Changelog
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This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.
Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.
Dates are listed in the format of YYYY-MM-DD.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.
2025-01-01
- Added a new verb called "Play Hand Games", found in the IC tab under the Game category. This verb allows you to play one of the following games with someone next to you or over a small table:
- Rock, Paper, Scissors. Each player chooses one of those and the choices are declared at the same time.
- Arm Wrestling. Players choose a strength and a roll is made that is weighted by the scale, larger characters have an advantage.
- Slap Hands. Players choose a reaction speed, and a roll is made that is weighted by scale, smaller characters have an advantage.
- Thumb wars. Literally just RNG for a free roll at any time.
- Added the option for hanner and replicants to use digitigrade legs.
- Added more sprites for the ERT dragon (derg) cyborg, giving better visual signs when they have certain modules active, as well as a new sitting sprite!
- Changed the total reform ability to account for clothing to match the sprites to the leg type of the new form.
- Changed robot icons to iconforge, updated iconforge to not break on them.
- Changed more languages to defines.
- Changed how the 'calculate_item_encumbrance' works (With comments of how to revert to a fixed version of the old system if it proves to be too resource intensive).
- Changed it so if you pick something heavy up, if you're resistant / weak to item slowdown, it affects those too, now.
- Fixed visual bugs with the dullahan borg chasis, added visible eyes.
- Fixed runtime where it would attempt to set_vis on a non-existant plane_holder if mobs was exposed to the artifact.
- Fixed a runtime in feysight.
- Fixed a typo where the mining belt did not provide proper minimum fire resistance.
- Fixed speechbubble and runechat position.
- Fixed mobs despawning outside of cryopods.
- Fixed infinite loop condition with the AREA_NO_SPOILER flag.
- Fixed record updates being applied without consent on ui close.
- Fixed multiple size options able to bypass limits.
- Fixed body designer missing multiple options.
- Fixed dna entries missing blocks.
- Fixed some messy species defines.
- Fixed an exploit where using items that give negative slowdown combined with species with increased 'item_slowdown_mod ' would hit the speed cap (Teshari, custom species with weakling major).