Changelog: Difference between revisions

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Dates are listed in the format of YYYY-MM-DD.
Dates are listed in the format of YYYY-MM-DD.


Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.


=2023-01-08=
=2024-09-15=


*Adds angel-like halos as head gear.
* Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
*Maintenance on Hydroponics code, specifically vines and bees. (Some of these may not be relevant to our server and have been ported from upstream)
* Added a Fit Viewport verb to automatically remove letterboxing around the map.
**Hive frames no longer get deleted and respawned.
* Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
**Honey extractor is dense, and has its own icon based on the nutrimat's colorscheme.
* Added mining id access to mining / cargo robots.
**Biomass vines more likely now that it accounts for "cuttings" as well.
* Added a hotkey so that you can now throw items by holding the space bar.
**Vines now can fall, and creep up/down stairs.
* Added a new Player Effects TGUI panel that replaces the smite verb for staff.
**Sporing can now actually be acquired in mutations.
* Changed examining a mob to now put their description in a box. It's pretty.
**Flamethrower projectiles now burn vines.
* Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
**Seeds can now randomize to be called "pits", which were used in other areas of plantcode.
* Removed the cruiser from the files.
*Fixed an issue in which personal lockers would steal a cyborgs equipment and place it in the real world.
* Fixed duplicated tesh selection in custom species.
*Fixed "hoodie with hood" loadout option not being able to be renamed.
* Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
*Fixed pixel errors on "Wrist Fluff" markings.
* Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
*Regular janitor borgs now, just like Janihounds, have floor scrubber tool that can be turned on or off, defaulting to off. (Previously they constantly cleaned floors)
* Fixed alert console calling the sound proc over and over.
*On both normal and dog janitor borgs, cleaning floors no longer consumes water.
* Fixed mining borgs to have the right access to claim points.
*A small hotfix was applied later the same day, including:
* Fixed IDs to now have their default ranks assigned.
**Fixes a number of season tiles that were not properly flagged, including trees and darkness.
* Code change: moved jobs to defines.
**Seasonal water may now freeze in the winter.
* Code change: moved factions to defines.
* Code change: moved radio channels to defines.


=2023-01-03=
===Additional Update===


*Replaces Rascal's Pass Jellyfish, Drone and Spacecarp events with a new Roaming Wildlife event:
* Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
**Less sudden swarm gank, more environmental hazard style event that is also more appropriate for map environment that is RP.
* Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.
**Landmarks for wildlife spawns are scattered around surrounding areas.
**Can be both passive, hostile or retaliate.
**Spawns different sets of creatures on land and in water.
**Amount of both mobs and spawn locations depends on severity of event.
**Can and will fight 'naturally occuring' RP wildlife. Shenanigans can occur.
**Appears in all three severity tiers. Requires minimum of 1/2/3 sec officers for mundane/moderate/major versions to appear. Event chance scales with amount of security for mundane, and amount of security and medical for moderate and major. Mundane and moderate versions can occur multiple times per shift.
*Further changes to fishing code, un-nerfing a previous change by adding a new formula for how bait works.
*All non-gateway location spawns of teppi have been removed, this includes the stellar delight and rascal's pass.
*Added new "synthetic stilt-legs, colorable" prosthetic legs.
*Added a colourable variant of the "Gazer Eyestalks" wings.
*Fixed augment implants so you can't spam them, not particularly relevant here.
*Small edits to fire alarm positions on walls on the SD.


=2022-12-31=
=2024-09-07=


*Fixed deadminned admins not being able to use LOOC from verb tab.
* Added a new whitelist species, the '''[[Hanner]]'''. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
*Fixed error spam when equipping things to char setup dummies.
* Added an entirely new '''Game Options''' system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
*Low snow season variant.
* Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
* Added UI buttons for powers available to [[Hanner]] and [[Lleill]] characters, as well as a meter displaying how much of their glamour energy they have remaining.
* Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
* Added a Protogen Dog form to pAIs.
* Added an animated sparkling version of tricolor leather wings.
* Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
* Added vital medical equipment to the medical belt allowed list.
* Added climbing closed crates with mouse drag.
* Added using airlock doorbells to check for electrification.
* Added the ability for health and body scanners to detect husking.
* Added spawning with a mind scan. This is a one-time scan, not a backup implant.
* Added a new vox marking.
* Changed savefiles to automatically migrated from BYOND .sav to JSON.
* Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
* Changed vox to allow the use of the shaved beard type.
* Changed prometheans to allow the use of teshari and vox icon bases.
* Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
* Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
* Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
* Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
* Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
* Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
* Fixed textinput not updating on value changes.
* Fixed alarm proc calls failing.
* Fixed config.sql_enabled not being respected in all cases.
* Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
* Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
* TGchat export should now preserve linebreaks in posts.


=2022-12-30=
=2024-09-04=


*Adds seasons to the game! Rascal's pass now matches the seasons of the northern hemisphere on earth.
* Added a spiked wristband accessory to loadout and vending machines.
*All outside tiles of Rascal's Pass now have normal aur temperature matching the inside of the buildings for performance reasons.
* Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
*ID cards are no longer contaminated in non-contaminating bellies.
* Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
*Stellar Delight specific job titles can now be used on all stations.
* Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
*Adds a few cataloguers around the place.
* Fixed new bellies creating failure messages on closing the prompt.
*Advanced Health Analysers are now creatable via R&D.
* Fixed AdminPM rights so that only active staff can view confidential conversations.
*Fixed borgs being unable to put down glass on low walls.
*Fixed Pneuma and Tower borg sprites not working.
*Being unwrapped after being wrapped in gift paper no longer breaks your view.
*Made void cells and power tools properly inheirit persist_storable.
*Made cutting wire off a coin only spawn 1 piece.
*Removed Threaten To Push Button from signalers.
*Allowed robots to use mining ferry on SD version of aerostat.
*Made ID restriction actually work on smart fridges.
*Removed the smart fridge between the bar and kitchen on the tether. This thing didn't even actually work and no one reported, showing how useless it actually is.
*Adjusted sanity checks for decimal stack splitting.
*You can no longer get infinite metal from an autolathe, undoing the fix in a previous update that solved the issue in a more complicated way.
*Selecting "cancel" on the mob spawn ghost pod no longer spawns you as a random species, but actually cancels your spawn instead.
*Rounded/comfy chairs can now be properly coloured.
*General tidying up of Tether medicals medbay floor tiles.
*Allowed engiedogborgs to rename doors/windoors properly.
*Made janitor and service borgs count as janitor and botanist jobs for event weighing purposes.
*Adds Security scaling to Camera Damage event.
*Removes all job-based scaling from Communications Blackout event.
*Changed three 'Breach' events' scaling to be 50/50 Engineering and appropriate department scaling.
*Removes Engineering scaling from Ion Storm event, increases Science scaling instead.
*Slightly increases security scaling on Solargrub Infestation event.
*Slightly increases base weight of Drone Pod event.
*Revamps job scaling for Space Vines event from 7/2 Engineering/Botanist to 3/3/3 Engineering/Botanist/Scientist.
*Revamps 'universal' Breach event to scale equally with Engineering and three affected departments instead of any job.
*Properly disables Gravity Failure event on Rascal's Pass.
*Removes Engineering scaling from Gravity Failure on Stellar Delight, but doubles base weight instead.
*Made Virgo 4 extreme weathers dissipate.


=2022-12-25=
=2024-09-01=


*Grammar standardization for softsuits.
* Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
*Fixes a roof on Rascal's Pass.
* Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
*Adds fireworks and firework launchers to the game.
* Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
**Science can produce the launchers and firework stars. They also start with some on the tether and rascals pass.
* Morphs can now take over their prey properly.
**Launcher needs to be wrenched down to work.
* New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
**There are two types of firework star. An aesthetic one for normal fireworks purposea that simply sends messages to those who can see it, and a weather star that can change the weather!
* Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
*Adds two new weather types only accessible throigh fireworks: Confetti (yay!) And short term nuclear fallout (yay?).
* Big dragon sprites will no longer keep the bones showing when you revive them.
*Replaces the tazer gun in pilots lockers with the LAEP97 "Defender" secure shuttle-protection pistol. This new taser is station locked.
* Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
* Added big squirrel, flagtail, and bunnytaur tail options.
* Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
* Fixes for examine length in certain circumstances.
* Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
* Fixes for certain idle messages being a bit too long in certain circumstances.
* Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.


=2022-12-24=
Additional Update:
* Fixed VTEC module icon disappearing after shell swap or adminghosting.
* Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
* Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
* The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.


*Small map tweaks.
=2024-08-26=
*Removes phasers from cargo ordering.
*Removes weapons and combat armour from the Talon. (Excluding an energy gun)
*Backend standardisation.
*Swapped ERT belts of holding to exploration belts.
*Fixes major inventory bug.
*Fixes mob turret and mech targetting.


=2022-12-23=
* Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in  mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
* Added a new goofy looking vore mob, the Meowl.
* Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
* Added battery names to the cell charger rack.
* Added a check to ranged LOOC to only broadcast them to active staff.
* Added a check to the ahelp ticket panel to only allow active staff to view them.
* Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
* Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
* Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
* Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
* Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
* Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
* Fixed the electric guitar not working.
* Fixed supply console scrolling not working.
* Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
* Fixed venomous bites to allow the use of non-whole numbers.
* Fixed Number Input / dragable not refocussing the content on click.
* Fixed examining clientless humans failing in some cases.
* Merged all _vr supplypacks into the main supplypack files.


*The exploration department has been removed.
=2024-08-18=
**Removes explorer, field medic, pathfinder jobs.
* Fixed tooltips not working when mousing over mobs
**Renamed 'Explorer' radio channel to 'Away Team'.
* Wallmeds now have stasis bags
**Changed Away Team radio key to A, changed Talon radio key to Y.
* Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
**Rascals Pass and the Tether have received some major map changes to accomodate these changes.
* Misc. updates and fixes to the ''Von Braun'' (ERT Ship) and its equipment, and to certain shelter capsules
**A lot of the exploration equipment has been moved to EVA. Some of it is behind 'away mission' access, which can be granted from the HOP, such as the exploration voidsuits. FM voidsuits are with the medical voidsuits.
* Sleeper controls and Supply consoles now have scrollbars (where appropriate)
**The explorations gun cabinet has been removed entirely.
* TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
**Pilot job slots have been reduced from 5 to 2.
* Fixed speechbubble behaviour for robots
**Pilot catalogers and holdout phasers have been removed from their lockers. Pilots now get a basic taser for self defense on their ship.
* Single recipes can now be deleted from Dispensers
**Paramedic job slots have been increased from 2 to 3.
* Borg beakers have been made a little less janky
**RP has 2 shuttles now. One in the old spot, and the other near the solar fields.
* PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
**EVA on the tether has been combined with the gateway prep room. The gateway has been moved closer to the hallway so it can be seen when in use.
* Staves no longer have a 100% block chance
*Scars and bandages added to markings.
*[[Security_Officer#Ticket_Printer|Ticket printers]] and folders can now be holstered.
*The first aid kit in the NanoTrasen Emergency Supply Crate is no longer empty.
*Removed redundant hose ports from water coolers that drained them at the start of rounds.
*Folders can be properly renamed when on tables.
*The [[Vore_Panel#Contents|transformation menu]] now lets you edit markings.
*Allowed suit, mask and head slot items in loadout to override job items.
*Stops AI controlled humanoids from spawning with sensors on.
*Service cyborgs can not dispense cream.
*Adds a new drink called Burnout. This is made with one part Deathbell, one part Antifreeze and one part Lovemaker. It is very hot.
*Added a shovel to Rascal Pass's tool closet.
*Aquatic noms now respect drop nom prefs.


=2022-12-18=
=2024-08-11=
* Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
* Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
* TGUI Say has been implemented! See PR for details: [https://github.com/VOREStation/VOREStation/pull/16160]
* Shelves can now be crafted using steel and wood.
* Vore/prey healthbars respect selective mode.
* Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
* Tails are no longer improperly layered under the character in Character Setup.
* Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
* Engineering armbands can be acquired from appropriate vendors.
* No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
* Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
* An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
* Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
* Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
* Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. ''Spooooooky!''
* Assorted fixes from downstream:
** Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
** Many more objects can now be rotated CCW (as well as CW).
** Borers will no longer crash VR pods.
** Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
** Can no longer put grabs in crates.
** Fixes looking up when outdoors.
** Vehicles now obey gravity and will fall on entering open space.
** Cargo tug can use stairs but this may injure the rider.
** Fixed some runtimes with medbots and secbots.
** Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
** Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
** Fixed some item interactions with virus dishes.
* Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
* Fix for the inventory icon of patchless tan jackets not actually being patchless.
* Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
* Fixed vorebelly struggle animations not working.


*Borgs now have access to human emotes.
=2024-08-04=
*Fixed an stray newscaster appearing on the tether.
*Altevians no longer know Tavan by default. They can still take the [[Languages|language]] as usual.
*Prometheans now come with the Promethan Biolinguistics language by default.
*Non-prometheans can no longer take Promethan Biolinguistics.
*Fixed shards having unlimited afterattack range.
*Autolathes properly accept stacks of raw materials without bugs.
*Adds a lot of HREF tokens to admin HREFS.
*Fixed oldchat icons on examining mobs being gone.
*Fixed runtime with codex book.
*Fixed runtime with capture crystal recall.
*Fixed runtime with bluespace slime teleportation.


=2022-12-11=
* Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
* Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
* General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
* Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
* A few items/selectors that weren't available to Talon crew but should have been are now available to them.
* Xenoarch effects will no longer edit ''all'' items of their parent type, only the specific item.
* Miscellaneous adjustments and improvements to TGUI windows.
* Thermal regulators now allow negative temperatures to be input.
* Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
* Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
* The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
* A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
* Added a new "speckled leather" wing type.


*Atmosphere Retention Generator Fields set to Always-On will now actually stay on when an alert clears. They now also properly respond to EMP situations.
=2024-07-28=
*AI shells are no longer inaccessible when released while inside of a recharger.
*Glasses now properly line up with teshari eyes.
*Removed bartender occupation requirement from bartender skirt.
*Research Dune Buggy now enabled in code, but is adminspawn only
*Backend work to make admin HREF calls more secure.
*TGUI strict mode added for better error handling.
*Mentors now have access to a better TGUI panel for handling tickets, as well as a tickets tab that details the number of open tickets, resolved tickets and a brief view of what open ticket are about.
*Added a "History" section to the "Travellers guide" book that you can read IC, as well as a few general corrections.


