Alternative Guide to Xenoarchaeology

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Revision as of 10:40, 21 September 2022 by Satinisle (talk | contribs) (Apparently, there is a much more up to date guide on how xenoarcheology works, in russian, that I've moved over to potentially take the relevant bits out of it and put them into our current guide to xenoarcheology here. This page is only temporary whilst I work on it. The page this is translated from is here: https://wiki.taucetistation.org/Guide_to_Xenoarchaeology)
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This is a temporary page being used to renovate our out of date xenoarcheology page, most of it is translated from russian and much of it may not apply here.

Preparing for excavations

So, you are a xenoarchaeologist. Get ready to excavate the asteroid in search of ancient artifacts. To start excavations, you first need to determine their purpose. There are two types of finds:

  • Fossils - These are small finds that can be placed in your backpack. These include: Plant/Animal Fossils, Ancient Weapons, Ancient Household Items, and Devices of Unknown Purpose. In terms of game mechanics, some items may be useless, but you can always find out their age and origin.
  • Artifacts - Large devices that lay under layers of rock for centuries until you found them. Will not fit in a pocket. Attention! They can be extremely dangerous and should be handled with care. More interesting than Fossils, but also much more dangerous.

The methods of finding and excavating them differ from each other, so I advise you to immediately decide on the goal (you can search for both Artifacts and Fossils). Template:Hide=== Preparing for Fossil Search === For Mining, we need the following equipment:

Name Used Where to find? Optional
Hand Pickaxe (Pickaxe) File:Hand pickaxe.png Needed to dig holes in the rock. Digs up to 30cm, doesn't fit your xenoarchaeologist belt, so put in your backpack. Found in the xenoarchaeologist's toolbox.
Wielding Tool (Torch) File:Welder1.gif Needed to "burn out" artifacts from rock formations. Store preferably in a tool box/belt in a backpack. At the outpost, one lies in the northern tool room, and the other in the artifact study room. It is advisable to take from the station in the amount of 4 pieces, at the outpost you can find only 2 burners.
Geological Optical Scanner (Geological optical scanner) File:Geological Optical Scanner.PNG Needed to find dig sites. Put it in the glasses slot. Found in the xenoarchaeologist's toolbox.
Lantern (Lantern) Lantern.png Needed to illuminate the area, since the asteroid is a rather dark place. Found in the xenoarchaeologist's toolbox. I advise you to take two and put them in both pockets - this way you increase the chance of spotting xenos before they hit you.
Fossil Satchel (Fossil Bag) File:FossilSatchel.png Used to store "Strange Stones" and plant/animal fossils Found in the xenoarchaeologist's toolbox. Use this bag to transport your fossils as they are very fragile.
Drilling accessories (Kinetic Accelerator, Mining Drill or others) File:KineticAccelerator.png You will often have to move deeper into the asteroid, so Drilling Supplies are a must. The Kinetic and Drill can be found on a table in the Excavation Preparation Room. In the west of the asteroid there is a large amount of aggressive fauna, so I strongly advise you to take the Kinetic - it is a fairly strong weapon in vacuum.
Science Space Suit(RIG Scientist), Mask, Air Tank File:Science Space Suit.png You work in space, so these things are required to be equipped. Don't forget to turn on the air supply when you go outside. You will find everything you need in the preparation for excavation section.
Excavation gear-belt (Xenoarchaeologist's Belt) File:Gearbelt.png It is necessary for the convenience of storing your tools. Put it on your belt. Found in the xenoarchaeologist's toolbox.
Excavation Pick Set File:Excavation pick set.png A set of incisors is necessary for a thorough examination and deepening into a section of rock containing Fossils. Put it in your belt. Found in the xenoarchaeologist's toolbox.
Core Sampler (Probe for collecting rock samples) File:CoreSampler.png With it, you can take rock samples that you need for "Spectrometric Analysis". Put it in your belt. Found in the xenoarchaeologist's toolbox.
Measuring Tape File:MeasuringTape.png Measures how far you've gone in excavating a particular piece of rock. Put it in your belt. Found in the xenoarchaeologist's toolbox.
Wrench (Wrench) File:Wrench1.gif Be sure to grab a wrench! It is necessary to set the Field Generator into working position. Put it in your belt. Can be found on the table insection of preparation for excavations.
Depth Analysis Scanner File:Depth analysis scanner.png This device detects ancient formations and will be one of your most used devices. The analyzer gives you the information you need to calibrate your Field Generator, calculate the depth you'll be digging to, and even the GPS coordinates of your dig. Put it in your belt. Found in the xenoarchaeologist's toolbox.
Suspension Field Generator File:Fieldgenerator.gif The field generator is needed to carefully extract from the rock the area in which the ancient Fossil is located. It is located in the compartment for preparation for excavations in one copy. Do not forget to turn it off, otherwise it will quickly run out of battery. To replace it, use a screwdriver and a crowbar on the generator, remove the used battery, and put in a new one, closing the panel in the same sequence.

