Detective
One of many Jobs |
Detective |
---|
"Also staring, Alan North" |
Alt-Titles |
Investigator, Security Inspector, Forensic Technician |
Department |
Security |
Access |
Security, Detective's Office, Maintenance |
Duties |
Investigate crimes, gather evidence, prosecute criminals |
Supervisors |
Head of Security |
Difficulty |
Hard |
The Detective's job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. They have no brig access because they are supposed to be an evidence collector and investigator, not a Security Officer or Warden.
Detective Inspector
YOU ARE NOT SECURITY. YOU ARE A FORENSICS EXPERT. You shouldn't be wasting your time over arresting an assistant for petty vandalism or other minor crimes. Medium and severe crimes are the only times you should be bothered with making arrests, and only if no other security can do it for you.
See standard security procedures for more about evidence collecting.
As a detective, your primary duty is to go to crime scenes and find out who committed them. You do this with your Forensic Scanner and with the help of Medical Autopsies.
Your Forensic Scanner is located in your backpack. Go to the crime scene, then scan all the surfaces - you should also scan (and collect using evidence bags) any evidence you see, as well as the bodies of any dead victims. Send the body off the medical for an Autopsy and have the results sent to you. This should help identify the cause of death and the murder weapon.
Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints when you are handling fingerprint cards. This will at best slow identification down, and at worst get you thrown into the brig for the very crime you were investigating and/or being incompetent.
Now, head back to your office. Put your Scanner into the 'High-Res Forensic Scanning Computer'. This will consolidate any partial prints and match them in a single dossier file. It will also show the identity of any fibres on the evidence you scanned.
From this point you may have one of three things on the dossier. An incomplete print, a partial print or a full print. If you have a partial or full print, grab the largest string you can get and search the records for a match.
If you have no prints, try to work on fibres. Some departments have unique clothing, but often criminals will use this to try and fool you. Fibres aren't full proof, but they can give you good leads. Remember that Latex Gloves still leave material and also have a chance of leaving fingerprints.
If you have multiple hits, you're going to have to do some more investigating and possibly some interviews.
If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning.
Make sure you write down what crimes they actually committed in the appropriate boxes, and that you tell the rest of security over the radio to arrest them, otherwise nothing will get done.
Proper Proceedings
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal. They are important evidence when dealing with a tribunal.
Technically, the above represents the entirety of the detective's job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Detective can do instead:
- Patrol for any crimes, and call security to the scene. Then you can do the forensics.
- Be a general assistant to Security.
- Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realise that you're onto them and get away.
- Update the security records. This is meant to be the Warden's job, but you'll be hard pressed to see him actually doing that.
Equipment
Here is a list of stuff that the either Detective spawns with, or is in his office:
Spawn:
- Cigarettes and Zippo lighter - Not actually necessary.
- A coat and hat - Not only do these make you look cool, but they act as armor. Well, a little bit anyway.
- Black gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence. Not truly unique, but still distinctive.
- A security radio headset - This gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.
- Box of evidence bags - Put evidence in these to avoid contamination.
- Crime Scene Kit - Won't fit in a backpack, but holds a bunch of Useful Stuff needed to do your job, including:
- Box of Swab kits - Use these to swab for blood and other fluids that can then be analyzed.
- Box of Fingerprint cards - Ditto, taking fingerprints from things (or maybe people). MAKE SURE TO WEAR GLOVES WHEN HANDLING THE CARDS.
- Luminol bottle - Spritz it around to highlight bloodsplatters. Turns them obnoxiously bright cyan colors for some reason.
- UV Lamp - Shine it around to... do... ultraviolet stuff, maybe?
- Fiber Collection Kit - Use it on things to collect fibers from clothing such as jumpsuits. Potentially useful, but only if the perp hasn't changed clothes since committing the crime.
- Fingerprint Powder - Use it on things to reveal if they have prints or not.
Office:
- Detective's Badge - Gold, with red trim. Stick it on your uniform or keep it handy so you can wave it at people authoratitively, like some kind of discount space-FBI.
- Spare gloves - A spare pair of black gloves, in case you lose your regular ones.
- Forensic Utility Belt - Holds most of the Crime Scene Kit contents, so you don't have to lug a metal box around everywhere.
- Spare box of evidence bags - Exactly what it sounds like
- Spare security headsets - In regular and bowman flavors.
- Detective's Armor Vest - It's an unpleasant vomit-ish shade of green, but it might just save your life someday.
- Police tape - A roll of "DO NOT CROSS" red tape for cordoning off crime scenes; handy if the rest of Sec hasn't already done so. You can either use it on an airlock or use it in hand to start laying it across floor tiles, which will create a standing barrier.
- Armpit holster - For keeping your gun in. They did give you a gun with the badge, right?
- Maglight - A big, heavy flashlight. Useful for dark crime scenes, or bashing people (or spiders) in a pinch.
- Detective's flask - A fancy, departmental flask. Empty by default, but ask the bartender to fill it up with whiskey or something maybe.
- Spare Crime Scene Kit - Again, in case you lose your stuff. Don't lose your stuff.
- A universal recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to ten minutes of conversations per tape, and it translates on playback! Pretty cool, huh? You'll find several spare tapes in your cabinet too.
- Secure satchel - For storing evidence, apparently?
- Pepper Spray - One of the fastest ways to take someone down so long as they don't have any decent eye/mouth protection, just don't spray yourself.
- Taser - Nonlethal only for you, buddy. If you want to be a real hardboiled detective, ask the Warden or Head of Security and pray they allow you to handle real guns (they probably won't).
- A camera - Use it to take pictures of evidence, or of the crime scene.
- A pair of sunglasses, for looking shady and protecting your eyes from bright lights.
Forensics Lab:
- More spare supplies, including latex gloves, body bags, and crime scene kits.
- Hand labeler - For labelling evidence.
Predding
You're one of the less powerful members of security, but you have a hat. With some effort, you can easily convince someone to go into your lair office!
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