=2022-12-04=
* Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
** Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
** Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
** Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
** Added a variant of the nudity permit of Lleill to use for storing items.
** Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
** Added two new Lleill ears and two new Lleill tails.
** Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
** Fixed the formatting of transmuting item text.
** Fixed the formatting of the glamour shard item name.
** Fixed cancelling the glamour face ability spawning faceless homunculus.
** Fixed invisible Lleill having the AR HUD show above them.
** Fixed speaking glamour to translate from glamour speak.
* Added new patchless military jacket variants.
* Added the ability for the cyborg glass recycler to refill the light replacer.
* Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
* Removed some unnecessary lines and returns the init_vore proc on no_vore.
* Fixed an error in the shuttle UI preventing sensors from being shown when they should.
* Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.


*Additional nanomeds added to Rascal's Pass.
=2024-07-21=
*Languages are now properly shown on species preview windows in character set-up.
*[[Synthetics|MMI brains]] can now see when outside of a chassis.
*Adds the ability for a promethean to choose their preferred body type in character set-up.
*Makes it so that changing body type doesn't break eyes for smaller species such as teshari.
*Changes a whole bunch of in game lore to match current lore, such as cataloguer descriptions and books.
*Updates [[Unathi]] lore from in game resources.
*Updates Traveller's Guide with new species lore.
*Fix for cyberpunk vest accidentally becoming species restricted. Altevian officers suit is now species restricted to altevians.
*Robot debris remains can be destroyed in the same way as bones.
*Various [[Guide_to_Xenoarchaeology|xenoarcheaology]] changes to Rascal's Pass:
**Removed a spectrometer to create enough room to drag large artifacts onto the scanner without needing to dismantle furniture.
**Added two more lights on the north wall. There's room for spooky darkness in xenoarcheology, but that's generally AFTER a rogue artifacts blows out the light.
**Added some empty crates to artifact storage for use in hauling small artifacts from the field. A storage feature in the xenoarcheology labs of other maps.
**Removed now redundant desk lamp to make room for a filing cabinet to locally file scan reports.
*Adds ability to Alt-Click food items to rename them. Giving an invalid or blank name will reset it.
*Fix reagent-only custom foods being grey and nameless. Down with grey cake. In with blood cake.
*Added missing glasses sprites for [[teshari]].


=2022-11-27=
* You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
* Ported a bunch more clothing options.
* Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
* Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
* Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
* Increased the height of the Welcome window to remove the scrollbar after roundstart.
* Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
* Added variant of the smooth lizard tail with a colourable underside.
* Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
* Updated several more UIs to Typescript.


*Hacktools now vary in the time it takes to hack through a door depending on the doors security level. This security level depends on the access required to enter the door, and can be changed by staff.
=2024-07-14=
*Anesthetic tanks can not be picked up and placed by the medical gripper of medical [[Cyborg|borgs]].
*Abandoned crates have had a major rework to make their contents more random and with a greater variety of loot.


=2022-11-26=
* Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
* Fixed some chat styles not properly syncing.
* Fixed the line height being too high for marish font.
* Fixed Teshari stomachs show up properly.
* Fixed Unathi stomachs show up properly.
* Ported a few other belly fixes from ChompStation.


*Hacktools have had their usage simplified to simply allowing the user to hack open doors that you do not have access to. They now remember which doors you have hacked recently for easy re-access. They have not been added to any loot, and are simply available for staff to spawn as they see fit in events.
=2024-07-08=
*Admins now have access to a verb that allow them to delete books that contain offensive material more easily.
*Added some altevian themed foods and captainy clothing.
*Workflows to use Ubuntu 20.04.


=2022-11-22=
* Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
* Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
* Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
* Fixed RD console crashing on state changes (such as when the destructive analyser is used).


*[[Security_Officer#Ticket_Printer|Ticket printers]] can now be stored inside of security tool belts.
=2024-07-03=
*Minor adjustment to ticket printers so that if no input is added, they do nothing.
*Bumps pillow (map merge tool) from 9.0.1 to 9.3.0.


=2022-11-21=
* Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
* Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
** '''NOTE:''' This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
* Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
* Updated some TGUI bundles.
* Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
* Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
* Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
* Fixed cryo UI.
* Fixed crematorium trays not properly being removed in some situations.


*Adds a greyscale version of moth wings.
===Additional Update===
*Adds sizeguns to tether and gb warden's lockers for SD pairity.
 
*Also adjusts recent SD map edits.
* Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
**Makes xenobot blast doors start open.
* Fixed death no longer working.
**Fixed wiring and lack of solid turf under xenobot windows.
 
**Moves Greg to R&D.
=2024-06-30=
**Moved south facing emergency cabinets so they don't face south.
 
**Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in.
* Changed a large number of TGUI UIs to use typescript.
*[[Security_Officer#Ticket_Printer|Ticket printer]] has been added for security officers. This tool allows you to print an on-the-spot citation for minor crimes and memes, with no actual mechanical implications for the recipient.
 
*Removes the meme monstertamer reaction that existed mainly as a means for medbay to force a chimera regen - it's no longer needed as the regen cooldown has since been massively nerfed and chimera can now be defibbed normally.
=2024-06-23=
*[[Xenochimera]] now suffer from resleeving sickness after being revived from death.
 
*Adds the follow spider-taur bodies to the tail options:
* Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
**Giant Spider dual-color (Taur)
** NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
**Carrier Spider (Taur)
* Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
**Giant Spider (Taur)
* Small fixes to NIF ownership states.
**Phorogenic Spider (Taur)
* Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
**Voltaic Spider (Taur)
* Fixes for TGChat initialization issues on some clients.
**Frost Spider (Taur)
* Fixed a mis-configured door between SD maint and exploration prep.
*Stellar Delight Xenobotany window shutters now start closed at the beginning of the shift.
* Fixes for lavender seeds and their icons (again).
*A pre-packaged set of emergency supplies for events and GMs to have fun with for future small things, added to the SD bridge. Includes a set of shortwaves, temp walls, and oxygen masks/tanks.
* Fixes for the Set Volume verb not working properly.
*The captains antique energy gun has had a rework. It now has a 25% chance of randomised beam type (eg, practice beam, heavy beam, sniper beam). It also has a chance that it will have a limited number shots before malfunctioning (this may drain the battery, change the strength of the beam or outright break the gun), on account of it being an antique. There will be a hint when examined as to whether it has a chance to malfunction.
* You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
*Teshari can now do a special scream with *teshscream.
* Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
*Gives teshari missing hat and mask sprites.
* AI shells can no longer be renamed using renaming modules from Robotics.
* Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
* Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
* Survival watches now return the light level of the tile you're on, if it's bright enough to see.
* Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
* An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
* Some TGUI fixes for buttons that might have been misbehaving.
 
=2024-06-16=
 
* Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
* Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.
 
=2024-06-09=
 
* Added the facility map from the recent event to the redgate map pool with some small changes.
* Added new option ("Assembling expedition team") to the automated fax list for several jobs.
* Added a few V5 atmosphere variant of snow and ice turfs.
* Added some rock and skeleton props for V5.
* Added a V5 sprite for the overmap.
* Added a V5 skybox image.
* Changed the amount of newlines allowed in 1 post from 6 to 18.
* Changed TG chat to limit displayed successive new lines to a maximum of 3.
* Fixed borg gps no longer working after enabling the module without toggling it.
* Fixed some old usages of usr << instead of to_chat.
* Fixed persistent papers to no longer replace the chat on examine.
* Fixed chat loading reliability.
* Fixed locally defined defines and moves global ones to the __defines section.
* Fixed jan HUD showing on more than just the intended uses.
 