Preparing to search for Artifacts

For the extraction of Artifacts, we need the following equipment:

Name Used Where to find? Optional
Wave Scanner Backpack File:WaveScannerBackpack.gif This bulky device is your main tool when searching for artifacts. The Scanner Backpack must be carried on the back, so you will have to drag your usual backpack / bag, which contains other tools, with you, or hold it in your hand. From the Scanner Backpack you can get the Wave Searcher - a device that catches exotic waves emanating from artifacts, after which the Backpack scans these waves and shows how far the player is from the artifact. Found in the xenoarchaeologist's toolbox. It makes sense to work in a team when searching for this type of fossil - one Archaeologist puts on a Scanner Backpack, and the second one - a backpack with tools.
Hand Pickaxe (Pickaxe) File:Hand pickaxe.png Needed to dig holes in the rock. Digs up to 30cm, doesn't fit your xenoarchaeologist belt, so put in your backpack. Found in the xenoarchaeologist's toolbox.
Geological Optical Scanner (Geological optical scanner) File:Geological Optical Scanner.PNG Needed to find dig sites. Put it in the glasses slot. Found in the xenoarchaeologist's toolbox.
Lantern (Lantern) Lantern.png Needed to illuminate the area, since the asteroid is a rather dark place. Found in the xenoarchaeologist's toolbox. I advise you to take two and put them in both pockets - this way you increase the chance of spotting xenos before they hit you.
Drilling accessories (Kinetic Accelerator, Mining Drill or others) File:KineticAccelerator.png You will often have to move deeper into the asteroid, so Drilling Supplies are a must. The Kinetic and Drill can be found on a table in the Excavation Preparation Room. In the west of the asteroid there is a large amount of aggressive fauna, so I strongly advise you to take the Kinetic - it is a fairly strong weapon in vacuum.
Science Space Suit(RIG Scientist), Mask, Air Tank File:Science Space Suit.png You work in space, so these things are required to be equipped. Don't forget to turn on the air supply when you go outside. You will find everything you need in the preparation for excavation section.

Optional equipment:

  • File:Locator Device.gif Locator Device (Direction Finder) and Locator Device (Beacon). Needed so that you can find your way to where you left the beacon. Tune the DF to the same frequency as the Beacon and restart the device. After a while, it will show an arrow indicating the general direction to the Beacon. Unfortunately, the device itself does not restart, so this has to be done manually each time.
  • File:Gps.gif A GPS locator that shows your location. Sometimes it's very important not to get lost in the immense space.
  • File:ExcavationDrill.gif Universal Excavation Drill is a very useful thing that allows you to forget about a set of brushes, it has a trimmer length from 1 to 30 cm. Be sure to ask the scientists.
  • File:ExcavationDrillDiamond.gif Diamond Universal Extraction Drill is an improved version of the drill that performs manipulations faster.
  • File:SFA medical kit.png Space First Aid Pocket Kit will save your life in an emergency. Recommended to wear.

