make everyone's life more difficult. See [[Construction]] for more details. Sometimes you can handle things via a laptop, picking up one of those in the loadout menu, buying one from the vendor, or building one from spare parts is a smart move! | ||
=== Power Management === | ===Power Management=== | ||
Your [[PDA]] has a good power monitoring feature to use while running out and about. RCON and the Power Monitor consoles do it waaaaay better. It is a good idea to set up [[substations]], to prevent widespread power cuts if the main source of power is damaged. | |||
Read the guide for more information. | Read the guide for more information. | ||
== | ==Scene Advice== | ||
As an engineer, you have access to a number of locations that you might find useful for your scenes. These include a variety of engineering facilities, such as quiet SMES rooms, and the atmospherics rooms. You technically have access to all of the tools that you need to enter any room to set up your scene, but use these sparingly and avoid inconveniencing others, and clean up after yourself! Lastly, you have access to all of the tools that you could need for constructing your own little room that fits just what you need, and easy access to the exterior of the base, for those romantic space walks. | |||
As an engineer, you | |||
However, if you arrive as an on duty engineer, try to make sure that power is at least stable before you go to scene. | |||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
Latest revision as of 19:07, 9 August 2022
One of many Jobs |
Station Engineer |
---|
Just slap some flex tape on it |
Alt-Titles |
Maintenance Technician, Engine Technician, Electrician, Construction Engineer |
Department |
Engineering |
Access |
Engineering, Atmospherics, EVA, Maintenance |
Duties |
Start the supermatter, setup solars, repair equipment |
Supervisors |
Chief Engineer |
Difficulty |
Medium |
As a Station Engineer you are charged with keeping steady power and air to the station, as well as fixing the many issues that may occur during a round. You may engage in projects, or just make a relaxing hangout in maintenance. Inevitably, something will break, and that's your department's call to action to keep this station livable.
Equipment
You start in Engineering with a Hard Hat, a T-Ray Scanner, an Engineering Headset, an Engineering Jumpsuit, Tool Belt and an Engineering PDA. Your toolbelt has all the essentials to get your job done. Screwdriver, Wrench, Multitool, Welder, Wirecutters, Crowbar, and cable coil.
The first item you should grab from your department is the ever coveted golden gauntlets. Or more specifically, insulated gloves. These protect against electrical hazards when working with wires or machines. Since you're going to be doing that a lot, you should really get one pair of these. Watch out for inferior, budget copies of the real deal! They won't be in your electrical cabinet, but they might be elsewhere in the department (blame budget cuts).
To go over the less self explanatory equipment: The multitool is a nifty piece of kit, used for all sorts of things! You can change the colors of cable coils, mess with the wires inside various machines, take power readings from wires, and rename SMES units just to name a few! If a door is ever locked and needs to not be, or you're deconstructing it, the multitool will allow you to safely open the door. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt. It's smart to get welding protection, and there are options. You can place a welding mask in your helmet slot, welding goggles in your eye slot, or put AR-Es in your eye slot. You can get the latter from the loadout screen or from the Engi-Vend vendor! All of these will protect your eyes, and AR-Es have built in alarm monitoring too!
It is also recommended that you carry a stack of metal and glass with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, which can generally be found on any map by all the lockers on it. If all the metal and glass is gone, more can be obtained from cargo staff like the Quartermaster.
Doing Your Duty
When you get on duty, you should first grab necessary equipment. Being unprepared as an engineer sucks, especially when you're new and have yet to master the art of "figure it out!" while under stress!
Starting the Engine
This is an extremely important task. Sometimes, it is a Supermatter Engine. Make certain you follow the instructions precisely; an engineer who accidentally floods Engineering with phoron is not a popular person. That being said, it is an engine that forgives, and not every mistake is unsalvageable. If it is a Tesla Engine, you're going to need a voidsuit (usually). It also is not an engine that forgives, and while you should double check your work on engines anyways, you should REALLY double check your work to prevent Lady Tesla from going for walkies.
Working the Solars
Read the guide, make sure you have wire, internals and a space suit. Generally not a hard task, and it's good for EVA training new engineers!
Fixing the Station
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. Sometimes, you have to a hacking, like breaking into the brig to fix it. Try to communicate with the rest of the crew so you don't make everyone's life more difficult. See Construction for more details. Sometimes you can handle things via a laptop, picking up one of those in the loadout menu, buying one from the vendor, or building one from spare parts is a smart move!
Power Management
Your PDA has a good power monitoring feature to use while running out and about. RCON and the Power Monitor consoles do it waaaaay better. It is a good idea to set up substations, to prevent widespread power cuts if the main source of power is damaged. Read the guide for more information.
Scene Advice
As an engineer, you have access to a number of locations that you might find useful for your scenes. These include a variety of engineering facilities, such as quiet SMES rooms, and the atmospherics rooms. You technically have access to all of the tools that you need to enter any room to set up your scene, but use these sparingly and avoid inconveniencing others, and clean up after yourself! Lastly, you have access to all of the tools that you could need for constructing your own little room that fits just what you need, and easy access to the exterior of the base, for those romantic space walks.
However, if you arrive as an on duty engineer, try to make sure that power is at least stable before you go to scene.
Jobs on Vorestation | |
Command | Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Engineer, Atmospheric Technician |
Cargo | Quartermaster, Cargo Technician, Shaft Miner |
Medical | Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, |
Science | Research Director, Scientist, Roboticist, Xenobiologist |
Service & Civilian | Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot |
Station-Bound | AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse |
ITV Talon | Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer |