Guide to Dumpster Diving: Difference between revisions

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==What All Can You Get?==
==What All Can You Get?==
Listed below are the three rarities of "Junk" you can find- Common, Uncommon, and Rare:
Listed below are the three rarities of "Junk" you can find (as well as the probability)- Common, Uncommon, and Rare:


===Common===
===Common===
These are junk items and normal random stuff.
These are junk items and normal random stuff.


* Rainbow Gloves <!-- prob(5);/obj/item/clothing/gloves/rainbow -->
*Rainbow Gloves<!-- prob(5);/obj/item/clothing/gloves/rainbow -->
* White Gloves <!-- prob(5);/obj/item/clothing/gloves/white -->
*White Gloves<!-- prob(5);/obj/item/clothing/gloves/white -->
* Backpack <!-- prob(5);/obj/item/weapon/storage/backpack -->
*Backpack<!-- prob(5);/obj/item/weapon/storage/backpack -->
* Satchel <!-- prob(5);/obj/item/weapon/storage/backpack/satchel/norm -->
*Satchel<!-- prob(5);/obj/item/weapon/storage/backpack/satchel/norm -->
* Box <!-- prob(5);/obj/item/weapon/storage/box -->
*Box<!-- prob(5);/obj/item/weapon/storage/box -->
* Pack of Cigarettes (Any) <!-- prob(5);/obj/random/cigarettes -->
*Pack of Cigarettes (Any)<!-- prob(5);/obj/random/cigarettes -->
* Broken Device (Random) <!-- prob(4);/obj/item/broken_device/random -->
*Broken Device (Random)<!-- prob(4);/obj/item/broken_device/random -->
* Hard Hat <!-- prob(4);/obj/item/clothing/head/hardhat -->
*Hard Hat<!-- prob(4);/obj/item/clothing/head/hardhat -->
* Breath Mask <!-- prob(4);/obj/item/clothing/mask/breath -->
*Breath Mask<!-- prob(4);/obj/item/clothing/mask/breath -->
* Black Shoes <!-- prob(4);/obj/item/clothing/shoes/black -->
*Black Shoes<!-- prob(4);/obj/item/clothing/shoes/black -->
* Lace-up Shoes <!-- prob(4);/obj/item/clothing/shoes/laceup -->
*Lace-up Shoes<!-- prob(4);/obj/item/clothing/shoes/laceup -->
* Leather Shoes <!-- prob(4);/obj/item/clothing/shoes/leather -->
*Leather Shoes<!-- prob(4);/obj/item/clothing/shoes/leather -->
* Hazard Vest <!-- prob(4);/obj/item/clothing/suit/storage/hazardvest -->
*Hazard Vest<!-- prob(4);/obj/item/clothing/suit/storage/hazardvest -->
* Grey Jumpsuit <!-- prob(4);/obj/item/clothing/under/color/grey -->
*Grey Jumpsuit<!-- prob(4);/obj/item/clothing/under/color/grey -->
* Wet Floor Sign <!-- prob(4);/obj/item/clothing/suit/caution -->
*Wet Floor Sign<!-- prob(4);/obj/item/clothing/suit/caution -->
* Power Cell<!-- prob(4);/obj/item/weapon/cell -->
*Power Cell<!-- prob(4);/obj/item/weapon/cell -->
* Device Power Cell<!-- prob(4);/obj/item/weapon/cell/device -->
*Device Power Cell<!-- prob(4);/obj/item/weapon/cell/device -->
* LiquidFood Ration <!-- prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood -->
*LiquidFood Ration<!-- prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood -->
* 1 Thaler <!-- prob(4);/obj/item/weapon/spacecash/c1 -->
*1 Thaler<!-- prob(4);/obj/item/weapon/spacecash/c1 -->
* Satchel (Alt) <!-- prob(4);/obj/item/weapon/storage/backpack/satchel -->
*Satchel (Alt)<!-- prob(4);/obj/item/weapon/storage/backpack/satchel -->
* Briefcase <!-- prob(4);/obj/item/weapon/storage/briefcase -->
*Briefcase<!-- prob(4);/obj/item/weapon/storage/briefcase -->
* Webbing <!-- prob(3);/obj/item/clothing/accessory/storage/webbing -->
*Webbing<!-- prob(3);/obj/item/clothing/accessory/storage/webbing -->