=2024-06-01=
 
* Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
* Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
* Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
* Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
* Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
* Fixed lavender using an non-existing seed icon.
* Fixed accidental inclusion of TG subfolder.
 
=2024-05-26=
 
* Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
** Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
* Added books to the option of trash eater edible items.
* Added an option for admins to add and remove songs to the jukebox for the duration of the round.
* Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
* Added access code 511 for lost / gravekeeper drones, in case they need specific access.
* Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
* Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
* Added a shinto arch prop for use in events.
* Added a broken variant of lights for mapping purposes.
* Added apc with lost access to be used in POIs.
* Added a bunch of areas for the upcoming facility redgate.
* Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
* Added various things for the upcoming facility event, including keycards that can be used for any event.
* Added fluff licenses to the list of things that you're allowed to put in wallets.
* Changed ashtray item size so they take up less space in bags.
* Changed lost drones to now have a chance to spawn with a scrambled module.
* Changed lace masks to allow you to drink whilst wearing them.
* Changed some verbs from set src to be explicitly added.
* Fixed multiple time display issues in TGUI (such as the brig timer).
* Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
* Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.
 
=2024-05-20=
 
* Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
* Added some simple plaque-like signs to be mapped in for events.
* Added chemmaster button from TG.
* Fixed Typing Indicators getting stuck on borgs.
* Fixed issues with icons and TGUI.
* Fixed .swcrc not being ignored by prettier.
* Fixed potential tgui dev server issue with windows.
* Fixed overmap scrolling on overflow.
* Fixed several style tags.
* Updated tgui dependencies.
* Updated yarn version to 4.1.1.
* Updated typescript to version 5.91.0.
* Updated Node version in dependencies file to (major) 20.
 
=2024-05-13=
 
* Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
* Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
* Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
* Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
* Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
* Added in-hand sprites for rubber duckies.
* Added separate LOOC and OOC muting to allow admins some more control about it.
* Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
* Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
* Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
* Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
* Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
* Changed some text in the Vey-Medical lore codex.
* Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
* Fixed borg typing indicator vanishing after a few seconds.
* Fixed borgs being unable to pull pdas on ctrl click.
 
=2024-05-05=
 
* Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
* Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
* Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
* Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
* Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
* Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
* Added 3 more admin spawn rubber duckies (grey, green and pink).
* Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
* Added admin logging to vore interactions of AFK players.
* Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
* Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
* Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
* Changed wall damage from being (usually) 25 brute to 12.
* Fixed the "You have unread updates in the changelog" message showing every time that you connect.
* Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.
 
=2024-04-28=
 
* Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
* Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
* Fixed broken ventilation objects in the Talon medical bay.
* Fixed various issues with 515 by un-reverting the compatability patch.
* Fixed yellow raptor sprite names and tweaked some sprites.
* Fixed flags on traits excluding each other by default.
 
=2024-04-21=
 
*<span style="color:red">MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.</span>
* Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
** Autohiss (Unathi)
** Autohiss (Tajaran)
** Autohiss (Zaddat)
** Hardy
** Hardy, Major
** High Endurance
** Darksight
** Darksight, Major
** Brute Resist, Minor
** Grit
** Slowdown
** Slowdown, Major
** Weakling
** Weakling, Major
** Low Endurance
** Low Endurance, Major
** Brute Weakness, Minor
** Brute Weakness
** Brute Weakness, Major
** Neural Hypersensitivity
* Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
** Crystal ball that does nothing.
** Horoscope book that generates random horoscopes every shift.
** Dentistry tools that don't really do anything, but act as fluff.
** Pillow resprited as exercise mat.
** Dumbbell that can be used to exercise.
** EMF scanner that gives random values as you move about.
** Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
** Healing crystals that don't do anything except taste good for those with expensive taste.
** Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
** A massage bed that is a roller bed but places the character face down.
** Magnifying glass that makes examine messages look bigger.
** Streamer version of the camera drone.
** Selfie stick version of the photo camera.
** A bunch of kits for various entrepreneur titles to spawn with.
* Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
* Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
* Added Teshari Face Mask from chompstation.
* Added Facial protection to the mask.
* Added vorespan defines to the chat spans.
* Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
* Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
* Changed pouncing phased shadekin to now cost an additional 1000 charge.
* Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
* Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
* Changed borg upgrades code again to clean them up some more.
* Fixed icon overlay overflow on rig suits.
* Fixed an old to_chat and also added framework for adding more face states to the mask.
* Fixed icon for borg x-ray vision.
* Fixed a rare case in which the store HUD icon could be overwritten by throw mode.
 
=2024-04-14=
 
* Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
* Added Searchbar to vendors.
* Removed material cost from door repairs.
* Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
* Changed a lot of mobs on some redgate maps to always be ghost joinable.
* Fixed broken stairs in the south of the jungle redgate map.
* Fixed wrong key usage in vending UIs.
* Fixed battery overlay overflow.
* Fixed multiple runtimes.
* Fixed inconsistant material refunds.
* Fixed scrolling in tgui windows.
* Fixed an issue where too many chat messages could get archived.
* Fixed a rare crash condition on the BodyRecords UI if there were no records available.
* Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
* Updated tar from 6.2.0 to 6.2.1 in /tgui.
 
=2024-04-08=
 
* Added orange and white to pipe color selection.
* Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
* Fixed some empty air tiles on the jungle underground.
 
=2024-04-07=
 
* Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
* Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
* Added many new mobs to the maint pred list.
* Added new mobs to the randomised capture crystal pool.
* Added a movement intent toggle to borgs (swap between slow walk or running).
* Added the ability to choose to spawn with no shoes in character setup.
* Added the option to admins to restrict module selection on specific robots for events.
* Added syndicate UI selection Icon provided by MAK.
* Added a new variant of the lightswitch, a power breaker for event maps.
* Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
* Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
* Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
* Fixed hud icon not always updating when spawning in the subtypes directly.
* Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
* Fixed Telecomms filters, they can be added through the multitool menu.
* Fixed omni_filter and omni_mixer showing too high flow values.
* Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
* Fixed an issue with some icons missing in the RPD.
* Fixed a wrong icon state on mirrored tvalves on deconstructing.
* Fixed borg light flickering.
* Fixed multiple glow sources flickering.
* Fixed a runtime with paint cans.
* Fixed a division by 0 on powercells.
* Updated pillow from 10.2.0 to 10.3.0.
 
=2024-03-31=
 
* Added [[Vore_Panel#Options|"Drain Finishing Modes"]] that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
* Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
* Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
* Added a modify_robot option to toggle combat module override directly after spawning.
* Added a modify_robot option to toggle all station access codes.
* Added an option to interleave chat messages in tg chat.
* Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
* Changed OOC Escape to instantly remove sleeping.
* Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
* Fixed Research Directors not having access to departmental funds.
* Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
* Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
* Fixed some service meka sleeper belly sprites not being enabled.
* Fixed icon state for default gas mask.
* Fixed ai bellies not being loaded on first shell transfer.
* Fixed ai preferences not being synced between the AI and the shells.
* Fixed the lack of radio signals underground in eggnog town.
 
=2024-03-24=
 
* Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
* Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
* Added the possibility of non-syncable R&D consoles (in tgui).
* Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
* Fixed the new tiger tail.
 
