Changelog: Difference between revisions

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Dates are listed in the format of YYYY-MM-DD.
Dates are listed in the format of YYYY-MM-DD.


Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.


=2023-12-03=
* New Redgate map: the Laserdome! Ten sophonts enter, ten sophonts leave! It's violent cathartic fun for the whole family! Head on over to this state-of-the-art orbital recreation facility to enjoy competitive team-based sports like never before!
* Protean Reconstitutor added! Now proteans can be revived in-round. Insert the posibrain and orchestrator (refactory optional), add nanopaste until it looks full, then activate with an empty hand.
* Added preferences for ckey/job obfuscation during ready-up time, and persistent PDA ringtones. Several new ringtones have been added too.
* It's now possible to escape from absorb mobs.
* Added an EMT jacket selector.
* Possible fixes for NIFs being deleted by admin rejuvenate ability.
* Some more cyborg bugfixes.


=2023-11-26=
=2024-11-18=
* Removed soporific from tofurkey.
* Characters in bellies will be ignored when selecting targets for viral outbreaks.
* Science's Level 3 Biohazard lockers now contain xenobiology bags.
* V2 Service Hound now has belly sprites as well.
* The "Show Player Polls" button has been removed from the Welcome menu.
* Some internal groundwork has been laid so that vchat can be replaced with tgchat in the future.


=2023-11-19=
* Added a whole new TGUI window for borg module selection, which allows the user to easily browse all available module sprites.
* Added "pro swimmer" [[traits|trait]] that costs one point, which increases your movespeed in water (about half as much as aquatic) and reduces time to traverse between water z-levels when swimming.
* Added search functionality to smart vendors.
* Added "salvage technician" alt title for engineer. '''NOTE:''' This is currently bugged and unselectable, it will be fixed in the next update.
* Added the ability to grind ores directly for reagents.
* Added more stack materials to the list of grindable materials.
* Added the engineering drake borg plushie to cargo's random plushie crate contents.
* Changed a variety of swimming and climbing related traits:
** Bad Swimmer makes it take 25% longer to swim up/down.
** Amateur and Natural Climber reduce ladder/lattice climbing time by 25%.
** Professional Climber reduces ladder/lattice climbing time by 50%.
** Tajara and Vasilissans have 25% reduced ladder/climbing time, so they gain the benefit of Amateur Climber.
* Changed Winged Flight to allow all species to take it.
* Changed Rings, Watches, Bracelets, and Knuckledusters into Accessories that can be attached to most Gloves. They can still be worn standalone if desired. Rings and knuckledusters will give your gloves a small bump in force/punchforce whilst attached as well.
* Changed Macrophages to have increased escape chance.
* Changed the ore satchel so that it will no longer pick up slag.
* Removed unused buzzer rings.
* Removed the ability for borgs to upgrade themselves. '''NOTE:''' This is planned to be reverted partially in the next update, in which they will only be restricted from resetting their own module.
* Fixed Virus verbs picking random people.
* Fixed Pineal Gland Decalcification not working properly.
* Fixed Misstype on macrophage.dmi.
* Fixed Macrophages so that they won't dust if someone is inside it's belly.
* Fixed Various runtimes regarding virus symptoms.
* Fixed Wrong longer title for one of the virus chemicals.
* Fixed missing arguments to recursive_content_check().
* Fixed bracelets to now be worn on your hands/wrists rather than being in the neck slot.
* Fixed the ghost verb so that it no longer gives the option to aghost to non-staff in some circumstances.
* Fixed the advanced who verb so that it no longer gives the admin version of the verb to non-staff in some circumstances.


* Added the ability to make wooden parquet tiles out of hardwood planks.
=2024-11-10=
* Added the ability to set/toggle sprite scaling center. Can help with distorted/uneven markings and features.
* Added an altevian cake slice.
* Fixes for robot vorebelly overlays & added VTEC toggle option.
* Fixed a couple more cases that could cause underlines to stop functioning properly in subtles.


=2023-11-13=
* Added an entirely new virology system, which completely replaced the previous Virus2 system that we had.
** Advance diseases are engineered by virologists, they can range from useful to dangerous.
** Virologists can use the new chemicals to improve and evolve their viruses.
** These new viruses can be cured with specific chemicals, as well as the ones made by the virologists.
** If a virus has been found, you can check the cure with a simple health analyzer, otherwise the PanDEMIC machine will show anything in it.
** Viruses will be auto-discovered if they reach half or more in it's stages.
* Added verb ReleaseVirus in the Fun > Event Kit tab. This allows GMs to release a pre-set virus upon someone.
* Added verb AdminCreateVirus in the Fun > Event Kit tab. This allows GMs to tailor a virus and release it upon someone, all the effects can be picked and the virus may be named as well.
* Added the ability to choose which type of headset/earpiece your character spawns with in character setup. If the chosen type is not available for your job/role, you will default to another (usually the standard headset).
* Added a new earbud style radio headset/earpiece, which has no on-character sprite. This is also selectable in character setup.
* Added an extra button to all station dorms, an emergency door release. This can be pulled by the occupants to immediately unbolt and open the door even if it is unpowered.
* Adds a contraband scanner machine that scans the contents of mobs that walk over it, and if it detects they're carrying an item matching its internal blocklist, sounds an alarm. The alarm has a short, area-shared cooldown (10 seconds) so you can't spam the sound/text message by walking over the same (or multiple) scanners in rapid succession. They cannot be built and are not ''currently'' implemented on any maps, but this will likely change in future.
* Added new upgraded components for robots to increase their hp up to a total maximum of ~ 370 hitpoints, those components also reduce power costs.
* Added three varieties of lockpick (one of which is really just an example) for redgate/event usage and getting around locked simple doors without finding their actual key.
* Added the ability to alt-click a reagent dispenser (such as a water or fuel tank) to open the input. When the input is open, reagent containers (such as buckets and beakers) will pour their contents into the dispenser to refill it.
* Added ping to status tab.
* Added "modified" and "non-standard" variants of the hacktool, which have different sprites to make them more obvious. The non-standard also starts in hackmode. The modified version can be found in abandoned crates, and are slightly more common than the fully disguised hacktool.
* Added a new dark variant of the squish hammer that breaks every bone in the targets body and shoots out blood.
* Added a simple claw hammer weapon. Strong melee weapon that easily breaks down windows and barricades, but also has a high chance of breaking any bones that it hits.
* Added 4 new props based on the old virology machines for decoration.
* Removed the redundant name/desc customize proc from the plain choker (just use name/desc gear tweaks instead).
* Changed the cache directory to cache instead of tmp.
* Changed power cells to initialize.
* Changed vending machines to initialize.
* Changed the hacker contraband set to come with the modified multitool.
* Changed the modified multitool variant to sometimes spawn in abandoned crates slightly more often at a slightly lower cost, as it's more obvious as contraband.
* Fixed a bug causing healing to be 100x more effective than intended.
* Fixed the vore panel belly description overflowing if it is too long.
* Fixed ghostjump.
* Fixed runtime in cmd_admin_z_narrate.
* Fixed missing sprite for digi footwraps.
* Fixed a crash when opening the panel without being inside a belly.
* Fixed non-staff being able to view the ahelp ticket panel.
* Fixed ashtrays to be visible in map editors.
* Fixes a bug which allowed players to become fully invisible.
* Fixed chameleon projectors so that they can no longer be used in holders as it moves the owner to nullspace.
* Ported server maint subsystem from TG to remove nulls from important lists.


* Added a new PDA style called "Vintage".
=2024-11-03=
* Fixed telecomms on the tether allowing access to anyone with maintenance access.
* Bumped axios from 0.27.2 to 1.6.0 in TGUI.


=2023-11-06=
* Added a new Roboticist alt title: Software Engineer - "A Software Engineer specializes in working with software and firmware. They also often deal with integrated circuits."
 
* Added a new Engineer alt title: Computer Technician - "A Computer Technician fulfills similar duties to other engineers, but specializes in working with software and computers. They also often deal with integrated circuits."
* Changed soups, stews and liquidfood meals to make slurping sound when eaten.
* Added the ability for borgs to choose their light colour.
* Fixed a debug message showing to everyone when a synth simple mob dies.
* Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
 
* Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
=2023-11-03=
* Added a few guard_limit variants of existing AI holder types, particularly for mercs.
 
* Changed water coolers to now hold 2000u of water instead of 120u. Their jugs are also made of plastic instead of glass, incur heavy slowdown, and cannot be placed into bags and most reagent dispensers.
* Added digitigrade legs, ported from Chomp. They can be selected in character setup, but many markings and clothing options will not be compatible with them.
* Changed the focus on tabs to allow scrolling immediately.
** Certain parts of large/multi-part markings can be toggled off using the 'Customize' button.
* Changed Atmospherics to now use /Initialize instead of /New.
* Added a vending machine that stocks all desatti foods. Included in random vending machine choices.
* Removed the ability to deploy helmets over headwear due to bugs associated with it.
* Added rhubarb and custard sweets.
* Fixed F1 adminhelps not working properly.
* Added pork pies.
* Fixed Alt-click menu to be visually correct again.
* Added a sweets crate to cargo hospitality orders.
* Fixed clicking on an embedded controller in the alt click menu to no longer runtime.
* Added Clerical dogborg sprite - Clerical Otie (blue and gold).
* Fixed clicking on a mob in the alt click menu to now work.
* Added a valehound for Clerical module, ported from Chomp.
* Fixed potential crashes from having no belly.
* Added Protector-specific sprite of K9 (mostly like security version, but lighter shade of red, and green eyes).
* Fixed rainbow toxin overdoses to no longer be a bliss override.
* Added three sprites available to all three syndicate borg modules - borgi, drake and raptor (darker red with green highlights).
* Fixed chat messages by moving them to a self deleting timer.
* Added syndie tallborgs (also available to all three syndie modules).
* Fixed phoronspider, replacing spawns with animate and callback timer.
* Added a confetti gun for event purposes.
* Fixed fluid pump to make it functional and reduced its reagent generation rate.
* Added a digestion sound that plays when a player is digested via the [[Vore_Panel#Contents|process]] option.
* Fixed a few MC crashes with the turf examine.
* Changed the Stellar Delight corridors to have a couple more lights.
* Fixed broken sprites for UV Light and Hailer.
* Fixed desatti jaffa cake crate having only one box instead of ten.
* Fixed runemessage callback timers.
* Fixed some landmarks on the Stellar Delight to prevent vines spawning on tiles that they can't survive on.
* Fixed Smartfridge overflowing it's table with long names.
* Fixed some syndie borg items.
* Fixed a runtime when spamming queried item removals.
* Fixed bellysprites showing up on resting sprites.
* Fixed a runtime flood from secondary ear slots.
* Fixed some equipment of combat module not being selectable without the pop-up panel.
* Updated StrongDMM in the repository to a modern version compatible with the current version of the game.
* Updated the codebase generally to be compatible with BYOND 516.


===Additional Update===
===Additional Update===


* Fixed digitigrade legs not appearing properly.
* Fixed organ regeneration values, which were causing all healing to be 100x more effective than intended.
 
=2023-10-30=
 
* Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.
* Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups. Mice and drones have not been included for either as some players prefer to play them sneakily.
* Added a new broad palmate antler, plus the option to have it with deer ears.
* Added a button to interface to rename fax message.
* Added a bunch of british snacks! Wine gums, pasties, sherbet saucers, custard creams, bourbon biscuits, sausage rolls, scotch eggs and 'shrimps and bananas'. There is currently no normal way to obtain these, but one will be added in the near future.
* Added a toggle that hides subtles on the receiver's end, regardless of the sender's preferences. This overrides admin status as well, so admins/staff can opt out of seeing subtles.
* Changed bundle naming logic to be general.
* Changed webhook so that staff on discord are notified when someone presses "handle" on an ahelp.
* Fixed constant runtimes in mob.dm related to timestamps.
* Fixed antlers (large).
 
=2023-10-22=
 
* Fixed the jaffa cake crate containing no boxes of jaffa cakes.
 
=2023-10-15=
 
* Added a [[Vore Panel|new option]] to humanoid mobs in [[vore]] belly contents: Health Check. This option gives the pred a percentage health reading of their prey and informs them if their prey is currently unable to see or send emotes.
* Added Jaffa Cakes. They can be either bought from Sol Snacks vendors in boxes of 12 or ordered from cargo for 10 boxes. They can be made in the oven, 6 at a time, with 1 orange, 10 cocoa and 15 cake batter.
* Added docking codes to the tether's bridge.
* Removed docking codes from HOP/SM office.
* Changed timestamps to properly allow for message filtering.
* Fixed underlining breaking subtle formatting.
 
=2023-10-11=
 
* Added a new proc that imitates the leapers lunge attack, which can be given to mobs to use as an ability when player controlled.
* Added the lunge ability to player controlled scel.
* Added a new preference to display to others when you have throw mode active, called throw mode, which defaults to quiet. When turning on throw mode, a message will be displayed to characters that can see you to inform them you are about to throw or prepared to catch an item. In quiet mode, these messages are only display when your intent is set to help. In loud mode, these messages display regardless of your intent. These preferences can be found in character setup and the preferences tab.
* Added a filter function for Psay and Pme messages to no longer have them under unsorted messages to easily integrated them into a scene tab.
* Changed the general radio comms to a slightly brigther green in dark mode to make it easier readable on some screens.
* Fixed scel going invisible when they eat more than one prey.
* Fixed scel automatically and randomly using special attacks when controlled by a player.
* Fixed using a folder/clipboard on a paper that you're holding in your inactive hand not correctly removing the paper from your hand.
* Bumped stefanzweifel/git-auto-commit-action from 4 to 5.
 
=2023-10-09=
 
* Added a new vore mob: Scel. These mobs designed and owned by Kira72 and sprited by Uncle_Fruit. The mob is a large snake-like creature with black skin with patches of glowing neon. They the ability to both lunge and grab people with their tongue to eat them. They will rarely appear as a random mob spawners such as the redgate, but are also available in the maintenance predator list.
* Changed conveyor belts so that they can be set to a higher speed.
* Fixed transforming tools being unable to interact with the item back and particle accelerator.
* Fixed a couple things that were missed with the recent tool refactor.
 
=2023-10-04=
 
* Changed borg belly overlays to be controlled by both sleepers and vore panel bellies. This also allows for multistage bellies to be used.
* Changed a lot of the wording on the existing altevian items in game. Shortens stuff while improving the flow of the descriptions.
* Changed adminbus ship to have more power.
* Fixed belts and pouches not being able to hold power tools.
* Fixed compile bug with deployable ships.
 
=2023-10-01=
 
* Added a new raptor vore mob that comes in 6 different colours!
* Added raptors and bats to maint pred options.
* Added the raptors, bats, vampires and succubi to the semirandom vore mob list.
* Refactored tool typechecks, refactored transforming tools and makes Altevian wrench into one.
* Fixed the alien ship being very radioactive on the islands redgate map.
 
=2023-09-24=
 
* Added the ability to access the vore panel from the log in screen! This does not work as a ghost, and it does not currently load vore belly visuals.
* Added eight drink-type soup reagents (to go with existing snack-type soups) plus a base generic soup. These soups are all selectable for the vacuum flask reagents list. Also converted most of the snack-type soups to have the new soup reagents added during creation.
* Added clothing slowdown to examine.
* Added an additional room to the fantasy dungeon, alongside a new mob, item spawner and turf to decorate it.
* Added an in-character note just inside the fantasy redgate, placed by central command, reminding the crew not to bring deadly weapons back to the station.
* Removed a duplicate recipe for creating chicken noodle soup in the microwave.
* Changed the loadout of research borgs to remove the Surgical Scalpel and Circular Saw, whilst adding the Hemostat and Surgical Drill. This will allow them to install NIFs again.
* Changed the health of vampires to make them a bit more resistent to weapons found around the village.
* Changed squirrels, bats, peasants, sheep, succubi, vampires, wolfgirls and wolftaurs to stopped fighting once in a vore belly. Passive mobs have also had this applied to them, so that they will also stop fighting when eaten if they have been spawned via a retaliate mob spawner (such as those found in redgate maps).
* Changed some existing examine data to cut down on the number of lines, and provide more accurate/useful values (for example, atmos voidsuits weren't showing as protecting from extremely high temperatures when examined, as their temp protection exceeds 30,000).
* Fixed wolftaurs, vampires and bats not having their death and resting sprites when not spawned via a randomiser.
* Fixed dungeon walls having a broken sprite when opened.
 
=2023-09-23=
 
* Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it. This map comes with a whole bunch of new features:
** Added a selection of fantasy props.
** Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.
** Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.
** Added a new reagent that polymorphs the drinker into a random creature.
** Added a chest version of crates.
** Added wooden wall lockers.
** Added random spawners for fantasy items, potions, ingredients and bases for mapping.
** Added hedge and wooden fences.
** Added an old fashioned resprite of the oven.
** Added a cooking pot resprite of the microwave.
** Added wall torches.
** Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.
** Added a wooden tub bath.
** Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
* Added two new tails: Clubtail and spike tail. Dual-colorable.
* Added new ears: Triceratops Frills. Dual-colorable.
* Added five new markings: Dino horn, stegosaurus plates, triceratops beak & horn, and a backsail.
* Added a new system for locking/unlocking simple doors with a key, and added a key item. The doors and key have a lock_id and key_id variable, respectively, that must match for the key to lock/unlock that door. Only usable for mapping/events at the moment.
* Added a new variable to simple mobs: belly_fight. If this variable is true, the mob will continue to fight whilst inside of a belly. If it is false, it will stop fighting once eaten.
* Updated docker file:
** Replaced the dependency on the tgstation Byond build by integrating their docker file from https://github.com/tgstation/byond-docker/blob/master/Dockerfile directly to no longer being reliant on prebuild Byond images. Any major and minor version of Byond can now be selected directly.
** Changed the remote origin of the rust-g repository to use the vorestation fork instead of the original tgstation repository.
** Changed the rust_g output of the compiled file to use the new format and direct location which the game looks for first.
** Swapped the copy order of the vorestation files and the librust_g.so.


=2023-09-17=
=2024-10-27=


* Added the ability to change the reagent used for blood regeneration/recovery in character setup, allowing you to switch from iron to copper, phoron, silver, gold or slime jelly. This information has been added to health analysers and medical records; look for the "basis" data, listed after blood type. More reagents may be added later.
* Added a second ear slot called horns.
** Promethean blood reagent is now slime jelly.
* Added the ability to import bellies.
* Added optional timestamps in server time (defaults to off) to many common messages, most notably say/whisper/emote/subtle, It will also apply to a few other messages, but there are many cases where it won't such as the many and various uses of visible_message. This is toggled by a global timestamp preference, and a verb is included for quick swaps. The timestamps on AI/cyborg messages have also been changed to server time and are now controlled by the timestamp pref.
* Added functionality to action buttons:
* Added chat feedback when scooping papers with a clipboard or folder, and also allows you to use a clipboard or folder on a paper to pick it up, as an inverse of using papers on clipboards/folders.
** You can now lock action buttons by ctrl-clicking on them.  
* Added a 'Health & Damage' section in the mob spawner.
** You can now reset all action buttons by alt-clicking on the hide button.
* Changed the puffercarp catalogue entry.
** You can now swap action button positions by dragging and dropping them onto each other.
* Fixed d-tags on wires across a large range of maps.
** Action buttons are now able to be grouped and sorted under the new Action Palette.
* Fixed old references to outdated lore in the code.
* Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
* Fixed ghosts being able to interact with NIFs.
* Added a bunny tail accessory, recolourable.
* Fixed wall behind a door in city warehouse.
* Added all of the above to the costume vending machine.
* Fixed chairs ontop of vending machines in the train.
* Added bapi-dmm, a rust maploader, to reduce init time by 30-60 seconds.
* Fixed there being no radio upstairs in the train.
* Added the ability to deploy hardsuit helms over top of your normal headwear, the same as magboots.
* Replaced Legacy robot UIs with Robotact, a new all-in-one UI for all things robot.
* Changed the rabbit ears headwear to be recolourable.
* Changed tracy init to before-world-New.
* Changed and optimised the autolathe UI.
* Changed Statpanel to now use /tg/'s latest styles and can have it's font size adjusted.
* Major port of the configuration controller.
* Fixed ability master positioning.
* Fixed Crew manifest not showing up.
* Fixed Round Time displays correctly in statpanel.
* Fixed incorrect fireaxe paths.
* Fixed misconfig.
* Fixed buckled mobs being allowed in sleepers.
* Fixed two improperly defined static lists.
* Updated timer subsystem.
* Updated mysql-connector-python from 8.0.33 to 9.1.0 in /tools.


=2023-09-11=
=2024-10-22=


* Added a new patreon support button to the client!
* Fixed abilities appearing at the bottom of the screen when the master ability was moved.
* Added a new space carp type: Puffercarps! These carps explodes doing a modest amount of damage in an area when it either gets too close or if it takes burn damage.
* Fixed the crew manifest again.
* Added fruit spawners for mapping use, these spawn one of their respective fruit/vegetable/fungi/plant on their turf on map initialisation.
* Ported over configuration controller.
* Added a log note for when a solar grub matures.
* Changed the tether's layout slightly, moving the redgate to near the elevator on the third floor and shifting the gym and pool rooms to the west to make space. Added a little seating area near it.
* Changed the shadekin empathy color to something unique, and more visible in dark mode than the changeling color. Also gives it a special font.
* Changed hivemind languages so that they don't have to be in italics, but makes it so all the existing hivemind languages minus shadekin empathy are italicized.
* Removed all manually set d-tags on wires across all main station maps.
* Fixed a placeholder image appearing on mobs that gib.


=2023-09-10=
=2024-10-20=


* Added a new redgate map: A moving train. This map has two z-levels and is 14 carriages long. Be aware that leaving the train in any way is extremely deadly, your body and all of your equipment will be lost. Be extra cautious around railings if you are a teshari!
* Added 3 new tails (all are colourable and have vwag): Double cat tail (from citadel), triple cat tail (from skyrat), double tiger tail (from skyrat).
* Added a new bluespace collar. A size can be set on the collar, and when a signaler is used to send a code and frequency to the collar, it changes the size of the person wearing or holding the collar. A signaler can be attached to the collar to modify it, this removes the ability to set a code or size, but the size is instead determined by twice the value of the code sent by a signaler.
* Added another, non-colourable or non-vwag kururak tail.
* Added a whole bunch of bird body parts:
* Added a smaller view of the overmap to the navigation console screen.
** The following hairs have been added: feather fan (nev), feather plume down (nev), feather plume up (nev), feather plume small (nev), feather halfmoon (nev).
* Added the ability to ctrl-click a door to hold it open without having to stand in it. The door will remain open until you either move away, or someone forces it closed with a tool (or you click it yourself again).
** The following ears have been added: feather horns (dual-color), nevrean party parrot plume(tri-color), feather fan avian ears.
* Added to game options: TGUI Say now has a slider for how tall you want the window to be by default.
** The following markings have been added: nevrean beak, parrot beak (nev), thin beak (nev), finch beak (nev), pelican beak (nev), pelican beak pouch (nev), toucan beak (nev), toucan beak tip (nev), bird of prey beak, small (nev), bird of prey beak, large (nev), heart face (nev), full head recolor (nev), top of the head recolor (nev), bird face cheeks (nev).
* Added to game options: TGUI Say can now be disabled just for me/subtle.
** The following tails have been added: feathered narrow tail, colorable, feathered narrow tail, 2 colors.
* Added Verdigris, an in-tree rust module to cover our random performance-code needs.
** The following wings have been added: feathered winglets, wingarms, speckled, wingarms, 2 colors, large feathered wings, speckled, large feathered wings, tricolor
* Added titles to the shown messages in the newscaster.
* Added a new subtype of ticket printer, which prints permits instead, as little pink tickets. These are not added to the end of round screen and have the name of the issuer on them.
* Changed the latejoin menu to now be clean TGUI instead of the plain white byond window.
* Added 25 and 50 as output options to smartvendors.
* Changed the entire top-right portion of the game window to now use the TG stat panel, which should run much faster.
* Added a crafting recipe to create new/replacement hull sheets at a cost of two base material sheets; 2 steel sheets = 1 steel hull sheet, 2 durasteel sheets = 1 durasteel hull sheet, and so on. Can be done up to 5 at a time.
* Changed sealed blast doors to protect covered airlocks from fire damage.
* Added new step triggers to cause instant death messages and qdel the person who steps on them.
* Changed mech passenger compartments and sleepers to allow resist escaping.
* Changed Zorren to no longer regenerate blood from iron, they now require copper. Medical scanner guides have been updated to display this.
* Changed action buttons to now have a mouse cursor override when being dragged to show where you will drop them. You can actually move action buttons around again and they'll stay there, until you shift-click on them. Action buttons are buttons such as in the top left of the screen like helmet lights.
* Changed instances of "iron" pill bottle to replace them with the new blood regen pill bottle in containers and maps that are either NanoTrasen or Zorren related. Keeps iron bottles in other maps (mostly specific away mission rewards). Added copper pills to these bottles.
* Changed robot hotkeys module swapping to allow deselecting.
* Changed the nevrean default body head (the original beaks remain as markings and are fully compatible with the new beak!).
* Fixed AI-controlled simple mobs being able to eat someone with mobvore disabled when in food via food vore.
* Changed the corvid belly marking to properly show it's groin.
* Fixed Virus datums so that they can be VVed again.
* Changed the fennec that naturally spawns in Rain City to no longer insta gib, reduced it's damage (it is still very high) and generally make it vornier by increasing it's pounce chance.
* Fixed rare qdel loop with mines.
* Changed the "Wait 30 minutes to respawn" message to appear after the MOTD.
* Fixed various spans in text messages.
* Changed the font of the teppi language and modified the words it displays to people who can not understand it.
* Fixed missing triggered on one mine.
* Changed the colour of sol common in dark mode.
* Fixed blood overlay to no longer stack endlessly (for real this time).
* Changed tables and walls to have a base icon state that allows you to use previously incompatible materials to build them, such as concrete to make tables.
* Fixed washing hands to no longer clean all bloodied items, instead only the worn gloves, or without gloves the hands.
* Changed the colouration on zaprat ears tips.
* Fixed lighting to be slightly faster to calculate.
* Fixed the fifty-spawner and any manual spawns of durasteel hull plating silently returning standard durasteel sheets instead.
* Fixed runtime in rig/dropped.
* Fixed some neon sign sprites in Rain City.
* Fixed xenochimera body base suits not appearing correctly.
* Bumped actions/checkout from 3 to 4


===Additional Update===
===Additional Update===


* Added warning messages to the upper floor of the train, so that if you attempt to fly from it, you'll be warned of impending death. The ground floor is still instant death!
* Fixed crew manifest not showing up. NOTE: It appears this is still broken!
* Fixed a bug that caused all iron pills to contain copper.
* Fixed tesla examination information being missing.
 
=2023-09-03=
 
* Adds new job - [[Entrepreneur]]! On OOC level, it's a job designed to serve similar purpose to Entertainer, although with theme focused less on entertaining crew and more on servicing them with various 'private services'. It lacks any special loadout, access and doesn't have any special areas to it. 4 job slots, same as Entertainer. The new alt-titles for this job are:
** Lawyer
** Private Eye
** Bodyguard
** Personal Physician
** Dentist
** Fitness Instructor
** Yoga Teacher
** Masseuse
** Tradesperson
** Streamer
** Influencer
** Paranormal Investigator
** Personal Secretary
** Stylist
** Fisher
** Fortune Teller
** Spirit Healer
* Added a Game Master alt title to the [[Entertainer]] job.
* Added a variety of new tesla coils with unique properties and upgrades. To obtain new coils, just grab a regular coil board and slap it with a multitool to reconfigure into another type of coil. Process is reversible, so dont worry about misclicking wrong entry in the list. Those coils require same things as regular coil to build, with only a single capacitor. Their upgrades are also exact same, just upgraded capacitor, although they do get all special effects of their own from that.
** Standard - our good old red coil. It's only been slightly bit nerfed, to split functionale elsewhere - chains jumping off of it now lose power even if coil isn't connected to a powernet. Previously it allowed infinite chains as long as you used unconnected coils. Otherwise it functions same in terms of power production and the like.
** Relay - orange coil. As name implies, it takes away the feature of relaying lightning across from the standard coil. It does NOT produce power and only serves as chaining point. It also does have slight loss of power of 10%, but at upgrade level 3 it no longer loses power, and going beyond actually makes it amplify lightning coming through it a bit!
** Recaster - yellow coil. It serves as more long range lightning coil. It produces exactly half the power a normal coil would, and relays same amount of power to next coil in the jump chain as normal coil would. However, it has much higher range of zap jumps! From default 5, its actually...6. But it also increases by 1 per upgrade level, with 8 at level 3 and maximum of 10 at level 5! Power it collects is also amplified by capacitor upgrade level same way it would be for regular coil.
** Collector - green coil. It is a good finishing point for the chain. It collects energy much more efficiently, collecting all power in the lightning zap it recieves, and not bouncing it beyond anymore. Efficiency is 80% rate, over default coil's 50%, but this specific coil also increases with upgrades, to 90% at tier 3 and 100% full power conversion at level 5. Power it collects is also amplified by capacitor upgrade level same way it would be for regular coil.
** Prism - blue coil. The one for the books - this coil... by default is regular coil that produces half the power, like recaster, but without extra range. But as you upgrade it, you'll find it's true power. It splits one bolt into multiple with even power split among them (and one portion of power split goes towards Prism coil's own power production). Amount of bolts it outputs is equal to its upgrade level, so be careful to not upgrade this one too much. Power it collects is also amplified by capacitor upgrade level same way it would be for regular coil.
** Amplifier - purple coil. The weirdest one, for it does not produce power. It, in fact, consumes it! When a bolt jumps to it, this coil looks at its connected powernet's power supply. If there's enough power in the powernet, it consumes that amount and increases power of lightning chain by 50% of its current amount, before passing it through to next one. If there's not enough power, it passes it through still, but with loss of 25% power instead. So, how much power do we need to amplify a strike of lightning? By default, exactly 50% of its power... Which sounds terrible, but with upgrades that amount goes down to 25% at tier 3 and ~16% at tier 5. And that's a lot more value than 0-gain default, if you can make the power flow work for you!
* Added a new [[Gateways|redgate]] islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.
* Added 10 new wolftaur mobs, including 5 different colours with a nude and clothing version of each. They are retaliate mobs that are hard to escape from once they eat you and digest quickly.
* Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.
* Added a couple of creative commons 0 sound effects for the ocean and underwater areas.
* Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.
* Added a bunch of underwater flora.
* Added a collapsed ships mast prop.
* Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.
* Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.
* Removed random burn chance from cheap lighters.
* Changed [[Guide to Paperwork|fax machines]] to allow you to climb onto tables with them.
* Changed catgirls, lamias and cookiegirls to have unique factions, so that they will actually retaliate when they have retaliate AI. This does not affect them in their normal passive AI state.
* Changed the examination text of some [[Tesla_Engine|tesla]] components.
* Changed coils, grounding rods, and the generator 'core' unit to now use warning (red) formatting if unsecured.
* Changed the tesla generator 'core' to no longer report its anchored status twice when examined.
* Changed emitters and chairs to be able to be rotated CCW as well as CW.
* Changed using a folder or clipboard on a turf to now sweep up all loose papers on that turf.
* Fixed broken random item spawner in Rain City.
* Fixed runtime in serviceborg.
* Fixed distress beacons blaring "REPLACE ME".
* Fixed fat naga using regular naga suit sprites, they now no longer have suited tails.
* Fixed an incorrect reagent name, decafteapowder, causing runtime errors that could break the drinks system.
 
=2023-08-25=
 
* Added a shark plushie.
* Fixes a major bug with planet lighting.
 
=2023-08-24=
 
* Fixed Ian storms spawning Ians inside of dorms.
* Fixed 'bad href token' message when trying to view a new fax.
 
=2023-08-22=
 
* Added the ability to place micros inside of all [[Guide_to_Food_and_Drink|foods and drinks]], excluding those closed by wrappers or cans (it can be done after opening them).
** Micros can also climb into food/drinks themselves, but for that they need to be 50% or lower size.
** A new food vore preference has been added.
** Micros stuffed in food and drinks, if they and you have matching drop-pred/drop-prey prefs and both have [[Guide_to_Vore#Toggling_Digestibility_and_Other_Preferences|Food Vore]] (new pref) enabled, have a chance to get eaten with every bite/sip, increasing the less there remains and guaranteed on last bite/sip. They go into your default currently selected belly. Spoon/fork/spork compatible!
** You can examine food/drink to see if there are micros inside, how many and whom.
** Micros can instantly resist out, business as usual.
** If slicable food is sliced, micros are transferred to random slices.
** If food/drink is deleted for reasons other than consumption, micro is dropped. Not microwave-compatible atm, sorry.
* Added a new [[Gateways|redgate]] map: Rain City!
** This map is a large single z-level that is very densely packed with buildings and a lot of randomised loot.
* Added more variants of Pakkun's, bringing the total colours to 5, each with differences in their behaviour. All variants are now available as maintpred spawns.
* Added two new tails: ringtail (vwag) and raccoon tail (vwag). Both ported from skyrat.
* Added three new clothing options: A shortsleeve hoodie variant, a recolourable version of the Flame Dress, and a recolourable version of the Yellow Dress.
* Added a variety of neon signs, mostly for use in Rain City.
* Added new streetlights, city sidewalk slabs and road turfs, along with road marking decals.
* Added new options to the fake_sun object, allowing it to be used to simulate weather on maps that aren't a planet:
** do_sun - True by default - will apply lighting stuff when enabled
** do_weather - False by default - will apply weather stuff when enabled
** weather_visuals_icon - icon file containing desirable weather
** weather_visuals_icon_state - icon state in said file
* Changed Pray to have a TGUI window when the option is selected, and also gives a note as to when to/not to use the verb. Also made it so that prayers are logged for admins.
* Fixed outdoor turfs being dark forever when not lit by a sun.
* Fixed posters not being placed anywhere other than south on lateload maps.
* Fixed monitor heads not being able to change displays as a custom species.
 
=2023-08-20=
 
* Added two new taur tails: Fox (Taur, 3-color) and Kitsune (Taur)
* Adds the ability to put hats on catslugs.
* Merged Smite and Smite (Vore) verbs.
* Fixed Synthetic lizard tail (vwag) animation.
* Fixed paper disappearing when you try to stack them inside of your pocket.
* Fixed a random verb in Commands tab actually being a verb.
* Fixed a few random runtimes.
 
=2023-08-18=
 
* Added a new seagul vore mob.
* Added new personal emergency beacons, useful for times that you get stranded out of communication range from the station (such as the Stellar Delight leaving without you):
** Acts as a small distress beacon that can be activated on your person.
** Miners receive 1 in each equipment locker, and packs of 4 can be ordered via the supply terminal for outfitting expeditions or replacing spent beacons.
** These devices report area name and X/Y coordinates at time of activation to the standard distress signal levels when activated, prompting the user and having a short delay before activation.
** Once a beacon has been activated it's effectively 'spent' and can't be used again. Unlike a standard distress call, it does not repeat.
* Added a print to chat button alongside the view OOC notes option when examining characters, restoring old functionality.
* Added reset buttons for nickname and character record entries.
* Added the ability to late-load specific paintings.
* Removed the abandoned island redgate map pending a redesign.
* Changed OOC notes to in character setup to be three seperate buttons for the three seperate options. (Edit, likes and dislikes). This also applies to the set ooc metainfo verb.
* Changed the OOC notes window to only show likes and dislikes if they are actually set up.
* Changed the redgate and gateway map names to have a redgate or gateway prefix.
* Changed the zoo map to be 140x140, but it is not yet available as it needs more work.
* Changed how the OOC note window works so that it should behave more similarly to the character setup window.
* Fixed equip and unequip noises not playing.
* Fixed the remove_reagent proc removing all blood, and making it impossible to gain more.
* Fixed a disposal pipe leading to chemistry on the tether.
* Fixed the gravity events not interacting with gravity generators.
* Fixed vendor refills showing the wrong date.
* Fixed the ability to wrap things that are inside of other containers.
* Fixed silicon speech bubbles reverting to default.
* Fixed entering smolbrick buildings as they are deleted destroying your character.
* Fixed communicator list breaking.
* Fixed null entry in living mob list (hopefully).
* Fixed spin() causing the server to melt by adding a sanity check.
* Fixed promethean blob hat not retaining it's colour.
* Fixed pizza cargo orders appearing ontop of crates rather than inside of them.
* Fixed a missing tommy gun sprite.
* Fixed maint-pred ghost pods taking too long to initialise on maps.
* Fixed slimes not being able to latch onto people, as they would try to eat them on click instead. Eating people as slimes has been moved to alt-click to resolve this conflict.
* Fixed shadekin not being anonymised when phased.
* Fixed shadekin getting stuck in a half-phased state if phasing in and out too quickly.
 
=2023-08-14=
 
* Changed some borg sprite names so that they don't better fit with the module name prefixed to them.
* Updated the zorren lore blurb in character selection.
* Fixed the wrong category of HUD layer on new buttons.
* Fixed a succlet runtime.


=2023-08-13=
=2024-10-13=
* SMES input buttons are no longer tied to the output buttons.
* Fixed overlays overflowing on paper stacks.
* Converted ATM and shock collar to TGUIs.
* Rejuvenating simplemobs will properly update their icons.
* Mechanical vore prefs menu is now darkmode friendly.
* Fixed items having the wrong pickup/drop sounds.
* Gunshot residue now only applied to clothing/mobs.
* Circuit designer will no longer crash if you just click on a port.
* Hairstyle is no longer randomized when changing character species unless the currently selected hairstyle is invalid for your new species.
* Leporazine now shifts towards your species body temp rather than baseline human body temps, making it more useful for those with adaptation traits or significant natural divergences.
* Disposal chutes now have a force-eject option on the right-click context menu, for retrieving items when they're unpowered.
* New textkey for bellies to show count of prey digested in that belly in a given shift.
* Added four new glamour themed mobs, primarily for event use.
* Added a new fishing minigame option to NTOS.
* Central has stopped confiscating certain food items from lunchboxes seemingly at random.
* Added "(NIF)" behind "nanite implant framework" in the design menu, for consistency when searching for NIF designs/types.
* Added single-language translators, translates one language into a language you know. 4pts in loadout, or found in maint.
* No more endless mouseburgers.
* Added a simple verb to print out your departmental hour play times.
* Fixes for telekinesis grabbing lightbulbs and oddities with throwing.
* Added button to access internal tank settings when wearing a hardsuit/RIG.


* Added 9 new [[Vore_Panel#Visuals|belly overlays]], all of which are colourable (some with multiple layers). The art was created by Homogenousrule, commissioned by Kashargul.
=2024-10-06=
* Added some unique bellies to lost and syndie borgs, as well as adjusting others for consistency.
* Fixed some more missing icons from the device/weapon path removal.
* Added the new [[Guide_to_Vore#OOC_Notes|OOC notes]] panel to character setup.
* Fixed NIFs showing as sticking out of their owner's head.
* Added the name of a [[Cyborg|borg's]] sprite to it's description when examined.
* Added "inner thigh" markings.
* Corpses from landmarks on pois, as well as AI controlled ones, monkeys or otherwise, now show lower in sorted all-mob-lists
* Fax machines will no longer briefly transform into copy machines when operating.
* Fixed an SMES being missing from the talon shuttle.
* Research Console has some fancy new UI, particularly for the Destructive Analyzer.
* Fixed teppi being extra aggressive towards micros.
* TGUI notifications now appear at the top of the panel, rather than the bottom. This will be most noticeable with the disconnect/lag warning in tgchat.
* Fixed bellies default color selection for secondary/trinary using main default color.
* AI shells may now use most roles again, but are still not allowed to expand their shell army without the assistance of a crewmember.
* Fixed new buttons not disappearing when prey fx is removed.
* Chemistry bags now have much less (but still a little) slowdown.
* Fixed some overlays staying when switching from one fullscreen belly overlay directly to another.
* Fixed tooltip functionality and icons in the Body Scanner and other medical UIs. Most notably the bone icon for brute damage is now a bandaid, so as not to imply broken or damaged bones.
* Fixed entertainment monitor icons missing on some maps.
* Fixes for the cash register.
* Fixed emagging causing borg modules to stack infinitely.
* Refactored text spans. Should have no visible consequences to players.
* Fixed an SQL injection error.
* Merged filth files that no longer need to be seperated.
* Some basic functionality added for the V5 outpost, pending the next event.
* Blood overlays can no longer stack infinitely.
* Fixed some oddities with space drifting and how areas/mobs/movement check for gravity.
* Entertainment cameras now update in real time!
* Crew transfer votes now work properly.
* Fixed bad pathing/ids for decaf tea reaction and some ingestion procs, so various drinks should now do what they're supposed to.
* Wrist PDA no longer causes runtimes when you fire a gun.
* Fixes for adminhelp and mentorhelp message appearance.
* Chemmasters now have a "2x bottle" option for ease of use.
* Circuits now use a very fancy visual editor.


===Additional Update===
=2024-09-29=


* Fixed an error with the SQL injection error fix.
* Added gamma replicants as a playable crew species. They are a type of shapeshifter based on precursor technology, they are able to vent crawl and create resin to build structures. They are significantly weaker than the alpha and beta versions of the species. Due to the lesser known lore of them and the unique abilities they possess, they are a whitelist only species with high standards.
* Added the option to choose your own runechat color, this is the text that appears above your character's head ingame when you speak. This can be changed in the general section of character setup, right below your languages.
* Added the functionality to print your own healthbar via "Print Prey Healthbars" when you yourself are the prey.
* Added deuterium crates to cargo, as there was previously no way to acquire it otherwise.
* Added a stasis clamp to engineering borgs. They can place up to 3 at most at the same time, each placement costs 1000 power.
* Added the option to turn on automatic punctuation for say messages from the game options panel. This will add a punctuation mark at the end of a message if none is present when it is sent.
* Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
* Added a 3 second delay to amputation so you can cancel without damage.
* Added the option to sync and desync robots from the AI / lawsync in modify robot.
* Added a new smite called Mob Transformation that allows staff to turn anyone into another mob using the same methods as mouse rays/polymorph/beastform, except with no limits.
* Added a player effects panel "Fix" option to revert mob TF that will work on the aforementioned smite and any other methods that use the same type of mob TF.
* Added the ability for sleevemates to scan patients in dogborg sleepers.
* Changed the laserdome to now have holoprojectors to provide some info about the location and the two arenas, also added floor markings and touched up the stores and restaurant, plus some other touchups.
* Changed the way map swaps are performed from activating map files to defining them in
* Changed the way that code is compiled, which no longer is done via dreammaker and instead done through build.cmd in the bin folder of the vorestation code. This also compiles all TGUI code too. TGUI bundles should no longer be committed in pull requests as they are generated on the server side.
* Removed /obj/item/weapon and /obj/item/device, making them all subtypes of /item. This should have no visible effect to players, but report any broken items or odd behaviours via the appropriate channels!
* Removed struggles animations where there is no icon states for them.
* Fixed the modify robot admin section for the ERT channel.
* Fixed log message spam on NPC interactions.
* Fixed random colour on big dragon not functioning.
* Fixed posters to prevent using icon_state in map objects.
* Fixed TGUI buttons stealing focus.
* Fixed runtime with lunchboxes if the contents since saving had been changed.
* Fixed conveyors moving janitor hud objects.
* Fixed installing robobrains converting the brain to MMI.
* Fixed a brain surgery runtime from trying to find reagants in reagentless brains.
* Fixed advanced mop turning into a normal mop in the janitor cart.
* Fixed Prayers and their associated admin buttons being visible to retired staff.
* Fixed loading and saving weirdness.
* Fixed looping sound preferences.
* Fixed the sanity check on calculate vis.
* Fixed entries showing multiple times in the personal crafting ui. Also adds a searchbar to it.
* Fixed a runtime with admin ID spawns.


=2023-08-11=
===Hotfix===
* Fixed some more weapon/device paths, especially research datums and extended descriptions.
* Added a migration check to stop NIFs being eaten by the weapon/device path changes.


* Adds the ability to customise the colour of a single body marking over the different body parts that it covers. This is done via a customise button next to each marking.
Some fixes to weapon/devices, particularly broken icons, are still pending.
* A new field has been added to examines and [[Character_Creation#Character_Setup_Interface|character setup]]: Custom link. This 100 character space allows for you to include a link (or multiple) to character references or preference lists that is clickable upon being examined. This is not to be used for memes.
* Merged dogborg modules into standard [[cyborg]] modules:
** All borgs now have a belly module, but only those with sprites made for it will have one visible on their body whilst in use.
** The boop module is now available to all borgs.
** The tongue module is now available to all borgs, but is no longer able to clean.
** Puppy jaws module has been effectively removed, but for dog, drake and raptor borg sprites, the universal crowbar tool now has the puppy jaws sprite.
** Other dogborg tools, such as paws of life and jumper paws, are still visible as flavour as resprited versions of other borg tools when you are playing as the dog sprites.
** Boozehounds now change belly colour by using the Customize Appearance verb.
** All whitelisted borg sprites have been transferred over.
** Flavour text for dogborg modules will have been lost.
* Changed OOC notes to be a pop out TGUI window instead of text in the chat box:
** The new OOC notes have three sections, general, likes and dislikes.
*** These new sections can only be edited whilst spawned in game at this time.
** The character directory has been made compatible with the new format.
** Edit buttons are visible when you have your own OOC notes open.
** Due to being a TGUI window, links in OOC notes will no longer be clickable. The new custom link field is intended to alleviate this.
* Changed mentions of nitrogen to phoron in [[Supermatter Engine]] manual. Also updates relevant numbers (expected shots of 12-16), and expands some data on some features.
* Fixed micros not being able to be properly holstered.