* Optical Meson Scanner <!-- prob(3);/obj/item/clothing/glasses/meson -->
*Optical Meson Scanner<!-- prob(3);/obj/item/clothing/glasses/meson -->
* Botanist's Leather Gloves <!-- prob(3);/obj/item/clothing/gloves/botanic_leather -->
*Botanist's Leather Gloves<!-- prob(3);/obj/item/clothing/gloves/botanic_leather -->
* Firefighter Helmet <!-- prob(3);/obj/item/clothing/head/hardhat/red -->
*Firefighter Helmet<!-- prob(3);/obj/item/clothing/head/hardhat/red -->
* Gas Mask <!-- prob(3);/obj/item/clothing/mask/gas -->
*Gas Mask<!-- prob(3);/obj/item/clothing/mask/gas -->
* Apron <!-- prob(3);/obj/item/clothing/suit/storage/apron -->
*Apron<!-- prob(3);/obj/item/clothing/suit/storage/apron -->
* Bomber Jacket <!-- prob(3);/obj/item/clothing/suit/storage/toggle/bomber -->
*Bomber Jacket<!-- prob(3);/obj/item/clothing/suit/storage/toggle/bomber -->
* Brown Jacket <!-- prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket -->
*Brown Jacket<!-- prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket -->
* Black Hoodie <!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black -->
*Black Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black -->
* Blue Hoodie <!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue -->
*Blue Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue -->
* Red Hoodie <!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red -->
*Red Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red -->
* Yellow Hoodie <!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow -->
*Yellow Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow -->
* Leather Jacket <!-- prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket -->
*Leather Jacket<!-- prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket -->
* PDA <!-- prob(3);/obj/item/device/pda -->
*PDA<!-- prob(3);/obj/item/device/pda -->
* Radio Headset <!-- prob(3);/obj/item/device/radio/headset -->
*Radio Headset<!-- prob(3);/obj/item/device/radio/headset -->
* Camera Assembly <!-- prob(3);/obj/item/weapon/camera_assembly -->
*Camera Assembly<!-- prob(3);/obj/item/weapon/camera_assembly -->
* Warning Cone <!-- prob(3);/obj/item/clothing/head/cone -->
*Warning Cone<!-- prob(3);/obj/item/clothing/head/cone -->
* High-Capacity Power Cell<!-- prob(3);/obj/item/weapon/cell/high -->
*High-Capacity Power Cell<!-- prob(3);/obj/item/weapon/cell/high -->
* 10 Thalers <!-- prob(3);/obj/item/weapon/spacecash/c10 -->
*10 Thalers<!-- prob(3);/obj/item/weapon/spacecash/c10 -->
* 20 Thalers <!-- prob(3);/obj/item/weapon/spacecash/c20 -->
*20 Thalers<!-- prob(3);/obj/item/weapon/spacecash/c20 -->
* Dufflebag <!-- prob(3);/obj/item/weapon/storage/backpack/dufflebag -->
*Dufflebag<!-- prob(3);/obj/item/weapon/storage/backpack/dufflebag -->
* Box of Donk Pockets<!-- prob(3);/obj/item/weapon/storage/box/donkpockets -->
*Box of Donk Pockets<!-- prob(3);/obj/item/weapon/storage/box/donkpockets -->
* Box of Mousetraps<!-- prob(3);/obj/item/weapon/storage/box/mousetraps -->
*Box of Mousetraps<!-- prob(3);/obj/item/weapon/storage/box/mousetraps -->
* Wallet <!-- prob(3);/obj/item/weapon/storage/wallet -->
*Wallet<!-- prob(3);/obj/item/weapon/storage/wallet -->
* Optical Meson Scanners (Prescription) <!-- prob(2);/obj/item/clothing/glasses/meson/prescription -->
*Optical Meson Scanners (Prescription)<!-- prob(2);/obj/item/clothing/glasses/meson/prescription -->