=2024-03-22=
 
* Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
* Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
* Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
* Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
* Added a new Kelpie vore mob.
* Added a varient of the fax machine for talon to fax specifically for talon crew.
* Added permission ticket printers to entrepreneur's starting loadout.
* Added the ability to climb onto computers. Like a cat.
* Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
* Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
* Changed the cooking time of food in general to be significantly increased.
* Changed Captain Crumsh's access to match that of a bridge secretary.
* Fixed and issue preventing objects to be pulled through stairs.
* Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
* Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui
 
=2024-03-17=
 
* Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
* Added a verb to simple and silicon mobs to allow them to recolour as they like.
* Added a fat and vwag version of the deer taur, resprited by VerySoft.
* Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
* Added wooden signposts for mapping use.
* Added another security form "Deputization Waiver" provided by Skol.
* Added the ability to properly scale objects in StrongDMM.
* Changed ahelp and mhelp inputs to allow multiline.
* Changed the unignore proc from free text input to tgui list select from ignored players.
* Optimized chat export verb.
* Fixed the destination selection not updating until the ui is reloaded.
* Fixed wrong event usage in the canvas UI leading to painting not working.
* Fixed handing over the round ID to the chat properly.
* Fixed text input trimming.
* Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)
 
=2024-03-10=
 
* Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
* Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
* Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
* Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
* Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
* Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
* Added a setting to allow borg players to disable petting.
* Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
* Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
* Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
* Fixed forgotten movement check for upwards movement in ocean tiles.
* Fixed various runtimes.
 
=2024-03-03=
 
* Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
* Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
* Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
* Changed smart fridge sheet storage sheet maxcap from 250 to 500.
* Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
* Changed find_references functionality to have a few extra debug modes.
* Changed machinery SS a little in structure.
* Changed timsort from tgstation changes.
* Fixed broken datum_component variables in mobs.
* Fixed integrated_electronics debugger not allowing decimals or negative values.
* Fixed tgui and nif runtimes.
* Fixed Chatmessage runtime.
* Fixed missing landmine sprite.
* Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
* Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
* Updated vscode dmieditor.
 
=2024-02-25=
 
* Added the ability to enable chat timestamps for TG chat using local time.
* Added dump_harddel_info proc, a newer version of the garbage collector proc.
* Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
* Fixed most of the TGUI UIs.
* Fixed the NTOS crew monitor.
* Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
* Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
* Fixed the sorting section of the character directory.
* Fixed for planetary lighting on open space.
* Updated Whitespace Standardization.
 
=2024-02-18=
 
* Added unique model names to all of the different PDA sprites.
* Added a TGChat function to remove the red "missed messages" count from chat tabs.
* Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
* Fixed an issue where pressing the escape key during character slot reset could reset the slot.
* Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
* Fixed view variable number input.
* Updated yarn.lock.
 
=2024-02-12=
 
* Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
* Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
* Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
* Removed some unused defines.
 
=2024-02-11=
 
* Added a new 18th century outfit.
* Added a port of fox ears from skyrat.
* Added a port of 8 Replikant bodysuits and side cap from CitRP.
* Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
* Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
* Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
* Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
* Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
* Added a new view variables topic to all PDAs to easily create fake conversations on them.
* Added a new admin spawn weapon: The Short Stacker.
* Added the ability for admins to directly swap modules on a robot to any available option.
* Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
* Changed various features related to TG Chat logging, allowing for round based exporting.
* Changed colour for binary slightly on TG-Chat Themes.
* Fixed wrong sprite location for the adv/debug cataloguers.
* Fixed bonnie alt and bonnie alt long sprites.
* Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
* Fixed a few css issues in the vchat themes.
* Fixed the AI being informed when a borgs modules are reset by an admin.
 
=2024-02-04=
 
* Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
* Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
* Added four new rubber duckies that are currently admin spawn only, with their own abilities.
* Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
* Changed NPC says to now also be under the NPC filter in TG-Chat.
* Changed mindswap traits to check for borg job bans.
* Changed disposal units to require significantly less pressure.
* Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
* Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
* Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
* Fixed a typo in body scans.
* Fixed some missing stylesheet classes.
* Fixed Submit To Prey sending some messages to wrong party.
 
=2024-01-28=
 
* Added most of the lawboards (except for the event lawboards) to the circuit printer.
* Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
* Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
* Changed raptor borgs to have a running animation and tweaks to their sprites.
* Changed static chat colours to replace them with class tags.
* Changed robot upgrade code.
* Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
* Changed the upgrade modules to sort them into categories in code and in the prosfab.
* Changed admin module handling for borgs.
* Fixed a division by 0 on fire effects.
* Fixed empty stacks dropping during protolathe / mech fab deconstruction.
* Fixed timestamping to take it back to the original implementation and should now show in all cases.
* Fixed rejuvenate to now stop lingering bleeding effects.
* Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
* Fixed robots to no longer have their pre-defined cell overwritten on spawn.
* Fixed a bug which allowed empty borg names.
 
=2024-01-21=
 
* Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
* Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
* Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
* Added more PDA notes, adds copy and print function to PDA note app.
* Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
* Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
* Changed the wording on the organ treatment, from dress to treat.
* Changed microwaves to now be OOC escapable.
* Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
* Changed resize to have var_edit rights.
* Changed robot module handling to have var_edit rights.
* Fixed many items not showing message when eaten with the trash eater perk.
* Fixed there being multiproccs on butchering.
* Fixed runtimes in the laundry basket which led to duplication of the off-hand.
* Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
* Fixed every book having their own datum.
* Fixed rocks to have the correct footstep sounds.
* Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
* Fixed Zombie powder to make hearts appear stopped again.
* Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
* Fixed conveyor belts moving flashlight light cones.
* Fixed particle accelerator to properly apply radiation to bumped mobs again.
* Fixed missing surgery names.
* Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
* Fixed organs getting stuck to the HUD.
* Fixed organ butchering so that it works again.
* Fixed a typo in sprite_accessories.dm
 
=2024-01-14=
 
* Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
* Changed simple mobs to have a default 20% escape chance for absorption.
* Changed carbon mobs to have a default 0% escape chance for absorption.
* Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
* Changed the Stellar Delight to no longer be christmassy.
* Changed the altevian mining gun to have a better sound.
* Fixed GLOB Edit for global view variables so it does not crash the server instantly.
* Fixed altevian mining gun inhand sprites.
* Fixed HANDLE webhook presenting a broken link to admins.
* Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.
 
=2024-01-07=
 
* Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
* Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
* Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
* Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
* Fixed self resizing being blocked by the size changing preference where it should have been excluded.
 
=2024-01-01=
 
* Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
* Fixed paper spawn location of paper that is picked up.
* Fixed omni key to allow listening to mercenary channels.
 
=[[Changelog 2023|2023 Archive (click here)]]=

Revision as of 17:35, 15 September 2024

This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.

2024-09-15

  • Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
  • Added a Fit Viewport verb to automatically remove letterboxing around the map.
  • Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
  • Added mining id access to mining / cargo robots.
  • Added a hotkey so that you can now throw items by holding the space bar.
  • Added a new Player Effects TGUI panel that replaces the smite verb for staff.
  • Changed examining a mob to now put their description in a box. It's pretty.
  • Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
  • Removed the cruiser from the files.
  • Fixed duplicated tesh selection in custom species.
  • Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
  • Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
  • Fixed alert console calling the sound proc over and over.
  • Fixed mining borgs to have the right access to claim points.
  • Fixed IDs to now have their default ranks assigned.
  • Code change: moved jobs to defines.
  • Code change: moved factions to defines.
  • Code change: moved radio channels to defines.

Additional Update

  • Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
  • Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.

