Changelog
Jump to navigation
Jump to search
This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.
Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.
Dates are listed in the format of YYYY-MM-DD.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.
2024-08-11
- Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
- Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
- TGUI Say has been implemented! See PR for details: [1]
- Shelves can now be crafted using steel and wood.
- Vore/prey healthbars respect selective mode.
- Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
- Tails are no longer improperly layered under the character in Character Setup.
- Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
- Engineering armbands can be acquired from appropriate vendors.
- No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
- Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
- An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
- Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
- Fixed species/custom blood colours being overwritten back to default red.
- Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. Spooooooky!
- Assorted fixes from downstream:
- Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
- Many more objects can now be rotated CCW (as well as CW).
- Borers will no longer crash VR pods.
- Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
- Can no longer put grabs in crates.
- Fixes looking up when outdoors.
- Vehicles now obey gravity and will fall on entering open space.
- Cargo tug can use stairs but this may injure the rider.
- Fixed some runtimes with medbots and secbots.
- Fixed some cases of incorrect TECH_MAGNETS use (should be TECH_MAGNET).
- Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
- Fixed some item interactions with virus dishes.
- Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
- Fix for the inventory icon of patchless tan jackets not actually being patchless.
- Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
- Fixed vore struggle animations not working.
2024-08-04
- Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
- Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
- General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
- Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
- A few items/selectors that weren't available to Talon crew but should have been are now available to them.
- Xenoarch effects will no longer edit all items of their parent type, only the specific item.
- Miscellaneous adjustments and improvements to TGUI windows.
- Thermal regulators now allow negative temperatures to be input.
- Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
- Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
- The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
- A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
- Added a new "speckled leather" wing type.
2024-07-28
- Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
- Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
- Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
- Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
- Added a variant of the nudity permit of Lleill to use for storing items.
- Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
- Added two new Lleill ears and two new Lleill tails.
- Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
- Fixed the formatting of transmuting item text.
- Fixed the formatting of the glamour shard item name.
- Fixed cancelling the glamour face ability spawning faceless homunculus.
- Fixed invisible Lleill having the AR HUD show above them.
- Fixed speaking glamour to translate from glamour speak.
- Added new patchless military jacket variants.
- Added the ability for the cyborg glass recycler to refill the light replacer.
- Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
- Removed some unnecessary lines and returns the init_vore proc on no_vore.
- Fixed an error in the shuttle UI preventing sensors from being shown when they should.
- Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.
2024-07-21
- You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
- Ported a bunch more clothing options.
- Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
- Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
- Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
- Increased the height of the Welcome window to remove the scrollbar after roundstart.
- Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
- Added variant of the smooth lizard tail with a colourable underside.
- Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
- Updated several more UIs to Typescript.
2024-07-14
- Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
- Fixed some chat styles not properly syncing.
- Fixed the line height being too high for marish font.
- Fixed Teshari stomachs show up properly.
- Fixed Unathi stomachs show up properly.
- Ported a few other belly fixes from ChompStation.
2024-07-08
- Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
- Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
- Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
- Fixed RD console crashing on state changes (such as when the destructive analyser is used).
2024-07-03
- Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
- Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
- NOTE: This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
- Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
- Updated some TGUI bundles.
- Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
- Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
- Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
- Fixed cryo UI.
- Fixed crematorium trays not properly being removed in some situations.
Additional Update
- Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
- Fixed death no longer working.
2024-06-30
- Changed a large number of TGUI UIs to use typescript.
2024-06-23
- Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
- NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
- Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
- Small fixes to NIF ownership states.
- Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
- Fixes for TGChat initialization issues on some clients.
- Fixed a mis-configured door between SD maint and exploration prep.
- Fixes for lavender seeds and their icons (again).
- Fixes for the Set Volume verb not working properly.
- You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
- Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
- AI shells can no longer be renamed using renaming modules from Robotics.
- Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
- Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
- Survival watches now return the light level of the tile you're on, if it's bright enough to see.
- Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
- An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
- Some TGUI fixes for buttons that might have been misbehaving.
2024-06-16
- Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
- Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.
2024-06-09
- Added the facility map from the recent event to the redgate map pool with some small changes.
- Added new option ("Assembling expedition team") to the automated fax list for several jobs.
- Added a few V5 atmosphere variant of snow and ice turfs.
- Added some rock and skeleton props for V5.
- Added a V5 sprite for the overmap.
- Added a V5 skybox image.
- Changed the amount of newlines allowed in 1 post from 6 to 18.
- Changed TG chat to limit displayed successive new lines to a maximum of 3.
- Fixed borg gps no longer working after enabling the module without toggling it.