* Budget Insulated Gloves <!-- prob(2);/obj/item/clothing/gloves/fyellow -->
*Budget Insulated Gloves<!-- prob(2);/obj/item/clothing/gloves/fyellow -->
* Latex Gloves <!-- prob(2);/obj/item/clothing/gloves/sterile/latex -->
*Latex Gloves<!-- prob(2);/obj/item/clothing/gloves/sterile/latex -->
* Welding Helmet <!-- prob(2);/obj/item/clothing/head/welding -->
*Welding Helmet<!-- prob(2);/obj/item/clothing/head/welding -->
* Face Mask <!-- prob(2);/obj/item/clothing/mask/gas/half -->
*Face Mask<!-- prob(2);/obj/item/clothing/mask/gas/half -->
* Galoshes <!-- prob(2);/obj/item/clothing/shoes/galoshes -->
*Galoshes<!-- prob(2);/obj/item/clothing/shoes/galoshes -->
* Camo Pants <!-- prob(2);/obj/item/clothing/under/pants/camo -->
*Camo Pants<!-- prob(2);/obj/item/clothing/under/pants/camo -->
* Tacticool Turtleneck <!-- prob(2);/obj/item/clothing/under/syndicate/tacticool -->
*Tacticool Turtleneck<!-- prob(2);/obj/item/clothing/under/syndicate/tacticool -->
* Camera <!-- prob(2);/obj/item/device/camera -->
*Camera<!-- prob(2);/obj/item/device/camera -->
* Flare <!-- prob(2);/obj/item/device/flashlight/flare -->
*Flare<!-- prob(2);/obj/item/device/flashlight/flare -->
* Glowstick <!-- prob(2);/obj/item/device/flashlight/glowstick -->
*Glowstick<!-- prob(2);/obj/item/device/flashlight/glowstick -->
* Blue Glowstick <!-- prob(2);/obj/item/device/flashlight/glowstick/blue -->
*Blue Glowstick<!-- prob(2);/obj/item/device/flashlight/glowstick/blue -->
* Broken Cryptographic Sequencer <!-- prob(2);/obj/item/weapon/card/emag_broken -->
*Broken Cryptographic Sequencer<!-- prob(2);/obj/item/weapon/card/emag_broken -->
* Super-Capacity Power Cell <!-- prob(2);/obj/item/weapon/cell/super -->
*Super-Capacity Power Cell<!-- prob(2);/obj/item/weapon/cell/super -->
* Poster (Any) <!-- prob(2);/obj/item/weapon/contraband/poster -->
*Poster (Any)<!-- prob(2);/obj/item/weapon/contraband/poster -->
* Dry Rag <!-- prob(2);/obj/item/weapon/reagent_containers/glass/rag -->
*Dry Rag<!-- prob(2);/obj/item/weapon/reagent_containers/glass/rag -->
* Box of Sin Pockets <!-- prob(2);/obj/item/weapon/storage/box/sinpockets -->
*Box of Sin Pockets<!-- prob(2);/obj/item/weapon/storage/box/sinpockets -->
* Secure Briefcase <!-- prob(2);/obj/item/weapon/storage/secure/briefcase -->
*Secure Briefcase<!-- prob(2);/obj/item/weapon/storage/secure/briefcase -->
* Latex Maid Costume <!-- prob(2);/obj/item/clothing/under/fluff/latexmaid -->
*Latex Maid Costume<!-- prob(2);/obj/item/clothing/under/fluff/latexmaid -->
* Tennis Ball <!-- prob(2);/obj/item/toy/tennis -->
*Tennis Ball<!-- prob(2);/obj/item/toy/tennis -->
* Red Tennis Ball <!-- prob(2);/obj/item/toy/tennis/red -->
*Red Tennis Ball<!-- prob(2);/obj/item/toy/tennis/red -->
* Yellow Tennis Ball <!-- prob(2);/obj/item/toy/tennis/yellow -->
*Yellow Tennis Ball<!-- prob(2);/obj/item/toy/tennis/yellow -->
* Green Tennis Ball <!-- prob(2);/obj/item/toy/tennis/green -->
*Green Tennis Ball<!-- prob(2);/obj/item/toy/tennis/green -->
* Cyan Tennis Ball <!-- prob(2);/obj/item/toy/tennis/cyan -->
*Cyan Tennis Ball<!-- prob(2);/obj/item/toy/tennis/cyan -->
* Blue Tennis Ball <!-- prob(2);/obj/item/toy/tennis/blue -->
*Blue Tennis Ball<!-- prob(2);/obj/item/toy/tennis/blue -->
* Purple Tennis Ball <!-- prob(2);/obj/item/toy/tennis/purple -->
