Guide to Dumpster Diving: Difference between revisions
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==What All Can You Get?== | ==What All Can You Get?== | ||
Listed below are the three rarities of "Junk" you can find (as well as the probability)- Common, Uncommon, and Rare: | Listed below are the three rarities of "Junk" you can find (as well as the probability, which is how frequent something in that table will drop)- Common, Uncommon, and Rare: | ||
===Common=== | ===Common=== | ||
These are junk items and normal random stuff. | These are junk items and normal random stuff. | ||
==== Probability of 5 (Highest Chance) ==== | |||
*Rainbow Gloves<!-- prob(5);/obj/item/clothing/gloves/rainbow --> | *Rainbow Gloves<!-- prob(5);/obj/item/clothing/gloves/rainbow --> | ||
*White Gloves<!-- prob(5);/obj/item/clothing/gloves/white --> | *White Gloves<!-- prob(5);/obj/item/clothing/gloves/white --> | ||
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*Box<!-- prob(5);/obj/item/weapon/storage/box --> | *Box<!-- prob(5);/obj/item/weapon/storage/box --> | ||
*Pack of Cigarettes (Any)<!-- prob(5);/obj/random/cigarettes --> | *Pack of Cigarettes (Any)<!-- prob(5);/obj/random/cigarettes --> | ||
==== Probability of 4 ==== | |||
*Broken Device (Random)<!-- prob(4);/obj/item/broken_device/random --> | *Broken Device (Random)<!-- prob(4);/obj/item/broken_device/random --> | ||
*Hard Hat<!-- prob(4);/obj/item/clothing/head/hardhat --> | *Hard Hat<!-- prob(4);/obj/item/clothing/head/hardhat --> | ||
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*Satchel (Alt)<!-- prob(4);/obj/item/weapon/storage/backpack/satchel --> | *Satchel (Alt)<!-- prob(4);/obj/item/weapon/storage/backpack/satchel --> | ||
*Briefcase<!-- prob(4);/obj/item/weapon/storage/briefcase --> | *Briefcase<!-- prob(4);/obj/item/weapon/storage/briefcase --> | ||
==== Probability of 3 ==== | |||
*Webbing<!-- prob(3);/obj/item/clothing/accessory/storage/webbing --> | *Webbing<!-- prob(3);/obj/item/clothing/accessory/storage/webbing --> | ||
*Optical Meson Scanner<!-- prob(3);/obj/item/clothing/glasses/meson --> | *Optical Meson Scanner<!-- prob(3);/obj/item/clothing/glasses/meson --> | ||
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*Box of Mousetraps<!-- prob(3);/obj/item/weapon/storage/box/mousetraps --> | *Box of Mousetraps<!-- prob(3);/obj/item/weapon/storage/box/mousetraps --> | ||
*Wallet<!-- prob(3);/obj/item/weapon/storage/wallet --> | *Wallet<!-- prob(3);/obj/item/weapon/storage/wallet --> | ||
==== Probability of 2 ==== | |||
*Optical Meson Scanners (Prescription)<!-- prob(2);/obj/item/clothing/glasses/meson/prescription --> | *Optical Meson Scanners (Prescription)<!-- prob(2);/obj/item/clothing/glasses/meson/prescription --> | ||
*Budget Insulated Gloves<!-- prob(2);/obj/item/clothing/gloves/fyellow --> | *Budget Insulated Gloves<!-- prob(2);/obj/item/clothing/gloves/fyellow --> | ||
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*Blue Tennis Ball<!-- prob(2);/obj/item/toy/tennis/blue --> | *Blue Tennis Ball<!-- prob(2);/obj/item/toy/tennis/blue --> | ||
*Purple Tennis Ball<!-- prob(2);/obj/item/toy/tennis/purple --> | *Purple Tennis Ball<!-- prob(2);/obj/item/toy/tennis/purple --> | ||
==== Probability of 1 (Lowest Chance) ==== | |||
*Sunglasses<!-- prob(1);/obj/item/clothing/glasses/sunglasses --> | *Sunglasses<!-- prob(1);/obj/item/clothing/glasses/sunglasses --> | ||
*Welding Goggles<!-- prob(1);/obj/item/clothing/glasses/welding --> | *Welding Goggles<!-- prob(1);/obj/item/clothing/glasses/welding --> | ||
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===Uncommon=== | ===Uncommon=== | ||
These are actually maybe some useful illegal items. | These are actually maybe some useful illegal items. | ||
==== Probability of 6 (Highest Chance) ==== | |||
prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol | prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol | ||
==== Probability of 4 ==== | |||
prob(4);/obj/item/weapon/storage/pill_bottle/happy | prob(4);/obj/item/weapon/storage/pill_bottle/happy | ||
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prob(4);/obj/item/weapon/gun/energy/sizegun | prob(4);/obj/item/weapon/gun/energy/sizegun | ||
==== Probability of 3 ==== | |||
prob(3);/obj/item/weapon/material/butterfly | prob(3);/obj/item/weapon/material/butterfly | ||
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prob(3);/obj/item/weapon/reagent_containers/syringe/drugs | prob(3);/obj/item/weapon/reagent_containers/syringe/drugs | ||
==== Probability of 2 ==== | |||
prob(2);/obj/item/weapon/implanter/sizecontrol | prob(2);/obj/item/weapon/implanter/sizecontrol | ||
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prob(2);/obj/item/weapon/grenade/anti_photon | prob(2);/obj/item/weapon/grenade/anti_photon | ||
==== Probability of 1 (Lowest Chance) ==== | |||
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc | prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc | ||
Revision as of 16:47, 23 August 2020
This section or article is being updated. Certain details are subject to change. You can help this by contributing.
