Changelog: Difference between revisions

From VORE Station Wiki
Jump to navigation Jump to search
(2024-11-18)
 
(37 intermediate revisions by 2 users not shown)
Line 6: Line 6:


Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.
=2024-11-18=
* Added a whole new TGUI window for borg module selection, which allows the user to easily browse all available module sprites.
* Added "pro swimmer" [[traits|trait]] that costs one point, which increases your movespeed in water (about half as much as aquatic) and reduces time to traverse between water z-levels when swimming.
* Added search functionality to smart vendors.
* Added "salvage technician" alt title for engineer. '''NOTE:''' This is currently bugged and unselectable, it will be fixed in the next update.
* Added the ability to grind ores directly for reagents.
* Added more stack materials to the list of grindable materials.
* Added the engineering drake borg plushie to cargo's random plushie crate contents.
* Changed a variety of swimming and climbing related traits:
** Bad Swimmer makes it take 25% longer to swim up/down.
** Amateur and Natural Climber reduce ladder/lattice climbing time by 25%.
** Professional Climber reduces ladder/lattice climbing time by 50%.
** Tajara and Vasilissans have 25% reduced ladder/climbing time, so they gain the benefit of Amateur Climber.
* Changed Winged Flight to allow all species to take it.
* Changed Rings, Watches, Bracelets, and Knuckledusters into Accessories that can be attached to most Gloves. They can still be worn standalone if desired. Rings and knuckledusters will give your gloves a small bump in force/punchforce whilst attached as well.
* Changed Macrophages to have increased escape chance.
* Changed the ore satchel so that it will no longer pick up slag.
* Removed unused buzzer rings.
* Removed the ability for borgs to upgrade themselves. '''NOTE:''' This is planned to be reverted partially in the next update, in which they will only be restricted from resetting their own module.
* Fixed Virus verbs picking random people.
* Fixed Pineal Gland Decalcification not working properly.
* Fixed Misstype on macrophage.dmi.
* Fixed Macrophages so that they won't dust if someone is inside it's belly.
* Fixed Various runtimes regarding virus symptoms.
* Fixed Wrong longer title for one of the virus chemicals.
* Fixed missing arguments to recursive_content_check().
* Fixed bracelets to now be worn on your hands/wrists rather than being in the neck slot.
* Fixed the ghost verb so that it no longer gives the option to aghost to non-staff in some circumstances.
* Fixed the advanced who verb so that it no longer gives the admin version of the verb to non-staff in some circumstances.
=2024-11-10=
* Added an entirely new virology system, which completely replaced the previous Virus2 system that we had.
** Advance diseases are engineered by virologists, they can range from useful to dangerous.
** Virologists can use the new chemicals to improve and evolve their viruses.
** These new viruses can be cured with specific chemicals, as well as the ones made by the virologists.
** If a virus has been found, you can check the cure with a simple health analyzer, otherwise the PanDEMIC machine will show anything in it.
** Viruses will be auto-discovered if they reach half or more in it's stages.
* Added verb ReleaseVirus in the Fun > Event Kit tab. This allows GMs to release a pre-set virus upon someone.
* Added verb AdminCreateVirus in the Fun > Event Kit tab. This allows GMs to tailor a virus and release it upon someone, all the effects can be picked and the virus may be named as well.
* Added the ability to choose which type of headset/earpiece your character spawns with in character setup. If the chosen type is not available for your job/role, you will default to another (usually the standard headset).
* Added a new earbud style radio headset/earpiece, which has no on-character sprite. This is also selectable in character setup.
* Added an extra button to all station dorms, an emergency door release. This can be pulled by the occupants to immediately unbolt and open the door even if it is unpowered.
* Adds a contraband scanner machine that scans the contents of mobs that walk over it, and if it detects they're carrying an item matching its internal blocklist, sounds an alarm. The alarm has a short, area-shared cooldown (10 seconds) so you can't spam the sound/text message by walking over the same (or multiple) scanners in rapid succession. They cannot be built and are not ''currently'' implemented on any maps, but this will likely change in future.
* Added new upgraded components for robots to increase their hp up to a total maximum of ~ 370 hitpoints, those components also reduce power costs.
* Added three varieties of lockpick (one of which is really just an example) for redgate/event usage and getting around locked simple doors without finding their actual key.
* Added the ability to alt-click a reagent dispenser (such as a water or fuel tank) to open the input. When the input is open, reagent containers (such as buckets and beakers) will pour their contents into the dispenser to refill it.
* Added ping to status tab.
* Added "modified" and "non-standard" variants of the hacktool, which have different sprites to make them more obvious. The non-standard also starts in hackmode. The modified version can be found in abandoned crates, and are slightly more common than the fully disguised hacktool.
* Added a new dark variant of the squish hammer that breaks every bone in the targets body and shoots out blood.
* Added a simple claw hammer weapon. Strong melee weapon that easily breaks down windows and barricades, but also has a high chance of breaking any bones that it hits.
* Added 4 new props based on the old virology machines for decoration.
* Removed the redundant name/desc customize proc from the plain choker (just use name/desc gear tweaks instead).
* Changed the cache directory to cache instead of tmp.
* Changed power cells to initialize.
* Changed vending machines to initialize.
* Changed the hacker contraband set to come with the modified multitool.
* Changed the modified multitool variant to sometimes spawn in abandoned crates slightly more often at a slightly lower cost, as it's more obvious as contraband.
* Fixed a bug causing healing to be 100x more effective than intended.
* Fixed the vore panel belly description overflowing if it is too long.
* Fixed ghostjump.
* Fixed runtime in cmd_admin_z_narrate.
* Fixed missing sprite for digi footwraps.
* Fixed a crash when opening the panel without being inside a belly.
* Fixed non-staff being able to view the ahelp ticket panel.
* Fixed ashtrays to be visible in map editors.
* Fixes a bug which allowed players to become fully invisible.
* Fixed chameleon projectors so that they can no longer be used in holders as it moves the owner to nullspace.
* Ported server maint subsystem from TG to remove nulls from important lists.
=2024-11-03=
* Added a new Roboticist alt title: Software Engineer - "A Software Engineer specializes in working with software and firmware. They also often deal with integrated circuits."
* Added a new Engineer alt title: Computer Technician - "A Computer Technician fulfills similar duties to other engineers, but specializes in working with software and computers. They also often deal with integrated circuits."
* Added the ability for borgs to choose their light colour.
* Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
* Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
* Added a few guard_limit variants of existing AI holder types, particularly for mercs.
* Changed water coolers to now hold 2000u of water instead of 120u. Their jugs are also made of plastic instead of glass, incur heavy slowdown, and cannot be placed into bags and most reagent dispensers.
* Changed the focus on tabs to allow scrolling immediately.
* Changed Atmospherics to now use /Initialize instead of /New.
* Removed the ability to deploy helmets over headwear due to bugs associated with it.
* Fixed F1 adminhelps not working properly.
* Fixed Alt-click menu to be visually correct again.
* Fixed clicking on an embedded controller in the alt click menu to no longer runtime.
* Fixed clicking on a mob in the alt click menu to now work.
* Fixed potential crashes from having no belly.
* Fixed rainbow toxin overdoses to no longer be a bliss override.
* Fixed chat messages by moving them to a self deleting timer.
* Fixed phoronspider, replacing spawns with animate and callback timer.
* Fixed fluid pump to make it functional and reduced its reagent generation rate.
* Fixed a few MC crashes with the turf examine.
* Fixed broken sprites for UV Light and Hailer.
* Fixed runemessage callback timers.
* Fixed Smartfridge overflowing it's table with long names.
* Fixed a runtime when spamming queried item removals.
* Fixed a runtime flood from secondary ear slots.
* Updated StrongDMM in the repository to a modern version compatible with the current version of the game.
* Updated the codebase generally to be compatible with BYOND 516.
===Additional Update===
* Fixed organ regeneration values, which were causing all healing to be 100x more effective than intended.
=2024-10-27=
* Added a second ear slot called horns.
* Added the ability to import bellies.
* Added functionality to action buttons:
** You can now lock action buttons by ctrl-clicking on them.
** You can now reset all action buttons by alt-clicking on the hide button.
** You can now swap action button positions by dragging and dropping them onto each other.
** Action buttons are now able to be grouped and sorted under the new Action Palette.
* Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
* Added a bunny tail accessory, recolourable.
* Added all of the above to the costume vending machine.