*Purple Tennis Ball<!-- prob(2);/obj/item/toy/tennis/purple -->
* Sunglasses <!-- prob(1);/obj/item/clothing/glasses/sunglasses -->
*Sunglasses<!-- prob(1);/obj/item/clothing/glasses/sunglasses -->
* Welding Goggles <!-- prob(1);/obj/item/clothing/glasses/welding -->
*Welding Goggles<!-- prob(1);/obj/item/clothing/glasses/welding -->
* Insulated Gloves <!-- prob(1);/obj/item/clothing/gloves/yellow -->
*Insulated Gloves<!-- prob(1);/obj/item/clothing/gloves/yellow -->
* Bio Hood <!-- prob(1);/obj/item/clothing/head/bio_hood/general -->
*Bio Hood<!-- prob(1);/obj/item/clothing/head/bio_hood/general -->
* Bio Suit <!-- prob(1);/obj/item/clothing/suit/bio_suit/general -->
*Bio Suit<!-- prob(1);/obj/item/clothing/suit/bio_suit/general -->
* Ushanka <!-- prob(1);/obj/item/clothing/head/ushanka -->
*Ushanka<!-- prob(1);/obj/item/clothing/head/ushanka -->
* Brown Shoes <!-- prob(1);/obj/item/clothing/shoes/syndigaloshes -->
*Brown Shoes<!-- prob(1);/obj/item/clothing/shoes/syndigaloshes -->
* Emergency Softsuit <!-- prob(1);/obj/item/clothing/suit/space/emergency -->
*Emergency Softsuit<!-- prob(1);/obj/item/clothing/suit/space/emergency -->
* Gear Harness <!-- prob(1);/obj/item/clothing/under/harness -->
*Gear Harness<!-- prob(1);/obj/item/clothing/under/harness -->
* Tactical Jumpsuit <!-- prob(1);/obj/item/clothing/under/tactical -->
*Tactical Jumpsuit<!-- prob(1);/obj/item/clothing/under/tactical -->
* Steel Sheet Armor <!-- prob(1);/obj/item/clothing/suit/armor/material/makeshift -->
*Steel Sheet Armor<!-- prob(1);/obj/item/clothing/suit/armor/material/makeshift -->
* Orange Glowstick <!-- prob(1);/obj/item/device/flashlight/glowstick/orange -->
*Orange Glowstick<!-- prob(1);/obj/item/device/flashlight/glowstick/orange -->
* Red Glowstick <!-- prob(1);/obj/item/device/flashlight/glowstick/red -->
*Red Glowstick<!-- prob(1);/obj/item/device/flashlight/glowstick/red -->
* Yellow Glowstick <!-- prob(1);/obj/item/device/flashlight/glowstick/yellow -->
*Yellow Glowstick<!-- prob(1);/obj/item/device/flashlight/glowstick/yellow -->
* Penlight <!-- prob(1);/obj/item/device/flashlight/pen -->
*Penlight<!-- prob(1);/obj/item/device/flashlight/pen -->
* Personal AI Device <!-- prob(1);/obj/item/device/paicard -->
*Personal AI Device<!-- prob(1);/obj/item/device/paicard -->
* Cryptographic Sequencer <!-- prob(1);/obj/item/weapon/card/emag -->
*Cryptographic Sequencer<!-- prob(1);/obj/item/weapon/card/emag -->
* Gas Mask (with Set Voice) <!-- prob(1);/obj/item/clothing/mask/gas/voice -->
*Gas Mask (with Set Voice)<!-- prob(1);/obj/item/clothing/mask/gas/voice -->
* 100 Thalers <!-- prob(1);/obj/item/weapon/spacecash/c100 -->
*100 Thalers<!-- prob(1);/obj/item/weapon/spacecash/c100 -->
* 50 Thalers <!-- prob(1);/obj/item/weapon/spacecash/c50 -->
*50 Thalers<!-- prob(1);/obj/item/weapon/spacecash/c50 -->
* Black Dufflebag <!-- prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie -->
*Black Dufflebag<!-- prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie -->
* Box of Paper Cups <!-- prob(1);/obj/item/weapon/storage/box/cups -->
*Box of Paper Cups<!-- prob(1);/obj/item/weapon/storage/box/cups -->
* Free Pizza Voucher <!-- prob(1);/obj/item/pizzavoucher -->
*Free Pizza Voucher<!-- prob(1);/obj/item/pizzavoucher -->
* <!-- prob(1);/obj/item/weapon/card/emag -->
*<!-- prob(1);/obj/item/weapon/card/emag -->


