Field Medic
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The Field Medic (FM) is not a job role as such, but is the name for volunteers on the away team that specialise in medical support.
Setup
This will be taken from the Paramedic page. Please view that page for more info.
FMs will need equipment necessary for rescuing, stabilizing, and sustaining someone long enough to endure the trip from the operation area all the way back to base. Below is a good loadout to use.
- A pair of AR-M glasses to get an estimate of someone's health from a glance, check their records, and view suit sensors.
- A pair of latex or nitrile gloves to prevent spreading infection.
- An internals mask for waypoints with inevitably harsh atmosphere.
- A parachute to safely drop onto a planet's surface without turning into a pancake.
- A voidsuit assembled and ready.
- A GPS tracker to allow others to track your exact coordinates and allows you to track other GPS signals.
- A marker beacon that emits some light. Works like a breadcrumb.
- A health analyzer for basic but very necessary diagnosis of injuries.
- A syringe to extract reagents from bottles to administer to the patient quickly.
- A medical belt to store your medicines, normally bottles.
- A webbing vest/drop pouches to store more medical items, if not exploration gear.
- Bicaridine, KeloDerm/Dermaline, Dylovene, Dexalin Plus, and Inaprovaline bottles - with caps off - to draw from to stabilize and treat basic injuries.
- Tramadol may also be useful in the event of broken ribs, and can help keep wounded explorers on their feet and moving at full speed.
- An advanced kit placed in your backpack.
- A roller bed to transport patients quickly without dragging. Toss it in your backpack.
- A stasis bag to slow the progression of injuries. Take a few of these.
Extraction
You've found someone injured. What do you do?
- Gauge the situation. Do the current surroundings or circumstances put the patient in danger?
- If so, move patient somewhere safe, or back to the ship. Then...
- Scan the patient's injuries. Take everything into account (yes, even high temperature is a symptom of certain ailments).
- Treat the patient to the best of your ability until they can be evaluated back in medbay.
- If they are critical with life threatening injuries, stasis them once the ship takes off for the Tether, no sooner and no later unless the situation demands it.
- The reasoning behind this is because stasis bags have a limited air supply, and only slow down the progression of injuries instead of stopping them.
- Deliver patient to medical and allow Medical Doctors to take care of it.