Excavation process

You are fully equipped, and now it's time to go to the open spaces of an unfriendly asteroid in search of ancient relics!

Fossil Excavations

Step one. Find rock.Now that you're on the surface, you should look around for suitable rock formations. Explore the area near the Science Outpost with the Mining Goggles, looking for an anomalous(File:Anomaly.PNG) rock type. It's always best to explore the various tunnels in the center of the asteroid first. If you did not find anything there, or dug up all the possible Fossils, then your path lies deep into the asteroid. Use drilling accessories to dig your own tunnels. Be careful, in the west of the asteroid you will be met by very unfriendly fauna.

File:Xenoarchdepth.png
Depth Scanner Interface

Step two. Scan the rock.Finally, you have found a suitable piece of rock. But do not rush to dig it, because there is still a long process ahead! To begin, clear the approach to the rock area on both sides. First of all, you need to figure out what you are dealing with. Take out the Depth Scanner and scan the area of ​​the rock with an anomaly, then open the panel with readings. Having opened the last, that is, the newest entry, you will see several informative points:

  • 1. The depth of the anomaly: - how much we need to dig in order to pull it out.
  • 2. The thickness of the rock layer above the anomaly: This is useful information about how deep to dig.
  • 3. Dissonance: Describes the overall dimensions of the anomaly, a rather useless item.
  • 4. Anomaly Material: Shows which field to include.

Step three. Remove the top layer. Now it's time to remove the rock layer above the Fossil. You need to calculate the distance that you need to go deep into the rock using this formula:

Anomaly Depth - Clearance above anomaly depth = Amount [cm] to go deep

Get out your Pickaxe and Digging Cutter Set. Each tool, be it a brush or a cutter, digs to a different distance:







You have excavated the rock to the very anomaly, and now it can be dug up. At this point, you can take a sample of the anomalous rock with the Rock Sampling Probe and perform a Spectrometric Analysis. This is an optional step, and is only needed for the RP component (Find out the age of the anomaly, rock type, and so on.)

Step four. Retrieving the Fossil. Unlock the Suspension Field Generator with your card (you didn't forget it, did you?) and place it with a wrench near the rock area so that the Generator is directed towards the anomaly. Now look at what the Deep Analysis Scanner tells you on the fourth point - Anomaly material, and, guided by the table below, set the desired mode on it.

File:Xenoarch table.png
"Unknown" indicates that there is an artifact in this area, and the Field Generator is not needed to dig it up.

Now turn on the generator. A sparkling field should appear covering the working surface of the wall, its appearance means that you can safely continue. At this stage, you need to take a brush that digs exactly as much as the thickness of the layer of rock above the anomaly (Clearance above anomaly depth). Every time an object gets into the generator field, it will pick it up. Turn off the generator to inspect what you've found - if you're lucky, your fossil will be there, if not, it will turn out to be a shiny spotted stone ("Strange Rock"). In the latter case, you will need to burn the Fossil out of the remains of the stone. Put the Strange Stone in the Fossil Bag and at the outpost use the burner or the smallest dig brush on it. There is a chance of failure. Of course, you can do this while in space.

As a rule, there are several fossils in one section of the rock at once, so scan it again and repeat the whole process. Do not forget to take into account in the calculations that you have already dug a hole of a certain depth here.

Artifact Excavation

Step one. Find an artifact. Wearing the Scanner Backpack, advance into the darkness of the asteroid. Your task will be to use this device to discover ancient artifacts. Remove the Wave Searcher from the Scanner Backpack (Press with your free hand on the equipped Scanner Backpack) and activate it. As a result of the analysis, you will get the distance that separates you and the artifact. Keep activating the Wave Seeker by moving through space(It has a cooldown - about three seconds), and soon you will find a section of rock in which the artifact lies (Still the same anomalous(File:Anomaly.PNG) rock type.) - The Wavefinder will show a distance of ~1 around him.