===Uncommon===
===Uncommon===

Revision as of 17:40, 23 August 2020

This section or article is being updated. Certain details are subject to change. You can help this by contributing.


Introduction to Dumpster Diving

Whether you spawn into the map at your job location, the Tram, or anywhere else on the Virgo-Erigone, Maintenance will have an array of trash piles to dig from. Just look for any Occupation non-specific Maintenance door, otherwise known as Maintenance Common, and you'll be on your way to digging through junk!

What You'll Need

  • A Character With Arms - No, seriously. If you don't have hands, you can't actually hold anything you get out of these trash piles!
  • Maintenance Access - Seriously, anyone can access Maintenance... even Visitors...
  • An Appetite for the adventure! ... and mice.

Things to Keep in Mind

Searching

When searching a trash pile, note that each pile can only be searched once. If anyone is hiding in one, you have a chance to find them. Once a trash pile has been searched, a message will pop up telling you that it has already been searched. There is a single pool of Rare items that can only be found once by anyone on the server. All other groups can be found at any point in the round.

((Note: piles are locked to your account, so if you loot as one character and come back as another trash piles you've already looted will still be locked.))

Contraband

You WILL find contraband in the trash eventually! While it is your duty to turn contraband in to Security, you are not obligated. However, this does not mean that Security should patrol Maintenance or instigate characters about what they found in the trash (i.e. Claiming that the item was "stolen" from the trash.) and detain them. Unless you want to be Shitcurity and have everyone hate you as a player, not as a character. If you use said contraband and you start convulsing in Maintenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the weapon permit first!

What All Can You Get?

Listed below are the three rarities of "Junk" you can find (as well as the probability)- Common, Uncommon, and Rare:

Common

These are junk items and normal random stuff.