- Fixed some old usages of usr << instead of to_chat.
- Fixed persistent papers to no longer replace the chat on examine.
- Fixed chat loading reliability.
- Fixed locally defined defines and moves global ones to the __defines section.
- Fixed jan HUD showing on more than just the intended uses.
2024-06-01
- Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
- Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
- Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
- Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
- Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
- Fixed lavender using an non-existing seed icon.
- Fixed accidental inclusion of TG subfolder.
2024-05-26
- Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
- Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
- Added books to the option of trash eater edible items.
- Added an option for admins to add and remove songs to the jukebox for the duration of the round.
- Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
- Added access code 511 for lost / gravekeeper drones, in case they need specific access.
- Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
- Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
- Added a shinto arch prop for use in events.
- Added a broken variant of lights for mapping purposes.
- Added apc with lost access to be used in POIs.
- Added a bunch of areas for the upcoming facility redgate.
- Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
- Added various things for the upcoming facility event, including keycards that can be used for any event.
- Added fluff licenses to the list of things that you're allowed to put in wallets.
- Changed ashtray item size so they take up less space in bags.
- Changed lost drones to now have a chance to spawn with a scrambled module.
- Changed lace masks to allow you to drink whilst wearing them.
- Changed some verbs from set src to be explicitly added.
- Fixed multiple time display issues in TGUI (such as the brig timer).
- Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
- Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.
2024-05-20
- Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
- Added some simple plaque-like signs to be mapped in for events.
- Added chemmaster button from TG.
- Fixed Typing Indicators getting stuck on borgs.
- Fixed issues with icons and TGUI.
- Fixed .swcrc not being ignored by prettier.
- Fixed potential tgui dev server issue with windows.
- Fixed overmap scrolling on overflow.
- Fixed several style tags.
- Updated tgui dependencies.
- Updated yarn version to 4.1.1.
- Updated typescript to version 5.91.0.
- Updated Node version in dependencies file to (major) 20.
2024-05-13
- Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
- Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
- Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
- Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
- Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
- Added in-hand sprites for rubber duckies.
- Added separate LOOC and OOC muting to allow admins some more control about it.
- Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
- Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
- Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
- Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
- Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
- Changed some text in the Vey-Medical lore codex.
- Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
- Fixed borg typing indicator vanishing after a few seconds.
- Fixed borgs being unable to pull pdas on ctrl click.
2024-05-05
- Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
- Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
- Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
- Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
- Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
- Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
- Added 3 more admin spawn rubber duckies (grey, green and pink).
- Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
- Added admin logging to vore interactions of AFK players.
- Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
- Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
- Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
- Changed wall damage from being (usually) 25 brute to 12.
- Fixed the "You have unread updates in the changelog" message showing every time that you connect.
- Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.
2024-04-28
- Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
- Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
- Fixed broken ventilation objects in the Talon medical bay.
- Fixed various issues with 515 by un-reverting the compatability patch.
- Fixed yellow raptor sprite names and tweaked some sprites.
- Fixed flags on traits excluding each other by default.
2024-04-21
- MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.
- Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
- Autohiss (Unathi)
- Autohiss (Tajaran)
- Autohiss (Zaddat)
- Hardy
- Hardy, Major
- High Endurance
- Darksight
- Darksight, Major
- Brute Resist, Minor
- Grit
- Slowdown
- Slowdown, Major
- Weakling
- Weakling, Major
- Low Endurance
- Low Endurance, Major
- Brute Weakness, Minor
- Brute Weakness
- Brute Weakness, Major
- Neural Hypersensitivity
- Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
- Crystal ball that does nothing.
- Horoscope book that generates random horoscopes every shift.
- Dentistry tools that don't really do anything, but act as fluff.
- Pillow resprited as exercise mat.
- Dumbbell that can be used to exercise.
- EMF scanner that gives random values as you move about.
- Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
- Healing crystals that don't do anything except taste good for those with expensive taste.
- Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
- A massage bed that is a roller bed but places the character face down.
- Magnifying glass that makes examine messages look bigger.
- Streamer version of the camera drone.
- Selfie stick version of the photo camera.
- A bunch of kits for various entrepreneur titles to spawn with.
- Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
- Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
- Added Teshari Face Mask from chompstation.
- Added Facial protection to the mask.
- Added vorespan defines to the chat spans.
- Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
- Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
- Changed pouncing phased shadekin to now cost an additional 1000 charge.
- Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
- Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
- Changed borg upgrades code again to clean them up some more.
- Fixed icon overlay overflow on rig suits.
- Fixed an old to_chat and also added framework for adding more face states to the mask.
- Fixed icon for borg x-ray vision.
