Changelog

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Revision as of 06:19, 5 December 2022 by Satinisle (talk | contribs) (→‎2022-12-04: typo and info)
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This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.

2022-12-04

  • Additional nanomeds added to Rascal's Pass.
  • Languages are now properly shown on species preview windows in character set-up.
  • MMI brains can now see when outside of a chassis.
  • Adds the ability for a promethean to choose their preferred body type in character set-up.
  • Makes it so that changing body type doesn't break eyes for smaller species such as teshari.
  • Changes a whole bunch of in game lore to match current lore, such as cataloguer descriptions and books.
  • Updates Unathi lore from in game resources.
  • Updates Traveller's Guide with new species lore.
  • Fix for cyberpunk vest accidentally becoming species restricted. Altevian officers suit is now species restricted to altevians.
  • Robot debris remains can be destroyed in the same way as bones.
  • Various xenoarcheaology changes to Rascal's Pass:
    • Removed a spectrometer to create enough room to drag large artifacts onto the scanner without needing to dismantle furniture.
    • Added two more lights on the north wall. There's room for spooky darkness in xenoarcheology, but that's generally AFTER a rogue artifacts blows out the light.
    • Added some empty crates to artifact storage for use in hauling small artifacts from the field. A storage feature in the xenoarcheology labs of other maps.
    • Removed now redundant desk lamp to make room for a filing cabinet to locally file scan reports.
  • Adds ability to Alt-Click food items to rename them. Giving an invalid or blank name will reset it.
  • Fix reagent-only custom foods being grey and nameless. Down with grey cake. In with blood cake.
  • Added missing glasses sprites for teshari.

2022-11-27

  • Hacktools now vary in the time it takes to hack through a door depending on the doors security level. This security level depends on the access required to enter the door, and can be changed by staff.
  • Anesthetic tanks can not be picked up and placed by the medical gripper of medical borgs.
  • Abandoned crates have had a major rework to make their contents more random and with a greater variety of loot.

2022-11-26

  • Hacktools have had their usage simplified to simply allowing the user to hack open doors that you do not have access to. They now remember which doors you have hacked recently for easy re-access. They have not been added to any loot, and are simply available for staff to spawn as they see fit in events.
  • Admins now have access to a verb that allow them to delete books that contain offensive material more easily.
  • Added some altevian themed foods and captainy clothing.
  • Workflows to use Ubuntu 20.04.

2022-11-22

  • Ticket printers can now be stored inside of security tool belts.
  • Minor adjustment to ticket printers so that if no input is added, they do nothing.
  • Bumps pillow (map merge tool) from 9.0.1 to 9.3.0.

2022-11-21

  • Adds a greyscale version of moth wings.
  • Adds sizeguns to tether and gb warden's lockers for SD pairity.
  • Also adjusts recent SD map edits.
    • Makes xenobot blast doors start open.
    • Fixed wiring and lack of solid turf under xenobot windows.
    • Moves Greg to R&D.
    • Moved south facing emergency cabinets so they don't face south.
    • Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in.
  • Ticket printer has been added for security officers. This tool allows you to print an on-the-spot citation for minor crimes and memes, with no actual mechanical implications for the recipient.
  • Removes the meme monstertamer reaction that existed mainly as a means for medbay to force a chimera regen - it's no longer needed as the regen cooldown has since been massively nerfed and chimera can now be defibbed normally.
  • Xenochimera now suffer from resleeving sickness after being revived from death.
  • Adds the follow spider-taur bodies to the tail options:
    • Giant Spider dual-color (Taur)
    • Carrier Spider (Taur)
    • Giant Spider (Taur)
    • Phorogenic Spider (Taur)
    • Voltaic Spider (Taur)
    • Frost Spider (Taur)
  • Stellar Delight Xenobotany window shutters now start closed at the beginning of the shift.
  • A pre-packaged set of emergency supplies for events and GMs to have fun with for future small things, added to the SD bridge. Includes a set of shortwaves, temp walls, and oxygen masks/tanks.
  • The captains antique energy gun has had a rework. It now has a 25% chance of randomised beam type (eg, practice beam, heavy beam, sniper beam). It also has a chance that it will have a limited number shots before malfunctioning (this may drain the battery, change the strength of the beam or outright break the gun), on account of it being an antique. There will be a hint when examined as to whether it has a chance to malfunction.
  • Teshari can now do a special scream with *teshscream.
  • Gives teshari missing hat and mask sprites.