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  • *Floors are in icons/turf/floors.dmi - Check the file for examples *Walls are in icons/turf/walls.dmi - Check the file for examples
    9 KB (1,491 words) - 07:52, 12 February 2023
  • ...six major components. The file tree, the object tree, the text editor, the icons editor, the map editor and the error report panel. ===Icons editor===
    14 KB (2,355 words) - 19:44, 16 May 2020
  • ...s://github.com/VOREStation/VOREStation download the source code], open the icons .dmi files and export images as .gif's or .png's from there.
    5 KB (835 words) - 19:44, 16 May 2020
  • ...atically fire at them. You can allow them to walk, run, or use items using icons that will appear on your HUD. Clicking in their direction or on them again
    8 KB (1,371 words) - 12:50, 3 October 2021
  • ...his it the var that determines which sprite will be used for the item from icons/mob/items_lefthand.dmi and items_righthand.dmi. ...r_init list contains broken, plating, burnt and non-steel icon_states from icons/turf/floors.dmi
    36 KB (6,044 words) - 13:56, 14 May 2020
  • ...s that aren't there ("artificial reality"). They can enable display of job icons and 'health bars', among other things. After calibration and several hours
    15 KB (2,444 words) - 11:46, 21 March 2023
  • ...xample's dir value is to the east so it's 4). Luckily there are plenty of icons for this item so you can choose which one works and can probably find the c
    16 KB (2,669 words) - 02:20, 16 November 2017
  • * Fixed an issue with some icons missing in the RPD.
    26 KB (4,231 words) - 07:24, 29 April 2024
  • * Fixed entertainment monitor icons missing on some maps. * Fixed some Vox suits from having missing icons in Security.
    123 KB (20,486 words) - 06:26, 15 January 2024