=2023-08-05=
=2024-09-22=


* Added a new hotsprings map to the redgate! It's an open snowfield map with a few buildings and caves dotted about, but most notably, it has a few hotsprings outdoors and indoors! The map is uncomfortably cold, but the hotsprings are nice and warm.
* Added 2 new very short skirts, one with a split exposing one leg.
** The stardog is still the only redgate map for this weekend, but the others and the new one will be back soon!
* Added a HYPER binder to the list of underwear options.
* Added the ability to shift your layer with Ctrl+shift+numpad+/-, letting you arrange your position above or below other mobs!
* Added 6 underclothing variants of feminine T-shirts, including midriffs, text and shoulder colours.
* Added a 5 minute cooldown to overmap mobs announcements so that they don't spam the radio.
* Added 4 recolourable belt accessories. Thin, thick, strap (no buckle) and studded.
* Changed the colour of ranged LOOC for staff to differentiate it from local LOOC.
* Added 1 new hostile mob, the homunculus. This mob will transform into the first person that it sees, and will gain potential attack and armour depending on what that mob is wielding without copying it exactly.
* Changed how description colours work so that they properly show up in dark mode.
* Added 3 new variants of the corrupt hound, fire breather, fast and laser. They have slightly modified sprites to make them easy to identify. I have been using these mobs a lot in events lately and it'd be nice to give them some variety.
* Removed examine_vr and merged it's contents into the main file.
* Added the ability to milk venoms from certain mobs and people. Closing a beaker and clicking on venomous animals/people with it will allow you to express their venom into the beaker once every 30 seconds.
* Fixed things so that the OM mob won't lose its map_z.
* Added a new [[Vore Panel]] preference called Allow Mimicry, which when disabled prevents mimics and the face of glamour from copying your appearance.
* Added a little animation to PDAs when opening apps.
* Added a line tool and paint bucket tool to Canvases.
* Added a click-and-drag brush in Canvas.
* Added the ability to dispel an AI hologram by attacking it on harm intent.
* Added pie smite, spicy air smite and hot dog smite from ChompStation.
* Added a fear effect option to generic structures.
* Added a search to lawmanager.
* Added Juke Build to deal with the constant tgui bundle conflicts.
* Changed whitelisted races so that they can now be printed from the grower pod, but have resleeving lock turned on by force to protect the whitelist status.
* Changed Hanner to no longer have NO_SCAN.
* Changed body snatcher to now respect resleeve_lock, domination abilities no longer checks for this.
* Changed the Grower Pod to now show progress bars when you examine it.
* Changed the PDA flashlight button to now be highlighted when turned on.
* Changed water and snow turfs to no longer impact human mobs that are flying.
* Changed modify robot into an interactive UI.
* Changed med/sec records and ids to no longer out you as a hanner (useful for characters who are unaware of their own status).
* Fixed bad Swimmer to not cause flying human mobs to start drowning when over deep water.
* Fixed service default drone sprite not working.
* Fixed mouse holes to not iterate over world contents.
* Fixed micros to prevent them from teleporting out of your hand if removed from a mouse hole.
* Fixed activation text not appearing on generic items.
* Fixed generic structure anchoring text being reversed.
* Fixed Hanner not being able to change their eye colour.
* Updated dompurify from 2.5.3 to 2.5.4 in /tgui.
* Updated pillow from 9.3.0 to 10.3.0 in /tools.


===Additional Update===
=2024-09-15=


* Tether cargo has been remodelled.
* Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
* Fixed old chat colours being broken in the previous update.
* Added a Fit Viewport verb to automatically remove letterboxing around the map.
 
* Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
=2023-08-04=
* Added mining id access to mining / cargo robots.
 
* Added a hotkey so that you can now throw items by holding the space bar.
* Added a new [[gateways|redgate]] map: The Stardog! It has a few unique features:
* Added a new Player Effects TGUI panel that replaces the smite verb for staff.
** An exterior and interior portion of the map. It's a vore map! Though it starts in a small normal room and you can just leave if you're not into it.
* Changed examining a mob to now put their description in a box. It's pretty.
** It's covered in a new fur turf! You can pet it.
* Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
** If you emote on the stardog, people that are stood next to it will hear it like a subtle.
* Removed the cruiser from the files.
** Likewise, people speaking near the dog will be audible all across the dog map itself.
* Fixed duplicated tesh selection in custom species.
** You can pick people up from the dog if prefs match, they'll be shrunk to 25% scale when you do so, because they're tiny on there.
* Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
** The dog also has lots of tall fur that can be cut down for harvesting, and vore mobs might appear from it.
* Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
** The inside of the dog has digestive enzyme pools that, if your prefs align, can digest you.
* Fixed alert console calling the sound proc over and over.
* Adds functionality to simple mob AI to allow it to be selectively hostile to people who's vore preferences line up, and a few new mobs that use this functionality:
* Fixed mining borgs to have the right access to claim points.
** All of these mobs exclusively use the [[Guide_to_Vore#Controls|selective belly mode]].
* Fixed IDs to now have their default ranks assigned.
** It can also be configured to only be hostile to people who are below a certain effective size.
* Code change: moved jobs to defines.
** New mob: Abyss lurker, a blind creature that targets sounds.
* Code change: moved factions to defines.
** New mob: Abyss leaper, lunges at it's prey.
* Code change: moved radio channels to defines.
** New mob: Gelatinous cube, slow and extremely deadly.
* Adds a couple of new variables relating to NPCs doing vore:
** faction_bump_vore - a variable on mobs, which when enabled, will allow them to eat members of their own faction via bump noms.
** escape_stun - a variable on bellies, which will weaken the belly's owner by the number you give it when the belly releases something.
* Added traumahound versions of [[Cyborg|tallborgs]].
* Added a new variable to areas: no_comms - makes the area act as a radio jammer, allowing Z levels to have parts of the Z where radios work, and parts where they do not.
* Added a new overmap ship capable of docking with the stellar delight.
* Added a 'Emote Beyond' verb to navigation screens. This allows one to send a subtle emote to any mobs that might be near the OM icon for the ship they are on.
* Added preset relays to the inn map and the teppi ranch map.
* Added the ability to make automated staff request in fax TGUI.
* Moved Eggnog Town from the gateway pool to the redgate pool, since it fits there a little better, also modifies the maps a little bit so they work better, and makes the relay there be preset!
* Merged faxmachine and faxmachine_vr files.
* Fixed an issue where a character could not remove their ID from an unpowered fax machine.


===Additional Update===
===Additional Update===


* Fixed ghosts being audible from the stardog.
* Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
* Fixed stardog checking prefs on releasing prey.
* Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.
* Fixed hostile dog mobs spawning on the stardog.
* Fixed new vore mobs being hostile even when their capacity is full.
 
=2023-07-31=
 
* Added a new craftable weapon that can be made from most materials: Staves! They are not particularly strong as weapons but have a few unique perks;
** First, using it two-handed allows you to occasionally block/parry incoming melee attacks. This includes melee attacks from hostile simple mobs, not just players.
** Second, being on disarm stance increases the chance to block/parry and gives a decent chance to briefly weaken any opponent you hit (the tradeoff being that you still need to be wielding it and if you're in disarm stance your attacks deal half damage).
* Added recolourable fingerless gloves to the loadout. Found as a dropdown/selector with 'classic' black fingerless gloves.
* Adjusted colour balance of some underwear pieces (boxers, most tanktops, undershirt) to better match other underwears, and added HYPER briefs and boxers styled after the HYPER jumpsuit to the list of underwear options.
* Added a new EventKit verb: Manage Event Triggers
** Allows for the creation, deletion and teleporting to of new event landmarks.
** The Notification landmark, event_trigger, can be set to notify the creator when player character passes over it.
** The Narration landmark, auto_narrate, allows for automated messages when triggered, either directly to the player triggering it, or as a sound/emote in the visible area.
* Added the ability to add atoms to entity narrate whilst in buildmode. In AI mode, use ALT + middle mouse button to add the atom to entity narrate.
* Added new functionality to "MobSpawner" utility within Eventkit for staff: The ability to spawn mobs with custom AI settings!
** A toggle must be clicked (it must be green) for it to override default values
** Selecting a new mob from path will set AI settings to that mob's defaults
** There is no filtering on what AI types you may add to the mob, however most generic types are generally usable
* Added the means for staff to initialize new mob ai or modify existing ai type:
** There is a new option in the View Variables dropdown list called "Enable/Modify AI"
** This brings up a list of AI_holder types that can be applied to the mob.
** The user is then asked to choose a faction for the mob.
** The user then chooses harm or help intent for the mob.
** The user is finally asked whether they would like the mob to wake up.
** Moved the ai initialization proc out from mob/living/Initialize() into its own proc.
* Changed a variety of different types of underwear to be more white, so that they can be more easily recoloured.
* Changed entity_narrate to allow bold, italics and underlined formatting for all atoms.
* Replaced references in entity narrate with weakrefs, to allow for better handling of deleting the attached atoms.
* Fixed the diredog pAI chassis by moving it to 64x64.
 
=2023-07-23=
 
* Added 6 new types of tallborg chassis to dogborg modules, including belly sprites: MEKA, MEKA v2, NIKA, NIKO, K4T and K4Talt. Created by ghostsheep.
* Added a recolourable flannel jacket.
* Changed the coin press to a much simpler method of operation: it is now a basic hand-operated press that turns one ingot into six coins (loss of 500 material units in shavings/etc.) after two seconds, placing them at the user's feet. It will continue to process as long as your in-hand stack has sheets on it, and if you move away during the process it aborts.
* Changed the admin notification for a new player first joining the server to something less intrusive.
 
=2023-07-19=
 
* Added five new buttons to the UI:
** A small L button on the right that opens the "Check Known Languages" menu.
** A small P putton on the right that opens the "Set Pose" verb.
** An up and down arrow on the right side that activates the Move Upwards and Move Downwards verbs respectively.
** A U button above the hands (opposite the E button) that uses whatever is in your active hand on yourself, allowing you to do stuff like eat food whilst in a belly.
** [[https://user-images.githubusercontent.com/24854483/254420805-2ab209e3-3d8e-42d3-ab0c-20a909d0635e.png An image of the new options can be seen here.]]
* Renamed the verb "Subtle (Custom)" to "Custom Subtle", to prevent it getting in the way when autocompleting in the command bar.
* Fixed PDA records missing linebreaks.
* Fixed communicator weather app gibberish.
* Bumped TGUI's word-wrap from 1.2.3 to 1.2.4.


===Additional Update===
=2024-09-07=


* Added a Twin Drills Long hair style.
* Added a new whitelist species, the '''[[Hanner]]'''. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
* Added a cooldown to the 'use item on self' button.
* Added an entirely new '''Game Options''' system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.  
* Added the ability for borgs and mice to use mouse holes.
* Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
* Changed "You're not holding anything to use." to "You're not holding anything to use. You need to have something in your active hand to use it."
* Added UI buttons for powers available to [[Hanner]] and [[Lleill]] characters, as well as a meter displaying how much of their glamour energy they have remaining.
* Reverted "Custom Subtle" to "Subtle (Custom)" as it was putting the custom subtle before the normal subtle option, making autocomplete less convenient.
* Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
* Added a Protogen Dog form to pAIs.
* Added an animated sparkling version of tricolor leather wings.
* Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
* Added vital medical equipment to the medical belt allowed list.
* Added climbing closed crates with mouse drag.
* Added using airlock doorbells to check for electrification.
* Added the ability for health and body scanners to detect husking.
* Added spawning with a mind scan. This is a one-time scan, not a backup implant.
* Added a new vox marking.
* Changed savefiles to automatically migrated from BYOND .sav to JSON.
* Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
* Changed vox to allow the use of the shaved beard type.
* Changed prometheans to allow the use of teshari and vox icon bases.
* Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
* Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
* Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
* Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
* Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
* Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
* Fixed textinput not updating on value changes.
* Fixed alarm proc calls failing.
* Fixed config.sql_enabled not being respected in all cases.
* Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
* Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
* TGchat export should now preserve linebreaks in posts.


=2023-07-17=
=2024-09-04=


* Added two new UI elements and verbs: Autowhisper and Autowhisper mode.
* Added a spiked wristband accessory to loadout and vending machines.
** The verb counterparts of these elements are "Toggle Autowhisper" and "Set Autosubtle Mode" respectively.
* Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
** Autowhisper, the button on the left, is a simple toggle. When enabled, all say/me use will be replaced with whisper/subtle!
* Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
** Autowhisper Mode, the button on the right, allows one to configure the settings that subtle will use, using the new custom subtle modes. It also allows one to automatically use psay/pme if conditions are right. The setting must be set each round, but it will remember your settings for the round, and you can enable and disable that setting with a simple push of the autowhisper button!
* Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
** Using hotkeys for say and me with autowhisper enabled will still show your characters speech bubble, but the resulting action will be whispered or subtled.
* Fixed new bellies creating failure messages on closing the prompt.
** [[https://user-images.githubusercontent.com/24854483/253850083-253cf154-18d2-441d-a00c-203dfffaaf7b.png See an image of the new UI elements here.]]
* Fixed AdminPM rights so that only active staff can view confidential conversations.


=2023-07-16=
=2024-09-01=


* Added a generic 'spacefish migration' event, this replaces active fish events. This picks a type of fish for the event, rather than having an individual event for each type of fish.
* Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
* Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
* Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
* Morphs can now take over their prey properly.
* New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
* Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
* Big dragon sprites will no longer keep the bones showing when you revive them.
* Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
* Added big squirrel, flagtail, and bunnytaur tail options.
* Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
* Fixes for examine length in certain circumstances.
* Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
* Fixes for certain idle messages being a bit too long in certain circumstances.
* Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.


=2023-07-15=
Additional Update:
* Fixed VTEC module icon disappearing after shell swap or adminghosting.
* Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
* Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
* The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.


* Added a new "Custom Subtle" verb, that allows you to do subtle posts in specific ways. Subtle messages using this verb are marked with a (T). This is a new verb and does not affect the normal subtle verb. It has the following options:
=2024-08-26=
** Adjacent Turfs - literally normal subtle
** My Turf - subtle but only your own turf
** My Table - subtle that is sent to everyone adjacent to the tables you're adjacent to
** Current Belly (Prey) - subtle sent only to your current pred as well as everyone within same belly
** Specific Belly (Pred) - subtle sent only to prey inside chosen belly of yours
** Specific Person - subtle sent only to one person (chosen from list of people who could possibly have recieved your message in normal subtle).
* Added The One Pizza, made in the pizza by combining all of the ingredients of every other pizza type.
* Added a colourable giant bow headwear item.
* Added colour variety to lizards.
* Added black mice.
* Added altevian NPCs for event use.
* Overhauled the minitest submap to feature both the tesla and SM cores, side by side.
* Fixed new pAI chassis not being available.
* Fixed multi-taur saddlebags getting cut off.
* Bumped TGUI tough-cookie from 4.0.0 to 4.1.3.
* Bumped TGUI semver from 5.7.1 to 5.7.2.


=2023-07-10=
* Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in  mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
* Added a new goofy looking vore mob, the Meowl.
* Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
* Added battery names to the cell charger rack.
* Added a check to ranged LOOC to only broadcast them to active staff.
* Added a check to the ahelp ticket panel to only allow active staff to view them.
* Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
* Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
* Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
* Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
* Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
* Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
* Fixed the electric guitar not working.
* Fixed supply console scrolling not working.
* Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
* Fixed venomous bites to allow the use of non-whole numbers.
* Fixed Number Input / dragable not refocussing the content on click.
* Fixed examining clientless humans failing in some cases.
* Merged all _vr supplypacks into the main supplypack files.


* Added the ability to make taller taur bodies that aren't limited to the height of human legs. No actual bodies using this have been added yet.
=2024-08-18=
* Changed the birthday sound properly this time.
* Fixed tooltips not working when mousing over mobs
* Fixed TGUI input of the birthday system not submitting chosen dates.
* Wallmeds now have stasis bags
* Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
* Misc. updates and fixes to the ''Von Braun'' (ERT Ship) and its equipment, and to certain shelter capsules
* Sleeper controls and Supply consoles now have scrollbars (where appropriate)
* TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
* Fixed speechbubble behaviour for robots
* Single recipes can now be deleted from Dispensers
* Borg beakers have been made a little less janky
* PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
* Staves no longer have a 100% block chance


=2023-07-07=
=2024-08-11=
* Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
* Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
* TGUI Say has been implemented! See PR for details: [https://github.com/VOREStation/VOREStation/pull/16160]
* Shelves can now be crafted using steel and wood.
* Vore/prey healthbars respect selective mode.
* Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
* Tails are no longer improperly layered under the character in Character Setup.
* Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
* Engineering armbands can be acquired from appropriate vendors.
* No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
* Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
* An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
* Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
* Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
* Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. ''Spooooooky!''
* Assorted fixes from downstream:
** Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
** Many more objects can now be rotated CCW (as well as CW).
** Borers will no longer crash VR pods.
** Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
** Can no longer put grabs in crates.
** Fixes looking up when outdoors.
** Vehicles now obey gravity and will fall on entering open space.
** Cargo tug can use stairs but this may injure the rider.
** Fixed some runtimes with medbots and secbots.
** Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
** Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
** Fixed some item interactions with virus dishes.
* Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
* Fix for the inventory icon of patchless tan jackets not actually being patchless.
* Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
* Fixed vorebelly struggle animations not working.


* Added a new birthday field to character setup:
=2024-08-04=
** When your character's birthday passes, you will be given an option to increase their age by the number of years that have passed.
** This is entirely optional, you do not have to give them a birthday, and you can choose not to increment their age.
** The "Announce?" option makes it so that if you log in as a character on their birthday, it will be announced to the shift and a happy birthday message will play.
* Added markings styled off zorgoia! This includes ears, a tail, a taur body, and a fat taur body (no vwag toggle or loaf). Up-Ported with permission from the creator, Shadowfire117.
* Added the ability to make electrochromic window buttons (circuit from autolathe, frame on wall, like fire alarms), electrochromic (polarized) window multitool interactions actually work now.
* Added the ability to weld certain floor panels (mostly metals) back into place.
* Added the ability to make pretty bushes out of grass.
* Fixed Noble borg sprite eyes being misaligned.
* Fixed a bunch of chem name typos in the new health analyser guides.
* Fixed catwalk construction eating metal rods before completing the catwalk.
* Fixed celldrain and cellcharge having a global range proc.
* Fixed various oversights for effect paths being moved to rarities.


=2023-07-05=
* Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
* Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
* General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
* Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
* A few items/selectors that weren't available to Talon crew but should have been are now available to them.
* Xenoarch effects will no longer edit ''all'' items of their parent type, only the specific item.
* Miscellaneous adjustments and improvements to TGUI windows.
* Thermal regulators now allow negative temperatures to be input.
* Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
* Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
* The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
* A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
* Added a new "speckled leather" wing type.


* Health analysers now have a feature that gives basic instructions on how to treat detected medical conditions.
=2024-07-28=
** This can be toggled with the 'Toggle Guidance' verb on the analysers.
** This is disabled by default on standard, improved and advanced health analysers.
** A new 'Instructional health analyser' has been added that has this enabled by default, with a new sprite and name that should hopefully stand out to new players that won't know to enable the guidance on other analysers. Otherwise, this analyser is identical to the standard health analyser mechanically.
** The new information requires the user to have medical access (but NOT ID changing access). This is to prevent job stealing from other departments that might see this information as an RP reason to know how to treat someone.
** The main goal of this addition is to help new players who do not have a mentor with them and may be overwhelmed by the looking up the medical system whilst under time pressure.
* Added a new "puzzlebox" to be used by event-runners and mappers alike: broken_drone_circuit! Given some simple var-edits, you can hide lore inside a drone brain for players to solve (or shock themselves with failing!).
* Added a new POI for the Debris Field.
* Reduced thresholds for brain damage to be detectable by health analysers.


= 2023-07-03 =
* Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
** Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
** Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
** Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
** Added a variant of the nudity permit of Lleill to use for storing items.
** Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
** Added two new Lleill ears and two new Lleill tails.
** Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
** Fixed the formatting of transmuting item text.
** Fixed the formatting of the glamour shard item name.
** Fixed cancelling the glamour face ability spawning faceless homunculus.
** Fixed invisible Lleill having the AR HUD show above them.
** Fixed speaking glamour to translate from glamour speak.
* Added new patchless military jacket variants.
* Added the ability for the cyborg glass recycler to refill the light replacer.
* Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
* Removed some unnecessary lines and returns the init_vore proc on no_vore.
* Fixed an error in the shuttle UI preventing sensors from being shown when they should.
* Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.


* Added four new pAI chassis, each with vore bellies: Dire Wolf, Horse (Lune), Horse (Soliel) and Dragon.
=2024-07-21=
** Image: https://user-images.githubusercontent.com/131091897/249291798-9ac03f37-5849-4253-963c-2ba81e569a15.png
* Added Large number of clothes ported from citRP and 2 hairs & 2 gradients  from skyrat.
** Clothes: https://user-images.githubusercontent.com/75939194/249640570-f3a282c9-77fe-475a-9e07-f6ec51075473.png
** Hair/Gradients: https://user-images.githubusercontent.com/75939194/249642255-ff27aba1-4d06-4abb-8578-e86127e05385.png
* Added new Preference tab verb : Toggle-TGUI-Input-Lock for pressing enter in TGUI text input. This verb works the same as the button toggle in the character set-up, and persists.
* Changed Admin/GM tool "Entity Narrate" so that non-mob entities are prefixed with "The" when narrated through if they don't have a Proper Noun as a name.
* Changed Rascal's Pass Level 1 Café and Bar to each have a sink integrated to their countertops.
* Changed Redgate map "Innland" tavern accesses, removing them.
* Changed Mob spawning  for away missions. This does not affect present gameplay, but enables developers to define semi-random mob spawning on a per-area basis rather than be reliant on the away mission.
* Changed another feature for developers: fake suns are modified so it's easier to synchronize lighting across multiple connected Z levels.
* Changed BL-3/P mech accessory code moved to module/research/mechfab_designs_vr . This does not affect gameplay.
* Changed Contributing.md to reflect new state of server: we are no longer a polaris downstream; _vr files or /*Vorestation Edit*/ and similar are no longer necessary.
** Per discord announcement, goal is to refractor code to remove the bloat and clunkiness this former requirement introduced for easier readability in the coming future.
* '''Fixed:''' Shadekin & prometheans to now use user preference (default galcom) rather than unique species language as default language
* Fixed survivor pods by adding a preference under the special roles section (same area as "be pAI, maintpred") to enable/disable survivor pod ghost prompts.
** This will likely default to False for most users, if interested in spawning as a off-station character during Debris Field expeditions, it's recommended to review these settings!
* Fixed A.I (job role) and borgs so that they can no longer tip medibots through cameras.
* Fixed Synths when using the recharger not gaining appropriate amounts of nutrition.
* Fixed Objects crafted using material stacks that could not be recycled.
* Fixed Runtime errors regarding mobs being thrown into blast doors and from looking up in non-planetary outdoors resolved


===Additional Update===
* You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
* Ported a bunch more clothing options.
* Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
* Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
* Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
* Increased the height of the Welcome window to remove the scrollbar after roundstart.
* Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
* Added variant of the smooth lizard tail with a colourable underside.
* Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
* Updated several more UIs to Typescript.


* Reorganised the directory paths of many mobs to make more sense. This means that telesci mistakes may now also spawn mobs!
=2024-07-14=
* Removed some round start spam about away mission stuff being spawned.
* Chickens now have sprites in the editor again.


=2023-06-25=
* Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
* Fixed some chat styles not properly syncing.
* Fixed the line height being too high for marish font.
* Fixed Teshari stomachs show up properly.
* Fixed Unathi stomachs show up properly.
* Ported a few other belly fixes from ChompStation.