  • Rainbow Gloves
  • White Gloves
  • Backpack
  • Satchel
  • Box
  • Pack of Cigarettes (Any)
  • Broken Device (Random)
  • Hard Hat
  • Breath Mask
  • Black Shoes
  • Lace-up Shoes
  • Leather Shoes
  • Hazard Vest
  • Grey Jumpsuit
  • Wet Floor Sign
  • Power Cell
  • Device Power Cell
  • LiquidFood Ration
  • 1 Thaler
  • Satchel (Alt)
  • Briefcase
  • Webbing
  • Optical Meson Scanner
  • Botanist's Leather Gloves
  • Firefighter Helmet
  • Gas Mask
  • Apron
  • Bomber Jacket
  • Brown Jacket
  • Black Hoodie
  • Blue Hoodie
  • Red Hoodie
  • Yellow Hoodie
  • Leather Jacket
  • PDA
  • Radio Headset
  • Camera Assembly
  • Warning Cone
  • High-Capacity Power Cell
  • 10 Thalers
  • 20 Thalers
  • Dufflebag
  • Box of Donk Pockets
  • Box of Mousetraps
  • Wallet
  • Optical Meson Scanners (Prescription)
  • Budget Insulated Gloves
  • Latex Gloves
  • Welding Helmet
  • Face Mask
  • Galoshes
  • Camo Pants
  • Tacticool Turtleneck
  • Camera
  • Flare
  • Glowstick
  • Blue Glowstick
  • Broken Cryptographic Sequencer
  • Super-Capacity Power Cell
  • Poster (Any)
  • Dry Rag
  • Box of Sin Pockets
  • Secure Briefcase
  • Latex Maid Costume
  • Tennis Ball
  • Red Tennis Ball
  • Yellow Tennis Ball
  • Green Tennis Ball
  • Cyan Tennis Ball
  • Blue Tennis Ball
  • Purple Tennis Ball
  • Sunglasses
  • Welding Goggles
  • Insulated Gloves
  • Bio Hood
  • Bio Suit
  • Ushanka
  • Brown Shoes
  • Emergency Softsuit
  • Gear Harness
  • Tactical Jumpsuit
  • Steel Sheet Armor
  • Orange Glowstick
  • Red Glowstick
  • Yellow Glowstick
  • Penlight
  • Personal AI Device
  • Cryptographic Sequencer
  • Gas Mask (with Set Voice)
  • 100 Thalers
  • 50 Thalers
  • Black Dufflebag
  • Box of Paper Cups
  • Free Pizza Voucher

Uncommon

These are actually maybe some useful illegal items.

prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol

prob(4);/obj/item/weapon/storage/pill_bottle/happy

prob(4);/obj/item/weapon/storage/pill_bottle/zoom

prob(4);/obj/item/seeds/ambrosiavulgarisseed

prob(4);/obj/item/weapon/gun/energy/sizegun

prob(3);/obj/item/weapon/material/butterfly

prob(3);/obj/item/weapon/material/butterfly/switchblade

prob(3);/obj/item/clothing/gloves/knuckledusters

prob(3);/obj/item/weapon/reagent_containers/syringe/drugs

prob(2);/obj/item/weapon/implanter/sizecontrol

prob(2);/obj/item/weapon/handcuffs/fuzzy

prob(2);/obj/item/weapon/handcuffs/legcuffs/fuzzy

prob(2);/obj/item/weapon/storage/box/syndie_kit/spy

prob(2);/obj/item/weapon/grenade/anti_photon

prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc

prob(1);/obj/item/device/nif/bad

prob(1);/obj/item/device/radio_jammer

prob(1);/obj/item/device/sleevemate

prob(1);/obj/item/device/bodysnatcher

prob(1);/obj/item/weapon/beartrap

prob(1);/obj/item/weapon/cell/hyper/empty

prob(1);/obj/item/weapon/disk/nifsoft/compliance

prob(1);/obj/item/weapon/material/knife/tacknife

prob(1);/obj/item/weapon/storage/box/survival/space

prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney

prob(1);/obj/item/weapon/reagent_containers/syringe/steroid

Rare

These are unique items only, and only one of each will spawn.

  • Bluespace Harpoon
  • Personal Translocator
  • Optical Meson Scanner
  • Energy Net Gun
  • Zip Gun
  • Weapon Permit
  • Dart Gun