- Fixed a rare case in which the store HUD icon could be overwritten by throw mode.
2024-04-14
- Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
- Added Searchbar to vendors.
- Removed material cost from door repairs.
- Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
- Changed a lot of mobs on some redgate maps to always be ghost joinable.
- Fixed broken stairs in the south of the jungle redgate map.
- Fixed wrong key usage in vending UIs.
- Fixed battery overlay overflow.
- Fixed multiple runtimes.
- Fixed inconsistant material refunds.
- Fixed scrolling in tgui windows.
- Fixed an issue where too many chat messages could get archived.
- Fixed a rare crash condition on the BodyRecords UI if there were no records available.
- Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
- Updated tar from 6.2.0 to 6.2.1 in /tgui.
2024-04-08
- Added orange and white to pipe color selection.
- Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
- Fixed some empty air tiles on the jungle underground.
2024-04-07
- Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
- Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
- Added many new mobs to the maint pred list.
- Added new mobs to the randomised capture crystal pool.
- Added a movement intent toggle to borgs (swap between slow walk or running).
- Added the ability to choose to spawn with no shoes in character setup.
- Added the option to admins to restrict module selection on specific robots for events.
- Added syndicate UI selection Icon provided by MAK.
- Added a new variant of the lightswitch, a power breaker for event maps.
- Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
- Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
- Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
- Fixed hud icon not always updating when spawning in the subtypes directly.
- Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
- Fixed Telecomms filters, they can be added through the multitool menu.
- Fixed omni_filter and omni_mixer showing too high flow values.
- Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
- Fixed an issue with some icons missing in the RPD.
- Fixed a wrong icon state on mirrored tvalves on deconstructing.
- Fixed borg light flickering.
- Fixed multiple glow sources flickering.
- Fixed a runtime with paint cans.
- Fixed a division by 0 on powercells.
- Updated pillow from 10.2.0 to 10.3.0.
2024-03-31
- Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
- Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
- Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
- Added a modify_robot option to toggle combat module override directly after spawning.
- Added a modify_robot option to toggle all station access codes.
- Added an option to interleave chat messages in tg chat.
- Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
- Changed OOC Escape to instantly remove sleeping.
- Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
- Fixed Research Directors not having access to departmental funds.
- Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
- Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
- Fixed some service meka sleeper belly sprites not being enabled.
- Fixed icon state for default gas mask.
- Fixed ai bellies not being loaded on first shell transfer.
- Fixed ai preferences not being synced between the AI and the shells.
- Fixed the lack of radio signals underground in eggnog town.
2024-03-24
- Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
- Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
- Added the possibility of non-syncable R&D consoles (in tgui).
- Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
- Fixed the new tiger tail.
2024-03-22
- Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
- Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
- Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
- Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
- Added a new Kelpie vore mob.
- Added a varient of the fax machine for talon to fax specifically for talon crew.
- Added permission ticket printers to entrepreneur's starting loadout.
- Added the ability to climb onto computers. Like a cat.
- Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
- Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
- Changed the cooking time of food in general to be significantly increased.
- Changed Captain Crumsh's access to match that of a bridge secretary.
- Fixed and issue preventing objects to be pulled through stairs.
- Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
- Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui
2024-03-17
- Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
- Added a verb to simple and silicon mobs to allow them to recolour as they like.
- Added a fat and vwag version of the deer taur, resprited by VerySoft.
- Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
- Added wooden signposts for mapping use.
- Added another security form "Deputization Waiver" provided by Skol.
- Added the ability to properly scale objects in StrongDMM.
- Changed ahelp and mhelp inputs to allow multiline.
- Changed the unignore proc from free text input to tgui list select from ignored players.
- Optimized chat export verb.
- Fixed the destination selection not updating until the ui is reloaded.
- Fixed wrong event usage in the canvas UI leading to painting not working.
- Fixed handing over the round ID to the chat properly.
- Fixed text input trimming.
- Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)
2024-03-10
- Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
- Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
- Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
- Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
- Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
- Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
- Added a setting to allow borg players to disable petting.
- Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
- Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
- Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
- Fixed forgotten movement check for upwards movement in ocean tiles.
- Fixed various runtimes.
2024-03-03
- Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
- Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
- Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
- Changed smart fridge sheet storage sheet maxcap from 250 to 500.
- Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
- Changed find_references functionality to have a few extra debug modes.
- Changed machinery SS a little in structure.
- Changed timsort from tgstation changes.
- Fixed broken datum_component variables in mobs.
- Fixed integrated_electronics debugger not allowing decimals or negative values.
- Fixed tgui and nif runtimes.
- Fixed Chatmessage runtime.