Introduction to Dumpster Diving
Whether you spawn into the map at your job location, the Tram, or anywhere else on the Virgo-Erigone, Maintenance will have an array of trash piles to dig from. Just look for any Occupation non-specific Maintenance door, otherwise known as Maintenance Common, and you'll be on your way to digging through junk!
What You'll Need
- A Character With Arms - No, seriously. If you don't have hands, you can't actually hold anything you get out of these trash piles!
Maintenance Access - Seriously, anyone can access Maintenance... even Visitors...- An Appetite for the adventure! ...
and mice.
Things to Keep in Mind
Searching
When searching a trash pile, note that each pile can only be searched once. If anyone is hiding in one, you have a chance to find them. Once a trash pile has been searched, a message will pop up telling you that it has already been searched. There is a single pool of Rare items that can only be found once by anyone on the server. All other groups can be found at any point in the round.
((Note: piles are locked to your account, so if you loot as one character and come back as another trash piles you've already looted will still be locked.))
Contraband
You WILL find contraband in the trash eventually! While it is your duty to turn contraband in to Security, you are not obligated. However, this does not mean that Security should patrol Maintenance or instigate characters about what they found in the trash (i.e. Claiming that the item was "stolen" from the trash.) and detain them. Unless you want to be Shitcurity and have everyone hate you as a player, not as a character. If you use said contraband and you start convulsing in Maintenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the weapon permit first!
What All Can You Get?
Listed below are the three rarities of "Junk" you can find (as well as the probability, which is how frequent something in that table will drop)- Common, Uncommon, and Rare:
Common
These are junk items and normal random stuff.
Probability of 5 (Highest Chance)
- Rainbow Gloves
- White Gloves
- Backpack
- Satchel
- Box
- Pack of Cigarettes (Any)
Probability of 4
- Broken Device (Random)
- Hard Hat
- Breath Mask
- Black Shoes
- Lace-up Shoes
- Leather Shoes
- Hazard Vest
- Grey Jumpsuit
- Wet Floor Sign
- Power Cell
- Device Power Cell
- LiquidFood Ration
- 1 Thaler
- Satchel (Alt)
- Briefcase
Probability of 3
- Webbing
- Optical Meson Scanner
- Botanist's Leather Gloves
- Firefighter Helmet
- Gas Mask
- Apron
- Bomber Jacket
- Brown Jacket
- Black Hoodie
- Blue Hoodie
- Red Hoodie
- Yellow Hoodie
- Leather Jacket
- PDA
- Radio Headset
- Camera Assembly
- Warning Cone
- High-Capacity Power Cell
- 10 Thalers
- 20 Thalers
- Dufflebag
- Box of Donk Pockets
- Box of Mousetraps
- Wallet
Probability of 2
- Optical Meson Scanners (Prescription)
- Budget Insulated Gloves
- Latex Gloves
- Welding Helmet
- Face Mask
- Galoshes
- Camo Pants
- Tacticool Turtleneck
- Camera
- Flare
- Glowstick
- Blue Glowstick
- Broken Cryptographic Sequencer
- Super-Capacity Power Cell
- Poster (Any)
- Dry Rag
- Box of Sin Pockets
- Secure Briefcase
- Latex Maid Costume
- Tennis Ball
- Red Tennis Ball
- Yellow Tennis Ball
- Green Tennis Ball
- Cyan Tennis Ball
- Blue Tennis Ball
- Purple Tennis Ball
Probability of 1 (Lowest Chance)
- Sunglasses
- Welding Goggles
- Insulated Gloves
- Bio Hood
- Bio Suit
- Ushanka
- Brown Shoes
- Emergency Softsuit
- Gear Harness
- Tactical Jumpsuit
- Steel Sheet Armor
- Orange Glowstick
- Red Glowstick
- Yellow Glowstick
- Penlight
- Personal AI Device
- Cryptographic Sequencer
- Gas Mask (with Set Voice)
- 100 Thalers
- 50 Thalers
- Black Dufflebag
- Box of Paper Cups
- Free Pizza Voucher
Uncommon
These are actually maybe some useful illegal items.
Probability of 6 (Highest Chance)
prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol
Probability of 4
prob(4);/obj/item/weapon/storage/pill_bottle/happy
prob(4);/obj/item/weapon/storage/pill_bottle/zoom
prob(4);/obj/item/seeds/ambrosiavulgarisseed
prob(4);/obj/item/weapon/gun/energy/sizegun
Probability of 3
prob(3);/obj/item/weapon/material/butterfly
prob(3);/obj/item/weapon/material/butterfly/switchblade
prob(3);/obj/item/clothing/gloves/knuckledusters
prob(3);/obj/item/weapon/reagent_containers/syringe/drugs
Probability of 2
prob(2);/obj/item/weapon/implanter/sizecontrol
prob(2);/obj/item/weapon/handcuffs/fuzzy
prob(2);/obj/item/weapon/handcuffs/legcuffs/fuzzy
prob(2);/obj/item/weapon/storage/box/syndie_kit/spy
prob(2);/obj/item/weapon/grenade/anti_photon
Probability of 1 (Lowest Chance)
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc
prob(1);/obj/item/device/nif/bad
prob(1);/obj/item/device/radio_jammer
prob(1);/obj/item/device/sleevemate
prob(1);/obj/item/device/bodysnatcher
prob(1);/obj/item/weapon/beartrap
prob(1);/obj/item/weapon/cell/hyper/empty
prob(1);/obj/item/weapon/disk/nifsoft/compliance
prob(1);/obj/item/weapon/material/knife/tacknife
prob(1);/obj/item/weapon/storage/box/survival/space
prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid
Rare
These are unique items only, and only one of each will spawn.
- Bluespace Harpoon
- Personal Translocator
- Optical Meson Scanner
- Energy Net Gun
- Zip Gun
- Weapon Permit
- Dart Gun