Sol Central

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This article or section is from the Baystation 12 wiki.

This article or section is directly taken from the Baystation 12 wiki, and should not be fully relied on for Vorestation. You can help by updating it.

Much of this information is taken from the forums and is not set in stone.

For more information and discussion about Sol Central, see this thread by Raptor1628.

Sol Central or SolGov is humanity's primary intergalactic governing body in 2324 CE. Its membership consists of the organization's founding members in the Sol system as well as many colonies and corporations that have successfully been admitted into the organization. Sol Central currently consists of two primary voting bodies: the Solar Assembly and the larger Colonial Assembly. Both assemblies are headed by the Sol Central Secretary-General, who is elected every three years by the Colonial Assembly.

History

Sol Central was originally founded as the Sol Central Governing Body, or SCGB, under the Solar Declaration of Rights based off of the original charter for the old United Nations. The organization was originally intended to be a forum to discuss issues pertaining to humanity as a whole.

As mankind continued to expand further into frontier space, new colonial bodies were gradually admitted to the SCGB via popular vote in the then-Council of Nations. Member states enjoyed free trade and travel throughout SCGB space, humanitarian aid to developing stations or colonies as well as areas that had been struck by disaster, and, eventually, military protection from rising crime organizations in frontier space. Members were permitted to enforce their own laws within their borders provided they adhered to the Solar Declaration of Rights.

As the organization expanded, the Solar Declaration of Rights was put under review by the Council of Nations and was rewritten into the Intergalactic Declaration of Rights, revisions of which are still in effect in 2324.

The Sol Central Governing Body was eventually renamed to simply Sol Central, and the common acronym, SolGov, was approved a few years later. Following these changes, the Council of Nations voted to split the organization into two primary governing bodies, the Solar Assembly and the Colonial Assembly. The founding members of Sol Central were granted permanent seats on the Solar Assembly, while corporations and member-colonies were each granted membership into the Colonial Assembly. Corporations that had not been founding members of SCBG (such as Aether Atmospherics and Recycling) were subsequently barred from eligibility for membership on the Solar Assembly.

Structure

Sol Central is currently divided into two primary voting bodies and several non-voting committees that compose the organization's executive branch. The Sol Central Secretary-General is tasked with keeping the general order and both assemblies and is the only sapient individual permitted to propose resolutions without being a member of either voting assembly.

The Solar Assembly

The Solar Assembly is a voting body of SolGov that is tasked primarily with peacekeeping and security concerns of the Sol system and its two largest neighbors, Tau Ceti and Alpha Centauri. It is consisted mostly of the sovereign nations present in the Sol system as well as a select few planetary governments outside of the Sol system that have been granted seats on the council; however, it is considered very rare for a non-Solar nation to gain membership in the assembly, and one has not been granted membership for decades.

In order to be eligible for a seat on the Solar Assembly, a nation must have a human population of more than 50,000 for Solar nations and a human population of more than 1,000,000,000 for non-Solar nations.

The Solar Assembly is the only voting body that can approve resolutions concerning intergalactic peacekeeping and security.

The Colonial Assembly

The Colonial Assembly is a voting body of SolGov tasked with colonial concerns and issues concerning humanity in areas considered to be frontier space, such as the Nyx system. As it is significantly larger than the Solar Assembly, the Colonial Assembly is often considered the primary deliberative body of Sol Central.

Membership on the Colonial Assembly is open to any extrasolar nation with a human population of more than 500,000 people in one system. Unions of smaller nations are eligible to be granted one or more representatives on the assembly so long as the combined human population meets regular requirements. Corportations that are headquartered in the Sol system are also permitted to apply for membership to the assembly but do not follow the same rules for eligibility. Ineligible or unwilling nations or corporations may apply for and can be granted observer status on the assembly but are not permitted to vote on resolutions. The Free Trade Union is a notable observer of the Colonial Assembly that has not yet been granted voting powers due in part to its lack of centralized organization.