* Added bapi-dmm, a rust maploader, to reduce init time by 30-60 seconds.
* Added the ability to deploy hardsuit helms over top of your normal headwear, the same as magboots.
* Replaced Legacy robot UIs with Robotact, a new all-in-one UI for all things robot.
* Changed the rabbit ears headwear to be recolourable.
* Changed tracy init to before-world-New.
* Changed and optimised the autolathe UI.
* Changed Statpanel to now use /tg/'s latest styles and can have it's font size adjusted.
* Major port of the configuration controller.
* Fixed ability master positioning.
* Fixed Crew manifest not showing up.
* Fixed Round Time displays correctly in statpanel.
* Fixed incorrect fireaxe paths.
* Fixed misconfig.
* Fixed buckled mobs being allowed in sleepers.
* Fixed two improperly defined static lists.
* Updated timer subsystem.
* Updated mysql-connector-python from 8.0.33 to 9.1.0 in /tools.
=2024-10-22=
* Fixed abilities appearing at the bottom of the screen when the master ability was moved.
* Fixed the crew manifest again.
* Ported over configuration controller.
=2024-10-20=
* Added 3 new tails (all are colourable and have vwag): Double cat tail (from citadel), triple cat tail (from skyrat), double tiger tail (from skyrat).
* Added another, non-colourable or non-vwag kururak tail.
* Added a smaller view of the overmap to the navigation console screen.
* Added the ability to ctrl-click a door to hold it open without having to stand in it. The door will remain open until you either move away, or someone forces it closed with a tool (or you click it yourself again).
* Added to game options: TGUI Say now has a slider for how tall you want the window to be by default.
* Added to game options: TGUI Say can now be disabled just for me/subtle.
* Added Verdigris, an in-tree rust module to cover our random performance-code needs.
* Added titles to the shown messages in the newscaster.
* Changed the latejoin menu to now be clean TGUI instead of the plain white byond window.
* Changed the entire top-right portion of the game window to now use the TG stat panel, which should run much faster.
* Changed sealed blast doors to protect covered airlocks from fire damage.
* Changed mech passenger compartments and sleepers to allow resist escaping.
* Changed action buttons to now have a mouse cursor override when being dragged to show where you will drop them. You can actually move action buttons around again and they'll stay there, until you shift-click on them. Action buttons are buttons such as in the top left of the screen like helmet lights.
* Changed robot hotkeys module swapping to allow deselecting.
* Fixed AI-controlled simple mobs being able to eat someone with mobvore disabled when in food via food vore.
* Fixed Virus datums so that they can be VVed again.
* Fixed rare qdel loop with mines.
* Fixed various spans in text messages.
* Fixed missing triggered on one mine.
* Fixed blood overlay to no longer stack endlessly (for real this time).
* Fixed washing hands to no longer clean all bloodied items, instead only the worn gloves, or without gloves the hands.
* Fixed lighting to be slightly faster to calculate.
* Fixed runtime in rig/dropped.
===Additional Update===
* Fixed crew manifest not showing up. NOTE: It appears this is still broken!
=2024-10-13=
* SMES input buttons are no longer tied to the output buttons.
* Fixed overlays overflowing on paper stacks.
* Converted ATM and shock collar to TGUIs.
* Rejuvenating simplemobs will properly update their icons.
* Mechanical vore prefs menu is now darkmode friendly.
* Fixed items having the wrong pickup/drop sounds.
* Gunshot residue now only applied to clothing/mobs.
* Circuit designer will no longer crash if you just click on a port.
* Hairstyle is no longer randomized when changing character species unless the currently selected hairstyle is invalid for your new species.
* Leporazine now shifts towards your species body temp rather than baseline human body temps, making it more useful for those with adaptation traits or significant natural divergences.
* Disposal chutes now have a force-eject option on the right-click context menu, for retrieving items when they're unpowered.
* New textkey for bellies to show count of prey digested in that belly in a given shift.
* Added four new glamour themed mobs, primarily for event use.
* Added a new fishing minigame option to NTOS.
* Central has stopped confiscating certain food items from lunchboxes seemingly at random.
* Added "(NIF)" behind "nanite implant framework" in the design menu, for consistency when searching for NIF designs/types.
* Added single-language translators, translates one language into a language you know. 4pts in loadout, or found in maint.
* No more endless mouseburgers.
* Added a simple verb to print out your departmental hour play times.
* Fixes for telekinesis grabbing lightbulbs and oddities with throwing.
* Added button to access internal tank settings when wearing a hardsuit/RIG.
=2024-10-06=
* Fixed some more missing icons from the device/weapon path removal.
* Fixed NIFs showing as sticking out of their owner's head.
* Added "inner thigh" markings.
* Fax machines will no longer briefly transform into copy machines when operating.
* Research Console has some fancy new UI, particularly for the Destructive Analyzer.
* TGUI notifications now appear at the top of the panel, rather than the bottom. This will be most noticeable with the disconnect/lag warning in tgchat.
* AI shells may now use most roles again, but are still not allowed to expand their shell army without the assistance of a crewmember.
* Chemistry bags now have much less (but still a little) slowdown.
* Fixed tooltip functionality and icons in the Body Scanner and other medical UIs. Most notably the bone icon for brute damage is now a bandaid, so as not to imply broken or damaged bones.
* Fixes for the cash register.
* Refactored text spans. Should have no visible consequences to players.
* Merged filth files that no longer need to be seperated.
* Some basic functionality added for the V5 outpost, pending the next event.
* Blood overlays can no longer stack infinitely.
* Fixed some oddities with space drifting and how areas/mobs/movement check for gravity.
* Entertainment cameras now update in real time!
* Crew transfer votes now work properly.
* Fixed bad pathing/ids for decaf tea reaction and some ingestion procs, so various drinks should now do what they're supposed to.
* Wrist PDA no longer causes runtimes when you fire a gun.
* Fixes for adminhelp and mentorhelp message appearance.
* Chemmasters now have a "2x bottle" option for ease of use.
* Circuits now use a very fancy visual editor.
=2024-09-29=
* Added gamma replicants as a playable crew species. They are a type of shapeshifter based on precursor technology, they are able to vent crawl and create resin to build structures. They are significantly weaker than the alpha and beta versions of the species. Due to the lesser known lore of them and the unique abilities they possess, they are a whitelist only species with high standards.
* Added the option to choose your own runechat color, this is the text that appears above your character's head ingame when you speak. This can be changed in the general section of character setup, right below your languages.
* Added the functionality to print your own healthbar via "Print Prey Healthbars" when you yourself are the prey.
* Added deuterium crates to cargo, as there was previously no way to acquire it otherwise.
* Added a stasis clamp to engineering borgs. They can place up to 3 at most at the same time, each placement costs 1000 power.
* Added the option to turn on automatic punctuation for say messages from the game options panel. This will add a punctuation mark at the end of a message if none is present when it is sent.
* Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
* Added a 3 second delay to amputation so you can cancel without damage.
* Added the option to sync and desync robots from the AI / lawsync in modify robot.
* Added a new smite called Mob Transformation that allows staff to turn anyone into another mob using the same methods as mouse rays/polymorph/beastform, except with no limits.
* Added a player effects panel "Fix" option to revert mob TF that will work on the aforementioned smite and any other methods that use the same type of mob TF.
* Added the ability for sleevemates to scan patients in dogborg sleepers.
* Changed the laserdome to now have holoprojectors to provide some info about the location and the two arenas, also added floor markings and touched up the stores and restaurant, plus some other touchups.
* Changed the way map swaps are performed from activating map files to defining them in
* Changed the way that code is compiled, which no longer is done via dreammaker and instead done through build.cmd in the bin folder of the vorestation code. This also compiles all TGUI code too. TGUI bundles should no longer be committed in pull requests as they are generated on the server side.
* Removed /obj/item/weapon and /obj/item/device, making them all subtypes of /item. This should have no visible effect to players, but report any broken items or odd behaviours via the appropriate channels!
* Removed struggles animations where there is no icon states for them.
* Fixed the modify robot admin section for the ERT channel.
* Fixed log message spam on NPC interactions.
* Fixed random colour on big dragon not functioning.
* Fixed posters to prevent using icon_state in map objects.
* Fixed TGUI buttons stealing focus.
* Fixed runtime with lunchboxes if the contents since saving had been changed.
* Fixed conveyors moving janitor hud objects.
* Fixed installing robobrains converting the brain to MMI.
* Fixed a brain surgery runtime from trying to find reagants in reagentless brains.
* Fixed advanced mop turning into a normal mop in the janitor cart.