2024-09-07

  • Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
  • Added an entirely new Game Options system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
  • Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
  • Added UI buttons for powers available to Hanner and Lleill characters, as well as a meter displaying how much of their glamour energy they have remaining.
  • Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
  • Added a Protogen Dog form to pAIs.
  • Added an animated sparkling version of tricolor leather wings.
  • Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
  • Added vital medical equipment to the medical belt allowed list.
  • Added climbing closed crates with mouse drag.
  • Added using airlock doorbells to check for electrification.
  • Added the ability for health and body scanners to detect husking.
  • Added spawning with a mind scan. This is a one-time scan, not a backup implant.
  • Added a new vox marking.
  • Changed savefiles to automatically migrated from BYOND .sav to JSON.
  • Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
  • Changed vox to allow the use of the shaved beard type.
  • Changed prometheans to allow the use of teshari and vox icon bases.
  • Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
  • Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
  • Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
  • Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
  • Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
  • Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
  • Fixed textinput not updating on value changes.
  • Fixed alarm proc calls failing.
  • Fixed config.sql_enabled not being respected in all cases.
  • Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
  • Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
  • TGchat export should now preserve linebreaks in posts.

2024-09-04

  • Added a spiked wristband accessory to loadout and vending machines.
  • Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
  • Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
  • Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
  • Fixed new bellies creating failure messages on closing the prompt.
  • Fixed AdminPM rights so that only active staff can view confidential conversations.

2024-09-01

  • Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
  • Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
  • Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
  • Morphs can now take over their prey properly.
  • New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
  • Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
  • Big dragon sprites will no longer keep the bones showing when you revive them.
  • Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
  • Added big squirrel, flagtail, and bunnytaur tail options.
  • Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
  • Fixes for examine length in certain circumstances.
  • Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
  • Fixes for certain idle messages being a bit too long in certain circumstances.
  • Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.

Additional Update:

  • Fixed VTEC module icon disappearing after shell swap or adminghosting.
  • Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
  • Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
  • The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.

2024-08-26

  • Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
  • Added a new goofy looking vore mob, the Meowl.
  • Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
  • Added battery names to the cell charger rack.
  • Added a check to ranged LOOC to only broadcast them to active staff.
  • Added a check to the ahelp ticket panel to only allow active staff to view them.
  • Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
  • Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
  • Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
  • Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
  • Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
  • Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
  • Fixed the electric guitar not working.
  • Fixed supply console scrolling not working.
  • Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
  • Fixed venomous bites to allow the use of non-whole numbers.
  • Fixed Number Input / dragable not refocussing the content on click.
  • Fixed examining clientless humans failing in some cases.
  • Merged all _vr supplypacks into the main supplypack files.

2024-08-18

  • Fixed tooltips not working when mousing over mobs
  • Wallmeds now have stasis bags
  • Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
  • Misc. updates and fixes to the Von Braun (ERT Ship) and its equipment, and to certain shelter capsules
  • Sleeper controls and Supply consoles now have scrollbars (where appropriate)
  • TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
  • Fixed speechbubble behaviour for robots
  • Single recipes can now be deleted from Dispensers
  • Borg beakers have been made a little less janky
  • PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
  • Staves no longer have a 100% block chance

2024-08-11

  • Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
  • Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
  • TGUI Say has been implemented! See PR for details: [1]
  • Shelves can now be crafted using steel and wood.
  • Vore/prey healthbars respect selective mode.
  • Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
  • Tails are no longer improperly layered under the character in Character Setup.
  • Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
  • Engineering armbands can be acquired from appropriate vendors.
  • No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
  • Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
  • An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
  • Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
  • Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
  • Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. Spooooooky!
  • Assorted fixes from downstream:
    • Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
    • Many more objects can now be rotated CCW (as well as CW).
    • Borers will no longer crash VR pods.
    • Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
    • Can no longer put grabs in crates.
    • Fixes looking up when outdoors.
    • Vehicles now obey gravity and will fall on entering open space.
    • Cargo tug can use stairs but this may injure the rider.
    • Fixed some runtimes with medbots and secbots.
    • Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
    • Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
    • Fixed some item interactions with virus dishes.
  • Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
  • Fix for the inventory icon of patchless tan jackets not actually being patchless.
  • Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
  • Fixed vorebelly struggle animations not working.

2024-08-04

  • Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
  • Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
  • General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
  • Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
  • A few items/selectors that weren't available to Talon crew but should have been are now available to them.
  • Xenoarch effects will no longer edit all items of their parent type, only the specific item.
  • Miscellaneous adjustments and improvements to TGUI windows.
  • Thermal regulators now allow negative temperatures to be input.
  • Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
  • Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
  • The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
  • A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
  • Added a new "speckled leather" wing type.

2024-07-28

  • Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
    • Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
    • Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
    • Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
    • Added a variant of the nudity permit of Lleill to use for storing items.
    • Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
    • Added two new Lleill ears and two new Lleill tails.
    • Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
    • Fixed the formatting of transmuting item text.
    • Fixed the formatting of the glamour shard item name.
    • Fixed cancelling the glamour face ability spawning faceless homunculus.
    • Fixed invisible Lleill having the AR HUD show above them.
    • Fixed speaking glamour to translate from glamour speak.
  • Added new patchless military jacket variants.
  • Added the ability for the cyborg glass recycler to refill the light replacer.
  • Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
  • Removed some unnecessary lines and returns the init_vore proc on no_vore.
  • Fixed an error in the shuttle UI preventing sensors from being shown when they should.
  • Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.

2024-07-21

  • You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
  • Ported a bunch more clothing options.
  • Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
  • Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
  • Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
  • Increased the height of the Welcome window to remove the scrollbar after roundstart.
  • Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
  • Added variant of the smooth lizard tail with a colourable underside.
  • Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
  • Updated several more UIs to Typescript.

2024-07-14

  • Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
  • Fixed some chat styles not properly syncing.
  • Fixed the line height being too high for marish font.
  • Fixed Teshari stomachs show up properly.
  • Fixed Unathi stomachs show up properly.
  • Ported a few other belly fixes from ChompStation.

2024-07-08

  • Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
  • Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
  • Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
  • Fixed RD console crashing on state changes (such as when the destructive analyser is used).

2024-07-03

  • Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
  • Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
    • NOTE: This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
  • Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
  • Updated some TGUI bundles.
  • Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
  • Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
  • Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
  • Fixed cryo UI.
  • Fixed crematorium trays not properly being removed in some situations.

Additional Update

  • Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
  • Fixed death no longer working.

2024-06-30

  • Changed a large number of TGUI UIs to use typescript.

2024-06-23

  • Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
    • NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
  • Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
  • Small fixes to NIF ownership states.
  • Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
  • Fixes for TGChat initialization issues on some clients.
  • Fixed a mis-configured door between SD maint and exploration prep.
  • Fixes for lavender seeds and their icons (again).
  • Fixes for the Set Volume verb not working properly.
  • You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
  • Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
  • AI shells can no longer be renamed using renaming modules from Robotics.
  • Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
  • Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
  • Survival watches now return the light level of the tile you're on, if it's bright enough to see.
  • Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
  • An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
  • Some TGUI fixes for buttons that might have been misbehaving.

2024-06-16

  • Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
  • Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.