* A new Redgate has been added to map! This is a gateway that any of the crew can access that leads to a random map, but they are generally safe enough for all crew to explore without much preparation. Teppi and vore mobs are abundant on these maps.
=2024-07-08=
* Added the ability to climb walls:
** Certain walls are now able to be climbed (marked by examining).
** Anyone can attempt to climb a wall, but if they do not have an [[Traits#Movement_Bonuses|appropriate trait]], they will fail 80% of the time.
** Traceur trait now also reduces the chance of failing to climb.
** "Climber, Amateur", costs 1 point for removing fall chance (all species can take)
** "Climber, Professional" that climbs faster, costing 2 pts (all species can take)
** "Climber, Natural" for 0 points (xenochim and custom only)
** Vassilians and Taj are master climbers
** Borgs and simple mobs can also attempt to climb walls. Catslugs have a special mechanic for climbing walls where they can climb very fast if they drop their spear.
** You can also attempt to climb down walls, but have a 75%+ chance of falling if it's not a climbable wall.
* Added various new decals for mapping.
* Added new sweatmax vendor options: More variations of Liquid Food, five flavours of Protein Packets, and water bottles.
* Added some altevian props for events and mapping.
* Changed sprites for protein shakes and shaker cups.
* Tweaked holobadge definition to have per-badge defined access rather than have it hardcoded into attackby.
* Tweaked holobadge attackby logic to use the newly introduced var for checking access. Using these, fixed IAA "Investigator" badge from not being usable by IAA.
* Replaced blast shutter with "thin gate" like rest of the shutters on the tether kitchen and added some additional firelocks.
* Significantly reworked sci-aerostat solars airlocks.
* Significantly reworks V2 outpost airlock and Aerostat (SD) ferry airlock, reducing their cycle time.
* Updated sprites for Vox prosthetics.
* Fixed teshari hardhat sprites.
* Fixed mining explosives no longer spawning mhydrogen/platinum.
* Fixed missing fur coat in loadout.
* Fixed mining satchels being able to pick up bluespace crystals by repathing them from obj/item/weapon/ore subtype to obj/item/weapon subtype.
* Fixed synthtaur sprite issues causing them to be naked.
* Fixed south-east sci-aerostat solar airlock starting Unbolted.
* Fixed the chemmaster dispensing options not working with the enter key and missing inputted values by reverting changes to Modal.js.
* Fixed some spelling mistakes.


===Additional Update===
* Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
* Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
* Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
* Fixed RD console crashing on state changes (such as when the destructive analyser is used).


* Update to a redgate map to prevent chickens suffocating in their spawn room, and prevent people suffocating in mines.
=2024-07-03=
* Added an exception list to redgates to allow specified items to pass through. Initially, this includes ore boxes.
* Added a number of classic hardhat options.
* Replaced some GB wall lockers with painted ones.
* Added admin logging to morph and maintpred ghost pods.
* Fixes bug where climber, natural did not properly change their variables.
* Tweaked climbing custom_emote to be visible_message instead for more elegant handling.


=2023-06-18=
* Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
 
* Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
* Major overhaul of the [[Character_Creation#Loadout|loadout system]] aimed at reducing the now excessive clutter available in it, be aware that you may have to reselect some of your loadout options that have either moved or been added to part of a grouped option:
** '''NOTE:''' This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
** Casual dress is now under its own "casual dress" category
* Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
** The Uniform Selectors tab has been renamed to just uniforms
* Updated some TGUI bundles.
** Selectors for all uniforms have been reduced to 1pt cost for consistency with other uniform costs (for some reason I had it in my head that certain uniforms cost slightly more because they had integrated armour or the like)
* Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
** Uniforms that were previously listed seperately are now only available through the relevant selector, but none have been (intentionally) removed
* Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
** Several items have been compressed down using selection menus where there are multiple (3+) similar items of a very similar type, for instance basic coloured gloves, softcaps, cowboy hats, leather jackets, and so on
* Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
** Departmental hat selectors have been added for Security and Medical since they had enough to warrant them
* Fixed cryo UI.
** A new EMT softcap has been added to mirror the basic Medical softcap
* Fixed crematorium trays not properly being removed in some situations.
** Loadout no longer inexplicably excludes a particular brand of cigarettes
** In a similar vein, two brands are now no longer premium (that is coin-only) items in cigarette machines
* Added ability for multi-colored colorable belly overlays to exist.
* Added a new [[Vore_Panel#Visuals|recolourable belly screen]] created by VerySoft using the above feature, so that the shiny white parts stay shiny white even with colour.
* Added 3 new [[Frequently_Asked_Questions#How_Do_I_Give_My_Character_A_Taur_Body?|taur bodies]], all a variant of "Synthetic chassis - agile": Normal, Fat and Vwag Fat (which can use vwag to switch between the previous two).
* Added the ability to move through people who are intentionally pixel shifted.
* Changed ERP preferences to from "top" and "bottom" to "dominant" and "submissive" with partial "dom-pref" and "sub-pref" options added.
* Changed landmine sprites.
* Changed Belt, Webbing, Vest and Thigh Bag sprites.
* Added in the coffee cup screen to the coffee vendor.
* Adjusted altevian weapons so that the pistol now has less ammo and the rifle has more rounds to fire.
* Admin logs now list when a player enters disposals intentionally, when a micro is placed in them or by stumbling.
* [[Proteans|Protean]] and [[Promethean|Promethean]] blobs no longer move slower than base human speed, protean ones move very slightly faster.
* Removes KHI lore from character set-up options.
* Fixed meat pizzas not having the meat nutriment in them.
* Fixed the invisble alien saw and cyborg saw.
* Fixed PDA atmos scanner from showing gibberish.
* Fixed fire alarms showing "none" instead of N2, and made the naming more consistent.
* Fixed TGUI number input to accept decimals.


===Additional Update===
===Additional Update===


* 4 more of VerySoft's belly screens have been made colourable!
* Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
 
* Fixed death no longer working.
=2023-06-12=
 
* Added a new section to belly options on the [[Vore Panel|vore panel]] called [[Cyborg|Dogborg]] Controls:
** These options are only visible when the user is currently playing as a dogborg (this currently includes hounds, raptors and drakes).
** Toggle Belly Overlay Mode allows you to choose whether your vore belly sprite is displayed when prey is in your vorepanel bellies or the borg sleeper module.
** Minimum Prey for Vorebelly allows you to set the number of objects or prey inside of a belly to have the sprite show, this does not account for the size of the prey.
** Minimum Size for Overlay allows you to set the minimum size a prey must be to cause a vore belly to appear, these do not add up and at least one prey must be this size.
** Toggle Prey Override ignores the minimum size requirement for prey to show the belly, provided that the minimum prey override value is reached.
** Minimum Prey Override allows you to set the minimum number of prey required to trigger the Prey Override setting if it is turned on.
* Removed the Stellar Delight's extra exploration seating area that replaced the pathfinders office by moving the briefing room into it. Extra maintenance has been added to the area that the briefing room was moved out from.
* A new Cobra Hood (Large) ears has been added. The old cobra head marking and hair has been renamed Cobra Hood (small).
* Two new mermaid tails have been added, both of which are colourable: "Mermaid Alt. (Taur)" and "Mermaid Koi (Taur)". The latter has two colourable sets of markings.
* Added two missing options for the shark 'head' parts that were previously missing ("shark upper ears and fin alt style (Colorable)" and "shark lower ears and fin (Colorable)"), as well as spruced-up their sprites.
* Added Suit Storage sprites, Robotic Storage sprites, Robotic Storage console sprites and Suit Cycler sprites.
* Added new hard hat sprites.
* Ported the Cigar cases from /TG, as well as the cheap lighter sprites which now use a custom color/sprite randomizer, so there's plenty more options for your cheaper-than-dirt lighters.
* Ported over the Suit Cooler sprite from Baystation and added in a new Emergency Cooler Sprite.
* Various tweaks have been made to the space traffic announcements. These range from a more randomised time between chatter, and the potential for some internal command comms to leak out.
* Tweaked [[Traits|Long Predatorial Reach]]: Added two new buttons to trait panel when selecting Long Predatorial Reach that allow you to save the colour and mode between rounds.
* Extended the trait tutorial descriptions for Long Predatorial Reach.
* Added a new verb in the "EventKit" tab: Report Player Status. This verb provides a list of players in each area who are currently active and details how long it has been since they last acted.
* Added TGUI functionality for the entity narrate (interface) verb. This adds in a number of abilities including the ability to select multiple mobs and to choose whether to have them emote/talk loudly/subtly.
* Added altevian ramen and taco to altevian vendor.
* Added hand holes for a bunch of different outfits that were taken from servers where hands would overlay on the outfits.
* Various tweaks made to The Falls event map.
* Fixed the lighting around lighters.
* Fixed TraitTuorial spacing issues from TGUI update.
* Fixed an oversight of picnic blankets not being anchored.
* Mob Spawner should no longer print out debug messages or make the player move when using WASD.
* Minor fix to Rascal Pass's shuttle message to properly describe it's location.
* Updated the ticking logic inside of the lighting subsystem.
* Fixed some poorly written Suit Storage code.
* Improved BYOND 515 compatability.
 
=2023-06-05=
 
* Added new character parts:
** A left eye heterochromia marking.
** A turkey tail.
** Shark style head fins and ears, along with 3 new variations of the akula tail.
** Adds a new icon for the modern wrapped coat (pants).
* Power cell additions:
** Changed sprites for power/device cells and chargers.
** Added new 'random device cell' spawner for map makers to use.
** Added new 'crap' tier device cell that has half the charge value of a standard device cell.
** Added new Hyper Device cell which has a slightly better charge than the normal device cell.
** Added new Lead Acid Battery for a low tier mecha cell.
* Added four new admin verbs that allow staff to make mobs, objects and turfs emote:
** Narrate Entity (takes 3 positional arguments in form of narrate-entity "identifier" "mode" "narration" and makes the entity associated with the identifier say/emote that. This only works for those on personal list.
** Narrate Entity (Interface) does as above, but walks the user through picking each var. It's planned to create a TGUI interface for rapid narration by just selecting buttons that stay that way and on the screen, and the user can press a button to create a input that gets sent.
** Narrate Entity (Add ref) is a right click verb on all visible atoms & turfs and mob/living in view range that the user can give a unique identifier that does not show up in-game for easy referencing.
** Narrate Entity (Remove ref) removes refs to avoid bloat from no-longer-relevant entities at will.
* Added a new tab for staff called EventKit.
* Added a new Mob Spawner panel for staff that allows them to quickly spawn groups of any mob, with tweaks to the size of the group, the size of the mobs themselves and tweak their names, descriptions and flavour text prior to spawning.
* Added new functionality to buildmode that, when in AI mode, pressing MMB + shift on anything in the game screen enables all selected mobs to wander freely around their home turf. Alternatively, pressing MMB + CTRL turns off their wandering, prompting them to sit still until someone disturbs them.
* Added new logic for the bloodsucker ability where "Always Subtle" and "Subtle, Bleedless" options no longer place blood splatter on the ground.
* Changed bloodsucker subtle modes to use italics rather than bolds.
* Minor decal and sprite tweaks to crates.
* Changed the prosthetic fabricator sprite and included a charge meter.
* Updated the "Scug Picnic" Rascal's Pass POI to use the Picnic Blanket. Also cleaned it up somewhat to better sell the idea of "Cute scugs eating messily"
* Carbon/Human has a voice variable for voice changers and to not go unknown when the face is covered without ID, tape recorder now respects that.
* Added artists/genres to entries missing them in jukebox.
* Fixed a bunch of broken TGUI elements that got mangled during the recent TGUI update, including the chem dispenser and suit cyclers.
* Fixed mapgen errors from POI corpses by re-ticking corpse.dm.
* Fixed busted Trimmer sprite and Hydro Belt sprite.
* Replaced deprecated virology paths in map files with a new one.
* Weakrefs refactored and documentation expanded.
* Small general code cleanups.
 
=2023-06-02=
 
* Added a new picnic blanket item, which can be unfolded to fill upto a 3x3 area (accounting for physical space and not spilling over the edges of tables). It is available in the bits & bobs vendor.
* Added new colourable "elegant sandals" to the loadout menu.
* Medical and employment records are now scrollable when viewed through computers.
* Voidsuits have had some quality of life improvements. Altclicking the suit will now emergency release the tank or cooler attached, and there is also a now more visible toggle helmet verb for them.
* Added a new hydroponics belt.
* Harm intent injections with syringes will now at maximum waste 10u.
* Adds a new potential event map.
* Boozemats now have a new sprite that matches the new smartfridge sprites, also includes a tiny edit to the sprite of smart fridges.
* Changed the camera assembly sprite to actually represent what a completed camera will look like.
* Changed the thaler sprites.
* Changed the timeclock sprite.
* Changed a bunch of sprites for surgical tools, the operating tables and the bioprinter.
* Changed a variety of hydroponics sprites, including machinery and tools. Also places a spade in the hydroponics lockers.
* Changed inflatable barrier sprites.
* Fixed a flashing sprite in casino.dmi.
* Reworked transparency for missing limbs to now account for tails, ears and wings.
* The maw and butt posters will no longer spawn by default, but they can still be created at the custom posters in cargo.
* Made it possible to add checkboxes to TGUI elements.
* TGUI updated, most notable changes are:
** More conversion to TypeScript (for proper code completion, in-editor error line thingies, autodocs etc.), mostly for the core files
** Unit tests for some of the Core Files so if some of those are touched in the future, tests can be run to test out if those functions still works or output the expected things on specific input
** The "Kitchen Sink" has had it's pages updated (build tgui with 'yarn tgui:build' to get the development bundle and get a nice button to see it)
** Components synced with TG (due to general improvements and new features like a bit more fixed scrolling, etc., some UIs that are always visible like the vorepanel no longer have that "eye" icon)
** A bunch of new Components like FitText
** Some old unused functions were also removed from some components (literally having had no single use in any interface)
** Updated Yarn to 3.3.1
* Added a required_type to the mecha medigun.
* Fixes some small grammar issues.
 
=2023-05-28=
 
* Added a new category of uniform selectors to the loadout menu, which includes all the valid, role-restricted uniforms for a role under a single option. The intent of this is to provide easier selection of job uniforms in what is now an increasingly bloated loadout list. They also include many of the uniforms added last week.
* Added a new "Explain Custom Traits" verbs in the abilities tab. This opens up a list of traits that your character has and a description of each, and some tips on how to use them where it's relevant. These can either appear in a TGUI window, or be printed straight to the chat window.
* Smart fridges have a bunch of new sprites and overlays. Smart fridges look different from one another, and their contents appear to be themed around the type of smart fridge.
* Item banks have been placed next to both sets of elevators at centcomm.
* Added new ranger ponchos in 9 different colours, matching the neck gaiters.
* Added a new Baseball item. Much like a Tennis Ball but missing the fuzz.
* You can now use tape on a stun baton to disable the safety switch that turns it off when dropped. A screwdriver can be used to remove this tape.
* Added gorka suit options for all departments (and for pilots specifically). They are available in the new uniform selectors.
* Added the Martian Miner's Coat. It can be found somewhat-rarely in abandoned crates.
* Added new "colored glasses" that have pink and yellow lenses, and a "fizzle" function on alt-clicking.
* Brings more new clothes up to stat/coverage parity with existing uniforms.
* Added new sprites for ten candy bars, and added trash sprites for each.
* Ported over various TG bag sprites and added a virology bag.
* Minimum charge efficiency is now 10%, preventing synths from being unable to charge whilst still drawing power.
* Changed how gun reloading works to add a small reload time to ballistic weapons (still very fast) that requires you to stand still.
* Made the concussion maul a little rarer in abandoned crates.
* Fixed some lighting on the tether.
* Fixed the top conveyor of tether's cargo going in the same direction as the bottom one.
* Fixed ghosts being able to open containers by dragging onto themselves (which also made an accompanying sound).
* Fixed Drying Rack sprite.
* Changed how the sounds for Packaged and Canned foods is processed.
* Added some missing license headers.
 
=2023-05-21=
 
* Added a new global preference (defaults to disabled) that makes it so any TGUI text input will not auto-submit when you hit enter. If this is enabled, you will be able to use linebreaks in TGUI text boxes, but will have to mouse click submit. You can swap between this at any time in character setup and it will instantly apply.
* Added a new Global Vore Privacy [[Vore_Panel#Preferences|preference]]. If set to private, it will change the range of messages that show up when putting someone into a belly or expelling them from anyone that can see your sprite to subtle range.
* Added a new Toggle Vore Privacy setting in the [[Vore Panel|vore panel]] [[Vore_Panel#Options|options tab]], that allows you to override your global vore privacy setting on a per belly basis.
* Added new privacy and bleeding controls to the [[Traits#Diet|bloodsucker trait]]. The previous behaviour is the default and this must be configured each round. To change this, you simply use the bite ability on yourself, which brings up a list of options.
** You can use these options to set the default behaviour for every time you use the ability between always loud or subtle, have a pop up window every time you use it or change it to be dependant on your intent. If you choose intents or pop, your options will be as follows:
** HELP - Loud, No Bleeding
** DISARM - Subtle, Causes bleeding
** GRAB - Subtle, No Bleeding
** HARM - Loud, Causes Bleeding
* Added proper ears to all the vulp helmet on-mob sprites for a variety of commonwealth/bay suits that the crew is likely to encounter on a somewhat regular basis.
* Added a variety of bones that can be left behind after [[vore|digestion]] when 'leave remains' is active.
* Added a bunch of burnt circuits that can be left behind when a [[synthetics|synth]] or [[cyborg|borg]] is digested with 'leave remains' active.
* Added a smattering of clothes sourced from SR & TG. None of these are in the loadout, but many can be found in department vending machines or in lockers.
* Added a long snout marking.
* Added a set of pizza delivery uniforms (and visors) to [[Cargo Technician|cargo]] on Rascal's Pass in place of one of the cargo technician lockers in the cargo storage room.
* Corrected the color of the major bill's softcap. Added '_flipped' on_mob icon for the major bill's softcap. In-hand sprite for the major bill's softcap is now red as opposed to yellow.
* Fixed an issue causing major game lag when trying to repair a mech with nanopaste. This fix also added feedback and made advanced nanopaste more effective at repairing mechs.
* Fixed an issue with Rascal's Pass mapping that created an incorrectly assigned area, wooden floor, and floating console in cargo's storage room.
* Fixed missing sprites for smokables on zorren.
* Fixed a missing fire alarm on the Stellar Delight.
 
=2023-05-14=
 
* Empty or broken gas canisters can now be deconstructed by using a welding tool.
* Fixed a stray pixel in cmddressjacket.
 
=2023-05-11=
 
* Mobs that retaliate upon being attacked now have a system to forgive their attacker: '''If they are at full health''', they will cease attacking their retaliate target when the target rests, is weakened or stunned. Therefore, if you accidentally grab or disarm them, they will forgive you upon knocking you down or if you lay down yourself. However, if you've actually damaged them at all, or anyone else has, they will still attack to the death.
* Raptor [[Cyborg|borgs]] have been expanded to cover the full range of dogborg modules, they can be found under: Traumahound, Custodial Hound, Pupdozer, Service Hound (includes a V-4000 version that has a dumb tophat waistcoat and monocle on request.), Supply Hound.
* Added a new CSC Industrial Voidsuit, it is a slightly more resistant version of the engineering voidsuit that has an increased slowdown, and reduced atmospheric/temperature protection. It can be ordered from cargo as the Shipbreaker's Industrial Suit (inc. jetpack), and as it says, comes with a CSC industrial jetpack.
* Animal noms have been moved from the IC tab to the abilities tab.
 
=2023-05-07=
 
* Added three new bird themed markings: Secretary Bird Feathers, eye mask (anime eyes) and leg coverings (nev/rap).
* Added a whole bunch of body gloss markings that apply to individual body parts, allowing you to mix and match as suits you, rather than applying it to the full body only.
* Added a new tail called goat legs with tail, colorable.
* Examining the various tesla and singularity components (EB generator, field generator, grounding rod, tesla coil, emitter) will now report their anchored/welded states (as applicable) in text so that you don't have to figure it out by subtle changes to their sprites, by rubbing your face all over them, or by testing them with a wrench/welder.
* Added the shock maul to the list of weapons that mining drones ignore.
* Removed the visible emote from toggling AR hud to bring them in-line with other toggles.
* Removed duplicated Deathbell from the code, which was causing some issues that may have included getting twice as dizzy as intended.
* Removed a bunch of unnecessary punctuation from taste descriptions.
 
=2023-05-01=
 
* Added 18 new [[Speech_Bubbles|speech bubble]] options, including a wolf one, red panda ones, more slime colours, and a bunch of department themed bubbles.
* Added two more altevian foods, the Big Noodle Package and Triple Taco Tuck. Not currently in vendors.
* Added two new items to the loadout: Striped Dungarees and a Tiny Tophat.
* Added a "modern wrapped coat (coat)" option to the loadout that separates it from pants it usually attached to.
* [[Nanite_implant_framework#Medichines_(%E2%82%AE1250)|Synth medichines]] now inform medical when you are dying, giving them a chance to rescue you or inform robotics.
* Fixed altevian clothing not having the buffs and resistances that the human equivalents do.
* Agent IDs now check whether the user is the registered user for the purpose of keeping it's actions subtle. More of an edgecase fix.
 
=2023-04-23=
 
* Shotgun buckshot shells have been changed to fire a spread of projectiles that individually deal damage, instead of a weird pseudo-cluster projectile.
* Added an electromagnetic damage type, which directly damages mobs without also damaging their equipment or causing collateral damage. This is currently unused.
* Donuts with the word "chocolate" in their name now actually contain chocolate as a reagent.
 
=2023-04-20=
 
* Adds new Zaprat parts, electrical themed rodent bits, including: "zaprat ears (dual-color)", "bolt-shaped tail, dual color", "heart-bolt-shaped tail, dual color" and "Cheek Marks".
* Adds a new chocolate allergy [[Traits#Allergies|trait]], which gives you an allergy to all things cocoa.
* Adds a new emote with "*dook", which is a ferret dook.
* It is now possible to make one-way conveyor switches, this is done by wrenching it with it's service panel open.
* Small changes to the stun baton. It now turns off when dropped or otherwise released from the users hand. Fixes an issue that prevented them turning on below a certain charge level even when they had enough charge to be used.
* Cleaned up more instances of certain reinforced windows having massively inflated health pools. Mostly affected Tether Xenobiology wing, but applied to a couple other spots too.
 