* Fixed Prayers and their associated admin buttons being visible to retired staff.
* Fixed loading and saving weirdness.
* Fixed looping sound preferences.
* Fixed the sanity check on calculate vis.
* Fixed entries showing multiple times in the personal crafting ui. Also adds a searchbar to it.
* Fixed a runtime with admin ID spawns.
===Hotfix===
* Fixed some more weapon/device paths, especially research datums and extended descriptions.
* Added a migration check to stop NIFs being eaten by the weapon/device path changes.
Some fixes to weapon/devices, particularly broken icons, are still pending.
=2024-09-22=
* Added 2 new very short skirts, one with a split exposing one leg.
* Added a HYPER binder to the list of underwear options.
* Added 6 underclothing variants of feminine T-shirts, including midriffs, text and shoulder colours.
* Added 4 recolourable belt accessories. Thin, thick, strap (no buckle) and studded.
* Added 1 new hostile mob, the homunculus. This mob will transform into the first person that it sees, and will gain potential attack and armour depending on what that mob is wielding without copying it exactly.
* Added 3 new variants of the corrupt hound, fire breather, fast and laser. They have slightly modified sprites to make them easy to identify. I have been using these mobs a lot in events lately and it'd be nice to give them some variety.
* Added the ability to milk venoms from certain mobs and people. Closing a beaker and clicking on venomous animals/people with it will allow you to express their venom into the beaker once every 30 seconds.
* Added a new [[Vore Panel]] preference called Allow Mimicry, which when disabled prevents mimics and the face of glamour from copying your appearance.
* Added a little animation to PDAs when opening apps.
* Added a line tool and paint bucket tool to Canvases.
* Added a click-and-drag brush in Canvas.
* Added the ability to dispel an AI hologram by attacking it on harm intent.
* Added pie smite, spicy air smite and hot dog smite from ChompStation.
* Added a fear effect option to generic structures.
* Added a search to lawmanager.
* Added Juke Build to deal with the constant tgui bundle conflicts.
* Changed whitelisted races so that they can now be printed from the grower pod, but have resleeving lock turned on by force to protect the whitelist status.
* Changed Hanner to no longer have NO_SCAN.
* Changed body snatcher to now respect resleeve_lock, domination abilities no longer checks for this.
* Changed the Grower Pod to now show progress bars when you examine it.
* Changed the PDA flashlight button to now be highlighted when turned on.
* Changed water and snow turfs to no longer impact human mobs that are flying.
* Changed modify robot into an interactive UI.
* Changed med/sec records and ids to no longer out you as a hanner (useful for characters who are unaware of their own status).
* Fixed bad Swimmer to not cause flying human mobs to start drowning when over deep water.
* Fixed service default drone sprite not working.
* Fixed mouse holes to not iterate over world contents.
* Fixed micros to prevent them from teleporting out of your hand if removed from a mouse hole.
* Fixed activation text not appearing on generic items.
* Fixed generic structure anchoring text being reversed.
* Fixed Hanner not being able to change their eye colour.
* Updated dompurify from 2.5.3 to 2.5.4 in /tgui.
* Updated pillow from 9.3.0 to 10.3.0 in /tools.
=2024-09-15=
* Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
* Added a Fit Viewport verb to automatically remove letterboxing around the map.
* Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
* Added mining id access to mining / cargo robots.
* Added a hotkey so that you can now throw items by holding the space bar.
* Added a new Player Effects TGUI panel that replaces the smite verb for staff.
* Changed examining a mob to now put their description in a box. It's pretty.
* Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
* Removed the cruiser from the files.
* Fixed duplicated tesh selection in custom species.
* Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
* Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
* Fixed alert console calling the sound proc over and over.
* Fixed mining borgs to have the right access to claim points.
* Fixed IDs to now have their default ranks assigned.
* Code change: moved jobs to defines.
* Code change: moved factions to defines.
* Code change: moved radio channels to defines.
===Additional Update===
* Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
* Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.
=2024-09-07=
* Added a new whitelist species, the '''[[Hanner]]'''. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
* Added an entirely new '''Game Options''' system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
* Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
* Added UI buttons for powers available to [[Hanner]] and [[Lleill]] characters, as well as a meter displaying how much of their glamour energy they have remaining.
* Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
* Added a Protogen Dog form to pAIs.
* Added an animated sparkling version of tricolor leather wings.
* Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
* Added vital medical equipment to the medical belt allowed list.
* Added climbing closed crates with mouse drag.
* Added using airlock doorbells to check for electrification.
* Added the ability for health and body scanners to detect husking.
* Added spawning with a mind scan. This is a one-time scan, not a backup implant.
* Added a new vox marking.
* Changed savefiles to automatically migrated from BYOND .sav to JSON.
* Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
* Changed vox to allow the use of the shaved beard type.
* Changed prometheans to allow the use of teshari and vox icon bases.
* Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
* Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
* Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
* Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
* Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
* Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
* Fixed textinput not updating on value changes.
* Fixed alarm proc calls failing.
* Fixed config.sql_enabled not being respected in all cases.
* Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
* Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
* TGchat export should now preserve linebreaks in posts.
=2024-09-04=
* Added a spiked wristband accessory to loadout and vending machines.
* Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
* Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
* Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
* Fixed new bellies creating failure messages on closing the prompt.
* Fixed AdminPM rights so that only active staff can view confidential conversations.
=2024-09-01=
* Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
* Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
* Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
* Morphs can now take over their prey properly.
* New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
* Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
* Big dragon sprites will no longer keep the bones showing when you revive them.
* Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
* Added big squirrel, flagtail, and bunnytaur tail options.
* Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
* Fixes for examine length in certain circumstances.
* Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
* Fixes for certain idle messages being a bit too long in certain circumstances.
* Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.
Additional Update:
* Fixed VTEC module icon disappearing after shell swap or adminghosting.
* Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
* Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
* The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.
=2024-08-26=
* Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in  mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
* Added a new goofy looking vore mob, the Meowl.
* Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
* Added battery names to the cell charger rack.
* Added a check to ranged LOOC to only broadcast them to active staff.
* Added a check to the ahelp ticket panel to only allow active staff to view them.
* Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
* Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
* Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
* Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
* Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
* Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
* Fixed the electric guitar not working.
* Fixed supply console scrolling not working.
* Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
* Fixed venomous bites to allow the use of non-whole numbers.
* Fixed Number Input / dragable not refocussing the content on click.
* Fixed examining clientless humans failing in some cases.
* Merged all _vr supplypacks into the main supplypack files.
=2024-08-18=
* Fixed tooltips not working when mousing over mobs
* Wallmeds now have stasis bags
* Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
* Misc. updates and fixes to the ''Von Braun'' (ERT Ship) and its equipment, and to certain shelter capsules
* Sleeper controls and Supply consoles now have scrollbars (where appropriate)
* TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
* Fixed speechbubble behaviour for robots
* Single recipes can now be deleted from Dispensers
* Borg beakers have been made a little less janky
* PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
* Staves no longer have a 100% block chance


