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  • |superior = [[Jobs|The crew]] and [[AI Modules|your laws]]
    27 KB (4,844 words) - 07:15, 21 November 2022
  • * Added three sprites available to all three syndicate borg modules - borgi, drake and raptor (darker red with green highlights). * Added syndie tallborgs (also available to all three syndie modules).
    123 KB (20,486 words) - 06:26, 15 January 2024
  • ...est with their proto-kinetic accelerator''.</s> There are also a number of modules that can be slotted into the hardsuit’s control module with the aid of a
    35 KB (5,838 words) - 17:45, 1 September 2023
  • ...nstalling new technology and expanding them is as simple as attaching more modules to it, as well provide exotic configurations for tasks that would stump an
    33 KB (5,198 words) - 13:52, 14 September 2023
  • ...monly used for lower-grade drone intelligences, rumours persist of similar modules being produced for posibrains and even NIF-equipped organic brains, and rel ...of whether the controlling mind has operated such equipment before, these modules are external to the piloting brain and do not have to hook directly into th
    129 KB (21,525 words) - 14:40, 11 September 2023
  • ...eard of for Skrell explorers to be traveling in a ship composed of habitat modules and engines of Skrell make, with the body of the ship formed by their Diona
    49 KB (7,828 words) - 20:26, 10 September 2023
  • ...to recharge while upgrading the RIG's cell will allow the user to use it's modules more without worrying about losing power after a few uses.
    58 KB (9,268 words) - 19:09, 23 February 2024
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