Step two. Dig up an artifact. Artifacts are always below 200 cm of rock, that is, at the very bottom. There are usually a few more Fossils in the rock before the Artifact, and you can dig them out before you get to the Artifact. Retrieve Pickaxe(Hand Pickaxe) and start digging the rock patch. Soon you'll dig it all the way out and "Rocky Derbis" will appear. Dig them up with the Pickaxe and an Artifact will come to light! Deliver him to the science outpost.

Learning process

Encouraged by a new find, you deliver the found relic to the Scientific Outpost. But... What to do next? Explore! Put on your character's goggles smartly, and get ready to spend quite some time in the lab.

Exploring Fossils

Fossils can be studied in a variety of ways.

Primary Analysis. To begin with, I suggest you scan your item with the "Anomaly Scanner". After reading what he gives you, you may want to do some unusual experiments in the laboratory. Remember, you have monkeys, so you should not test your findings on other people (Unless, of course, they are guinea pigs).

Spectrometry. The main way to analyze your Fossil is in the "Spectrometry" lab, west of Chemistry. During the operation of this laboratory, radiation will be emitted, so I advise you to immediately prepare Hyronalin (Hyronalin) in your chemical laboratory (1 Radium + 1 Anti-Toxin).

File:Radiocarbon spectrometer.PNG
Radiocarbon spectrometer

]

Radiocarbon spectrometer is an apparatus in which all analyzes are carried out at once. It has a rather complicated interface, but this is only at first glance, in fact, it is elementary simple! Put your Fossil/Rock Sample in this apparatus and start working with the device.

1) Under the first paragraph, the process of scanning an object is indicated. It has 2 subsections:

  • Scanning process.
  • The integrity of the device itself, it decreases during operation, is restored by nanopaste, which lies higher on the table.

2) The second item is the scanning efficiency, there are 3 sub-items:

  • Direct scanning efficiency.
  • Recommended power.
  • Exposed power. Adjustable with buttons on the right.

3) This item refers to internal factors.

  • Speed ​​of centrifuge.
  • Temperature in Kelvin.

4) Under this point, the emitted radiation is indicated, it is in this point that all the complexity lies. Of course, you can beg for an anti-radiation suit, but if you don't have one, you will have a very hard time. After all, when you put shields from radiation, the scanner cannot work.

5) Under this item is the cooling system, has 3 sub-items:

  • Amount of refrigerant that can be poured from a nearby drum (blue).
  • Refrigerant costs. Can be adjusted with the buttons on the right.
  • Cleanliness of the coolant.

Short Algorithm:

  • one. We put on an anomalous suit.
  • 2. Click "Begin Scan".
  • 3. We make the current frequency (or rather, the wavelength, but these are inversely related variables) as close as possible to the optimal one.
  • four. We monitor the temperature. If it grows, we increase the incoming coolant, but do not spend much. If the spectrometer overheats, the analysis will fail. Coolant can be filled with buckets from blue tanks. It can also be cooked in Khim. Laboratories - (Oxygen + Water + Tungsten).

After the scan is completed, the result will appear in the lower field and will be duplicated in the printed version.

Fossil Types Studied. NanoTrazen probably won't have any information about your findings, but there are short essays on each type of Fossil:

  • Fossils - are of animal or plant origin. From a large number of such fossils, you can extract DNA in the xenobiologist's console and try to recreate the ancient creature. Just load the Fossils into the console and put the DNA sections in such order that the entire row lights up green (if you are close to the correct location, the gene will turn yellow), and click "Clone". Perhaps the result will not even eat you up and will grunt cutely. From plant fossils, you can recreate the oldest plants from other parts of the galaxy. The latter, after maturation, can have many interesting substances and properties (for example, zombie powder). For them, you have a special console in the laboratory on the asteroid (Medcom.gif). Of course, it is better to plant the resulting plant in Hydroponics at the station, because its chance of surviving there is greater. But can you negotiate with a botanist? Keep in mind that for both processes you will need a lot of samples (5-8).
  • Weapon - this can be both a melee weapon and various firearms or energy weapons. For example, you might get a syndicate pen, a cult sword, a claymore, a katana... Energy weapons have a chance to explode after the first use, be careful.
  • Ancient household items/Ancient tools - Various things used by aliens from other parts of the galaxy. They may be useless, but usually have very weird and incomprehensible properties. Good luck learning them.
  • Ancient Remains - Remains of variousny creatures, such as: robots, humans, xenomorphs. Try to study their composition, and perhaps you will find something interesting.