2024-06-09

  • Added the facility map from the recent event to the redgate map pool with some small changes.
  • Added new option ("Assembling expedition team") to the automated fax list for several jobs.
  • Added a few V5 atmosphere variant of snow and ice turfs.
  • Added some rock and skeleton props for V5.
  • Added a V5 sprite for the overmap.
  • Added a V5 skybox image.
  • Changed the amount of newlines allowed in 1 post from 6 to 18.
  • Changed TG chat to limit displayed successive new lines to a maximum of 3.
  • Fixed borg gps no longer working after enabling the module without toggling it.
  • Fixed some old usages of usr << instead of to_chat.
  • Fixed persistent papers to no longer replace the chat on examine.
  • Fixed chat loading reliability.
  • Fixed locally defined defines and moves global ones to the __defines section.
  • Fixed jan HUD showing on more than just the intended uses.

2024-06-01

  • Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
  • Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
  • Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
  • Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
  • Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
  • Fixed lavender using an non-existing seed icon.
  • Fixed accidental inclusion of TG subfolder.

2024-05-26

  • Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
    • Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
  • Added books to the option of trash eater edible items.
  • Added an option for admins to add and remove songs to the jukebox for the duration of the round.
  • Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
  • Added access code 511 for lost / gravekeeper drones, in case they need specific access.
  • Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
  • Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
  • Added a shinto arch prop for use in events.
  • Added a broken variant of lights for mapping purposes.
  • Added apc with lost access to be used in POIs.
  • Added a bunch of areas for the upcoming facility redgate.
  • Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
  • Added various things for the upcoming facility event, including keycards that can be used for any event.
  • Added fluff licenses to the list of things that you're allowed to put in wallets.
  • Changed ashtray item size so they take up less space in bags.
  • Changed lost drones to now have a chance to spawn with a scrambled module.
  • Changed lace masks to allow you to drink whilst wearing them.
  • Changed some verbs from set src to be explicitly added.
  • Fixed multiple time display issues in TGUI (such as the brig timer).
  • Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
  • Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.

2024-05-20

  • Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
  • Added some simple plaque-like signs to be mapped in for events.
  • Added chemmaster button from TG.
  • Fixed Typing Indicators getting stuck on borgs.
  • Fixed issues with icons and TGUI.
  • Fixed .swcrc not being ignored by prettier.
  • Fixed potential tgui dev server issue with windows.
  • Fixed overmap scrolling on overflow.
  • Fixed several style tags.
  • Updated tgui dependencies.
  • Updated yarn version to 4.1.1.
  • Updated typescript to version 5.91.0.
  • Updated Node version in dependencies file to (major) 20.

2024-05-13

  • Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
  • Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
  • Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
  • Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
  • Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
  • Added in-hand sprites for rubber duckies.
  • Added separate LOOC and OOC muting to allow admins some more control about it.
  • Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
  • Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
  • Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
  • Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
  • Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
  • Changed some text in the Vey-Medical lore codex.
  • Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
  • Fixed borg typing indicator vanishing after a few seconds.
  • Fixed borgs being unable to pull pdas on ctrl click.

2024-05-05

  • Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
  • Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
  • Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
  • Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
  • Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
  • Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
  • Added 3 more admin spawn rubber duckies (grey, green and pink).
  • Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
  • Added admin logging to vore interactions of AFK players.
  • Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
  • Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
  • Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
  • Changed wall damage from being (usually) 25 brute to 12.
  • Fixed the "You have unread updates in the changelog" message showing every time that you connect.
  • Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.

2024-04-28

  • Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
  • Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
  • Fixed broken ventilation objects in the Talon medical bay.
  • Fixed various issues with 515 by un-reverting the compatability patch.
  • Fixed yellow raptor sprite names and tweaked some sprites.
  • Fixed flags on traits excluding each other by default.

2024-04-21

  • MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.
  • Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
    • Autohiss (Unathi)
    • Autohiss (Tajaran)
    • Autohiss (Zaddat)
    • Hardy
    • Hardy, Major
    • High Endurance
    • Darksight
    • Darksight, Major
    • Brute Resist, Minor
    • Grit
    • Slowdown
    • Slowdown, Major
    • Weakling
    • Weakling, Major
    • Low Endurance
    • Low Endurance, Major
    • Brute Weakness, Minor
    • Brute Weakness
    • Brute Weakness, Major
    • Neural Hypersensitivity
  • Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
    • Crystal ball that does nothing.
    • Horoscope book that generates random horoscopes every shift.
    • Dentistry tools that don't really do anything, but act as fluff.
    • Pillow resprited as exercise mat.
    • Dumbbell that can be used to exercise.
    • EMF scanner that gives random values as you move about.
    • Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
    • Healing crystals that don't do anything except taste good for those with expensive taste.
    • Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
    • A massage bed that is a roller bed but places the character face down.
    • Magnifying glass that makes examine messages look bigger.
    • Streamer version of the camera drone.
    • Selfie stick version of the photo camera.
    • A bunch of kits for various entrepreneur titles to spawn with.
  • Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
  • Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
  • Added Teshari Face Mask from chompstation.
  • Added Facial protection to the mask.
  • Added vorespan defines to the chat spans.
  • Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
  • Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
  • Changed pouncing phased shadekin to now cost an additional 1000 charge.
  • Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
  • Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
  • Changed borg upgrades code again to clean them up some more.
  • Fixed icon overlay overflow on rig suits.
  • Fixed an old to_chat and also added framework for adding more face states to the mask.
  • Fixed icon for borg x-ray vision.
  • Fixed a rare case in which the store HUD icon could be overwritten by throw mode.

2024-04-14

  • Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
  • Added Searchbar to vendors.
  • Removed material cost from door repairs.
  • Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
  • Changed a lot of mobs on some redgate maps to always be ghost joinable.
  • Fixed broken stairs in the south of the jungle redgate map.
  • Fixed wrong key usage in vending UIs.
  • Fixed battery overlay overflow.
  • Fixed multiple runtimes.
  • Fixed inconsistant material refunds.
  • Fixed scrolling in tgui windows.
  • Fixed an issue where too many chat messages could get archived.
  • Fixed a rare crash condition on the BodyRecords UI if there were no records available.
  • Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
  • Updated tar from 6.2.0 to 6.2.1 in /tgui.

2024-04-08

  • Added orange and white to pipe color selection.
  • Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
  • Fixed some empty air tiles on the jungle underground.

2024-04-07

  • Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
  • Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
  • Added many new mobs to the maint pred list.
  • Added new mobs to the randomised capture crystal pool.
  • Added a movement intent toggle to borgs (swap between slow walk or running).
  • Added the ability to choose to spawn with no shoes in character setup.
  • Added the option to admins to restrict module selection on specific robots for events.
  • Added syndicate UI selection Icon provided by MAK.
  • Added a new variant of the lightswitch, a power breaker for event maps.
  • Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
  • Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
  • Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
  • Fixed hud icon not always updating when spawning in the subtypes directly.
  • Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
  • Fixed Telecomms filters, they can be added through the multitool menu.
  • Fixed omni_filter and omni_mixer showing too high flow values.
  • Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
  • Fixed an issue with some icons missing in the RPD.
  • Fixed a wrong icon state on mirrored tvalves on deconstructing.
  • Fixed borg light flickering.
  • Fixed multiple glow sources flickering.
  • Fixed a runtime with paint cans.
  • Fixed a division by 0 on powercells.
  • Updated pillow from 10.2.0 to 10.3.0.

