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  • ...dered thinking machines were believed to be too impractical for any Zaddat resources to be expended on their pursuit. The ubiquity of drones in human space prov ...Zaddat understand that they exist in SolGov space as part of a complicated game of espionage and diplomacy and avoid worsening international relations when
    20 KB (3,270 words) - 08:50, 25 March 2023
  • ...pons, Ancient Household Items, and Devices of Unknown Purpose. In terms of game mechanics, some items may be useless, but you can always find out their age [[Category:Game Resources]]
    26 KB (4,340 words) - 17:48, 14 October 2022
  • ...ue [[language]], that they can naturally speak and understand. Use this in game by typing <code>say #o'''</code>. ...Their entrance into the afterlife is jeopardised, as without the important resources and training provided within the clan structure, Unbound must push themselv
    17 KB (2,804 words) - 08:48, 25 March 2023
  • ...val shuttle. If it has all been claimed, ask the [[Warden]] for additional resources. ...n to do with the crew, without actually distrubting their enjoyment of the game in any way. For minor things that don't require the crew member to be arres
    19 KB (3,327 words) - 07:25, 19 February 2023
  • ...3 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already ha ...tting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being "Needing to breath som
    63 KB (10,492 words) - 22:04, 7 November 2020
  • ...3 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already ha ...f this wiki in fact, however they don't represent how they would appear in-game. To use headers enclose it with the [h#] Header [/h#] tags, but replace the
    111 KB (17,662 words) - 01:22, 10 March 2023
  • *Tajaran can speak a unique language of Siik. Use this in game by using ,j ...the Goldilocks Zone, leading to lower surface temperatures. It is rich on resources to the point where it is theorized that the planet was originally two and t
    23 KB (3,719 words) - 08:47, 25 March 2023
  • *Skrell have their language which can be used in-game by typing <code>#k</code> ...to them as they need the City-States to provide them with new workers and resources. Private manufacturing groups (even human corporations) also have a part to
    44 KB (7,045 words) - 08:47, 25 March 2023
  • ...ed systems of the Coreward Periphery, logging the general abundance of raw resources, anomalies and other interesting facts and returned to Commonwealth Space t ...ith already inhabitable atmosphere, motherlodes of raw material or coveted resources like Phoron make star systems too valuable for the open market on a fixed p
    129 KB (21,525 words) - 14:40, 11 September 2023
  • ...enjoy competitive team-based sports like never before! Has arenas for two game modes; Capture the Flag, and Hyperball (aka Bombing Run, for Unreal Tournam * Changed a lot of the wording on the existing altevian items in game. Shortens stuff while improving the flow of the descriptions.
    123 KB (20,486 words) - 06:26, 15 January 2024
  • ...er to keep to their own, only having contact to other species when trading resources or "acquiring" loot through more clandestine or overtly hostile means. ...so similar), however they resent their status and are playing a precarious game of achieving more and more autonomy over their overlords.
    49 KB (7,828 words) - 20:26, 10 September 2023
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