Exploring Artifacts

Template:Warning

Studying Artifacts is a more difficult task than studying Fossils.

Precautions. Your lab has protection against the anomalous waves of Artifact exposure, don't forget to wear it when you're doing research.

Remedy Efficiency(0 to 1)
Particle protection suit 0.6
Particle protection hood 0.3
Latex gloves 0.1
science googles 0.1

Scanning the Artifact. It is necessary to scan the Artifact in the "Anomaly Scanner". The scanner will give you a sheet of paper with information that you can use to determine the activation algorithms, range, and effects of the Artifact. Do this, and carefully read what the Scanner gave you.

Artifact Effects

Using this chart and the paper the scanner gives you, you should be able to figure out the approximate range of your Artifact's effects.

Analysis text Possible effects
concentrated energy emissions nothing.
intermittent psionic wavefront Bad Feelings, Good Mood, Drowsiness, Unconsciousness
electromagnetic energy Battery Charge, Battery Absorption, EMP, Synth Heal, Synth Damage
high frequency particles Radiation, Heal Synths, Damage to Synths, Shielding Field
organically reactive exotic particles Cold, Gene Change, Healing, Heating, Pain, Radiation, Drowsiness, Unconsciousness
interdimensional/bluespace? phasing Cold, CO2, Nitrogen, Oxygen, Phoron, Heat, Teleportation
atomic synthesis Cold, CO2, Nitrogen, Oxygen, Phoron, Heating
low energy emissions The artifact beats like a Tesla. Bring the grounders!

Effect range

Use this to determine the range of the Artifact's effects.

Analysis text Range
interspersed throughout substructure and shell. Touch
emitting in an ambient energy field. Aura
emitting in periodic bursts. Pulse

Activation algorithms

This table is divided into "primary" and "secondary" effects. They differ from each other only in their wording.

Primary text of analysis Secondary text analysis Possible activation algorithms
Activation index involves physical interaction with artifact surface. Activation index involves physical interaction with artifact surface, but subsystems indicate anomalous interference with standard attempts at triggering. Touch, Water, Acid, Explosives(Thermite), Toxins(Toxins, Neurotoxin) .
Activation index involves energetic interaction with artifact surface. Activation index involves energetic interaction with artifact surface, but subsystems indicate anomalous interference with standard attempts at triggering. Hitting an Artifact(For the Ataklog to spawn), Energy(Energy Sword, Cultist Sword, Cryptographic Sequencer, Multitool or Shock Stick), Heat(Ambient temperature must be above 375. You can try using the burner on Artifact to recognize this activation algorithm), Cooling(Ambient temperature must be below 225).
Activation index involves precise local atmospheric conditions. Activation index involves precise local atmospheric conditions, but subsystems indicate anomalous interference with standard attempts at triggering. Phorone, Oxygen, Carbon Dioxide, Nitrogen.(Must be 10 or more moles of suitable gas in air)
Unable to determine any data about activation trigger. Unable to determine any data about activation trigger. No activation found. It is possible that when a person approaches

To make Neurotoxin you need to mix Pan-Galactic Gargle Blaster (ask at the bartender) and Sleep Toxin in a 1:1 ratio.

Not all Artifacts require an activation, and you may often encounter effects that are not listed in these tables. Be careful. And remember - it's all for the sake of science!

Research rooms

Your research station has four rooms designed specifically for the study and use of artifacts, and one for storing them. In 3 rooms there is an Isolation Room Telescreen through which you can watch what is happening in other rooms. Tip: When you start exploring, always keep a crowbar with you! This could save your life.