2024-03-31

  • Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
  • Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
  • Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
  • Added a modify_robot option to toggle combat module override directly after spawning.
  • Added a modify_robot option to toggle all station access codes.
  • Added an option to interleave chat messages in tg chat.
  • Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
  • Changed OOC Escape to instantly remove sleeping.
  • Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
  • Fixed Research Directors not having access to departmental funds.
  • Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
  • Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
  • Fixed some service meka sleeper belly sprites not being enabled.
  • Fixed icon state for default gas mask.
  • Fixed ai bellies not being loaded on first shell transfer.
  • Fixed ai preferences not being synced between the AI and the shells.
  • Fixed the lack of radio signals underground in eggnog town.

2024-03-24

  • Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
  • Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
  • Added the possibility of non-syncable R&D consoles (in tgui).
  • Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
  • Fixed the new tiger tail.

2024-03-22

  • Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
  • Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
  • Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
  • Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
  • Added a new Kelpie vore mob.
  • Added a varient of the fax machine for talon to fax specifically for talon crew.
  • Added permission ticket printers to entrepreneur's starting loadout.
  • Added the ability to climb onto computers. Like a cat.
  • Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
  • Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
  • Changed the cooking time of food in general to be significantly increased.
  • Changed Captain Crumsh's access to match that of a bridge secretary.
  • Fixed and issue preventing objects to be pulled through stairs.
  • Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
  • Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui

2024-03-17

  • Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
  • Added a verb to simple and silicon mobs to allow them to recolour as they like.
  • Added a fat and vwag version of the deer taur, resprited by VerySoft.
  • Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
  • Added wooden signposts for mapping use.
  • Added another security form "Deputization Waiver" provided by Skol.
  • Added the ability to properly scale objects in StrongDMM.
  • Changed ahelp and mhelp inputs to allow multiline.
  • Changed the unignore proc from free text input to tgui list select from ignored players.
  • Optimized chat export verb.
  • Fixed the destination selection not updating until the ui is reloaded.
  • Fixed wrong event usage in the canvas UI leading to painting not working.
  • Fixed handing over the round ID to the chat properly.
  • Fixed text input trimming.
  • Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)

2024-03-10

  • Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
  • Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
  • Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
  • Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
  • Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
  • Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
  • Added a setting to allow borg players to disable petting.
  • Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
  • Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
  • Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
  • Fixed forgotten movement check for upwards movement in ocean tiles.
  • Fixed various runtimes.

2024-03-03

  • Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
  • Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
  • Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
  • Changed smart fridge sheet storage sheet maxcap from 250 to 500.
  • Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
  • Changed find_references functionality to have a few extra debug modes.
  • Changed machinery SS a little in structure.
  • Changed timsort from tgstation changes.
  • Fixed broken datum_component variables in mobs.
  • Fixed integrated_electronics debugger not allowing decimals or negative values.
  • Fixed tgui and nif runtimes.
  • Fixed Chatmessage runtime.
  • Fixed missing landmine sprite.
  • Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
  • Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
  • Updated vscode dmieditor.

2024-02-25

  • Added the ability to enable chat timestamps for TG chat using local time.
  • Added dump_harddel_info proc, a newer version of the garbage collector proc.
  • Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
  • Fixed most of the TGUI UIs.
  • Fixed the NTOS crew monitor.
  • Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
  • Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
  • Fixed the sorting section of the character directory.
  • Fixed for planetary lighting on open space.
  • Updated Whitespace Standardization.

2024-02-18

  • Added unique model names to all of the different PDA sprites.
  • Added a TGChat function to remove the red "missed messages" count from chat tabs.
  • Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
  • Fixed an issue where pressing the escape key during character slot reset could reset the slot.
  • Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
  • Fixed view variable number input.
  • Updated yarn.lock.

2024-02-12

  • Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
  • Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
  • Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
  • Removed some unused defines.

2024-02-11

  • Added a new 18th century outfit.
  • Added a port of fox ears from skyrat.
  • Added a port of 8 Replikant bodysuits and side cap from CitRP.
  • Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
  • Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
  • Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
  • Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
  • Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
  • Added a new view variables topic to all PDAs to easily create fake conversations on them.
  • Added a new admin spawn weapon: The Short Stacker.
  • Added the ability for admins to directly swap modules on a robot to any available option.
  • Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
  • Changed various features related to TG Chat logging, allowing for round based exporting.
  • Changed colour for binary slightly on TG-Chat Themes.
  • Fixed wrong sprite location for the adv/debug cataloguers.
  • Fixed bonnie alt and bonnie alt long sprites.
  • Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
  • Fixed a few css issues in the vchat themes.
  • Fixed the AI being informed when a borgs modules are reset by an admin.

2024-02-04

  • Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
  • Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
  • Added four new rubber duckies that are currently admin spawn only, with their own abilities.
  • Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
  • Changed NPC says to now also be under the NPC filter in TG-Chat.
  • Changed mindswap traits to check for borg job bans.
  • Changed disposal units to require significantly less pressure.
  • Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
  • Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
  • Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
  • Fixed a typo in body scans.
  • Fixed some missing stylesheet classes.
  • Fixed Submit To Prey sending some messages to wrong party.

2024-01-28

  • Added most of the lawboards (except for the event lawboards) to the circuit printer.
  • Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
  • Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
  • Changed raptor borgs to have a running animation and tweaks to their sprites.
  • Changed static chat colours to replace them with class tags.
  • Changed robot upgrade code.
  • Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
  • Changed the upgrade modules to sort them into categories in code and in the prosfab.
  • Changed admin module handling for borgs.
  • Fixed a division by 0 on fire effects.
  • Fixed empty stacks dropping during protolathe / mech fab deconstruction.
  • Fixed timestamping to take it back to the original implementation and should now show in all cases.
  • Fixed rejuvenate to now stop lingering bleeding effects.
  • Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
  • Fixed robots to no longer have their pre-defined cell overwritten on spawn.
  • Fixed a bug which allowed empty borg names.

2024-01-21

  • Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
  • Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
  • Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
  • Added more PDA notes, adds copy and print function to PDA note app.
  • Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
  • Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
  • Changed the wording on the organ treatment, from dress to treat.
  • Changed microwaves to now be OOC escapable.
  • Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
  • Changed resize to have var_edit rights.
  • Changed robot module handling to have var_edit rights.
  • Fixed many items not showing message when eaten with the trash eater perk.
  • Fixed there being multiproccs on butchering.
  • Fixed runtimes in the laundry basket which led to duplication of the off-hand.
  • Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
  • Fixed every book having their own datum.
  • Fixed rocks to have the correct footstep sounds.
  • Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
  • Fixed Zombie powder to make hearts appear stopped again.
  • Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
  • Fixed conveyor belts moving flashlight light cones.
  • Fixed particle accelerator to properly apply radiation to bumped mobs again.
  • Fixed missing surgery names.
  • Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
  • Fixed organs getting stuck to the HUD.
  • Fixed organ butchering so that it works again.
  • Fixed a typo in sprite_accessories.dm

2024-01-14

  • Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
  • Changed simple mobs to have a default 20% escape chance for absorption.
  • Changed carbon mobs to have a default 0% escape chance for absorption.
  • Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
  • Changed the Stellar Delight to no longer be christmassy.
  • Changed the altevian mining gun to have a better sound.
  • Fixed GLOB Edit for global view variables so it does not crash the server instantly.
  • Fixed altevian mining gun inhand sprites.
  • Fixed HANDLE webhook presenting a broken link to admins.
  • Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.

2024-01-07

  • Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
  • Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
  • Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
  • Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
  • Fixed self resizing being blocked by the size changing preference where it should have been excluded.

2024-01-01

  • Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
  • Fixed paper spawn location of paper that is picked up.
  • Fixed omni key to allow listening to mercenary channels.

2023 Archive (click here)