Quartermaster: Difference between revisions

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*Playing the stock market. This is generally a fool's errand and just as likely to lose you points as make them, but it can be quite profitable if you get lucky.
*Playing the stock market. This is generally a fool's errand and just as likely to lose you points as make them, but it can be quite profitable if you get lucky.


It is generally prudent to keep a healthy reserve of points ready in the event that they're needed for an emergency. You really don't want to be the person that has to explain why Cargo can't afford an expensive life-saving because you spent the entire points reserve on pizzas and beer.
It is generally prudent to keep a healthy reserve of points ready in the event that they're needed for an emergency. You really don't want to be the person that has to explain why Cargo can't afford an expensive life-saving piece of machinery because you spent the entire points reserve on pizzas and beer.


==Filling Forms==
==Filling Forms==

Revision as of 06:02, 9 June 2023

As a Quartermaster, your primary job is to order equipment to help keep the station running. You have up to three potential Cargo Technicians to help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the miners to meet the needs of the station.

Supply Points

Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start. It is your duty, as Quartermaster, to keep a steady influx of points by:

  • Returning empty crates back on the supply shuttle, to gain a small 5 point bonus. Empty crates from maintenance can be used if you're absolutely desperate.
  • Returning stamped manifests inside the crates, to gain an additional 2 point bonus. There is a limit of one stamped manifest per crate.
  • Sending stacks of Crystals and Metals inside of crates, which grants many points when sent in large quantities. Certain resources such as iron ingots and stone bricks are worthless. Others, like phoron or platinum, are much more valuable.
  • Playing the stock market. This is generally a fool's errand and just as likely to lose you points as make them, but it can be quite profitable if you get lucky.

It is generally prudent to keep a healthy reserve of points ready in the event that they're needed for an emergency. You really don't want to be the person that has to explain why Cargo can't afford an expensive life-saving piece of machinery because you spent the entire points reserve on pizzas and beer.

Filling Forms

As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:

  • Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
  • Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
  • Ordering whatever people ask for with minimal paperwork.

Any of them work, but keeping track of items ordered and delivered is usually a good idea. The terminal does most of this for you, but anyone with access could tamper with the records so securing 'hardcopy' paperwork in a safe location is a good way to counter this.

Ordering Things

If someone wants to order a crate, the basic procedure is this:

  • Ask them to use the computer to print a requisition form.
  • Ask them to get it stamped by a Head of Staff.
  • Approve the request, order the crate, and send it to the station.
  • PDA message, radio them, or just deliver it when it comes in.

People usually skip asking a Head of Staff, but it's still a good idea to do so, especially if they're asking for sensitive items.

If someone wants a specific item you have, do this:

  • Grab a piece of paper and make a form with name, department, requested item, and why they need it.
  • Hand them the paper and pen and let them fill it out.
  • Ask for a stamp from one of the appropriate heads to certify the order.
  • Grab a crate or clipboard and toss the paper in there.

If someone wants something you don't have:

  • Tell them you don't have it.
  • See if you can make it using the Autolathe.
  • If you can, make it and follow the steps for a specific item.
  • If not, have them order the crate AND fill out the paper.
  • If you can't order it either, politely but firmly inform them there's nothing you can do for them.

The reason for all of this is to leave a paper trail; both for RP reasons and that troublemakers will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. If the item isn't a general 'standard procedure' order, make sure the person who requested the item filed the order, unless it's absolutely trivial. Nobody's going to bust your ass for ordering pizzas or the like, but if it turns out that you (or a subordinate) ordered an item on behalf of somebody else then the paper trail ends with you.

You have a big filing cabinet next to the front desk that can store every requisition form you get, so it's a good idea to use it. There's another in your office if you want a slightly more secure spot to put them too.

Crate Contents

See Supply crates.

Disposals Mailing

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click in your hand to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.)
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Using the MULEBot

  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!

How to Recharge the MULEBot

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.

List of MULEBot Destinations

Just type these into the MULE's destination tag, and watch it go! The station is designed so that you can't hitch a ride to any high security areas, so don't get sneaky.

  • Cargo Bay
  • Medbay
  • Research Division
  • Engineering
  • Hydroponics

Scene Advice

As a quartermaster, you have access to a number of locations that you might find useful for your scenes. The most notable of which is your own cosy office, away from prying eyes! These include a variety of cargo facilities, such as the warehouses and landing pads. Your biggest advantage whilst working in cargo is that you have access to order a huge array of items that may be useful to your scenes. Whether it is dress up, loads of food or even construction materials to personalise your scenes, they're all just an order away! In addition, you also have the opportunity to help others set up their own scenes by giving them the chance to order such things. The cargo department generally is very relaxed, and you can often slink off to your scene without worrying about any significant disruption.

Jobs on Vorestation

IconJobs.png

Command Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist,
Science Research Director, Scientist, Roboticist, Xenobiologist
Service & Civilian Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
ITV Talon Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer