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{{JobPageHeader
{{SidebarJob|jobname=Station Engineer|img_file=StationEngineer.png|tagline=Just slap some flex tape on it|department=Engineering|access=Engineering, Atmospherics, EVA, Maintenance|duties=Start the supermatter, setup solars, repair equipment|supervisors=Chief Engineer|difficulty=Medium|alt_titles=Maintenance Technician, Engine Technician, Electrician, Construction Engineer}}
|headerbgcolor = orange
As a '''Station Engineer''' you are charged with keeping steady power and air to the station, as well as fixing the many issues that may occur during a round. You may engage in projects, or just make a relaxing hangout in maintenance. Inevitably, something will break, and that's your department's call to action to keep this station livable.
|headerfontcolor = white
|stafftype = ENGINEERING
|imagebgcolor = #ffff88
|img_generic = Generic_engineer.png
|jobtitle = Station Engineer
|access = [[Engineering]], [[Tech Storage]], External airlocks, [[Vacant Office|Construction Site]], [[Maintenance]]
|difficulty = Medium
|superior = [[Chief Engineer]]
|duties = Start the supermatter, wire the solars, repair station hull and wiring damage, reset rogue AI's, repair equipment, etc. Basically, do everything that has anything to do with repairs.
|guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Construction]], [[Supermatter Engine]], [[Solars]], [[Singularity Engine]], [[Substations]]
}}
As a '''Station Engineer''' you are the man that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a rogue AI's core. You watch over the engine, ensure the electrical machinery aboard the station is up and running, and, most of all, repair the station when it inevitably explodes due to [[Griefer|unforeseen]] [[Guide to Toxins|consequences]].


== Equipment ==
==Equipment==
You start in [[Engineering]] with a [[Safety_helmet|Hard Hat]], a [[T-Ray Scanner]], a [[Headset|Engineering Headset]], an [[jumpsuit|Engineering Jumpsuit]], [[Storage_items#Tool_Belt|Tool Belt]] and an [[PDA|Engineering PDA]].
You start in Engineering with a Hard Hat, a T-Ray Scanner, an Engineering Headset, an Engineering Jumpsuit, Tool Belt and an [[PDA|Engineering PDA]].  Your toolbelt has all the essentials to get your job done. Screwdriver, Wrench, Multitool, Welder, Wirecutters, Crowbar, and cable coil.


Items that are recommended for Station Engineers include [[Utility Belts|utility belts]], [[Multitool|multitools]], [[Welding Helmet|a welding helmet]], [[Optical Meson Scanner|optical meson scanners]], and [[Cable Coils|cabling]], as well as the [[hazard vest]]. You are also the only people authorised to use [[insulated gloves]].
The first item you should grab from your department is the ever coveted golden gauntlets. Or more specifically, insulated gloves. These protect against electrical hazards when working with wires or machines. Since you're going to be doing that a lot, you should really get one pair of these. Watch out for inferior, budget copies of the real deal! They won't be in your electrical cabinet, but they might be elsewhere in the department (blame budget cuts).


Utility belts allow for the storage of tools and other such items in your belt slot, freeing your hands up. The multitool is a nifty piece of kit, used <s>in the [[hacking]] of doors</s> for checking the amount of power flowing through wires, and not for any kind of illegal activity what-so-ever. The welding mask is vital to protect your eyes while welding and provides the secondary benefit of protecting from [[flashes]]. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an [[emergency oxygen tank]] in the suit storage slot, freeing the belt slot for the utility belt.
To go over the less self explanatory equipment: The multitool is a nifty piece of kit, used for all sorts of things! You can change the colors of cable coils, mess with the wires inside various machines, take power readings from wires, and rename SMES units just to name a few! If a door is ever locked and needs to not be, or you're deconstructing it, the multitool will allow you to safely open the door. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt.
It's smart to get welding protection, and there are options. You can place a welding mask in your helmet slot, welding goggles in your eye slot, or put AR-Es in your eye slot. You can get the latter from the loadout screen or from the Engi-Vend vendor! All of these will protect your eyes, and AR-Es have built in alarm monitoring too!


It is also recommended that you carry a stack of [[metal]] and [[glass]] with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, in the top right corner of the Engine Room. If all the metal and glass is gone more can be obtained from the [[Quartermaster]] in the Cargo Bay.
It is also recommended that you carry a stack of [[metal]] and [[glass]] with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, which can generally be found on any map by all the lockers on it. If all the metal and glass is gone, more can be obtained from cargo staff like the [[Quartermaster]].


== Doing Your Duty ==
==Doing Your Duty==
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.
When you get on duty, you should first grab necessary equipment. Being unprepared as an engineer sucks, especially when you're new and have yet to master the art of "figure it out!" while under stress!


=== Starting the Engine ===
===Starting the Engine===
This is an extremely important task. Luckily, it is [[Supermatter Engine|very simple]]. Make certain you follow the instructions precisely; an engineer who accidentally '''floods Engineering with phoron''' is not a popular person.
This is an extremely important task. Sometimes, it is a [[Supermatter Engine]]. Make certain you follow the instructions precisely; an engineer who accidentally '''floods Engineering with phoron''' is not a popular person. That being said, it is an engine that forgives, and not every mistake is unsalvageable. If it is a [[Tesla Engine]], you're going to need a voidsuit (usually). It also is not an engine that forgives, and while you should double check your work on engines anyways, you should '''REALLY''' double check your work to prevent Lady Tesla from going for walkies.


=== Working the Solars ===
===Working the Solars===
{{Main|Solars}}
{{Main|Solars}}
Read the guide, make sure you have wire, internals and a space suit. Best of luck.
Read the guide, make sure you have wire, internals and a space suit. Generally not a hard task, and it's good for EVA training new engineers!


