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- *Floors are in icons/turf/floors.dmi - Check the file for examples *Walls are in icons/turf/walls.dmi - Check the file for examples9 KB (1,491 words) - 07:52, 12 February 2023
- ...six major components. The file tree, the object tree, the text editor, the icons editor, the map editor and the error report panel. ===Icons editor===14 KB (2,355 words) - 19:44, 16 May 2020
- ...s://github.com/VOREStation/VOREStation download the source code], open the icons .dmi files and export images as .gif's or .png's from there.5 KB (835 words) - 19:44, 16 May 2020
- ...atically fire at them. You can allow them to walk, run, or use items using icons that will appear on your HUD. Clicking in their direction or on them again8 KB (1,371 words) - 12:50, 3 October 2021
- ...his it the var that determines which sprite will be used for the item from icons/mob/items_lefthand.dmi and items_righthand.dmi. ...r_init list contains broken, plating, burnt and non-steel icon_states from icons/turf/floors.dmi36 KB (6,044 words) - 13:56, 14 May 2020
- ...s that aren't there ("artificial reality"). They can enable display of job icons and 'health bars', among other things. After calibration and several hours15 KB (2,444 words) - 11:46, 21 March 2023
- ...xample's dir value is to the east so it's 4). Luckily there are plenty of icons for this item so you can choose which one works and can probably find the c16 KB (2,669 words) - 02:20, 16 November 2017
- * Fixed an issue with some icons missing in the RPD.26 KB (4,231 words) - 07:24, 29 April 2024
- * Fixed entertainment monitor icons missing on some maps. * Fixed some Vox suits from having missing icons in Security.123 KB (20,486 words) - 06:26, 15 January 2024