=2024-08-11=
=2024-08-11=
Line 21: Line 444:
* An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
* An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
* Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
* Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
* Fixed species/custom blood colours being overwritten back to default red.
* Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
* Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. ''Spooooooky!''
* Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. ''Spooooooky!''
* Assorted fixes from downstream:
* Assorted fixes from downstream:
Line 33: Line 456:
** Cargo tug can use stairs but this may injure the rider.
** Cargo tug can use stairs but this may injure the rider.
** Fixed some runtimes with medbots and secbots.
** Fixed some runtimes with medbots and secbots.
** Fixed some cases of incorrect TECH_MAGNETS use (should be TECH_MAGNET).
** Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
** Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
** Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
** Fixed some item interactions with virus dishes.
** Fixed some item interactions with virus dishes.
Line 39: Line 462:
* Fix for the inventory icon of patchless tan jackets not actually being patchless.
* Fix for the inventory icon of patchless tan jackets not actually being patchless.
* Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
* Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
* Fixed vore struggle animations not working.
* Fixed vorebelly struggle animations not working.


=2024-08-04=
=2024-08-04=

Latest revision as of 07:28, 18 November 2024

This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.


2024-11-18

  • Added a whole new TGUI window for borg module selection, which allows the user to easily browse all available module sprites.
  • Added "pro swimmer" trait that costs one point, which increases your movespeed in water (about half as much as aquatic) and reduces time to traverse between water z-levels when swimming.
  • Added search functionality to smart vendors.
  • Added "salvage technician" alt title for engineer. NOTE: This is currently bugged and unselectable, it will be fixed in the next update.
  • Added the ability to grind ores directly for reagents.
  • Added more stack materials to the list of grindable materials.
  • Added the engineering drake borg plushie to cargo's random plushie crate contents.
  • Changed a variety of swimming and climbing related traits:
    • Bad Swimmer makes it take 25% longer to swim up/down.
    • Amateur and Natural Climber reduce ladder/lattice climbing time by 25%.
    • Professional Climber reduces ladder/lattice climbing time by 50%.
    • Tajara and Vasilissans have 25% reduced ladder/climbing time, so they gain the benefit of Amateur Climber.
  • Changed Winged Flight to allow all species to take it.
  • Changed Rings, Watches, Bracelets, and Knuckledusters into Accessories that can be attached to most Gloves. They can still be worn standalone if desired. Rings and knuckledusters will give your gloves a small bump in force/punchforce whilst attached as well.
  • Changed Macrophages to have increased escape chance.
  • Changed the ore satchel so that it will no longer pick up slag.
  • Removed unused buzzer rings.
  • Removed the ability for borgs to upgrade themselves. NOTE: This is planned to be reverted partially in the next update, in which they will only be restricted from resetting their own module.
  • Fixed Virus verbs picking random people.
  • Fixed Pineal Gland Decalcification not working properly.
  • Fixed Misstype on macrophage.dmi.
  • Fixed Macrophages so that they won't dust if someone is inside it's belly.
  • Fixed Various runtimes regarding virus symptoms.
  • Fixed Wrong longer title for one of the virus chemicals.
  • Fixed missing arguments to recursive_content_check().
  • Fixed bracelets to now be worn on your hands/wrists rather than being in the neck slot.
  • Fixed the ghost verb so that it no longer gives the option to aghost to non-staff in some circumstances.
  • Fixed the advanced who verb so that it no longer gives the admin version of the verb to non-staff in some circumstances.

2024-11-10

  • Added an entirely new virology system, which completely replaced the previous Virus2 system that we had.
    • Advance diseases are engineered by virologists, they can range from useful to dangerous.
    • Virologists can use the new chemicals to improve and evolve their viruses.
    • These new viruses can be cured with specific chemicals, as well as the ones made by the virologists.
    • If a virus has been found, you can check the cure with a simple health analyzer, otherwise the PanDEMIC machine will show anything in it.
    • Viruses will be auto-discovered if they reach half or more in it's stages.
  • Added verb ReleaseVirus in the Fun > Event Kit tab. This allows GMs to release a pre-set virus upon someone.
  • Added verb AdminCreateVirus in the Fun > Event Kit tab. This allows GMs to tailor a virus and release it upon someone, all the effects can be picked and the virus may be named as well.
  • Added the ability to choose which type of headset/earpiece your character spawns with in character setup. If the chosen type is not available for your job/role, you will default to another (usually the standard headset).
  • Added a new earbud style radio headset/earpiece, which has no on-character sprite. This is also selectable in character setup.
  • Added an extra button to all station dorms, an emergency door release. This can be pulled by the occupants to immediately unbolt and open the door even if it is unpowered.
  • Adds a contraband scanner machine that scans the contents of mobs that walk over it, and if it detects they're carrying an item matching its internal blocklist, sounds an alarm. The alarm has a short, area-shared cooldown (10 seconds) so you can't spam the sound/text message by walking over the same (or multiple) scanners in rapid succession. They cannot be built and are not currently implemented on any maps, but this will likely change in future.
  • Added new upgraded components for robots to increase their hp up to a total maximum of ~ 370 hitpoints, those components also reduce power costs.
  • Added three varieties of lockpick (one of which is really just an example) for redgate/event usage and getting around locked simple doors without finding their actual key.
  • Added the ability to alt-click a reagent dispenser (such as a water or fuel tank) to open the input. When the input is open, reagent containers (such as buckets and beakers) will pour their contents into the dispenser to refill it.
  • Added ping to status tab.
  • Added "modified" and "non-standard" variants of the hacktool, which have different sprites to make them more obvious. The non-standard also starts in hackmode. The modified version can be found in abandoned crates, and are slightly more common than the fully disguised hacktool.
  • Added a new dark variant of the squish hammer that breaks every bone in the targets body and shoots out blood.
  • Added a simple claw hammer weapon. Strong melee weapon that easily breaks down windows and barricades, but also has a high chance of breaking any bones that it hits.
  • Added 4 new props based on the old virology machines for decoration.
  • Removed the redundant name/desc customize proc from the plain choker (just use name/desc gear tweaks instead).
  • Changed the cache directory to cache instead of tmp.
  • Changed power cells to initialize.
  • Changed vending machines to initialize.
  • Changed the hacker contraband set to come with the modified multitool.
  • Changed the modified multitool variant to sometimes spawn in abandoned crates slightly more often at a slightly lower cost, as it's more obvious as contraband.
  • Fixed a bug causing healing to be 100x more effective than intended.
  • Fixed the vore panel belly description overflowing if it is too long.
  • Fixed ghostjump.
  • Fixed runtime in cmd_admin_z_narrate.
  • Fixed missing sprite for digi footwraps.
  • Fixed a crash when opening the panel without being inside a belly.
  • Fixed non-staff being able to view the ahelp ticket panel.
  • Fixed ashtrays to be visible in map editors.
  • Fixes a bug which allowed players to become fully invisible.
  • Fixed chameleon projectors so that they can no longer be used in holders as it moves the owner to nullspace.
  • Ported server maint subsystem from TG to remove nulls from important lists.

2024-11-03

  • Added a new Roboticist alt title: Software Engineer - "A Software Engineer specializes in working with software and firmware. They also often deal with integrated circuits."
  • Added a new Engineer alt title: Computer Technician - "A Computer Technician fulfills similar duties to other engineers, but specializes in working with software and computers. They also often deal with integrated circuits."
  • Added the ability for borgs to choose their light colour.
  • Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
  • Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
  • Added a few guard_limit variants of existing AI holder types, particularly for mercs.
  • Changed water coolers to now hold 2000u of water instead of 120u. Their jugs are also made of plastic instead of glass, incur heavy slowdown, and cannot be placed into bags and most reagent dispensers.
  • Changed the focus on tabs to allow scrolling immediately.
  • Changed Atmospherics to now use /Initialize instead of /New.
  • Removed the ability to deploy helmets over headwear due to bugs associated with it.
  • Fixed F1 adminhelps not working properly.
  • Fixed Alt-click menu to be visually correct again.
  • Fixed clicking on an embedded controller in the alt click menu to no longer runtime.
  • Fixed clicking on a mob in the alt click menu to now work.
  • Fixed potential crashes from having no belly.
  • Fixed rainbow toxin overdoses to no longer be a bliss override.
  • Fixed chat messages by moving them to a self deleting timer.
  • Fixed phoronspider, replacing spawns with animate and callback timer.
  • Fixed fluid pump to make it functional and reduced its reagent generation rate.
  • Fixed a few MC crashes with the turf examine.
  • Fixed broken sprites for UV Light and Hailer.
  • Fixed runemessage callback timers.
  • Fixed Smartfridge overflowing it's table with long names.
  • Fixed a runtime when spamming queried item removals.
  • Fixed a runtime flood from secondary ear slots.
  • Updated StrongDMM in the repository to a modern version compatible with the current version of the game.
  • Updated the codebase generally to be compatible with BYOND 516.

Additional Update

  • Fixed organ regeneration values, which were causing all healing to be 100x more effective than intended.

2024-10-27

  • Added a second ear slot called horns.
  • Added the ability to import bellies.
  • Added functionality to action buttons:
    • You can now lock action buttons by ctrl-clicking on them.
    • You can now reset all action buttons by alt-clicking on the hide button.
    • You can now swap action button positions by dragging and dropping them onto each other.
    • Action buttons are now able to be grouped and sorted under the new Action Palette.
  • Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
  • Added a bunny tail accessory, recolourable.
  • Added all of the above to the costume vending machine.
  • Added bapi-dmm, a rust maploader, to reduce init time by 30-60 seconds.
  • Added the ability to deploy hardsuit helms over top of your normal headwear, the same as magboots.
  • Replaced Legacy robot UIs with Robotact, a new all-in-one UI for all things robot.
  • Changed the rabbit ears headwear to be recolourable.
  • Changed tracy init to before-world-New.
  • Changed and optimised the autolathe UI.
  • Changed Statpanel to now use /tg/'s latest styles and can have it's font size adjusted.
  • Major port of the configuration controller.
  • Fixed ability master positioning.
  • Fixed Crew manifest not showing up.
  • Fixed Round Time displays correctly in statpanel.
  • Fixed incorrect fireaxe paths.
  • Fixed misconfig.
  • Fixed buckled mobs being allowed in sleepers.
  • Fixed two improperly defined static lists.
  • Updated timer subsystem.
  • Updated mysql-connector-python from 8.0.33 to 9.1.0 in /tools.

2024-10-22

  • Fixed abilities appearing at the bottom of the screen when the master ability was moved.
  • Fixed the crew manifest again.
  • Ported over configuration controller.

2024-10-20

  • Added 3 new tails (all are colourable and have vwag): Double cat tail (from citadel), triple cat tail (from skyrat), double tiger tail (from skyrat).
  • Added another, non-colourable or non-vwag kururak tail.
  • Added a smaller view of the overmap to the navigation console screen.
  • Added the ability to ctrl-click a door to hold it open without having to stand in it. The door will remain open until you either move away, or someone forces it closed with a tool (or you click it yourself again).
  • Added to game options: TGUI Say now has a slider for how tall you want the window to be by default.
  • Added to game options: TGUI Say can now be disabled just for me/subtle.
  • Added Verdigris, an in-tree rust module to cover our random performance-code needs.
  • Added titles to the shown messages in the newscaster.
  • Changed the latejoin menu to now be clean TGUI instead of the plain white byond window.
  • Changed the entire top-right portion of the game window to now use the TG stat panel, which should run much faster.
  • Changed sealed blast doors to protect covered airlocks from fire damage.
  • Changed mech passenger compartments and sleepers to allow resist escaping.
  • Changed action buttons to now have a mouse cursor override when being dragged to show where you will drop them. You can actually move action buttons around again and they'll stay there, until you shift-click on them. Action buttons are buttons such as in the top left of the screen like helmet lights.
  • Changed robot hotkeys module swapping to allow deselecting.
  • Fixed AI-controlled simple mobs being able to eat someone with mobvore disabled when in food via food vore.
  • Fixed Virus datums so that they can be VVed again.
  • Fixed rare qdel loop with mines.
  • Fixed various spans in text messages.
  • Fixed missing triggered on one mine.
  • Fixed blood overlay to no longer stack endlessly (for real this time).
  • Fixed washing hands to no longer clean all bloodied items, instead only the worn gloves, or without gloves the hands.
  • Fixed lighting to be slightly faster to calculate.
  • Fixed runtime in rig/dropped.

Additional Update

  • Fixed crew manifest not showing up. NOTE: It appears this is still broken!

2024-10-13

  • SMES input buttons are no longer tied to the output buttons.
  • Fixed overlays overflowing on paper stacks.
  • Converted ATM and shock collar to TGUIs.
  • Rejuvenating simplemobs will properly update their icons.
  • Mechanical vore prefs menu is now darkmode friendly.
  • Fixed items having the wrong pickup/drop sounds.
  • Gunshot residue now only applied to clothing/mobs.
  • Circuit designer will no longer crash if you just click on a port.
  • Hairstyle is no longer randomized when changing character species unless the currently selected hairstyle is invalid for your new species.
  • Leporazine now shifts towards your species body temp rather than baseline human body temps, making it more useful for those with adaptation traits or significant natural divergences.
  • Disposal chutes now have a force-eject option on the right-click context menu, for retrieving items when they're unpowered.
  • New textkey for bellies to show count of prey digested in that belly in a given shift.
  • Added four new glamour themed mobs, primarily for event use.
  • Added a new fishing minigame option to NTOS.
  • Central has stopped confiscating certain food items from lunchboxes seemingly at random.
  • Added "(NIF)" behind "nanite implant framework" in the design menu, for consistency when searching for NIF designs/types.
  • Added single-language translators, translates one language into a language you know. 4pts in loadout, or found in maint.
  • No more endless mouseburgers.
  • Added a simple verb to print out your departmental hour play times.
  • Fixes for telekinesis grabbing lightbulbs and oddities with throwing.
  • Added button to access internal tank settings when wearing a hardsuit/RIG.

2024-10-06

  • Fixed some more missing icons from the device/weapon path removal.
  • Fixed NIFs showing as sticking out of their owner's head.
  • Added "inner thigh" markings.
  • Fax machines will no longer briefly transform into copy machines when operating.
  • Research Console has some fancy new UI, particularly for the Destructive Analyzer.
  • TGUI notifications now appear at the top of the panel, rather than the bottom. This will be most noticeable with the disconnect/lag warning in tgchat.
  • AI shells may now use most roles again, but are still not allowed to expand their shell army without the assistance of a crewmember.
  • Chemistry bags now have much less (but still a little) slowdown.
  • Fixed tooltip functionality and icons in the Body Scanner and other medical UIs. Most notably the bone icon for brute damage is now a bandaid, so as not to imply broken or damaged bones.
  • Fixes for the cash register.
  • Refactored text spans. Should have no visible consequences to players.
  • Merged filth files that no longer need to be seperated.
  • Some basic functionality added for the V5 outpost, pending the next event.
  • Blood overlays can no longer stack infinitely.
  • Fixed some oddities with space drifting and how areas/mobs/movement check for gravity.
  • Entertainment cameras now update in real time!
  • Crew transfer votes now work properly.
  • Fixed bad pathing/ids for decaf tea reaction and some ingestion procs, so various drinks should now do what they're supposed to.
  • Wrist PDA no longer causes runtimes when you fire a gun.
  • Fixes for adminhelp and mentorhelp message appearance.
  • Chemmasters now have a "2x bottle" option for ease of use.
  • Circuits now use a very fancy visual editor.

2024-09-29

  • Added gamma replicants as a playable crew species. They are a type of shapeshifter based on precursor technology, they are able to vent crawl and create resin to build structures. They are significantly weaker than the alpha and beta versions of the species. Due to the lesser known lore of them and the unique abilities they possess, they are a whitelist only species with high standards.
  • Added the option to choose your own runechat color, this is the text that appears above your character's head ingame when you speak. This can be changed in the general section of character setup, right below your languages.
  • Added the functionality to print your own healthbar via "Print Prey Healthbars" when you yourself are the prey.
  • Added deuterium crates to cargo, as there was previously no way to acquire it otherwise.
  • Added a stasis clamp to engineering borgs. They can place up to 3 at most at the same time, each placement costs 1000 power.
  • Added the option to turn on automatic punctuation for say messages from the game options panel. This will add a punctuation mark at the end of a message if none is present when it is sent.
  • Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
  • Added a 3 second delay to amputation so you can cancel without damage.
  • Added the option to sync and desync robots from the AI / lawsync in modify robot.
  • Added a new smite called Mob Transformation that allows staff to turn anyone into another mob using the same methods as mouse rays/polymorph/beastform, except with no limits.
  • Added a player effects panel "Fix" option to revert mob TF that will work on the aforementioned smite and any other methods that use the same type of mob TF.
  • Added the ability for sleevemates to scan patients in dogborg sleepers.
  • Changed the laserdome to now have holoprojectors to provide some info about the location and the two arenas, also added floor markings and touched up the stores and restaurant, plus some other touchups.
  • Changed the way map swaps are performed from activating map files to defining them in
  • Changed the way that code is compiled, which no longer is done via dreammaker and instead done through build.cmd in the bin folder of the vorestation code. This also compiles all TGUI code too. TGUI bundles should no longer be committed in pull requests as they are generated on the server side.
  • Removed /obj/item/weapon and /obj/item/device, making them all subtypes of /item. This should have no visible effect to players, but report any broken items or odd behaviours via the appropriate channels!
  • Removed struggles animations where there is no icon states for them.
  • Fixed the modify robot admin section for the ERT channel.
  • Fixed log message spam on NPC interactions.
  • Fixed random colour on big dragon not functioning.
  • Fixed posters to prevent using icon_state in map objects.
  • Fixed TGUI buttons stealing focus.
  • Fixed runtime with lunchboxes if the contents since saving had been changed.
  • Fixed conveyors moving janitor hud objects.
  • Fixed installing robobrains converting the brain to MMI.
  • Fixed a brain surgery runtime from trying to find reagants in reagentless brains.
  • Fixed advanced mop turning into a normal mop in the janitor cart.
  • Fixed Prayers and their associated admin buttons being visible to retired staff.
  • Fixed loading and saving weirdness.
  • Fixed looping sound preferences.
  • Fixed the sanity check on calculate vis.
  • Fixed entries showing multiple times in the personal crafting ui. Also adds a searchbar to it.
  • Fixed a runtime with admin ID spawns.

Hotfix

  • Fixed some more weapon/device paths, especially research datums and extended descriptions.
  • Added a migration check to stop NIFs being eaten by the weapon/device path changes.

Some fixes to weapon/devices, particularly broken icons, are still pending.

2024-09-22

  • Added 2 new very short skirts, one with a split exposing one leg.
  • Added a HYPER binder to the list of underwear options.
  • Added 6 underclothing variants of feminine T-shirts, including midriffs, text and shoulder colours.
  • Added 4 recolourable belt accessories. Thin, thick, strap (no buckle) and studded.
  • Added 1 new hostile mob, the homunculus. This mob will transform into the first person that it sees, and will gain potential attack and armour depending on what that mob is wielding without copying it exactly.
  • Added 3 new variants of the corrupt hound, fire breather, fast and laser. They have slightly modified sprites to make them easy to identify. I have been using these mobs a lot in events lately and it'd be nice to give them some variety.
  • Added the ability to milk venoms from certain mobs and people. Closing a beaker and clicking on venomous animals/people with it will allow you to express their venom into the beaker once every 30 seconds.
  • Added a new Vore Panel preference called Allow Mimicry, which when disabled prevents mimics and the face of glamour from copying your appearance.
  • Added a little animation to PDAs when opening apps.
  • Added a line tool and paint bucket tool to Canvases.
  • Added a click-and-drag brush in Canvas.
  • Added the ability to dispel an AI hologram by attacking it on harm intent.
  • Added pie smite, spicy air smite and hot dog smite from ChompStation.
  • Added a fear effect option to generic structures.
  • Added a search to lawmanager.
  • Added Juke Build to deal with the constant tgui bundle conflicts.
  • Changed whitelisted races so that they can now be printed from the grower pod, but have resleeving lock turned on by force to protect the whitelist status.
  • Changed Hanner to no longer have NO_SCAN.
  • Changed body snatcher to now respect resleeve_lock, domination abilities no longer checks for this.
  • Changed the Grower Pod to now show progress bars when you examine it.
  • Changed the PDA flashlight button to now be highlighted when turned on.
  • Changed water and snow turfs to no longer impact human mobs that are flying.
  • Changed modify robot into an interactive UI.
  • Changed med/sec records and ids to no longer out you as a hanner (useful for characters who are unaware of their own status).
  • Fixed bad Swimmer to not cause flying human mobs to start drowning when over deep water.
  • Fixed service default drone sprite not working.
  • Fixed mouse holes to not iterate over world contents.
  • Fixed micros to prevent them from teleporting out of your hand if removed from a mouse hole.
  • Fixed activation text not appearing on generic items.
  • Fixed generic structure anchoring text being reversed.
  • Fixed Hanner not being able to change their eye colour.
  • Updated dompurify from 2.5.3 to 2.5.4 in /tgui.
  • Updated pillow from 9.3.0 to 10.3.0 in /tools.

2024-09-15

  • Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
  • Added a Fit Viewport verb to automatically remove letterboxing around the map.
  • Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
  • Added mining id access to mining / cargo robots.
  • Added a hotkey so that you can now throw items by holding the space bar.
  • Added a new Player Effects TGUI panel that replaces the smite verb for staff.
  • Changed examining a mob to now put their description in a box. It's pretty.
  • Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
  • Removed the cruiser from the files.
  • Fixed duplicated tesh selection in custom species.
  • Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
  • Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
  • Fixed alert console calling the sound proc over and over.
  • Fixed mining borgs to have the right access to claim points.
  • Fixed IDs to now have their default ranks assigned.
  • Code change: moved jobs to defines.
  • Code change: moved factions to defines.
  • Code change: moved radio channels to defines.

Additional Update

  • Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
  • Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.

2024-09-07

  • Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
  • Added an entirely new Game Options system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
  • Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
  • Added UI buttons for powers available to Hanner and Lleill characters, as well as a meter displaying how much of their glamour energy they have remaining.
  • Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
  • Added a Protogen Dog form to pAIs.
  • Added an animated sparkling version of tricolor leather wings.
  • Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
  • Added vital medical equipment to the medical belt allowed list.
  • Added climbing closed crates with mouse drag.
  • Added using airlock doorbells to check for electrification.
  • Added the ability for health and body scanners to detect husking.
  • Added spawning with a mind scan. This is a one-time scan, not a backup implant.
  • Added a new vox marking.
  • Changed savefiles to automatically migrated from BYOND .sav to JSON.
  • Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
  • Changed vox to allow the use of the shaved beard type.
  • Changed prometheans to allow the use of teshari and vox icon bases.
  • Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
  • Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
  • Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
  • Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
  • Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
  • Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
  • Fixed textinput not updating on value changes.
  • Fixed alarm proc calls failing.
  • Fixed config.sql_enabled not being respected in all cases.
  • Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
  • Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
  • TGchat export should now preserve linebreaks in posts.

2024-09-04

  • Added a spiked wristband accessory to loadout and vending machines.
  • Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
  • Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
  • Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
  • Fixed new bellies creating failure messages on closing the prompt.
  • Fixed AdminPM rights so that only active staff can view confidential conversations.

2024-09-01

  • Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
  • Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
  • Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
  • Morphs can now take over their prey properly.
  • New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
  • Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
  • Big dragon sprites will no longer keep the bones showing when you revive them.
  • Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
  • Added big squirrel, flagtail, and bunnytaur tail options.
  • Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
  • Fixes for examine length in certain circumstances.
  • Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
  • Fixes for certain idle messages being a bit too long in certain circumstances.
  • Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.

Additional Update:

  • Fixed VTEC module icon disappearing after shell swap or adminghosting.
  • Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
  • Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
  • The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.

2024-08-26

  • Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
  • Added a new goofy looking vore mob, the Meowl.
  • Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
  • Added battery names to the cell charger rack.
  • Added a check to ranged LOOC to only broadcast them to active staff.
  • Added a check to the ahelp ticket panel to only allow active staff to view them.
  • Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
  • Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
  • Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
  • Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
  • Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
  • Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
  • Fixed the electric guitar not working.
  • Fixed supply console scrolling not working.
  • Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
  • Fixed venomous bites to allow the use of non-whole numbers.
  • Fixed Number Input / dragable not refocussing the content on click.
  • Fixed examining clientless humans failing in some cases.
  • Merged all _vr supplypacks into the main supplypack files.

2024-08-18

  • Fixed tooltips not working when mousing over mobs
  • Wallmeds now have stasis bags
  • Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
  • Misc. updates and fixes to the Von Braun (ERT Ship) and its equipment, and to certain shelter capsules
  • Sleeper controls and Supply consoles now have scrollbars (where appropriate)
  • TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
  • Fixed speechbubble behaviour for robots
  • Single recipes can now be deleted from Dispensers
  • Borg beakers have been made a little less janky
  • PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
  • Staves no longer have a 100% block chance

2024-08-11

  • Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
  • Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
  • TGUI Say has been implemented! See PR for details: [1]
  • Shelves can now be crafted using steel and wood.
  • Vore/prey healthbars respect selective mode.
  • Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
  • Tails are no longer improperly layered under the character in Character Setup.
  • Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
  • Engineering armbands can be acquired from appropriate vendors.
  • No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
  • Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
  • An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
  • Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
  • Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
  • Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. Spooooooky!
  • Assorted fixes from downstream:
    • Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
    • Many more objects can now be rotated CCW (as well as CW).
    • Borers will no longer crash VR pods.
    • Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
    • Can no longer put grabs in crates.
    • Fixes looking up when outdoors.
    • Vehicles now obey gravity and will fall on entering open space.
    • Cargo tug can use stairs but this may injure the rider.
    • Fixed some runtimes with medbots and secbots.
    • Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
    • Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
    • Fixed some item interactions with virus dishes.
  • Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
  • Fix for the inventory icon of patchless tan jackets not actually being patchless.
  • Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
  • Fixed vorebelly struggle animations not working.

2024-08-04

  • Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
  • Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
  • General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
  • Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
  • A few items/selectors that weren't available to Talon crew but should have been are now available to them.
  • Xenoarch effects will no longer edit all items of their parent type, only the specific item.
  • Miscellaneous adjustments and improvements to TGUI windows.
  • Thermal regulators now allow negative temperatures to be input.
  • Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
  • Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
  • The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
  • A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
  • Added a new "speckled leather" wing type.

2024-07-28

  • Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
    • Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
    • Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
    • Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
    • Added a variant of the nudity permit of Lleill to use for storing items.
    • Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
    • Added two new Lleill ears and two new Lleill tails.
    • Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
    • Fixed the formatting of transmuting item text.
    • Fixed the formatting of the glamour shard item name.
    • Fixed cancelling the glamour face ability spawning faceless homunculus.
    • Fixed invisible Lleill having the AR HUD show above them.
    • Fixed speaking glamour to translate from glamour speak.
  • Added new patchless military jacket variants.
  • Added the ability for the cyborg glass recycler to refill the light replacer.
  • Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
  • Removed some unnecessary lines and returns the init_vore proc on no_vore.
  • Fixed an error in the shuttle UI preventing sensors from being shown when they should.
  • Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.

2024-07-21

  • You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
  • Ported a bunch more clothing options.
  • Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
  • Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
  • Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
  • Increased the height of the Welcome window to remove the scrollbar after roundstart.
  • Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
  • Added variant of the smooth lizard tail with a colourable underside.
  • Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
  • Updated several more UIs to Typescript.

2024-07-14

  • Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
  • Fixed some chat styles not properly syncing.
  • Fixed the line height being too high for marish font.
  • Fixed Teshari stomachs show up properly.
  • Fixed Unathi stomachs show up properly.
  • Ported a few other belly fixes from ChompStation.

2024-07-08

  • Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
  • Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
  • Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
  • Fixed RD console crashing on state changes (such as when the destructive analyser is used).

2024-07-03

  • Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
  • Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
    • NOTE: This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
  • Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
  • Updated some TGUI bundles.
  • Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
  • Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
  • Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
  • Fixed cryo UI.
  • Fixed crematorium trays not properly being removed in some situations.

Additional Update

  • Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
  • Fixed death no longer working.

2024-06-30

  • Changed a large number of TGUI UIs to use typescript.

2024-06-23

  • Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
    • NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
  • Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
  • Small fixes to NIF ownership states.
  • Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
  • Fixes for TGChat initialization issues on some clients.
  • Fixed a mis-configured door between SD maint and exploration prep.
  • Fixes for lavender seeds and their icons (again).
  • Fixes for the Set Volume verb not working properly.
  • You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
  • Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
  • AI shells can no longer be renamed using renaming modules from Robotics.
  • Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
  • Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
  • Survival watches now return the light level of the tile you're on, if it's bright enough to see.
  • Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
  • An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
  • Some TGUI fixes for buttons that might have been misbehaving.

2024-06-16

  • Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
  • Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.

2024-06-09

  • Added the facility map from the recent event to the redgate map pool with some small changes.
  • Added new option ("Assembling expedition team") to the automated fax list for several jobs.
  • Added a few V5 atmosphere variant of snow and ice turfs.
  • Added some rock and skeleton props for V5.
  • Added a V5 sprite for the overmap.
  • Added a V5 skybox image.
  • Changed the amount of newlines allowed in 1 post from 6 to 18.
  • Changed TG chat to limit displayed successive new lines to a maximum of 3.
  • Fixed borg gps no longer working after enabling the module without toggling it.
  • Fixed some old usages of usr << instead of to_chat.
  • Fixed persistent papers to no longer replace the chat on examine.
  • Fixed chat loading reliability.
  • Fixed locally defined defines and moves global ones to the __defines section.
  • Fixed jan HUD showing on more than just the intended uses.