=2023-04-16=
 
* Added a new weapon: The Concussion Maul. This heavy sledgehammer-like weapon must be wielded in two hands and charged up for maximum effectiveness, but can deal serious damage and send enemies flying with stunning force. It must be powered with weapon cells and only receives a very limited number of uses per cell. When charged, it can also be used to pulverize mineable rock walls and certain obstacles like grilles and barricades. It can rarely be found in abandoned crates. When used in disarm mode, charged hits gain additional knockback and stun duration. It can't inflict stun or knockback if used one-handed.
* Added two new [[Guide to Chemistry|chemicals]] based off of lipozine, but directly affecting your weight:
** Lipozilase: Drains both your nutrition and your weight directly. Removes 3lb for every 1u under normal conditions. Has a 30u overdose. Made with lipozine and diethylamine.
** Lipostipo: Drains your nutrition and increases your weight directly. Adds 3lb for every 1u under normal conditions. Has a 30u overdose. Made with lipozine, nutriment and fluorine.
* Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
* Certain taur bodies now have a specific sitting (loafing) sprite for when using the rest verb.
* Adds the following taur suit sprites for wolftaurs and (original) nagas: Eng/Sec/Med Commonwealth, All departments of Talon/Refurb.
* Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
* A new backend option has been added that allows simplemobs to be slowed down, or sped up, when injured. This is by default disabled but could be used in future for mobs made with it in mind.
* Allowed Raptor pAI to recolor 'eyes' (along with other coloured features of it's body).
* Adjustments to Rascal's Pass:
** Fixed all instances of super-tough reinforced windows (mostly in xenobio I think) and restored them to normal health values like all the other r-windows around them
** Fixed some old/misnamed instances of inset disposal units from the pre-auto-resleeving deposit days
** Moves the QM's office over a few tiles to make room for a small storage office with cargo tech job lockers + job clothing vendor
** Shuffles a few things in the QM's office around to account for the change in door layout
** Made the main table in cargo smaller for ease of moving crates around, shoved some of the package wrappers into a wall cabinet, and threw down some yellow 'put crate here' markings.
** Adds a firing range for Security.
** Adds a Thermal Regulator in Engineering.
** Scattered emergency fire lockers around the facility.
** Adds a couple Radiation lockers in engineering.
** A few little tweaks to medical (A sink added in chem, blast shutters, and improved lighting in the triage room and additional seating in the may lobby).
* Adjustments to the Tether:
** Adds Away Team headsets in the Pilots room, and in the prep room.
** Adds a Multi-Tool buffer with Tether telecomms added in the prep room.
* Fixed synths getting drunk from deathbell even without the ethanol simulator trait.
* Fixed simplemobs having a special ID slot to having a normal one. This solves a lot of issues preventing simple mobs with IDs from doing things that they should have been able to do.
* Fixed the new gaiter masks not appearing properly when attached to clothing.
* Fixed some Vox suits from having missing icons in Security.
* Adds PrettyBuild to Tasks for VSCode.
 
=2023-04-10=
 
* Hydroponics trays and soil patches will properly report when they (or their current plants) are overtaken by weeds, rather than saying that the newly-grown weed was overtaken by itself.
* Xenomorph eggs can no longer be dragged around.
* Containment field generators now emit a cool blue glow when actively generating containment fields. The containment fields themselves also emit light.
* Some markings have been ported up from downstream, along with the *roarbark emote.
* Space zones can now have hidden details until scanned, like ships.
* Pizza delivery visors are no longer invisible.
* AR glasses can now toggle their vision panes.
 
=2023-04-02=
 
*Added a Firm Body [[traits|trait]] to positive traits with a cost of 1. This trait prevents the character from taking damage up to a value of 10 from thrown objects. Anything above that will deal full damage.
*[[Unathi]], [[Vasilissans]] and [[Promethean|Prometheans]] have the firm body trait by default. [[Diona]] and [[Zaddat]] have a version that is half as powerful, preventing damage up to a value of 5.
*Tether's security shuttle now works properly.
*New crop jackets are available in loadout. They come in a modest variety of colors.
*Borgs are no longer completely stunned when hit with a Weaken effect (mostly affects dropnom interactions).
*AR HUD icons for security officers, the head of security, and talon guards have all been changed to a shield, rather than a weird lumpy gun.
*Wasp taur sprite improved, added ant taur and fat naga.
*Three new space creatures can appear in space lifesign events! One of them is passive! The other two are not. Have fun!
*Hitting cancel will no longer wipe flavor text or similar inputs.
*The giant rat in the Tether trash pit now has a random name/description.
*Xenomorph eggs have been reworked/overhauled and can be used as ghost pods.
 
=2023-03-26=
 
*Synthmorphs/FBPs have access to two new [[traits]], one of which allows them to gain energy from alcohol, and one of which allows them to actually get drunk (even to the point of blacking out). They do not need to be taken together.
*The Lore Codex name has been updated/corrected.
*Added recolourable demon wings.
*Added 'drone'/synthmorph versions of certain mobs for later POI use.
*Fixed errors with certain hologram sprites, and hologram position offsets.
*Fixed a couple of items being deleted when a promethean blob carrying them is killed.
 
=2023-03-21=


*Fixed some issues regarding mob speed that was broken in a previous issue, which changed how cooldowns on steps were calculated. The cooldowns have been modified roughly to fix this and may be tweaked more in future.
=2024-06-30=
*Glowing on spawn now works as intended.
*Fixed a couple of emotes for pAIs.


=2023-03-19=
* Changed a large number of TGUI UIs to use typescript.


*The Welcome menu now displays the active/current map, and the View Game Updates button at the bottom is now a View Changelog button that leads to this page right here!
=2024-06-23=
*Sanitization standards for the character directory and certain other interfaces/displays have been relaxed, so now apostrophes and other symbols should display properly in the character directory. You may need to resubmit/resave your OOC notes and flavour text, and character slot, for this to apply fully.
*Examining weapons and items will display some limited information about their combat effectiveness. This updates dynamically for weapons with multiple states (e.g. telescopic baton, energy sword), and also works for firearms so long as they're loaded.
*The special disposals chute that leads to the Stellar Delight's resleeving bay now functions as intended.
*The Stellar Delight now has proper signs for its Shuttle Bay, rather than generic black-scribble-on-white signs.
*Guest Pass terminals have been tweaked and bugfixed.
*Firework launchers now cause a delayed, rather than immediate, weather shift.
*Fog weather can now occur on certain planets.
*Several uniform-slot clothing items have had their coverage adjusted to more accurately reflect their sprites.
*Random cargo spawning has been adjusted with the addition of organ freezer crates, which can contain up to four random internal organs. Medical supplies will also come in freezer crates as well. This includes the Talon's cargo hold spawns.
*Cowboy boots are no longer implied to be made out of unathi hide.
*Quickchange flooring interaction (hold replacement tile in one hand and replacement tool in other, then click on the tile you want to replace with the replacement tile) now works on alternative platings.
*You can no longer use micros as snowshoes.
*Tether has had some missing pipes made un-missing.
*[Mirror] Sheet storage can now capped based on material types, but restrictions are not (currently) in place.
*[Mirror] The Rapid Piping Device ("RPD") can now be ordered by Cargo and is now standard-issue on Engineering Cyborg modules.


=2023-03-12=
* Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
** NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
* Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
* Small fixes to NIF ownership states.
* Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
* Fixes for TGChat initialization issues on some clients.
* Fixed a mis-configured door between SD maint and exploration prep.
* Fixes for lavender seeds and their icons (again).
* Fixes for the Set Volume verb not working properly.
* You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
* Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
* AI shells can no longer be renamed using renaming modules from Robotics.
* Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
* Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
* Survival watches now return the light level of the tile you're on, if it's bright enough to see.
* Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
* An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
* Some TGUI fixes for buttons that might have been misbehaving.


*New vore mob has been added: Squirrels! They have lots of vorny text written for if you get yourself gobbled up by them.
=2024-06-16=
*Added a new "square" speech bubble, similar to default but more corners.
*Reverts some skrell sprite changes that never worked.
*Ghosts can no longer rip open MREs.
*Admin intercom messages now work across Z-levels.


=2023-03-10=
* Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
* Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.


*Adds Single Side Horn and Blade-Like Tail markings.
=2024-06-09=
*Updates to succlets, giving them a dead sprite, changes various vore mechanics and lets them die horribly.
*Adds a "Vore" objective for antags, in which it is achieved by putting the target inside of one of your bellies, it doesn't care what happens to them after that. You likely will not see this used, but it's there as an option for the staff.
*Added two new ships! An SDF Corvette (pulled from downstream and updated), and an all-new SDF Cutter. A wrecked variant of the Corvette can sometimes be found in the Debris Field, but the Cutter is event-restricted.
*NIFs can no longer be megablasted into massively negative durability by repeated EMP hits, such as getting hammered by ions or emp grenades.
*Added a check to make sure that cables are not consumed on a 100% repaired NIF.
*Fixed window bug on luxury yatch POI.
*Added ruptured spider eggs.
*Cleaned up so many to_chats so they use vchat filters, unsorted chat filter for everything else.
*Fix for small autoinjectors not working in the Ready-to-Use Medicine 3000.
*Stopped robots from getting spammed on different z levels from cellcharge anomaly, this also applies to APCs and SMESs getting charged across z-levels.
*Added framework to allow animations to be toggled in the preferences tab.
*Fixes an oversight with default emote retrieval.
*Projectiles properly set starting on themselves, instead of only in the fire proc.
*Fixed admin perms not being properly checked for Admin PM, adminhelp and asay.
*Fixed more admin HREFs.
*Resolved SDMM warnings.


=2023-03-08=
* Added the facility map from the recent event to the redgate map pool with some small changes.
* Added new option ("Assembling expedition team") to the automated fax list for several jobs.
* Added a few V5 atmosphere variant of snow and ice turfs.
* Added some rock and skeleton props for V5.
* Added a V5 sprite for the overmap.
* Added a V5 skybox image.
* Changed the amount of newlines allowed in 1 post from 6 to 18.
* Changed TG chat to limit displayed successive new lines to a maximum of 3.
* Fixed borg gps no longer working after enabling the module without toggling it.
* Fixed some old usages of usr << instead of to_chat.
* Fixed persistent papers to no longer replace the chat on examine.
* Fixed chat loading reliability.
* Fixed locally defined defines and moves global ones to the __defines section.
* Fixed jan HUD showing on more than just the intended uses.


*Added the option to spawn with a backup implant already installed. This can be found in the VORE tab of character set-up, and needs to be set for each character, defaulting to off.
=2024-06-01=
*Added a catslug spawner that spawns random catslugs, and adds it to a Rascal's Pass POI.
*Allowed the crafting of steel and dark floors with steel and white floors with plastic, making it easier to repair the Stellar Delight.
*New tip added about maint preds.
*Fix for speech bubbles getting stuck if you try to change your bubble whilst one is visible.


=2023-03-05=
* Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
* Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
* Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
* Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
* Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
* Fixed lavender using an non-existing seed icon.
* Fixed accidental inclusion of TG subfolder.


*Added "snail shell, colorable" as a wing option.
=2024-05-26=
*Added alternative unathi head shapes to markings.
*Added "Quintiple Unathi Horns" as a hair option.


=2023-02-27=
* Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
** Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
* Added books to the option of trash eater edible items.
* Added an option for admins to add and remove songs to the jukebox for the duration of the round.
* Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
* Added access code 511 for lost / gravekeeper drones, in case they need specific access.
* Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
* Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
* Added a shinto arch prop for use in events.
* Added a broken variant of lights for mapping purposes.
* Added apc with lost access to be used in POIs.
* Added a bunch of areas for the upcoming facility redgate.
* Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
* Added various things for the upcoming facility event, including keycards that can be used for any event.
* Added fluff licenses to the list of things that you're allowed to put in wallets.
* Changed ashtray item size so they take up less space in bags.
* Changed lost drones to now have a chance to spawn with a scrambled module.
* Changed lace masks to allow you to drink whilst wearing them.
* Changed some verbs from set src to be explicitly added.
* Fixed multiple time display issues in TGUI (such as the brig timer).
* Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
* Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.


*Mining drones will now check both of your hands to see if you have any sort of mining weapon. They will also ignore you if you have no weapon at all. However, they will now become hostile if attacked, even by mining equipment.
=2024-05-20=
*Added scavenger drones who will attack you if you have anything (or nothing) other than a pickaxe in your hand. These only deal half of the damage of mining drones.
*Fixed some typos in the slime fertility agent.


=2023-02-26=
* Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
* Added some simple plaque-like signs to be mapped in for events.
* Added chemmaster button from TG.
* Fixed Typing Indicators getting stuck on borgs.
* Fixed issues with icons and TGUI.
* Fixed .swcrc not being ignored by prettier.
* Fixed potential tgui dev server issue with windows.
* Fixed overmap scrolling on overflow.
* Fixed several style tags.
* Updated tgui dependencies.
* Updated yarn version to 4.1.1.
* Updated typescript to version 5.91.0.
* Updated Node version in dependencies file to (major) 20.


*Added a new verb to the OOC tab called "Select Speech Bubble" which allows you to simply choose which speech bubble you'd like to use. These can also be selected and saved in character setup.
=2024-05-13=
*You can now test your character voice in character set-up.
*Added the ability to reduce the frequency of pain messages:
**The verb is in the preferences tab and called "Pain Messages Cooldown".
**Switching this to extended increases the cooldown between messages. Default remains the same as previously.
*Adjusted artistic crate orders:
**Adds a full set of art equipment to arts and crafts set.
**Moves paint buckets from arts and crafts set to station painting set
**Reworks how paint buckets spawn their contents to be more reasonable
**Adds a few more types of paint buckets and spawns more paint remover in the crate
*Changes to Character Setup homeworld lore:
**Citizenship is now the Faction or Political Entity with which you hold, well, citizenship. This is reserved for either major power players (the Commonwealth, Fyrds, ArCon, etc.) or distinct interstellar entities (KHI, Nomads).
**Home System is now just Home, and includes planet/system (e.g. "Mars, Sol"). The prompt is now "place of birth or primary residence". The list has been extended (fairly significantly) with a number of new locations.
**Faction is as it was before, faction/corporation. Government-level entities have been shoved up to Citizenship, and a number of missing factions have been added. A few missing entries have been added.
*New ghost pods added that, when activated, gives ghosts an option to spawn as a survivor, an injured carbon mob of a non-whitelisted species.
*Added new debris field POI.
*Adds Orange Mushroom Cap to ear options.
*Adds leather coat, massive to loadout options. This is basically the bladerunner coat, literally me.
*Added a new belly image commissioned by Ace#6074, Art done by Autumn#7919.
*Records now show a custom species names (with the original species name shown in parentheses afterwards).
*Species is now also shown in: Record consoles, records when examined by AR glasses, and ID cards. These can be changed by those with appropriate access.
*Made Stellar Delight wall lockers more visible.
*Adds more drake plushie colours.
*Tweaks to the ERT ship (Von Braun):
**Added brig! 4 cells, same as the Manta/Typhon but more cramped. Not really intended for saucy prison stuff, just holding bad guys for transfer, but it does have a few things. Achieved by lengthening the ship.
**Added some bay windows covering the long corridors flanking the brig, looking out into space. Each side has a table, a couple of seats, and a couple of free vendors for snacks/drinks. A couple other vendors have also been made free.
**Some doors now have more helpful/indicative names.
**Commander's table is now hardwood because why not.
**A button on the bridge now drops shutters over all external windows except the asset protection gear and rear engine viewports. It also drops some internal shutters on the bridge as immediate feedback for whether or not it worked.
*Allowed ore processors to start collecting ore pieces again.
*Menthol now overdoses at 30u instead of 7u.
*Lava instant damage halved with increased flammability.
*Makes Process belly button call death() on target.
*Prevented persistent dirt (and other filth) from spawning in space and walls.
*Using OOC escape in a capture crystal will now put you outside of any containers that said crystal may be inside of.
*Fixed runtime from mobs without minds.
*Fixed AI hologram sprites.
*Fixed Custom food and directional shield runtimes.
*Fixed mob holders disappearing on pickup from inventory.
*Suit kits no longer set item_state on hooded clothes.
*Fixed hull-made items putting hull materials in my autolathe.


=2023-02-19=
* Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
* Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
* Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
* Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
* Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
* Added in-hand sprites for rubber duckies.
* Added separate LOOC and OOC muting to allow admins some more control about it.
* Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
* Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
* Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
* Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
* Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
* Changed some text in the Vey-Medical lore codex.
* Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
* Fixed borg typing indicator vanishing after a few seconds.
* Fixed borgs being unable to pull pdas on ctrl click.


*Added a new machine that mass-produces autoinjectors and added it to [[Chemist|chemistry]] departments.
=2024-05-05=
**It requires empty autoinjectors (made in an autolathe, such as in cargo), and fills it with chemicals.
**Alternatively, you can make autoinjectors on the spot at 3x the cost of making in an autolathe (500->1500 for large, 10->30 for small).
**It can make multiple autoinjectors.
**It can give the autoinjectors custom names.
**It warns you if the autoinjectors will contain less than maximum chemicals, letting you abort.
**It can recycle spent autoinjectors (prevents doing so while they contain chems)
**It is a wall mounted machine
**It was mapped in to chemistry & triage of each map (triage, to encourage EMTs to make them as they need them without invading chemistry)
**Alt-Clicking removes beakers, for ease of use!
*Added a bunch of [[vox]] markings, removed species restrictions from a number of other markings, improved grey-scale on some.
*Added alien slug antennae and tail to character setup.
*Added more potential animal spawns to various biomes.
*Added a new option to wealth in character setup: Broke! If you take this, you will start the shift with no [[Thaler|money]] in your account.
*Adds a whole bunch more clothes!
**New undies: The tape has been whitened up a bit for more color variety, plus there's some swimwear too.
**Even more cloaks and shrouds, for each department. Includes a white, recolourable version of each.
**Shoes: The antediluvian wraps have been renamed to something sane, and the flats from Aurora have been ported, available as an alternate option in the loadout.
**Metal halo and mouth veil ported.
**New colourable skirts.
**Conical non la and a bucket hat
**More hoodies with a few fun features: Their hoods and zippers function independent of each other. Full, armless and crop versions of each.
**Skimpier swimwear added to loadout.
*Rebalanced weights on tips and added a bunch of new ones.
*Made player tips track CKeys to inform how to turn them off. This means that no matter when someone joins, they will always get a message reminding them how to turn tips off before they start recieving them, each shift.
*Fixed characters not becoming mute under certain chemical effects.
*Fixed tips preference verb to properly save between shifts.
*Fixed error in [[Size Interactions|size difference]] stepping code.
*Fixed exploit that allowed you to get a free NIF by switching your character in setup to protean and back again.
*Fixed longstanding tether active edge.
*Sets the default selection in slot select menu to current char.
*Made the holder object disappear right away when dropped.
*Fixed people horizontal walking after being picked up.
*Allowed simple mobs with hands to use the pickup verb.
*Numerous small fixes in code.
*Added Href Token to database banning forms.


=2023-02-13=
* Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
* Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
* Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
* Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
* Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
* Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
* Added 3 more admin spawn rubber duckies (grey, green and pink).
* Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
* Added admin logging to vore interactions of AFK players.
* Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
* Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
* Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
* Changed wall damage from being (usually) 25 brute to 12.
* Fixed the "You have unread updates in the changelog" message showing every time that you connect.
* Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.


*Hotfix to stop tips from becoming spammy after 75 minutes.
=2024-04-28=


=2023-02-12=
* Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
* Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
* Fixed broken ventilation objects in the Talon medical bay.
* Fixed various issues with 515 by un-reverting the compatability patch.
* Fixed yellow raptor sprite names and tweaked some sprites.
* Fixed flags on traits excluding each other by default.


*Players will now be given a variety of tips periodically, informing them of basic game mechanics and general advice on how to interact with our server. This is an opt-out feature, and the first tip that is sent will inform you of how to opt out. Everyone who is still opted in will see the same tip.
=2024-04-21=
*A whole load of new clothing:
**Ported a whole bunch of maid outfit stuff from Skyrat.
**Ported '''a lot''' of teshari winter coats from skyrat, plus added a bunch of new stuff made by Seris02 themselves. See them all in an [[https://wiki.vore-station.net/File:Teshari_Coats.png image here]].
**The Antediluvian set from CitRP, which is a corset, cape, loincloth, bracers, and legwraps, all of which are separate and interchangeable.
**Many cloaks like the rough half cloak, shoulder capes, mantles, and two chaplain-related cloaks.
**New underwear options like the neko bra/panties, tape, leotard, shibari rope, sarashi bandages, midriff top, and stirrup socks.
**Another colorable qipao, which separates the gold trim to an accessory so that you can color the qipao while preserving the trim.
**A wedding veil, which can be recolored.
*Succlets can now be whacked with a newspaper, and they no longer target sleeping people.
*Muffins no longer taste of baked beans.
*Fixes missing croaking emote sound.
*Admin HREF fax token fix.
*Retired admins can no longer see staff chats.
*Fixes for NIF in borg runtimes and sword pen runtimes. (Reverted in hotfix)


=2023-02-07=
*<span style="color:red">MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.</span>
* Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
** Autohiss (Unathi)
** Autohiss (Tajaran)
** Autohiss (Zaddat)
** Hardy
** Hardy, Major
** High Endurance
** Darksight
** Darksight, Major
** Brute Resist, Minor
** Grit
** Slowdown
** Slowdown, Major
** Weakling
** Weakling, Major
** Low Endurance
** Low Endurance, Major
** Brute Weakness, Minor
** Brute Weakness
** Brute Weakness, Major
** Neural Hypersensitivity
* Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
** Crystal ball that does nothing.
** Horoscope book that generates random horoscopes every shift.
** Dentistry tools that don't really do anything, but act as fluff.
** Pillow resprited as exercise mat.
** Dumbbell that can be used to exercise.
** EMF scanner that gives random values as you move about.
** Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
** Healing crystals that don't do anything except taste good for those with expensive taste.
** Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
** A massage bed that is a roller bed but places the character face down.
** Magnifying glass that makes examine messages look bigger.
** Streamer version of the camera drone.
** Selfie stick version of the photo camera.
** A bunch of kits for various entrepreneur titles to spawn with.
* Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
* Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
* Added Teshari Face Mask from chompstation.
* Added Facial protection to the mask.
* Added vorespan defines to the chat spans.
* Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
* Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
* Changed pouncing phased shadekin to now cost an additional 1000 charge.
* Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
* Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
* Changed borg upgrades code again to clean them up some more.
* Fixed icon overlay overflow on rig suits.
* Fixed an old to_chat and also added framework for adding more face states to the mask.
* Fixed icon for borg x-ray vision.
* Fixed a rare case in which the store HUD icon could be overwritten by throw mode.


*Succlets, a fun new vore mob, have been added. For a full explanation of what these are, see: https://youtu.be/o3zGHNuQIN4
=2024-04-14=
*Adds two succlet themed songs to the jukebox.
*Allowed soap and showers to clean toes, and space cleaner to actually clean synthetics toes.
*Added required components to circuit board examine text.
*The ntos file manager will now properly modify files on a portable drive.
*The ntos file manager will no longer allow you to create files with identical names.
*Ported Aurora [[Skrell]] emotes, made them available to everyone.
*Added a proc to fix player notes listings.
*Fixed an issue preventing you from deleting files from a data crystal.
*Fixed an issue where some prosthetic body parts would generate the incorrect parts to go with it.
*Fixed the abductor ship sprite.
*Stopped mobs from falling asleep when fainting.
*Fixed "Colored Feminine Jumpsuit".
*Fixed bug that allowed you to step over smaller people despite their size mechanics preferences being disabled, under certain circumstances.
*Fixed powerbanks having no sprite.
*Generated organs can no longer roboticize if they're already robotic.
*Removed unused mecha damage absorbtion list.
*Cleaned up uniform.dmi and marked missing sprites.
*Fixed runtime with heat/cold messages being missing.
*Fixes runtime with digging on xenoarch exempt levels.
*Fixes runtime with silicons using *scream.
*Fixes runtime with eating a sin pocket before its been fully heated (and adjusts its message to properly convey need to wait).
*Proper sanitization of cold and heat messages.
*Optimized the delay offset on subsystems during runlevel change to account for a large number of subsystems causing a long delay.


=2023-02-04=
* Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
* Added Searchbar to vendors.
* Removed material cost from door repairs.
* Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
* Changed a lot of mobs on some redgate maps to always be ghost joinable.
* Fixed broken stairs in the south of the jungle redgate map.
* Fixed wrong key usage in vending UIs.
* Fixed battery overlay overflow.
* Fixed multiple runtimes.
* Fixed inconsistant material refunds.
* Fixed scrolling in tgui windows.
* Fixed an issue where too many chat messages could get archived.
* Fixed a rare crash condition on the BodyRecords UI if there were no records available.
* Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
* Updated tar from 6.2.0 to 6.2.1 in /tgui.