=== Fixing the Station ===
===Fixing the Station===
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. See [[Construction]] for more details.
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. Sometimes, you have to a [[little bit of crime|hacking]], like breaking into the brig to fix it. Try to communicate with the rest of the crew so you don't make everyone's life more difficult. See [[Construction]] for more details. Sometimes you can handle things via a laptop, picking up one of those in the loadout menu, buying one from the vendor, or building one from spare parts is a smart move!


=== Power Management ===
===Power Management===
Remember that you can use your ID on the Power Monitoring Computer to remotely controls APCs. In the event that your power sources run dry, it may be worth turning off a few unneeded APCs. It is also a good idea to set up [[substations]], to prevent widespread power cuts if the main source of power is damaged.
Your [[PDA]] has a good power monitoring feature to use while running out and about. RCON and the Power Monitor consoles do it waaaaay better. It is a good idea to set up [[substations]], to prevent widespread power cuts if the main source of power is damaged.
Read the guide for more information.
Read the guide for more information.


==Predding==
==Scene Advice==
As an engineer, you have easy access to tools! These tools can be used for getting into the room of whoever you want to eat! Alternatively, you can use remote signalers to bolt down a room with a single button!


==Preying==
As an engineer, you have access to a number of locations that you might find useful for your scenes. These include a variety of engineering facilities, such as quiet SMES rooms, and the atmospherics rooms. You technically have access to all of the tools that you need to enter any room to set up your scene, but use these sparingly and avoid inconveniencing others, and clean up after yourself! Lastly, you have access to all of the tools that you could need for constructing your own little room that fits just what you need, and easy access to the exterior of the base, for those romantic space walks.
As an engineer, you're given a lot of free time after you set up the power. Be sure to get scanned, unless you're strictly an endo prey, or else you might have a [[vore|fun time]]!
 
However, if you arrive as an on duty engineer, try to make sure that power is at least stable before you go to scene.


{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 20:07, 9 August 2022

As a Station Engineer you are charged with keeping steady power and air to the station, as well as fixing the many issues that may occur during a round. You may engage in projects, or just make a relaxing hangout in maintenance. Inevitably, something will break, and that's your department's call to action to keep this station livable.

Equipment

You start in Engineering with a Hard Hat, a T-Ray Scanner, an Engineering Headset, an Engineering Jumpsuit, Tool Belt and an Engineering PDA. Your toolbelt has all the essentials to get your job done. Screwdriver, Wrench, Multitool, Welder, Wirecutters, Crowbar, and cable coil.

The first item you should grab from your department is the ever coveted golden gauntlets. Or more specifically, insulated gloves. These protect against electrical hazards when working with wires or machines. Since you're going to be doing that a lot, you should really get one pair of these. Watch out for inferior, budget copies of the real deal! They won't be in your electrical cabinet, but they might be elsewhere in the department (blame budget cuts).

To go over the less self explanatory equipment: The multitool is a nifty piece of kit, used for all sorts of things! You can change the colors of cable coils, mess with the wires inside various machines, take power readings from wires, and rename SMES units just to name a few! If a door is ever locked and needs to not be, or you're deconstructing it, the multitool will allow you to safely open the door. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions; while not always needed, it is best to carry some with you. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt. It's smart to get welding protection, and there are options. You can place a welding mask in your helmet slot, welding goggles in your eye slot, or put AR-Es in your eye slot. You can get the latter from the loadout screen or from the Engi-Vend vendor! All of these will protect your eyes, and AR-Es have built in alarm monitoring too!

It is also recommended that you carry a stack of metal and glass with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, which can generally be found on any map by all the lockers on it. If all the metal and glass is gone, more can be obtained from cargo staff like the Quartermaster.

Doing Your Duty

When you get on duty, you should first grab necessary equipment. Being unprepared as an engineer sucks, especially when you're new and have yet to master the art of "figure it out!" while under stress!

Starting the Engine

This is an extremely important task. Sometimes, it is a Supermatter Engine. Make certain you follow the instructions precisely; an engineer who accidentally floods Engineering with phoron is not a popular person. That being said, it is an engine that forgives, and not every mistake is unsalvageable. If it is a Tesla Engine, you're going to need a voidsuit (usually). It also is not an engine that forgives, and while you should double check your work on engines anyways, you should REALLY double check your work to prevent Lady Tesla from going for walkies.

Working the Solars

Read the guide, make sure you have wire, internals and a space suit. Generally not a hard task, and it's good for EVA training new engineers!

Fixing the Station

If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. Sometimes, you have to a hacking, like breaking into the brig to fix it. Try to communicate with the rest of the crew so you don't make everyone's life more difficult. See Construction for more details. Sometimes you can handle things via a laptop, picking up one of those in the loadout menu, buying one from the vendor, or building one from spare parts is a smart move!

Power Management

Your PDA has a good power monitoring feature to use while running out and about. RCON and the Power Monitor consoles do it waaaaay better. It is a good idea to set up substations, to prevent widespread power cuts if the main source of power is damaged. Read the guide for more information.

Scene Advice

As an engineer, you have access to a number of locations that you might find useful for your scenes. These include a variety of engineering facilities, such as quiet SMES rooms, and the atmospherics rooms. You technically have access to all of the tools that you need to enter any room to set up your scene, but use these sparingly and avoid inconveniencing others, and clean up after yourself! Lastly, you have access to all of the tools that you could need for constructing your own little room that fits just what you need, and easy access to the exterior of the base, for those romantic space walks.

However, if you arrive as an on duty engineer, try to make sure that power is at least stable before you go to scene.

Jobs on Vorestation

IconJobs.png

Command Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist,
Science Research Director, Scientist, Roboticist, Xenobiologist
Service & Civilian Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
ITV Talon Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer