Search results

Jump to navigation Jump to search

Page title matches

  • This is a brief list of improvised weapons that you can build from parts around the station. Keep in mind most of thes [[Category: Weapons]]
    2 KB (254 words) - 02:16, 16 November 2017
  • ...The list may not perfectly represent the current state of the game, as the weapons may be rebalanced but the page may not be updated to reflect this for some ...ergy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
    22 KB (3,320 words) - 11:37, 16 May 2020

Page text matches

  • ...RauMauser takes the best of history's weapons, especially formerly German weapons, and updates them for today's battlefield, while also reproducing accurate ...firearms in the colony had overheated or outright failed, while Gunther's weapons were still firing.
    4 KB (629 words) - 17:30, 8 May 2020
  • This is a brief list of improvised weapons that you can build from parts around the station. Keep in mind most of thes [[Category: Weapons]]
    2 KB (254 words) - 02:16, 16 November 2017
  • Now before any of you pro-peace groups speak up, remember it is OUR weapons that police officer in the corner over there is carrying. The soldiers that ...on]] uprising, as well as the second - mostly by supplying both sides with weapons, happily selling out their nominal support to "democracy" in the pursuit of
    4 KB (573 words) - 11:24, 25 November 2020
  • ...arry tasers and rubber bullets. Actually on second thought, they don't get weapons. They're basically firefighters and paramedics. #Security has all lethal weapons removed. You're basically glorified mall cops, after all.
    4 KB (587 words) - 11:44, 5 March 2023
  • ...metal foam grenades for engineers. Explosives, toxic smoke, EMPs and other weapons are clearly contraband. Pranks like water bombs are probably disturbing the |'''Weapons'''
    9 KB (1,385 words) - 10:02, 17 November 2022
  • ===HoS (Round Limited) Weapons Permits=== ...ssumes the responsibility of whatever happens as a result of handing out a weapons permit.
    7 KB (1,143 words) - 16:17, 23 May 2023
  • ...feild. It also fits in most weapon cell rechargeing points. make all other weapons useless. you are permitted to carry weapons to further your job as necessary, but '''only to and from the shuttle or ga
    6 KB (1,130 words) - 12:54, 1 September 2020
  • ...that they don't escape. The other half of your job is to arm security with weapons in emergencies. You are not a [[Security Officer]] and should not leave th ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    5 KB (936 words) - 11:52, 8 August 2022
  • This lab handles the development of hi-tech devices including weapons, batteries, drills, and circuit boards. ...'accidents'. Protolathed objects and slime cores can make fore interesting weapons as well.
    5 KB (858 words) - 00:53, 25 December 2020
  • ...The list may not perfectly represent the current state of the game, as the weapons may be rebalanced but the page may not be updated to reflect this for some ...ergy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
    22 KB (3,320 words) - 11:37, 16 May 2020
  • ...your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleanin ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    8 KB (1,284 words) - 11:50, 8 August 2022
  • ...ries of acquisitions all over meant that Ward now had an even 60% share in weapons, sporting goods, and tools, not to mention a next-to-complete monopoly on a
    3 KB (457 words) - 19:25, 21 February 2021
  • ...'''Harm''' - This intent does '''NOT''' make you do more damage with melee weapons, but decreases your chance of missing the targeted area. If you have a [[st ...h more damage, but are slower and have a chance to miss. Conversely, light weapons to less damage, but always hit and swing faster.
    8 KB (1,371 words) - 12:50, 3 October 2021
  • ...ree/master/code/game/objects/items/weapons/storage code/game/objects/items/weapons/storage] icon = 'weapons.dmi'<br>
    9 KB (1,491 words) - 07:52, 12 February 2023
  • ==Weapons== ...erous Criminals)]]. When aiming for the head, tasers are exceptional melee weapons even when out of charge, very often knocking the opponent unconscious with
    15 KB (2,526 words) - 15:16, 27 January 2021
  • ...that typically require cargo orders or R&D production. Generic non-lethal weapons are included in this.
    4 KB (754 words) - 08:53, 9 May 2020
  • !Weapons Crate !Experimental Weapons Crate
    21 KB (2,924 words) - 05:48, 16 September 2022
  • ...rills, maneuvering jets (which run off the air tank), or integrated energy weapons. They also tend to be quite sturdy compared to some voidsuits, though this ...o use most of their special modules. They're also highly vulnerable to EMP weapons, which will shut down most of their systems (massively limiting the wearer'
    9 KB (1,562 words) - 00:32, 27 September 2020
  • ...fice and Armory]]:''' Security's home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out thi ...ons on you. People aren’t comfortable when you’re intoxicated and carrying weapons. Plus even if you ''can't'' get drunk (or are highly tolerant to alcohol) i
    21 KB (3,533 words) - 14:28, 15 August 2023
  • ...dyguard offers service of personal protection. They may not be allowed any weapons, but their own body is weapon enough.
    4 KB (718 words) - 05:02, 22 April 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)