*Added a new Food Stuffer [[traits|trait]]. This trait gives the user an ability to switch between feeding modes, default behaviour and feeding whole. In the feeding whole mode, you will feed whole food items to another target in a single click, with a longer windup.
=2024-04-08=
*Added a variety of Vox equipment.
*Added some maps to arrivals on Rascal's Pass.
*Added rest sprites to leopardmanders.
*Added a couple underwear drawers to the clothing buying zone and also to the main room near the dorms on Rascal's Pass.
*Added lanterns to the loadouts, they work similarly to maglights.
*Added a modular maid dress with a number of accessories, a shrine maiden dress and two singer outfits.
*Fixed issue allowing players to make Wolpin, Monkey and other animal characters.
*Minor grammar fixes to morgue and mako revolver.
*Fixed wet floor signs being able to be placed in full janitor carts, causing them to vanish.
*Fixes NIF repair tools using up an entire nanopaste tube to refill when it only needs a portion.


=2023-01-29=
* Added orange and white to pipe color selection.
* Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
* Fixed some empty air tiles on the jungle underground.


*Adds ability to customize temperature discomfort message:
=2024-04-07=
**Editted in the VORE section of character set-up.
**Both pre-made and custom species may now choose up to 10 messages each for warnings while overheated or cold.
**If there are no custom messages, game falls back to defaults (which, if the pre-baked species lacks fluff, uses human)
*Makes Rascal's Pass wildlife event a bit more common (does not affect minimal requirements) as well as makes message produced a fair bit more modular and descriptive. Now it tells you that wildlife appeared in surrounding areas, as well as giving vague hint towards amount and nature of wildlife.
*Stopped the slime docility potion being reusable.
*Simple animal flavour text will now show instead of desc, if set.
*Lowers frostbelle point value, increases rarity.
*Prevented the "cancel" option deleting everything when you are editting your character ad.


=2023-01-24=
* Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
* Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
* Added many new mobs to the maint pred list.
* Added new mobs to the randomised capture crystal pool.
* Added a movement intent toggle to borgs (swap between slow walk or running).
* Added the ability to choose to spawn with no shoes in character setup.
* Added the option to admins to restrict module selection on specific robots for events.
* Added syndicate UI selection Icon provided by MAK.
* Added a new variant of the lightswitch, a power breaker for event maps.
* Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
* Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
* Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
* Fixed hud icon not always updating when spawning in the subtypes directly.
* Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
* Fixed Telecomms filters, they can be added through the multitool menu.
* Fixed omni_filter and omni_mixer showing too high flow values.
* Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
* Fixed an issue with some icons missing in the RPD.
* Fixed a wrong icon state on mirrored tvalves on deconstructing.
* Fixed borg light flickering.
* Fixed multiple glow sources flickering.
* Fixed a runtime with paint cans.
* Fixed a division by 0 on powercells.
* Updated pillow from 10.2.0 to 10.3.0.


*Gave hive languages (such as shadekin empathy, binary and diona rootspeak) the verb "Adjust Special Language Range", which allows them to set the range of their language to the following options:
=2024-03-31=
**'''Global''' - The current behavior and default, unlimited range
**'''This Z''' - Only sends to people on the Z you are on
**'''Local''' - Sends only to default view range
**'''Subtle''' - Only adjacent
**If somehow you have a hive language and don't have the verb, using the hive language once will add the verb to you. Just in case.
*Changed a whole bunch of lore/descriptions to match the current dating system (basically removed 240 years from them).
*Adds raptor variants of medical, science and security dogborgs, called Raptor V4.
*Fixed bug preventing timers from counting down.
*Powercells are no longer lost when upgrading a mining drill.
*Prevented fireworks being able to be loaded into the launcher whilst another is already in there, effectively deleting the first.
*Fixed jukebox not functioning.


=2023-01-22=
* Added [[Vore_Panel#Options|"Drain Finishing Modes"]] that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
* Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
* Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
* Added a modify_robot option to toggle combat module override directly after spawning.
* Added a modify_robot option to toggle all station access codes.
* Added an option to interleave chat messages in tg chat.
* Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
* Changed OOC Escape to instantly remove sleeping.
* Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
* Fixed Research Directors not having access to departmental funds.
* Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
* Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
* Fixed some service meka sleeper belly sprites not being enabled.
* Fixed icon state for default gas mask.
* Fixed ai bellies not being loaded on first shell transfer.
* Fixed ai preferences not being synced between the AI and the shells.
* Fixed the lack of radio signals underground in eggnog town.


*Adds an option to [[Cyborg#Medihound|dogborg]] sleeper bellies to transfer the contents to the dogborg's normal [[vore]] bellies.
=2024-03-24=
*Adds loaded dice to the  Bits and Bobs vendors, they can be alt-clicked to set their target number.
*Normal dice can be made "loaded" by using a lighter or welding tool on them, although this is not as effective as actual loaded dice.
*Adds capture crystals to uplink.
*Swapped bluespace pouch for normal pouches in uplink.
*Small pouches are now slightly less cumbersome, large pouches slightly more cumbersome.
*Reduced storage of bluespace pouches to be consistent with bags of holding.
*Dirt should now properly transfer between shifts, rather than the station instantly becoming filthy.
*Added a white variant of the Zeng-Hu [[Synthetics#Prosthetic_Brands|prosthetic]], named Glacier, that can be easily recoloured.
*Added the following new underwear options:
**Panties, Thin
**Pantyhose, Ripped
**One Sleeve (top)
*Adds the [[Vore_Panel#Making_Back-ups|export button]] back to the [[Vore Panel|vore panel]].
*Adds 5 normal songs and 1 secret song to the jukebox.
*Duffle bags now have a new '''Adjust Duffelbag Angle''' verb, this switches their sprite to a tilted version, rather than the horizontal one.
*[[Proteans]] can now use DSI-Teshari prosthetics.
*[[Proteans]] now use select_bodytype, so eyes will properly adjust to their new form.
*Allows bodytype changing in records.
*Adds "mind based" character directories, allowing you to temporarily change your character director preference mid-shift and preventing you from showing as the wrong preferences when loading up another character slot.
*Fixed laying down delay for dogborgs.
*Fixed the dogborg sleepers always having a greyed out "self clean" button.
*Buttons on dogborg sleeper modules now wrap with the window, rather than being cut off.
*Blobs, if they're ever used, can now do damage to mechs.
*Fixed some pathing bugs on a submap.
*Fixed the Frontier DMR to have the correct ammo cost and firing sound.
*Fixed ERT voidsuits back slots.
*Buffed armor values of ERT and Merc voidsuits.
*Nerfed armor values of Heartbreaker voidsuits.
*Buffed armor values of Asset Protection, Combat, and Military rigs, as well as the knockoff Breacher rig.
*Nerfed armor values of the genuine Breacher rig.
*Fixed stock promethean sleeves being printed invisible.
*Christmas is over. It's finished. Gone.
*Removed a few fireaxes that still lingered.
*Fixed dialogue spam with player narrate.
*Fixed [[Internal Affairs Agent|Internal Affairs Agents]] being unable to take the investigator holobadge (IAA) in their loadout.
*Fixed certain markings reseting/moving layer between shifts.
*Fixed boxing ropes (bottom) and boxing turnbuckle not blocking properly.


=2023-01-15=
* Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
* Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
* Added the possibility of non-syncable R&D consoles (in tgui).
* Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
* Fixed the new tiger tail.


*Added new system for markings that can override whole organs and new Generic Hooves using this system.
=2024-03-22=
*All carpet types are now orderable via cargo, and all now have tile icons.
*Fixed a bug preventing the colourable qipao being properly colourable.
*Added a new [[security]] jumpsuit, the modernized security officer's jumpsuit, available in loadout and the security uniform vending machine.
*Fixed 3c being missing from overmap and 3b being duplicated on it.
*Adds a new spawning option for admins, dropping people in from the sky!
*Fix for the TF menu not appearing.


=2023-01-08=
* Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
* Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
* Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
* Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
* Added a new Kelpie vore mob.
* Added a varient of the fax machine for talon to fax specifically for talon crew.
* Added permission ticket printers to entrepreneur's starting loadout.
* Added the ability to climb onto computers. Like a cat.
* Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
* Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
* Changed the cooking time of food in general to be significantly increased.
* Changed Captain Crumsh's access to match that of a bridge secretary.
* Fixed and issue preventing objects to be pulled through stairs.
* Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
* Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui


*Adds angel-like halos as head gear.
=2024-03-17=
*Maintenance on Hydroponics code, specifically vines and bees. (Some of these may not be relevant to our server and have been ported from upstream)
**Hive frames no longer get deleted and respawned.
**Honey extractor is dense, and has its own icon based on the nutrimat's colorscheme.
**Biomass vines more likely now that it accounts for "cuttings" as well.
**Vines now can fall, and creep up/down stairs.
**Sporing can now actually be acquired in mutations.
**Flamethrower projectiles now burn vines.
**Seeds can now randomize to be called "pits", which were used in other areas of plantcode.
*Fixed an issue in which personal lockers would steal a cyborgs equipment and place it in the real world.
*Fixed "hoodie with hood" loadout option not being able to be renamed.
*Fixed pixel errors on "Wrist Fluff" markings.
*Regular janitor borgs now, just like Janihounds, have floor scrubber tool that can be turned on or off, defaulting to off. (Previously they constantly cleaned floors)
*On both normal and dog janitor borgs, cleaning floors no longer consumes water.
*A small hotfix was applied later the same day, including:
**Fixes a number of season tiles that were not properly flagged, including trees and darkness.
**Seasonal water may now freeze in the winter.
**Stops acquatic mobs from spawning from the wildlife event for now (ice kills them).
**Stopped Rascal's Pass' mining area's edge from sucking up all of the air.


=2023-01-03=
* Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
* Added a verb to simple and silicon mobs to allow them to recolour as they like.
* Added a fat and vwag version of the deer taur, resprited by VerySoft.
* Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
* Added wooden signposts for mapping use.
* Added another security form "Deputization Waiver" provided by Skol.
* Added the ability to properly scale objects in StrongDMM.
* Changed ahelp and mhelp inputs to allow multiline.
* Changed the unignore proc from free text input to tgui list select from ignored players.
* Optimized chat export verb.
* Fixed the destination selection not updating until the ui is reloaded.
* Fixed wrong event usage in the canvas UI leading to painting not working.
* Fixed handing over the round ID to the chat properly.
* Fixed text input trimming.
* Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)


*Replaces Rascal's Pass Jellyfish, Drone and Spacecarp events with a new Roaming Wildlife event:
=2024-03-10=
**Less sudden swarm gank, more environmental hazard style event that is also more appropriate for map environment that is RP.
**Landmarks for wildlife spawns are scattered around surrounding areas.
**Can be both passive, hostile or retaliate.
**Spawns different sets of creatures on land and in water.
**Amount of both mobs and spawn locations depends on severity of event.
**Can and will fight 'naturally occuring' RP wildlife. Shenanigans can occur.
**Appears in all three severity tiers. Requires minimum of 1/2/3 sec officers for mundane/moderate/major versions to appear. Event chance scales with amount of security for mundane, and amount of security and medical for moderate and major. Mundane and moderate versions can occur multiple times per shift.
*Further changes to fishing code, un-nerfing a previous change by adding a new formula for how bait works.
*All non-gateway location spawns of teppi have been removed, this includes the stellar delight and rascal's pass.
*Added new "synthetic stilt-legs, colorable" prosthetic legs.
*Added a colourable variant of the "Gazer Eyestalks" wings.
*Fixed augment implants so you can't spam them, not particularly relevant here.
*Small edits to fire alarm positions on walls on the SD.


=2022-12-31=
* Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
* Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
* Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
* Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
* Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
* Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
* Added a setting to allow borg players to disable petting.
* Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
* Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
* Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
* Fixed forgotten movement check for upwards movement in ocean tiles.
* Fixed various runtimes.


*Fixed deadminned admins not being able to use LOOC from verb tab.
=2024-03-03=
*Fixed error spam when equipping things to char setup dummies.
*Low snow season variant.


=2022-12-30=
* Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
* Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
* Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
* Changed smart fridge sheet storage sheet maxcap from 250 to 500.
* Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
* Changed find_references functionality to have a few extra debug modes.
* Changed machinery SS a little in structure.
* Changed timsort from tgstation changes.
* Fixed broken datum_component variables in mobs.
* Fixed integrated_electronics debugger not allowing decimals or negative values.
* Fixed tgui and nif runtimes.
* Fixed Chatmessage runtime.
* Fixed missing landmine sprite.
* Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
* Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
* Updated vscode dmieditor.


*Adds seasons to the game! Rascal's pass now matches the seasons of the northern hemisphere on earth.
=2024-02-25=
*All outside tiles of Rascal's Pass now have normal aur temperature matching the inside of the buildings for performance reasons.
*ID cards are no longer contaminated in non-contaminating bellies.
*Stellar Delight specific job titles can now be used on all stations.
*Adds a few cataloguers around the place.
*Advanced Health Analysers are now creatable via R&D.
*Fixed borgs being unable to put down glass on low walls.
*Fixed Pneuma and Tower borg sprites not working.
*Being unwrapped after being wrapped in gift paper no longer breaks your view.
*Made void cells and power tools properly inheirit persist_storable.
*Made cutting wire off a coin only spawn 1 piece.
*Removed Threaten To Push Button from signalers.
*Allowed robots to use mining ferry on SD version of aerostat.
*Made ID restriction actually work on smart fridges.
*Removed the smart fridge between the bar and kitchen on the tether. This thing didn't even actually work and no one reported, showing how useless it actually is.
*Adjusted sanity checks for decimal stack splitting.
*You can no longer get infinite metal from an autolathe, undoing the fix in a previous update that solved the issue in a more complicated way.
*Selecting "cancel" on the mob spawn ghost pod no longer spawns you as a random species, but actually cancels your spawn instead.
*Rounded/comfy chairs can now be properly coloured.
*General tidying up of Tether medicals medbay floor tiles.
*Allowed engiedogborgs to rename doors/windoors properly.
*Made janitor and service borgs count as janitor and botanist jobs for event weighing purposes.
*Adds Security scaling to Camera Damage event.
*Removes all job-based scaling from Communications Blackout event.
*Changed three 'Breach' events' scaling to be 50/50 Engineering and appropriate department scaling.
*Removes Engineering scaling from Ion Storm event, increases Science scaling instead.
*Slightly increases security scaling on Solargrub Infestation event.
*Slightly increases base weight of Drone Pod event.
*Revamps job scaling for Space Vines event from 7/2 Engineering/Botanist to 3/3/3 Engineering/Botanist/Scientist.
*Revamps 'universal' Breach event to scale equally with Engineering and three affected departments instead of any job.
*Properly disables Gravity Failure event on Rascal's Pass.
*Removes Engineering scaling from Gravity Failure on Stellar Delight, but doubles base weight instead.
*Made Virgo 4 extreme weathers dissipate.


=2022-12-25=
* Added the ability to enable chat timestamps for TG chat using local time.
* Added dump_harddel_info proc, a newer version of the garbage collector proc.
* Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
* Fixed most of the TGUI UIs.
* Fixed the NTOS crew monitor.
* Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
* Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
* Fixed the sorting section of the character directory.
* Fixed for planetary lighting on open space.
* Updated Whitespace Standardization.


*Grammar standardization for softsuits.
=2024-02-18=
*Fixes a roof on Rascal's Pass.
*Adds fireworks and firework launchers to the game.
**Science can produce the launchers and firework stars. They also start with some on the tether and rascals pass.
**Launcher needs to be wrenched down to work.
**There are two types of firework star. An aesthetic one for normal fireworks purposea that simply sends messages to those who can see it, and a weather star that can change the weather!
*Adds two new weather types only accessible throigh fireworks: Confetti (yay!) And short term nuclear fallout (yay?).
*Replaces the tazer gun in pilots lockers with the LAEP97 "Defender" secure shuttle-protection pistol. This new taser is station locked.


=2022-12-24=
* Added unique model names to all of the different PDA sprites.
* Added a TGChat function to remove the red "missed messages" count from chat tabs.
* Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
* Fixed an issue where pressing the escape key during character slot reset could reset the slot.
* Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
* Fixed view variable number input.
* Updated yarn.lock.


*Small map tweaks.
=2024-02-12=
*Removes phasers from cargo ordering.
*Removes weapons and combat armour from the Talon. (Excluding an energy gun)
*Backend standardisation.
*Swapped ERT belts of holding to exploration belts.
*Fixes major inventory bug.
*Fixes mob turret and mech targetting.


=2022-12-23=
* Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
* Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
* Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
* Removed some unused defines.


*The exploration department has been removed.
=2024-02-11=
**Removes explorer, field medic, pathfinder jobs.
**Renamed 'Explorer' radio channel to 'Away Team'.
**Changed Away Team radio key to A, changed Talon radio key to Y.
**Rascals Pass and the Tether have received some major map changes to accomodate these changes.
**A lot of the exploration equipment has been moved to EVA. Some of it is behind 'away mission' access, which can be granted from the HOP, such as the exploration voidsuits. FM voidsuits are with the medical voidsuits.
**The explorations gun cabinet has been removed entirely.
**Pilot job slots have been reduced from 5 to 2.
**Pilot catalogers and holdout phasers have been removed from their lockers. Pilots now get a basic taser for self defense on their ship.
**Paramedic job slots have been increased from 2 to 3.
**RP has 2 shuttles now. One in the old spot, and the other near the solar fields.
**EVA on the tether has been combined with the gateway prep room. The gateway has been moved closer to the hallway so it can be seen when in use.
*Scars and bandages added to markings.
*[[Security_Officer#Ticket_Printer|Ticket printers]] and folders can now be holstered.
*The first aid kit in the NanoTrasen Emergency Supply Crate is no longer empty.
*Removed redundant hose ports from water coolers that drained them at the start of rounds.
*Folders can be properly renamed when on tables.
*The [[Vore_Panel#Contents|transformation menu]] now lets you edit markings.
*Allowed suit, mask and head slot items in loadout to override job items.
*Stops AI controlled humanoids from spawning with sensors on.
*Service cyborgs can not dispense cream.
*Adds a new drink called Burnout. This is made with one part Deathbell, one part Antifreeze and one part Lovemaker. It is very hot.
*Added a shovel to Rascal Pass's tool closet.
*Aquatic noms now respect drop nom prefs.


=2022-12-18=
* Added a new 18th century outfit.
* Added a port of fox ears from skyrat.
* Added a port of 8 Replikant bodysuits and side cap from CitRP.
* Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
* Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
* Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
* Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
* Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
* Added a new view variables topic to all PDAs to easily create fake conversations on them.
* Added a new admin spawn weapon: The Short Stacker.
* Added the ability for admins to directly swap modules on a robot to any available option.
* Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
* Changed various features related to TG Chat logging, allowing for round based exporting.
* Changed colour for binary slightly on TG-Chat Themes.
* Fixed wrong sprite location for the adv/debug cataloguers.
* Fixed bonnie alt and bonnie alt long sprites.
* Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
* Fixed a few css issues in the vchat themes.
* Fixed the AI being informed when a borgs modules are reset by an admin.


*Borgs now have access to human emotes.
=2024-02-04=
*Fixed an stray newscaster appearing on the tether.
*Altevians no longer know Tavan by default. They can still take the [[Languages|language]] as usual.
*Prometheans now come with the Promethan Biolinguistics language by default.
*Non-prometheans can no longer take Promethan Biolinguistics.
*Fixed shards having unlimited afterattack range.
*Autolathes properly accept stacks of raw materials without bugs.
*Adds a lot of HREF tokens to admin HREFS.
*Fixed oldchat icons on examining mobs being gone.
*Fixed runtime with codex book.
*Fixed runtime with capture crystal recall.
*Fixed runtime with bluespace slime teleportation.


=2022-12-11=
* Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
* Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
* Added four new rubber duckies that are currently admin spawn only, with their own abilities.
* Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
* Changed NPC says to now also be under the NPC filter in TG-Chat.
* Changed mindswap traits to check for borg job bans.
* Changed disposal units to require significantly less pressure.
* Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
* Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
* Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
* Fixed a typo in body scans.
* Fixed some missing stylesheet classes.
* Fixed Submit To Prey sending some messages to wrong party.


*Atmosphere Retention Generator Fields set to Always-On will now actually stay on when an alert clears. They now also properly respond to EMP situations.
=2024-01-28=
*AI shells are no longer inaccessible when released while inside of a recharger.
*Glasses now properly line up with teshari eyes.
*Removed bartender occupation requirement from bartender skirt.
*Research Dune Buggy now enabled in code, but is adminspawn only
*Backend work to make admin HREF calls more secure.
*TGUI strict mode added for better error handling.
*Mentors now have access to a better TGUI panel for handling tickets, as well as a tickets tab that details the number of open tickets, resolved tickets and a brief view of what open ticket are about.
*Added a "History" section to the "Travellers guide" book that you can read IC, as well as a few general corrections.


=2022-12-04=
* Added most of the lawboards (except for the event lawboards) to the circuit printer.
* Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
* Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
* Changed raptor borgs to have a running animation and tweaks to their sprites.
* Changed static chat colours to replace them with class tags.
* Changed robot upgrade code.
* Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
* Changed the upgrade modules to sort them into categories in code and in the prosfab.
* Changed admin module handling for borgs.
* Fixed a division by 0 on fire effects.
* Fixed empty stacks dropping during protolathe / mech fab deconstruction.
* Fixed timestamping to take it back to the original implementation and should now show in all cases.
* Fixed rejuvenate to now stop lingering bleeding effects.
* Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
* Fixed robots to no longer have their pre-defined cell overwritten on spawn.
* Fixed a bug which allowed empty borg names.


*Additional nanomeds added to Rascal's Pass.
=2024-01-21=
*Languages are now properly shown on species preview windows in character set-up.
*[[Synthetics|MMI brains]] can now see when outside of a chassis.
*Adds the ability for a promethean to choose their preferred body type in character set-up.
*Makes it so that changing body type doesn't break eyes for smaller species such as teshari.
*Changes a whole bunch of in game lore to match current lore, such as cataloguer descriptions and books.
*Updates [[Unathi]] lore from in game resources.
*Updates Traveller's Guide with new species lore.
*Fix for cyberpunk vest accidentally becoming species restricted. Altevian officers suit is now species restricted to altevians.
*Robot debris remains can be destroyed in the same way as bones.
*Various [[Guide_to_Xenoarchaeology|xenoarcheaology]] changes to Rascal's Pass:
**Removed a spectrometer to create enough room to drag large artifacts onto the scanner without needing to dismantle furniture.
**Added two more lights on the north wall. There's room for spooky darkness in xenoarcheology, but that's generally AFTER a rogue artifacts blows out the light.
**Added some empty crates to artifact storage for use in hauling small artifacts from the field. A storage feature in the xenoarcheology labs of other maps.
**Removed now redundant desk lamp to make room for a filing cabinet to locally file scan reports.
*Adds ability to Alt-Click food items to rename them. Giving an invalid or blank name will reset it.
*Fix reagent-only custom foods being grey and nameless. Down with grey cake. In with blood cake.
*Added missing glasses sprites for [[teshari]].