- Fixed missing landmine sprite.
- Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
- Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
- Updated vscode dmieditor.
2024-02-25
- Added the ability to enable chat timestamps for TG chat using local time.
- Added dump_harddel_info proc, a newer version of the garbage collector proc.
- Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
- Fixed most of the TGUI UIs.
- Fixed the NTOS crew monitor.
- Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
- Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
- Fixed the sorting section of the character directory.
- Fixed for planetary lighting on open space.
- Updated Whitespace Standardization.
2024-02-18
- Added unique model names to all of the different PDA sprites.
- Added a TGChat function to remove the red "missed messages" count from chat tabs.
- Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
- Fixed an issue where pressing the escape key during character slot reset could reset the slot.
- Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
- Fixed view variable number input.
- Updated yarn.lock.
2024-02-12
- Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
- Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
- Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
- Removed some unused defines.
2024-02-11
- Added a new 18th century outfit.
- Added a port of fox ears from skyrat.
- Added a port of 8 Replikant bodysuits and side cap from CitRP.
- Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
- Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
- Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
- Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
- Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
- Added a new view variables topic to all PDAs to easily create fake conversations on them.
- Added a new admin spawn weapon: The Short Stacker.
- Added the ability for admins to directly swap modules on a robot to any available option.
- Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
- Changed various features related to TG Chat logging, allowing for round based exporting.
- Changed colour for binary slightly on TG-Chat Themes.
- Fixed wrong sprite location for the adv/debug cataloguers.
- Fixed bonnie alt and bonnie alt long sprites.
- Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
- Fixed a few css issues in the vchat themes.
- Fixed the AI being informed when a borgs modules are reset by an admin.
2024-02-04
- Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
- Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
- Added four new rubber duckies that are currently admin spawn only, with their own abilities.
- Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
- Changed NPC says to now also be under the NPC filter in TG-Chat.
- Changed mindswap traits to check for borg job bans.
- Changed disposal units to require significantly less pressure.
- Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
- Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
- Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
- Fixed a typo in body scans.
- Fixed some missing stylesheet classes.
- Fixed Submit To Prey sending some messages to wrong party.
2024-01-28
- Added most of the lawboards (except for the event lawboards) to the circuit printer.
- Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
- Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
- Changed raptor borgs to have a running animation and tweaks to their sprites.
- Changed static chat colours to replace them with class tags.
- Changed robot upgrade code.
- Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
- Changed the upgrade modules to sort them into categories in code and in the prosfab.
- Changed admin module handling for borgs.
- Fixed a division by 0 on fire effects.
- Fixed empty stacks dropping during protolathe / mech fab deconstruction.
- Fixed timestamping to take it back to the original implementation and should now show in all cases.
- Fixed rejuvenate to now stop lingering bleeding effects.
- Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
- Fixed robots to no longer have their pre-defined cell overwritten on spawn.
- Fixed a bug which allowed empty borg names.
2024-01-21
- Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
- Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
- Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
- Added more PDA notes, adds copy and print function to PDA note app.
- Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
- Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
- Changed the wording on the organ treatment, from dress to treat.
- Changed microwaves to now be OOC escapable.
- Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
- Changed resize to have var_edit rights.
- Changed robot module handling to have var_edit rights.
- Fixed many items not showing message when eaten with the trash eater perk.
- Fixed there being multiproccs on butchering.
- Fixed runtimes in the laundry basket which led to duplication of the off-hand.
- Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
- Fixed every book having their own datum.
- Fixed rocks to have the correct footstep sounds.
- Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
- Fixed Zombie powder to make hearts appear stopped again.
- Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
- Fixed conveyor belts moving flashlight light cones.
- Fixed particle accelerator to properly apply radiation to bumped mobs again.
- Fixed missing surgery names.
- Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
- Fixed organs getting stuck to the HUD.
- Fixed organ butchering so that it works again.
- Fixed a typo in sprite_accessories.dm
2024-01-14
- Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
- Changed simple mobs to have a default 20% escape chance for absorption.
- Changed carbon mobs to have a default 0% escape chance for absorption.
- Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
- Changed the Stellar Delight to no longer be christmassy.
- Changed the altevian mining gun to have a better sound.
- Fixed GLOB Edit for global view variables so it does not crash the server instantly.
- Fixed altevian mining gun inhand sprites.
- Fixed HANDLE webhook presenting a broken link to admins.
- Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.
2024-01-07
- Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
- Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
- Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
- Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
- Fixed self resizing being blocked by the size changing preference where it should have been excluded.
2024-01-01
- Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
- Fixed paper spawn location of paper that is picked up.
- Fixed omni key to allow listening to mercenary channels.