Isolation room 1

In laneThere is an "Anomaly Analyzer" in your room where you can examine artifacts.

Isolation room 2

The second room is needed for "recycling" (in the sense of "Using") Artifacts. It contains an exotic particle collector, 4 anomalous batteries and 2 recyclers designed to store artifact anomalies.

  • Small usage algorithm:
 1. Put the anomaly in the frame of the collector.
 2.Put the battery into the collector.
 3. Turn it on for charging.
 4. We take out the charged battery.
 5. We put it in the utilizer.
 6. We have a portable controlled anomaly in our hand! Now you can experiment.

Isolation room 3

The third room is needed to research artifacts with activation associated with the atmosphere (Activation index involves precise local atmospheric conditions) and for artifacts that release gases. And it consists of two parts: the test part, in which the artifact is placed, and the observation part, in which you can connect gas canisters (which are located in the opposite room), the cooling and heating systems are located to the left of 1 room. T

  • An example of an algorithm using gas:
1. We transfer the artifact to the test part.
2. We bring from the room opposite the canister with phoron and connect it to the port (connector port) with a wrench.
3. Turn on the gas pump (right) directed to the test room and turn the valve. We are waiting for a couple of minutes.
4. We look at the result.
5. Turn off the right pump and turn on the pump (left) directed into the canister.
6. We wait until the phoron goes back into the canister. Then we turn the valve again to close the pipe.
7. Turn off the pump.
  • An example of an algorithm using a heating system:
1. We transfer the artifact to the test part.
2. We bring an air canister from the room opposite and connect it with a wrench to the lower port (connector port) in the room with the heating system (to the left of 1 room).
3. Turn on the pump to full and wait for all the air to go into the pipes.
3. We go into the heating system and set the Target to about 400K and turn it on.
4. We wait until the air heats up to the desired temperature.
5. Drag the canister to the upper port (connector port) and connect it, turning the pump on full.
6. Using a PDA with the gas analysis function enabled, check the temperature of the canister. We wait until the temperature of the canister becomes more than 375K degrees (or below 225K, if the artifact is activated from the cold) and wait until the air returns back to the canister ..
7. We carry the canister to the 3rd room and connect it to the port.
8. Turn on the right pump to full and turn the valve. Waiting for a couple of minutes
9. We look at the result.
10. Turn off the right pump and turn on the pump (left) directed into the canister. We are waiting for the air to go back.
11. We turn the valve to close the pipe and turn off the pump.

  • Caution! Do not set fire to the phoron in the test section, in most cases the glass will crack and you will suffer profuse burns if you survive at all

Isolation room 4

The fourth room is needed to create living creatures from animal fossils mined by you. It also consists of 2 parts: a test in which you will grow and keep your pets and an observational one, in which you will watch with horror a flock of spiders that have bred while you were away for a couple of minutes.

There is a button in the Observation section that closes the passage to the test and portable shield generators, which I highly recommend immediately installing using a wrench and unlocking them with a card to activate. In the test part there is a computer with which you will recreate unprecedented life forms.

The process of creating a living being or plant

To begin with, you must collect organic minerals (Trace Organic Cells), which have 2 types: Natural and animal in nature, for plants and animals, respectively.

  • Algorithm for creating a plant:
1. Go to your botany department and download all plant fossils to your computer
2. Correctly line up the DNA chain and press the clone button
3. Plant and grow the seeds given to you as ordinary plants
4. Turn one fruit into seeds, and put the rest in an All-In-One Grinder to find out what chemical constituents it consists of
  • Algorithm for creating an animal:
1. Go to room 4 and download all the fossils to the computer
2. Correctly build a DNA chain
3. Screw and unlock shield generators
4. Place a heavy object in front of the cloning pod and prepare to run like crazy in case of a threat
5. Click the clone button
6. Run back and use shields
7. Study who you have created