=2022-11-27=
* Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
* Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
* Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
* Added more PDA notes, adds copy and print function to PDA note app.
* Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
* Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
* Changed the wording on the organ treatment, from dress to treat.
* Changed microwaves to now be OOC escapable.
* Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
* Changed resize to have var_edit rights.
* Changed robot module handling to have var_edit rights.
* Fixed many items not showing message when eaten with the trash eater perk.
* Fixed there being multiproccs on butchering.
* Fixed runtimes in the laundry basket which led to duplication of the off-hand.
* Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
* Fixed every book having their own datum.
* Fixed rocks to have the correct footstep sounds.
* Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
* Fixed Zombie powder to make hearts appear stopped again.
* Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
* Fixed conveyor belts moving flashlight light cones.
* Fixed particle accelerator to properly apply radiation to bumped mobs again.
* Fixed missing surgery names.
* Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
* Fixed organs getting stuck to the HUD.
* Fixed organ butchering so that it works again.
* Fixed a typo in sprite_accessories.dm


*Hacktools now vary in the time it takes to hack through a door depending on the doors security level. This security level depends on the access required to enter the door, and can be changed by staff.
=2024-01-14=
*Anesthetic tanks can not be picked up and placed by the medical gripper of medical [[Cyborg|borgs]].
*Abandoned crates have had a major rework to make their contents more random and with a greater variety of loot.


=2022-11-26=
* Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
* Changed simple mobs to have a default 20% escape chance for absorption.
* Changed carbon mobs to have a default 0% escape chance for absorption.
* Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
* Changed the Stellar Delight to no longer be christmassy.
* Changed the altevian mining gun to have a better sound.
* Fixed GLOB Edit for global view variables so it does not crash the server instantly.
* Fixed altevian mining gun inhand sprites.
* Fixed HANDLE webhook presenting a broken link to admins.
* Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.


*Hacktools have had their usage simplified to simply allowing the user to hack open doors that you do not have access to. They now remember which doors you have hacked recently for easy re-access. They have not been added to any loot, and are simply available for staff to spawn as they see fit in events.
=2024-01-07=
*Admins now have access to a verb that allow them to delete books that contain offensive material more easily.
*Added some altevian themed foods and captainy clothing.
*Workflows to use Ubuntu 20.04.


=2022-11-22=
* Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
* Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
* Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
* Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
* Fixed self resizing being blocked by the size changing preference where it should have been excluded.


*[[Security_Officer#Ticket_Printer|Ticket printers]] can now be stored inside of security tool belts.
=2024-01-01=
*Minor adjustment to ticket printers so that if no input is added, they do nothing.
*Bumps pillow (map merge tool) from 9.0.1 to 9.3.0.


=2022-11-21=
* Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
* Fixed paper spawn location of paper that is picked up.
* Fixed omni key to allow listening to mercenary channels.


*Adds a greyscale version of moth wings.
=[[Changelog 2023|2023 Archive (click here)]]=
*Adds sizeguns to tether and gb warden's lockers for SD pairity.
*Also adjusts recent SD map edits.
**Makes xenobot blast doors start open.
**Fixed wiring and lack of solid turf under xenobot windows.
**Moves Greg to R&D.
**Moved south facing emergency cabinets so they don't face south.
**Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in.
*[[Security_Officer#Ticket_Printer|Ticket printer]] has been added for security officers. This tool allows you to print an on-the-spot citation for minor crimes and memes, with no actual mechanical implications for the recipient.
*Removes the meme monstertamer reaction that existed mainly as a means for medbay to force a chimera regen - it's no longer needed as the regen cooldown has since been massively nerfed and chimera can now be defibbed normally.
*[[Xenochimera]] now suffer from resleeving sickness after being revived from death.
*Adds the follow spider-taur bodies to the tail options:
**Giant Spider dual-color (Taur)
**Carrier Spider (Taur)
**Giant Spider (Taur)
**Phorogenic Spider (Taur)
**Voltaic Spider (Taur)
**Frost Spider (Taur)
*Stellar Delight Xenobotany window shutters now start closed at the beginning of the shift.
*A pre-packaged set of emergency supplies for events and GMs to have fun with for future small things, added to the SD bridge. Includes a set of shortwaves, temp walls, and oxygen masks/tanks.
*The captains antique energy gun has had a rework. It now has a 25% chance of randomised beam type (eg, practice beam, heavy beam, sniper beam). It also has a chance that it will have a limited number shots before malfunctioning (this may drain the battery, change the strength of the beam or outright break the gun), on account of it being an antique. There will be a hint when examined as to whether it has a chance to malfunction.
*Teshari can now do a special scream with *teshscream.
*Gives teshari missing hat and mask sprites.

Latest revision as of 07:28, 18 November 2024

This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.


2024-11-18

  • Added a whole new TGUI window for borg module selection, which allows the user to easily browse all available module sprites.
  • Added "pro swimmer" trait that costs one point, which increases your movespeed in water (about half as much as aquatic) and reduces time to traverse between water z-levels when swimming.
  • Added search functionality to smart vendors.
  • Added "salvage technician" alt title for engineer. NOTE: This is currently bugged and unselectable, it will be fixed in the next update.
  • Added the ability to grind ores directly for reagents.
  • Added more stack materials to the list of grindable materials.
  • Added the engineering drake borg plushie to cargo's random plushie crate contents.
  • Changed a variety of swimming and climbing related traits:
    • Bad Swimmer makes it take 25% longer to swim up/down.
    • Amateur and Natural Climber reduce ladder/lattice climbing time by 25%.
    • Professional Climber reduces ladder/lattice climbing time by 50%.
    • Tajara and Vasilissans have 25% reduced ladder/climbing time, so they gain the benefit of Amateur Climber.
  • Changed Winged Flight to allow all species to take it.
  • Changed Rings, Watches, Bracelets, and Knuckledusters into Accessories that can be attached to most Gloves. They can still be worn standalone if desired. Rings and knuckledusters will give your gloves a small bump in force/punchforce whilst attached as well.
  • Changed Macrophages to have increased escape chance.
  • Changed the ore satchel so that it will no longer pick up slag.
  • Removed unused buzzer rings.
  • Removed the ability for borgs to upgrade themselves. NOTE: This is planned to be reverted partially in the next update, in which they will only be restricted from resetting their own module.
  • Fixed Virus verbs picking random people.
  • Fixed Pineal Gland Decalcification not working properly.
  • Fixed Misstype on macrophage.dmi.
  • Fixed Macrophages so that they won't dust if someone is inside it's belly.
  • Fixed Various runtimes regarding virus symptoms.
  • Fixed Wrong longer title for one of the virus chemicals.
  • Fixed missing arguments to recursive_content_check().
  • Fixed bracelets to now be worn on your hands/wrists rather than being in the neck slot.
  • Fixed the ghost verb so that it no longer gives the option to aghost to non-staff in some circumstances.
  • Fixed the advanced who verb so that it no longer gives the admin version of the verb to non-staff in some circumstances.

2024-11-10

  • Added an entirely new virology system, which completely replaced the previous Virus2 system that we had.
    • Advance diseases are engineered by virologists, they can range from useful to dangerous.
    • Virologists can use the new chemicals to improve and evolve their viruses.
    • These new viruses can be cured with specific chemicals, as well as the ones made by the virologists.
    • If a virus has been found, you can check the cure with a simple health analyzer, otherwise the PanDEMIC machine will show anything in it.
    • Viruses will be auto-discovered if they reach half or more in it's stages.
  • Added verb ReleaseVirus in the Fun > Event Kit tab. This allows GMs to release a pre-set virus upon someone.
  • Added verb AdminCreateVirus in the Fun > Event Kit tab. This allows GMs to tailor a virus and release it upon someone, all the effects can be picked and the virus may be named as well.
  • Added the ability to choose which type of headset/earpiece your character spawns with in character setup. If the chosen type is not available for your job/role, you will default to another (usually the standard headset).
  • Added a new earbud style radio headset/earpiece, which has no on-character sprite. This is also selectable in character setup.
  • Added an extra button to all station dorms, an emergency door release. This can be pulled by the occupants to immediately unbolt and open the door even if it is unpowered.
  • Adds a contraband scanner machine that scans the contents of mobs that walk over it, and if it detects they're carrying an item matching its internal blocklist, sounds an alarm. The alarm has a short, area-shared cooldown (10 seconds) so you can't spam the sound/text message by walking over the same (or multiple) scanners in rapid succession. They cannot be built and are not currently implemented on any maps, but this will likely change in future.
  • Added new upgraded components for robots to increase their hp up to a total maximum of ~ 370 hitpoints, those components also reduce power costs.
  • Added three varieties of lockpick (one of which is really just an example) for redgate/event usage and getting around locked simple doors without finding their actual key.
  • Added the ability to alt-click a reagent dispenser (such as a water or fuel tank) to open the input. When the input is open, reagent containers (such as buckets and beakers) will pour their contents into the dispenser to refill it.
  • Added ping to status tab.
  • Added "modified" and "non-standard" variants of the hacktool, which have different sprites to make them more obvious. The non-standard also starts in hackmode. The modified version can be found in abandoned crates, and are slightly more common than the fully disguised hacktool.
  • Added a new dark variant of the squish hammer that breaks every bone in the targets body and shoots out blood.
  • Added a simple claw hammer weapon. Strong melee weapon that easily breaks down windows and barricades, but also has a high chance of breaking any bones that it hits.
  • Added 4 new props based on the old virology machines for decoration.
  • Removed the redundant name/desc customize proc from the plain choker (just use name/desc gear tweaks instead).
  • Changed the cache directory to cache instead of tmp.
  • Changed power cells to initialize.
  • Changed vending machines to initialize.
  • Changed the hacker contraband set to come with the modified multitool.
  • Changed the modified multitool variant to sometimes spawn in abandoned crates slightly more often at a slightly lower cost, as it's more obvious as contraband.
  • Fixed a bug causing healing to be 100x more effective than intended.
  • Fixed the vore panel belly description overflowing if it is too long.
  • Fixed ghostjump.
  • Fixed runtime in cmd_admin_z_narrate.
  • Fixed missing sprite for digi footwraps.
  • Fixed a crash when opening the panel without being inside a belly.
  • Fixed non-staff being able to view the ahelp ticket panel.
  • Fixed ashtrays to be visible in map editors.
  • Fixes a bug which allowed players to become fully invisible.
  • Fixed chameleon projectors so that they can no longer be used in holders as it moves the owner to nullspace.
  • Ported server maint subsystem from TG to remove nulls from important lists.

2024-11-03

  • Added a new Roboticist alt title: Software Engineer - "A Software Engineer specializes in working with software and firmware. They also often deal with integrated circuits."
  • Added a new Engineer alt title: Computer Technician - "A Computer Technician fulfills similar duties to other engineers, but specializes in working with software and computers. They also often deal with integrated circuits."
  • Added the ability for borgs to choose their light colour.
  • Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
  • Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
  • Added a few guard_limit variants of existing AI holder types, particularly for mercs.
  • Changed water coolers to now hold 2000u of water instead of 120u. Their jugs are also made of plastic instead of glass, incur heavy slowdown, and cannot be placed into bags and most reagent dispensers.
  • Changed the focus on tabs to allow scrolling immediately.
  • Changed Atmospherics to now use /Initialize instead of /New.
  • Removed the ability to deploy helmets over headwear due to bugs associated with it.
  • Fixed F1 adminhelps not working properly.
  • Fixed Alt-click menu to be visually correct again.
  • Fixed clicking on an embedded controller in the alt click menu to no longer runtime.
  • Fixed clicking on a mob in the alt click menu to now work.
  • Fixed potential crashes from having no belly.
  • Fixed rainbow toxin overdoses to no longer be a bliss override.
  • Fixed chat messages by moving them to a self deleting timer.
  • Fixed phoronspider, replacing spawns with animate and callback timer.
  • Fixed fluid pump to make it functional and reduced its reagent generation rate.
  • Fixed a few MC crashes with the turf examine.
  • Fixed broken sprites for UV Light and Hailer.
  • Fixed runemessage callback timers.
  • Fixed Smartfridge overflowing it's table with long names.
  • Fixed a runtime when spamming queried item removals.
  • Fixed a runtime flood from secondary ear slots.
  • Updated StrongDMM in the repository to a modern version compatible with the current version of the game.
  • Updated the codebase generally to be compatible with BYOND 516.

Additional Update

  • Fixed organ regeneration values, which were causing all healing to be 100x more effective than intended.

2024-10-27

  • Added a second ear slot called horns.
  • Added the ability to import bellies.
  • Added functionality to action buttons:
    • You can now lock action buttons by ctrl-clicking on them.
    • You can now reset all action buttons by alt-clicking on the hide button.
    • You can now swap action button positions by dragging and dropping them onto each other.
    • Action buttons are now able to be grouped and sorted under the new Action Palette.
  • Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
  • Added a bunny tail accessory, recolourable.
  • Added all of the above to the costume vending machine.
  • Added bapi-dmm, a rust maploader, to reduce init time by 30-60 seconds.
  • Added the ability to deploy hardsuit helms over top of your normal headwear, the same as magboots.
  • Replaced Legacy robot UIs with Robotact, a new all-in-one UI for all things robot.
  • Changed the rabbit ears headwear to be recolourable.
  • Changed tracy init to before-world-New.
  • Changed and optimised the autolathe UI.
  • Changed Statpanel to now use /tg/'s latest styles and can have it's font size adjusted.
  • Major port of the configuration controller.
  • Fixed ability master positioning.
  • Fixed Crew manifest not showing up.
  • Fixed Round Time displays correctly in statpanel.
  • Fixed incorrect fireaxe paths.
  • Fixed misconfig.
  • Fixed buckled mobs being allowed in sleepers.
  • Fixed two improperly defined static lists.
  • Updated timer subsystem.
  • Updated mysql-connector-python from 8.0.33 to 9.1.0 in /tools.

2024-10-22

  • Fixed abilities appearing at the bottom of the screen when the master ability was moved.
  • Fixed the crew manifest again.
  • Ported over configuration controller.

2024-10-20

  • Added 3 new tails (all are colourable and have vwag): Double cat tail (from citadel), triple cat tail (from skyrat), double tiger tail (from skyrat).
  • Added another, non-colourable or non-vwag kururak tail.
  • Added a smaller view of the overmap to the navigation console screen.
  • Added the ability to ctrl-click a door to hold it open without having to stand in it. The door will remain open until you either move away, or someone forces it closed with a tool (or you click it yourself again).
  • Added to game options: TGUI Say now has a slider for how tall you want the window to be by default.
  • Added to game options: TGUI Say can now be disabled just for me/subtle.
  • Added Verdigris, an in-tree rust module to cover our random performance-code needs.
  • Added titles to the shown messages in the newscaster.
  • Changed the latejoin menu to now be clean TGUI instead of the plain white byond window.
  • Changed the entire top-right portion of the game window to now use the TG stat panel, which should run much faster.
  • Changed sealed blast doors to protect covered airlocks from fire damage.
  • Changed mech passenger compartments and sleepers to allow resist escaping.
  • Changed action buttons to now have a mouse cursor override when being dragged to show where you will drop them. You can actually move action buttons around again and they'll stay there, until you shift-click on them. Action buttons are buttons such as in the top left of the screen like helmet lights.
  • Changed robot hotkeys module swapping to allow deselecting.
  • Fixed AI-controlled simple mobs being able to eat someone with mobvore disabled when in food via food vore.
  • Fixed Virus datums so that they can be VVed again.
  • Fixed rare qdel loop with mines.
  • Fixed various spans in text messages.
  • Fixed missing triggered on one mine.
  • Fixed blood overlay to no longer stack endlessly (for real this time).
  • Fixed washing hands to no longer clean all bloodied items, instead only the worn gloves, or without gloves the hands.
  • Fixed lighting to be slightly faster to calculate.
  • Fixed runtime in rig/dropped.

Additional Update

  • Fixed crew manifest not showing up. NOTE: It appears this is still broken!

2024-10-13

  • SMES input buttons are no longer tied to the output buttons.
  • Fixed overlays overflowing on paper stacks.
  • Converted ATM and shock collar to TGUIs.
  • Rejuvenating simplemobs will properly update their icons.
  • Mechanical vore prefs menu is now darkmode friendly.
  • Fixed items having the wrong pickup/drop sounds.
  • Gunshot residue now only applied to clothing/mobs.
  • Circuit designer will no longer crash if you just click on a port.
  • Hairstyle is no longer randomized when changing character species unless the currently selected hairstyle is invalid for your new species.
  • Leporazine now shifts towards your species body temp rather than baseline human body temps, making it more useful for those with adaptation traits or significant natural divergences.
  • Disposal chutes now have a force-eject option on the right-click context menu, for retrieving items when they're unpowered.
  • New textkey for bellies to show count of prey digested in that belly in a given shift.
  • Added four new glamour themed mobs, primarily for event use.
  • Added a new fishing minigame option to NTOS.
  • Central has stopped confiscating certain food items from lunchboxes seemingly at random.
  • Added "(NIF)" behind "nanite implant framework" in the design menu, for consistency when searching for NIF designs/types.
  • Added single-language translators, translates one language into a language you know. 4pts in loadout, or found in maint.
  • No more endless mouseburgers.
  • Added a simple verb to print out your departmental hour play times.
  • Fixes for telekinesis grabbing lightbulbs and oddities with throwing.
  • Added button to access internal tank settings when wearing a hardsuit/RIG.

2024-10-06

  • Fixed some more missing icons from the device/weapon path removal.
  • Fixed NIFs showing as sticking out of their owner's head.
  • Added "inner thigh" markings.
  • Fax machines will no longer briefly transform into copy machines when operating.
  • Research Console has some fancy new UI, particularly for the Destructive Analyzer.
  • TGUI notifications now appear at the top of the panel, rather than the bottom. This will be most noticeable with the disconnect/lag warning in tgchat.
  • AI shells may now use most roles again, but are still not allowed to expand their shell army without the assistance of a crewmember.
  • Chemistry bags now have much less (but still a little) slowdown.
  • Fixed tooltip functionality and icons in the Body Scanner and other medical UIs. Most notably the bone icon for brute damage is now a bandaid, so as not to imply broken or damaged bones.
  • Fixes for the cash register.
  • Refactored text spans. Should have no visible consequences to players.
  • Merged filth files that no longer need to be seperated.
  • Some basic functionality added for the V5 outpost, pending the next event.
  • Blood overlays can no longer stack infinitely.
  • Fixed some oddities with space drifting and how areas/mobs/movement check for gravity.
  • Entertainment cameras now update in real time!
  • Crew transfer votes now work properly.
  • Fixed bad pathing/ids for decaf tea reaction and some ingestion procs, so various drinks should now do what they're supposed to.
  • Wrist PDA no longer causes runtimes when you fire a gun.
  • Fixes for adminhelp and mentorhelp message appearance.
  • Chemmasters now have a "2x bottle" option for ease of use.
  • Circuits now use a very fancy visual editor.

2024-09-29

  • Added gamma replicants as a playable crew species. They are a type of shapeshifter based on precursor technology, they are able to vent crawl and create resin to build structures. They are significantly weaker than the alpha and beta versions of the species. Due to the lesser known lore of them and the unique abilities they possess, they are a whitelist only species with high standards.
  • Added the option to choose your own runechat color, this is the text that appears above your character's head ingame when you speak. This can be changed in the general section of character setup, right below your languages.
  • Added the functionality to print your own healthbar via "Print Prey Healthbars" when you yourself are the prey.
  • Added deuterium crates to cargo, as there was previously no way to acquire it otherwise.
  • Added a stasis clamp to engineering borgs. They can place up to 3 at most at the same time, each placement costs 1000 power.
  • Added the option to turn on automatic punctuation for say messages from the game options panel. This will add a punctuation mark at the end of a message if none is present when it is sent.
  • Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
  • Added a 3 second delay to amputation so you can cancel without damage.
  • Added the option to sync and desync robots from the AI / lawsync in modify robot.
  • Added a new smite called Mob Transformation that allows staff to turn anyone into another mob using the same methods as mouse rays/polymorph/beastform, except with no limits.
  • Added a player effects panel "Fix" option to revert mob TF that will work on the aforementioned smite and any other methods that use the same type of mob TF.
  • Added the ability for sleevemates to scan patients in dogborg sleepers.
  • Changed the laserdome to now have holoprojectors to provide some info about the location and the two arenas, also added floor markings and touched up the stores and restaurant, plus some other touchups.
  • Changed the way map swaps are performed from activating map files to defining them in
  • Changed the way that code is compiled, which no longer is done via dreammaker and instead done through build.cmd in the bin folder of the vorestation code. This also compiles all TGUI code too. TGUI bundles should no longer be committed in pull requests as they are generated on the server side.
  • Removed /obj/item/weapon and /obj/item/device, making them all subtypes of /item. This should have no visible effect to players, but report any broken items or odd behaviours via the appropriate channels!
  • Removed struggles animations where there is no icon states for them.
  • Fixed the modify robot admin section for the ERT channel.
  • Fixed log message spam on NPC interactions.
  • Fixed random colour on big dragon not functioning.
  • Fixed posters to prevent using icon_state in map objects.
  • Fixed TGUI buttons stealing focus.
  • Fixed runtime with lunchboxes if the contents since saving had been changed.
  • Fixed conveyors moving janitor hud objects.
  • Fixed installing robobrains converting the brain to MMI.
  • Fixed a brain surgery runtime from trying to find reagants in reagentless brains.
  • Fixed advanced mop turning into a normal mop in the janitor cart.
  • Fixed Prayers and their associated admin buttons being visible to retired staff.
  • Fixed loading and saving weirdness.
  • Fixed looping sound preferences.
  • Fixed the sanity check on calculate vis.
  • Fixed entries showing multiple times in the personal crafting ui. Also adds a searchbar to it.
  • Fixed a runtime with admin ID spawns.

Hotfix

  • Fixed some more weapon/device paths, especially research datums and extended descriptions.
  • Added a migration check to stop NIFs being eaten by the weapon/device path changes.

Some fixes to weapon/devices, particularly broken icons, are still pending.

2024-09-22

  • Added 2 new very short skirts, one with a split exposing one leg.
  • Added a HYPER binder to the list of underwear options.
  • Added 6 underclothing variants of feminine T-shirts, including midriffs, text and shoulder colours.
  • Added 4 recolourable belt accessories. Thin, thick, strap (no buckle) and studded.
  • Added 1 new hostile mob, the homunculus. This mob will transform into the first person that it sees, and will gain potential attack and armour depending on what that mob is wielding without copying it exactly.
  • Added 3 new variants of the corrupt hound, fire breather, fast and laser. They have slightly modified sprites to make them easy to identify. I have been using these mobs a lot in events lately and it'd be nice to give them some variety.
  • Added the ability to milk venoms from certain mobs and people. Closing a beaker and clicking on venomous animals/people with it will allow you to express their venom into the beaker once every 30 seconds.
  • Added a new Vore Panel preference called Allow Mimicry, which when disabled prevents mimics and the face of glamour from copying your appearance.
  • Added a little animation to PDAs when opening apps.
  • Added a line tool and paint bucket tool to Canvases.
  • Added a click-and-drag brush in Canvas.
  • Added the ability to dispel an AI hologram by attacking it on harm intent.
  • Added pie smite, spicy air smite and hot dog smite from ChompStation.
  • Added a fear effect option to generic structures.
  • Added a search to lawmanager.
  • Added Juke Build to deal with the constant tgui bundle conflicts.
  • Changed whitelisted races so that they can now be printed from the grower pod, but have resleeving lock turned on by force to protect the whitelist status.
  • Changed Hanner to no longer have NO_SCAN.
  • Changed body snatcher to now respect resleeve_lock, domination abilities no longer checks for this.
  • Changed the Grower Pod to now show progress bars when you examine it.
  • Changed the PDA flashlight button to now be highlighted when turned on.
  • Changed water and snow turfs to no longer impact human mobs that are flying.
  • Changed modify robot into an interactive UI.
  • Changed med/sec records and ids to no longer out you as a hanner (useful for characters who are unaware of their own status).
  • Fixed bad Swimmer to not cause flying human mobs to start drowning when over deep water.
  • Fixed service default drone sprite not working.
  • Fixed mouse holes to not iterate over world contents.
  • Fixed micros to prevent them from teleporting out of your hand if removed from a mouse hole.
  • Fixed activation text not appearing on generic items.
  • Fixed generic structure anchoring text being reversed.
  • Fixed Hanner not being able to change their eye colour.
  • Updated dompurify from 2.5.3 to 2.5.4 in /tgui.
  • Updated pillow from 9.3.0 to 10.3.0 in /tools.