Committees

Both assemblies may vote to create a committee with a specific goal or purpose in order to meet the needs of Sol Central. In practice, the system of committees in place in Sol Central often acts as the organization's executive arm in its day-to-day operations. These committees are tasked with organizing the primary missions and operations of SolGov forces, including, but not limited to, providing aid to developing nations as well as providing protection in the form of peacekeeping and security operations in Sol Central space.

Committee members are elected as representatives from both assemblies and are typically re-elected every solar year. However, there is currently no sequential term limit on committee membership.

Citizenship

By the Intergalactic Declaration of Rights, any born human is given the right to claim citizenship with Sol Central. Citizenship within SolGov entitles one to the food and shelter provided by Sol Central's human welfare committee as well as free primary and secondary education.

Humans may claim the citizenship of either or both parents provided they were citizens of a Sol Central member nation. Individuals who hold citizenship with a Sol Central member may also be granted citizenship to Sol Central directly without renouncing citizenship from the member nation.

Contacts with Other Races

Sol Central often acts as the official representative government for humanity when negotiating with other races. However, there are also some races that Sol Central does not engage in diplomatic relations with for any number of reasons, including the Vox Shoal and the Kharmaan Ascent.

SolGov Embassy Complex

The embassy complex is a structure that was established by Sol Central in order to maintain contact with other space-faring races. It is currently located on the planet Mars outside of the main Sol Central government complex.

Structure

There are biodomes with radius of 0.5 km each. In the center of each biodome is the embassy building itself. The building's architecture and design corresponds with the culture of the embassy's inhabitant race. Around the embassy, filling the biosphere, is an environment artificially modified to resemble the natural environment of the race's planet to make it as comfortable as possible for inhabitants.

  • Skrell: The Skrellian embassy environment is humid, and there is also quite a large lake. The biodome if full of plants and trees from Querr'Balak. There are also a few exemplars of Neaerea, to make the biodome even closer to the real Qerr'balak. The embassy building sits on a low stilt.
  • Unathi: Just as their home planet Moghes, the Unathi biodome is hot, resembling desert, with sand on the ground. There is a little oasis located inside the dome. Also, there are a few bushes scattered in the sand. Like in the Skrellian biodome, the Unathi dome contains several Stok as well.
  • Tajaran: The Tajaran biodome is cold and contains artificially created snow. There is also a lake here, but it is usually frozen (although this can be changed whenever the inhabitants want). There are a lot of plants originating from Ahdomai, mostly Chur'eech. A number of Arnab are kept in the dome as pets to protect them; they are a endangered species.
  • Dionaea: Although they have no goverment, they like to learn about other cultures and also share their own. To fulfill this, there is another part of complex, which consists of two structures. First, the ground one, is a dome, like other embassies, just smaller. It doesn't contain the same stuff that other domes do (quantum communication relay, vault, services). There is only a small office, which however looks more like gallery than an office, since there are artifacts from both Dionaea and Humans as well as a small shuttle dock. The shuttle takes visitors to the other part of this "embassy", which is a small station-gestalt (combination of human space station with Dionaea gestalt), that can be used by Dionaea as both a cultural exchange center and also a place for their Diona-like doings.

Inside an Embassy

There are, of course, the ambassadors and their offices. Then there are facilities such as kitchen, vault (can be used as emergency room, where every inhabitant can escape to), entertainment areas, medical services (although it is recommended by Sol Central to call trained SolGov specialists in case of injury or health threat) and of course a little security force to make sure everything is in order. The core element of each embassy, accessible via the vault, is a room that is only accessible by the ambassadors. It is DNA locked to the species inhabiting it and also ID card and password locked; however, this access can be overridden by certain Sol Central officials in the case of an emergency. The room houses a large quantum communication relay, capable of sending and receiving gigabytes of data in short time. It is used to communicate directly with the central government of given civilization. On the opposite side of this room, there is a second, smaller, quantum communication relay, in case the main one breaks.