High-risk Items

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This article or section is from the Baystation 12 wiki.

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These are items that are often desired by criminals to help them do Naughty things. Thieves who get caught with stealing one of these items are often charged with Grand Theft given sufficient evidence.

Items

Tele.gifHand Teleporter

This is a miniaturized counterpart to the larger one in the Teleporter Room. It can be found on a table in the Teleporter room. The Site Manager also has one in his quarters.

Using this you can create a Bluespace portal to a set destination (however this must be set with a large teleporter device, either in the Teleporter room, Derelict or the Telecoms Satellite. If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).

Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advied without an EVA suit and internals. However if running away from someone, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.

NuclearDisk.gifNuclear Authentication Disk

This disk contains the codes needed to unlock the nuclear device, which can destroy the entire station!

As the Site Manager, for god sake, protect the disk with your life. Don't leave the damn thing lying in your office. Pocket it, if you don't think you can protect it, give it to the Head of Security or someone trustworthy, anything rather than leaving it open for anyone to grab. Even on V.O.R.E. people may try to steal it. So better safe than sorry.

Its location can be tracked with a pinpointer, so merely hiding it won't help you. Also, leaving it somewhere will make people laugh at you, and might even get you demoted.

Captaingun.pngSite Manager's Antique Laser Gun

This is a antique, engraved gun, made with real leather.

This gun is kept in a glass case in the Site Manager's office, the case is also alarmed, so if anyone breaks it open, a alarm will sound and close the emergency shutters in the room, giving security enough time to show up and arrest whoever tried to steal it.

What makes this gun so special? It automatically regenerates energy without any draw backs. They don't make them like they used to.

Captain Jumpsuit.pngSite Manager's Jumpsuit

Nothing is more disgraceful than a commanding officer losing their uniform.

And because enemy agents love to discredit and shame NanoTrasen, the theft of Captain's/Site Manager's/Overseers jumpsuits are on the rise for just this reason. It's also infamous for being a sign of a snazzy dresser.

Handheld-Plasmatank.png Phoron Tanks

Phoron mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival phoron research.

As phoron is being used all over the station, it may be hard, if not impossible to secure all the hand-held storage plasma tanks.

These tanks can be found in Toxins research and Engineering. From a dirty criminal's point of view, failing to get these is almost impossible, much less accepted.

RCD.pngRapid Construction Device

An experimental device which can build or deconstruct areas rapidly. They can be found in Engineering and there are only a few, and engineers like to hold on to theirs. However, RCDs can be made in hacked autolathes as well.

This little bugger can be set (by clicking in active hand) to do a number of things:

  • Build Floors (1 Ammo used)
  • Build a Wall (3 Ammo used)
  • Build an airlock (10 Ammo)
  • Take apart a floor tile (3 Ammo)
  • Take apart a Wall (5 Ammo) (Cannot take apart Reinforced Walls).
  • Take apart an Airlock (10 Ammo)

Due to it being rather experimental an RCD may emit sparks during use, which can cause fires. It also makes a fairly good weapon, doing about 10 brute damage per hit.

Blueprint.pngStation Blueprints

Found in the Chief Engineer's locker. These are the plans to make every part of the station, including the Supermatter Engine. Using these you can rename existing areas into whatever you want, and create new areas that can have APCs in them.

Mashoe.png Magboots

These are magnetic boots used by engineers during extravehicular activity to ensure the user remains safely attached to the vehicle.

A set of magboots are issued to the Chief Engineer and can normally be found in his office. There are several pairs of boots in Engineering Hardsuit Storage, and a few more in EVA.

JetPack.gifJetpack black.gif Jet Pack

The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a rocket pack, but the game can't seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing your precious air supply out the back, in laymens terms, it allows you to get back to the station when you float away. Two black jetpacks filled with CO2 spawn in EVA. A jetpack can also be found in the Site Manager's office along with their hardsuit.

For proper use of a jetpack, remember these simple rules:

  • Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. So don't.
  • Refill blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
  • Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
  • Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.

These are relatively easy to steal, EVA is out of the way and security tends to skip it on their patrols. Getting away with them is another matter. As the jetpack is too large to place in a backpack, and if security gets a report of a stolen jetpack and they see you with one, they will likely put two & two together and stunbaton your ass.

Icard.pngIntelicard

Used to transport (or steal) AIs, dead or alive. It allows you to view an AI's laws and even gives you the option to wipe (kill) it. Bringing an intellicard with a damaged or non-functioning AI to the Research Director office will allow you to restore and repair the AI.

They can be found on the Bridge and in Tech Storage. R&D can also produce more, assuming they have the prerequisite research levels and the miners arn't slacking off. </div?