2024-09-15

  • Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
  • Added a Fit Viewport verb to automatically remove letterboxing around the map.
  • Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
  • Added mining id access to mining / cargo robots.
  • Added a hotkey so that you can now throw items by holding the space bar.
  • Added a new Player Effects TGUI panel that replaces the smite verb for staff.
  • Changed examining a mob to now put their description in a box. It's pretty.
  • Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
  • Removed the cruiser from the files.
  • Fixed duplicated tesh selection in custom species.
  • Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
  • Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
  • Fixed alert console calling the sound proc over and over.
  • Fixed mining borgs to have the right access to claim points.
  • Fixed IDs to now have their default ranks assigned.
  • Code change: moved jobs to defines.
  • Code change: moved factions to defines.
  • Code change: moved radio channels to defines.

Additional Update

  • Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
  • Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.

2024-09-07

  • Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
  • Added an entirely new Game Options system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
  • Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
  • Added UI buttons for powers available to Hanner and Lleill characters, as well as a meter displaying how much of their glamour energy they have remaining.
  • Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
  • Added a Protogen Dog form to pAIs.
  • Added an animated sparkling version of tricolor leather wings.
  • Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
  • Added vital medical equipment to the medical belt allowed list.
  • Added climbing closed crates with mouse drag.
  • Added using airlock doorbells to check for electrification.
  • Added the ability for health and body scanners to detect husking.
  • Added spawning with a mind scan. This is a one-time scan, not a backup implant.
  • Added a new vox marking.
  • Changed savefiles to automatically migrated from BYOND .sav to JSON.
  • Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
  • Changed vox to allow the use of the shaved beard type.
  • Changed prometheans to allow the use of teshari and vox icon bases.
  • Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
  • Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
  • Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
  • Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
  • Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
  • Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
  • Fixed textinput not updating on value changes.
  • Fixed alarm proc calls failing.
  • Fixed config.sql_enabled not being respected in all cases.
  • Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
  • Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
  • TGchat export should now preserve linebreaks in posts.

2024-09-04

  • Added a spiked wristband accessory to loadout and vending machines.
  • Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
  • Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
  • Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
  • Fixed new bellies creating failure messages on closing the prompt.
  • Fixed AdminPM rights so that only active staff can view confidential conversations.

2024-09-01

  • Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
  • Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
  • Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
  • Morphs can now take over their prey properly.
  • New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
  • Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
  • Big dragon sprites will no longer keep the bones showing when you revive them.
  • Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
  • Added big squirrel, flagtail, and bunnytaur tail options.
  • Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
  • Fixes for examine length in certain circumstances.
  • Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
  • Fixes for certain idle messages being a bit too long in certain circumstances.
  • Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.

Additional Update:

  • Fixed VTEC module icon disappearing after shell swap or adminghosting.
  • Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
  • Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
  • The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.

2024-08-26

  • Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
  • Added a new goofy looking vore mob, the Meowl.
  • Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
  • Added battery names to the cell charger rack.
  • Added a check to ranged LOOC to only broadcast them to active staff.
  • Added a check to the ahelp ticket panel to only allow active staff to view them.
  • Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
  • Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
  • Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
  • Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
  • Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
  • Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
  • Fixed the electric guitar not working.
  • Fixed supply console scrolling not working.
  • Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
  • Fixed venomous bites to allow the use of non-whole numbers.
  • Fixed Number Input / dragable not refocussing the content on click.
  • Fixed examining clientless humans failing in some cases.
  • Merged all _vr supplypacks into the main supplypack files.

2024-08-18

  • Fixed tooltips not working when mousing over mobs
  • Wallmeds now have stasis bags
  • Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
  • Misc. updates and fixes to the Von Braun (ERT Ship) and its equipment, and to certain shelter capsules
  • Sleeper controls and Supply consoles now have scrollbars (where appropriate)
  • TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
  • Fixed speechbubble behaviour for robots
  • Single recipes can now be deleted from Dispensers
  • Borg beakers have been made a little less janky
  • PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
  • Staves no longer have a 100% block chance

2024-08-11

  • Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
  • Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
  • TGUI Say has been implemented! See PR for details: [1]
  • Shelves can now be crafted using steel and wood.
  • Vore/prey healthbars respect selective mode.
  • Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
  • Tails are no longer improperly layered under the character in Character Setup.
  • Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
  • Engineering armbands can be acquired from appropriate vendors.
  • No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
  • Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
  • An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
  • Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
  • Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
  • Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. Spooooooky!
  • Assorted fixes from downstream:
    • Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
    • Many more objects can now be rotated CCW (as well as CW).
    • Borers will no longer crash VR pods.
    • Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
    • Can no longer put grabs in crates.
    • Fixes looking up when outdoors.
    • Vehicles now obey gravity and will fall on entering open space.
    • Cargo tug can use stairs but this may injure the rider.
    • Fixed some runtimes with medbots and secbots.
    • Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
    • Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
    • Fixed some item interactions with virus dishes.
  • Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
  • Fix for the inventory icon of patchless tan jackets not actually being patchless.
  • Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
  • Fixed vorebelly struggle animations not working.

2024-08-04

  • Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
  • Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
  • General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
  • Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
  • A few items/selectors that weren't available to Talon crew but should have been are now available to them.
  • Xenoarch effects will no longer edit all items of their parent type, only the specific item.
  • Miscellaneous adjustments and improvements to TGUI windows.
  • Thermal regulators now allow negative temperatures to be input.
  • Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
  • Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
  • The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
  • A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
  • Added a new "speckled leather" wing type.

2024-07-28

  • Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
    • Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
    • Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
    • Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
    • Added a variant of the nudity permit of Lleill to use for storing items.
    • Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
    • Added two new Lleill ears and two new Lleill tails.
    • Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
    • Fixed the formatting of transmuting item text.
    • Fixed the formatting of the glamour shard item name.
    • Fixed cancelling the glamour face ability spawning faceless homunculus.
    • Fixed invisible Lleill having the AR HUD show above them.
    • Fixed speaking glamour to translate from glamour speak.
  • Added new patchless military jacket variants.
  • Added the ability for the cyborg glass recycler to refill the light replacer.
  • Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
  • Removed some unnecessary lines and returns the init_vore proc on no_vore.
  • Fixed an error in the shuttle UI preventing sensors from being shown when they should.
  • Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.

2024-07-21

  • You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
  • Ported a bunch more clothing options.
  • Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
  • Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
  • Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
  • Increased the height of the Welcome window to remove the scrollbar after roundstart.
  • Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
  • Added variant of the smooth lizard tail with a colourable underside.
  • Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
  • Updated several more UIs to Typescript.

2024-07-14

  • Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
  • Fixed some chat styles not properly syncing.
  • Fixed the line height being too high for marish font.
  • Fixed Teshari stomachs show up properly.
  • Fixed Unathi stomachs show up properly.
  • Ported a few other belly fixes from ChompStation.

2024-07-08

  • Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
  • Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
  • Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
  • Fixed RD console crashing on state changes (such as when the destructive analyser is used).

2024-07-03

  • Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
  • Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
    • NOTE: This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
  • Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
  • Updated some TGUI bundles.
  • Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
  • Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
  • Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
  • Fixed cryo UI.
  • Fixed crematorium trays not properly being removed in some situations.

Additional Update

  • Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
  • Fixed death no longer working.

2024-06-30

  • Changed a large number of TGUI UIs to use typescript.

2024-06-23

  • Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
    • NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
  • Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
  • Small fixes to NIF ownership states.
  • Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
  • Fixes for TGChat initialization issues on some clients.
  • Fixed a mis-configured door between SD maint and exploration prep.
  • Fixes for lavender seeds and their icons (again).
  • Fixes for the Set Volume verb not working properly.
  • You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
  • Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
  • AI shells can no longer be renamed using renaming modules from Robotics.
  • Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
  • Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
  • Survival watches now return the light level of the tile you're on, if it's bright enough to see.
  • Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
  • An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
  • Some TGUI fixes for buttons that might have been misbehaving.

2024-06-16

  • Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
  • Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.

2024-06-09

  • Added the facility map from the recent event to the redgate map pool with some small changes.
  • Added new option ("Assembling expedition team") to the automated fax list for several jobs.
  • Added a few V5 atmosphere variant of snow and ice turfs.
  • Added some rock and skeleton props for V5.
  • Added a V5 sprite for the overmap.
  • Added a V5 skybox image.
  • Changed the amount of newlines allowed in 1 post from 6 to 18.
  • Changed TG chat to limit displayed successive new lines to a maximum of 3.
  • Fixed borg gps no longer working after enabling the module without toggling it.
  • Fixed some old usages of usr << instead of to_chat.
  • Fixed persistent papers to no longer replace the chat on examine.
  • Fixed chat loading reliability.
  • Fixed locally defined defines and moves global ones to the __defines section.
  • Fixed jan HUD showing on more than just the intended uses.

2024-06-01

  • Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
  • Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
  • Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
  • Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
  • Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
  • Fixed lavender using an non-existing seed icon.
  • Fixed accidental inclusion of TG subfolder.

2024-05-26

  • Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
    • Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
  • Added books to the option of trash eater edible items.
  • Added an option for admins to add and remove songs to the jukebox for the duration of the round.
  • Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
  • Added access code 511 for lost / gravekeeper drones, in case they need specific access.
  • Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
  • Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
  • Added a shinto arch prop for use in events.
  • Added a broken variant of lights for mapping purposes.
  • Added apc with lost access to be used in POIs.
  • Added a bunch of areas for the upcoming facility redgate.
  • Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
  • Added various things for the upcoming facility event, including keycards that can be used for any event.
  • Added fluff licenses to the list of things that you're allowed to put in wallets.
  • Changed ashtray item size so they take up less space in bags.
  • Changed lost drones to now have a chance to spawn with a scrambled module.
  • Changed lace masks to allow you to drink whilst wearing them.
  • Changed some verbs from set src to be explicitly added.
  • Fixed multiple time display issues in TGUI (such as the brig timer).
  • Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
  • Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.

2024-05-20

  • Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
  • Added some simple plaque-like signs to be mapped in for events.
  • Added chemmaster button from TG.
  • Fixed Typing Indicators getting stuck on borgs.
  • Fixed issues with icons and TGUI.
  • Fixed .swcrc not being ignored by prettier.
  • Fixed potential tgui dev server issue with windows.
  • Fixed overmap scrolling on overflow.
  • Fixed several style tags.
  • Updated tgui dependencies.
  • Updated yarn version to 4.1.1.
  • Updated typescript to version 5.91.0.
  • Updated Node version in dependencies file to (major) 20.

2024-05-13

  • Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
  • Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
  • Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
  • Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
  • Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
  • Added in-hand sprites for rubber duckies.
  • Added separate LOOC and OOC muting to allow admins some more control about it.
  • Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
  • Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
  • Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
  • Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
  • Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
  • Changed some text in the Vey-Medical lore codex.
  • Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
  • Fixed borg typing indicator vanishing after a few seconds.
  • Fixed borgs being unable to pull pdas on ctrl click.

2024-05-05

  • Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
  • Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
  • Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
  • Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
  • Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
  • Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
  • Added 3 more admin spawn rubber duckies (grey, green and pink).
  • Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
  • Added admin logging to vore interactions of AFK players.
  • Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
  • Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
  • Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
  • Changed wall damage from being (usually) 25 brute to 12.
  • Fixed the "You have unread updates in the changelog" message showing every time that you connect.
  • Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.

2024-04-28

  • Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
  • Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
  • Fixed broken ventilation objects in the Talon medical bay.
  • Fixed various issues with 515 by un-reverting the compatability patch.
  • Fixed yellow raptor sprite names and tweaked some sprites.
  • Fixed flags on traits excluding each other by default.

2024-04-21

  • MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.
  • Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
    • Autohiss (Unathi)
    • Autohiss (Tajaran)
    • Autohiss (Zaddat)
    • Hardy
    • Hardy, Major
    • High Endurance
    • Darksight
    • Darksight, Major
    • Brute Resist, Minor
    • Grit
    • Slowdown
    • Slowdown, Major
    • Weakling
    • Weakling, Major
    • Low Endurance
    • Low Endurance, Major
    • Brute Weakness, Minor
    • Brute Weakness
    • Brute Weakness, Major
    • Neural Hypersensitivity
  • Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
    • Crystal ball that does nothing.
    • Horoscope book that generates random horoscopes every shift.
    • Dentistry tools that don't really do anything, but act as fluff.
    • Pillow resprited as exercise mat.
    • Dumbbell that can be used to exercise.
    • EMF scanner that gives random values as you move about.
    • Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
    • Healing crystals that don't do anything except taste good for those with expensive taste.
    • Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
    • A massage bed that is a roller bed but places the character face down.
    • Magnifying glass that makes examine messages look bigger.
    • Streamer version of the camera drone.
    • Selfie stick version of the photo camera.
    • A bunch of kits for various entrepreneur titles to spawn with.
  • Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
  • Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
  • Added Teshari Face Mask from chompstation.
  • Added Facial protection to the mask.
  • Added vorespan defines to the chat spans.
  • Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
  • Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
  • Changed pouncing phased shadekin to now cost an additional 1000 charge.
  • Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
  • Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
  • Changed borg upgrades code again to clean them up some more.
  • Fixed icon overlay overflow on rig suits.
  • Fixed an old to_chat and also added framework for adding more face states to the mask.
  • Fixed icon for borg x-ray vision.
  • Fixed a rare case in which the store HUD icon could be overwritten by throw mode.

2024-04-14

  • Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
  • Added Searchbar to vendors.
  • Removed material cost from door repairs.
  • Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
  • Changed a lot of mobs on some redgate maps to always be ghost joinable.
  • Fixed broken stairs in the south of the jungle redgate map.
  • Fixed wrong key usage in vending UIs.
  • Fixed battery overlay overflow.
  • Fixed multiple runtimes.
  • Fixed inconsistant material refunds.
  • Fixed scrolling in tgui windows.
  • Fixed an issue where too many chat messages could get archived.
  • Fixed a rare crash condition on the BodyRecords UI if there were no records available.
  • Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
  • Updated tar from 6.2.0 to 6.2.1 in /tgui.

2024-04-08

  • Added orange and white to pipe color selection.
  • Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
  • Fixed some empty air tiles on the jungle underground.

2024-04-07

  • Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
  • Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
  • Added many new mobs to the maint pred list.
  • Added new mobs to the randomised capture crystal pool.
  • Added a movement intent toggle to borgs (swap between slow walk or running).
  • Added the ability to choose to spawn with no shoes in character setup.
  • Added the option to admins to restrict module selection on specific robots for events.
  • Added syndicate UI selection Icon provided by MAK.
  • Added a new variant of the lightswitch, a power breaker for event maps.
  • Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
  • Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
  • Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
  • Fixed hud icon not always updating when spawning in the subtypes directly.
  • Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
  • Fixed Telecomms filters, they can be added through the multitool menu.
  • Fixed omni_filter and omni_mixer showing too high flow values.
  • Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
  • Fixed an issue with some icons missing in the RPD.
  • Fixed a wrong icon state on mirrored tvalves on deconstructing.
  • Fixed borg light flickering.
  • Fixed multiple glow sources flickering.
  • Fixed a runtime with paint cans.
  • Fixed a division by 0 on powercells.
  • Updated pillow from 10.2.0 to 10.3.0.

2024-03-31

  • Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
  • Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
  • Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
  • Added a modify_robot option to toggle combat module override directly after spawning.
  • Added a modify_robot option to toggle all station access codes.
  • Added an option to interleave chat messages in tg chat.
  • Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
  • Changed OOC Escape to instantly remove sleeping.
  • Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
  • Fixed Research Directors not having access to departmental funds.
  • Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
  • Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
  • Fixed some service meka sleeper belly sprites not being enabled.
  • Fixed icon state for default gas mask.
  • Fixed ai bellies not being loaded on first shell transfer.
  • Fixed ai preferences not being synced between the AI and the shells.
  • Fixed the lack of radio signals underground in eggnog town.

2024-03-24

  • Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
  • Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
  • Added the possibility of non-syncable R&D consoles (in tgui).
  • Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
  • Fixed the new tiger tail.

2024-03-22

  • Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
  • Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
  • Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
  • Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
  • Added a new Kelpie vore mob.
  • Added a varient of the fax machine for talon to fax specifically for talon crew.
  • Added permission ticket printers to entrepreneur's starting loadout.
  • Added the ability to climb onto computers. Like a cat.
  • Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
  • Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
  • Changed the cooking time of food in general to be significantly increased.
  • Changed Captain Crumsh's access to match that of a bridge secretary.
  • Fixed and issue preventing objects to be pulled through stairs.
  • Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
  • Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui

2024-03-17

  • Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
  • Added a verb to simple and silicon mobs to allow them to recolour as they like.
  • Added a fat and vwag version of the deer taur, resprited by VerySoft.
  • Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
  • Added wooden signposts for mapping use.
  • Added another security form "Deputization Waiver" provided by Skol.
  • Added the ability to properly scale objects in StrongDMM.
  • Changed ahelp and mhelp inputs to allow multiline.
  • Changed the unignore proc from free text input to tgui list select from ignored players.
  • Optimized chat export verb.
  • Fixed the destination selection not updating until the ui is reloaded.
  • Fixed wrong event usage in the canvas UI leading to painting not working.
  • Fixed handing over the round ID to the chat properly.
  • Fixed text input trimming.
  • Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)

2024-03-10

  • Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
  • Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
  • Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
  • Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
  • Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
  • Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
  • Added a setting to allow borg players to disable petting.
  • Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
  • Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
  • Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
  • Fixed forgotten movement check for upwards movement in ocean tiles.
  • Fixed various runtimes.

2024-03-03

  • Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
  • Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
  • Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
  • Changed smart fridge sheet storage sheet maxcap from 250 to 500.
  • Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
  • Changed find_references functionality to have a few extra debug modes.
  • Changed machinery SS a little in structure.
  • Changed timsort from tgstation changes.
  • Fixed broken datum_component variables in mobs.
  • Fixed integrated_electronics debugger not allowing decimals or negative values.
  • Fixed tgui and nif runtimes.
  • Fixed Chatmessage runtime.
  • Fixed missing landmine sprite.
  • Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
  • Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
  • Updated vscode dmieditor.

2024-02-25

  • Added the ability to enable chat timestamps for TG chat using local time.
  • Added dump_harddel_info proc, a newer version of the garbage collector proc.
  • Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
  • Fixed most of the TGUI UIs.
  • Fixed the NTOS crew monitor.
  • Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
  • Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
  • Fixed the sorting section of the character directory.
  • Fixed for planetary lighting on open space.
  • Updated Whitespace Standardization.

2024-02-18

  • Added unique model names to all of the different PDA sprites.
  • Added a TGChat function to remove the red "missed messages" count from chat tabs.
  • Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
  • Fixed an issue where pressing the escape key during character slot reset could reset the slot.
  • Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
  • Fixed view variable number input.
  • Updated yarn.lock.

2024-02-12

  • Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
  • Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
  • Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
  • Removed some unused defines.

2024-02-11

  • Added a new 18th century outfit.
  • Added a port of fox ears from skyrat.
  • Added a port of 8 Replikant bodysuits and side cap from CitRP.
  • Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
  • Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
  • Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
  • Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
  • Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
  • Added a new view variables topic to all PDAs to easily create fake conversations on them.
  • Added a new admin spawn weapon: The Short Stacker.
  • Added the ability for admins to directly swap modules on a robot to any available option.
  • Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
  • Changed various features related to TG Chat logging, allowing for round based exporting.
  • Changed colour for binary slightly on TG-Chat Themes.
  • Fixed wrong sprite location for the adv/debug cataloguers.
  • Fixed bonnie alt and bonnie alt long sprites.
  • Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
  • Fixed a few css issues in the vchat themes.
  • Fixed the AI being informed when a borgs modules are reset by an admin.

2024-02-04

  • Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
  • Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
  • Added four new rubber duckies that are currently admin spawn only, with their own abilities.
  • Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
  • Changed NPC says to now also be under the NPC filter in TG-Chat.
  • Changed mindswap traits to check for borg job bans.
  • Changed disposal units to require significantly less pressure.
  • Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
  • Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
  • Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
  • Fixed a typo in body scans.
  • Fixed some missing stylesheet classes.
  • Fixed Submit To Prey sending some messages to wrong party.

2024-01-28

  • Added most of the lawboards (except for the event lawboards) to the circuit printer.
  • Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
  • Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
  • Changed raptor borgs to have a running animation and tweaks to their sprites.
  • Changed static chat colours to replace them with class tags.
  • Changed robot upgrade code.
  • Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
  • Changed the upgrade modules to sort them into categories in code and in the prosfab.
  • Changed admin module handling for borgs.
  • Fixed a division by 0 on fire effects.
  • Fixed empty stacks dropping during protolathe / mech fab deconstruction.
  • Fixed timestamping to take it back to the original implementation and should now show in all cases.
  • Fixed rejuvenate to now stop lingering bleeding effects.
  • Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
  • Fixed robots to no longer have their pre-defined cell overwritten on spawn.
  • Fixed a bug which allowed empty borg names.

2024-01-21

  • Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
  • Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
  • Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
  • Added more PDA notes, adds copy and print function to PDA note app.
  • Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
  • Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
  • Changed the wording on the organ treatment, from dress to treat.
  • Changed microwaves to now be OOC escapable.
  • Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
  • Changed resize to have var_edit rights.
  • Changed robot module handling to have var_edit rights.
  • Fixed many items not showing message when eaten with the trash eater perk.
  • Fixed there being multiproccs on butchering.
  • Fixed runtimes in the laundry basket which led to duplication of the off-hand.
  • Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
  • Fixed every book having their own datum.
  • Fixed rocks to have the correct footstep sounds.
  • Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
  • Fixed Zombie powder to make hearts appear stopped again.
  • Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
  • Fixed conveyor belts moving flashlight light cones.
  • Fixed particle accelerator to properly apply radiation to bumped mobs again.
  • Fixed missing surgery names.
  • Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
  • Fixed organs getting stuck to the HUD.
  • Fixed organ butchering so that it works again.
  • Fixed a typo in sprite_accessories.dm

2024-01-14

  • Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
  • Changed simple mobs to have a default 20% escape chance for absorption.
  • Changed carbon mobs to have a default 0% escape chance for absorption.
  • Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
  • Changed the Stellar Delight to no longer be christmassy.
  • Changed the altevian mining gun to have a better sound.
  • Fixed GLOB Edit for global view variables so it does not crash the server instantly.
  • Fixed altevian mining gun inhand sprites.
  • Fixed HANDLE webhook presenting a broken link to admins.
  • Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.

2024-01-07

  • Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
  • Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
  • Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
  • Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
  • Fixed self resizing being blocked by the size changing preference where it should have been excluded.

2024-01-01

  • Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
  • Fixed paper spawn location of paper that is picked up.
  • Fixed omni key to allow listening to mercenary channels.

2023 Archive (click here)