2024-06-01

  • Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
  • Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
  • Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
  • Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
  • Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
  • Fixed lavender using an non-existing seed icon.
  • Fixed accidental inclusion of TG subfolder.

2024-05-26

  • Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
    • Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
  • Added books to the option of trash eater edible items.
  • Added an option for admins to add and remove songs to the jukebox for the duration of the round.
  • Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
  • Added access code 511 for lost / gravekeeper drones, in case they need specific access.
  • Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
  • Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
  • Added a shinto arch prop for use in events.
  • Added a broken variant of lights for mapping purposes.
  • Added apc with lost access to be used in POIs.
  • Added a bunch of areas for the upcoming facility redgate.
  • Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
  • Added various things for the upcoming facility event, including keycards that can be used for any event.
  • Added fluff licenses to the list of things that you're allowed to put in wallets.
  • Changed ashtray item size so they take up less space in bags.
  • Changed lost drones to now have a chance to spawn with a scrambled module.
  • Changed lace masks to allow you to drink whilst wearing them.
  • Changed some verbs from set src to be explicitly added.
  • Fixed multiple time display issues in TGUI (such as the brig timer).
  • Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
  • Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.

2024-05-20

  • Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
  • Added some simple plaque-like signs to be mapped in for events.
  • Added chemmaster button from TG.
  • Fixed Typing Indicators getting stuck on borgs.
  • Fixed issues with icons and TGUI.
  • Fixed .swcrc not being ignored by prettier.
  • Fixed potential tgui dev server issue with windows.
  • Fixed overmap scrolling on overflow.
  • Fixed several style tags.
  • Updated tgui dependencies.
  • Updated yarn version to 4.1.1.
  • Updated typescript to version 5.91.0.
  • Updated Node version in dependencies file to (major) 20.

2024-05-13

  • Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
  • Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
  • Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
  • Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
  • Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
  • Added in-hand sprites for rubber duckies.
  • Added separate LOOC and OOC muting to allow admins some more control about it.
  • Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
  • Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
  • Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
  • Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
  • Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
  • Changed some text in the Vey-Medical lore codex.
  • Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
  • Fixed borg typing indicator vanishing after a few seconds.
  • Fixed borgs being unable to pull pdas on ctrl click.

2024-05-05

  • Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
  • Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
  • Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
  • Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
  • Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
  • Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
  • Added 3 more admin spawn rubber duckies (grey, green and pink).
  • Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
  • Added admin logging to vore interactions of AFK players.
  • Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
  • Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
  • Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
  • Changed wall damage from being (usually) 25 brute to 12.
  • Fixed the "You have unread updates in the changelog" message showing every time that you connect.
  • Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.

2024-04-28

  • Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
  • Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
  • Fixed broken ventilation objects in the Talon medical bay.
  • Fixed various issues with 515 by un-reverting the compatability patch.
  • Fixed yellow raptor sprite names and tweaked some sprites.
  • Fixed flags on traits excluding each other by default.

2024-04-21

  • MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.
  • Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
    • Autohiss (Unathi)
    • Autohiss (Tajaran)
    • Autohiss (Zaddat)
    • Hardy
    • Hardy, Major
    • High Endurance
    • Darksight
    • Darksight, Major
    • Brute Resist, Minor
    • Grit
    • Slowdown
    • Slowdown, Major
    • Weakling
    • Weakling, Major
    • Low Endurance
    • Low Endurance, Major
    • Brute Weakness, Minor
    • Brute Weakness
    • Brute Weakness, Major
    • Neural Hypersensitivity
  • Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
    • Crystal ball that does nothing.
    • Horoscope book that generates random horoscopes every shift.
    • Dentistry tools that don't really do anything, but act as fluff.
    • Pillow resprited as exercise mat.
    • Dumbbell that can be used to exercise.
    • EMF scanner that gives random values as you move about.
    • Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
    • Healing crystals that don't do anything except taste good for those with expensive taste.
    • Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
    • A massage bed that is a roller bed but places the character face down.
    • Magnifying glass that makes examine messages look bigger.
    • Streamer version of the camera drone.
    • Selfie stick version of the photo camera.
    • A bunch of kits for various entrepreneur titles to spawn with.
  • Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
  • Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
  • Added Teshari Face Mask from chompstation.
  • Added Facial protection to the mask.
  • Added vorespan defines to the chat spans.
  • Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
  • Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
  • Changed pouncing phased shadekin to now cost an additional 1000 charge.
  • Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
  • Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
  • Changed borg upgrades code again to clean them up some more.
  • Fixed icon overlay overflow on rig suits.
  • Fixed an old to_chat and also added framework for adding more face states to the mask.
  • Fixed icon for borg x-ray vision.
  • Fixed a rare case in which the store HUD icon could be overwritten by throw mode.

2024-04-14

  • Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
  • Added Searchbar to vendors.
  • Removed material cost from door repairs.
  • Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
  • Changed a lot of mobs on some redgate maps to always be ghost joinable.
  • Fixed broken stairs in the south of the jungle redgate map.
  • Fixed wrong key usage in vending UIs.
  • Fixed battery overlay overflow.
  • Fixed multiple runtimes.
  • Fixed inconsistant material refunds.
  • Fixed scrolling in tgui windows.
  • Fixed an issue where too many chat messages could get archived.
  • Fixed a rare crash condition on the BodyRecords UI if there were no records available.
  • Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
  • Updated tar from 6.2.0 to 6.2.1 in /tgui.

2024-04-08

  • Added orange and white to pipe color selection.
  • Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
  • Fixed some empty air tiles on the jungle underground.

2024-04-07

  • Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
  • Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
  • Added many new mobs to the maint pred list.
  • Added new mobs to the randomised capture crystal pool.
  • Added a movement intent toggle to borgs (swap between slow walk or running).
  • Added the ability to choose to spawn with no shoes in character setup.
  • Added the option to admins to restrict module selection on specific robots for events.
  • Added syndicate UI selection Icon provided by MAK.
  • Added a new variant of the lightswitch, a power breaker for event maps.
  • Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
  • Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
  • Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
  • Fixed hud icon not always updating when spawning in the subtypes directly.
  • Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
  • Fixed Telecomms filters, they can be added through the multitool menu.
  • Fixed omni_filter and omni_mixer showing too high flow values.
  • Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
  • Fixed an issue with some icons missing in the RPD.
  • Fixed a wrong icon state on mirrored tvalves on deconstructing.
  • Fixed borg light flickering.
  • Fixed multiple glow sources flickering.
  • Fixed a runtime with paint cans.
  • Fixed a division by 0 on powercells.
  • Updated pillow from 10.2.0 to 10.3.0.

2024-03-31

  • Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
  • Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
  • Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
  • Added a modify_robot option to toggle combat module override directly after spawning.
  • Added a modify_robot option to toggle all station access codes.
  • Added an option to interleave chat messages in tg chat.
  • Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
  • Changed OOC Escape to instantly remove sleeping.
  • Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
  • Fixed Research Directors not having access to departmental funds.
  • Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
  • Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
  • Fixed some service meka sleeper belly sprites not being enabled.
  • Fixed icon state for default gas mask.
  • Fixed ai bellies not being loaded on first shell transfer.
  • Fixed ai preferences not being synced between the AI and the shells.
  • Fixed the lack of radio signals underground in eggnog town.

2024-03-24

  • Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
  • Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
  • Added the possibility of non-syncable R&D consoles (in tgui).
  • Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
  • Fixed the new tiger tail.

2024-03-22

  • Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
  • Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
  • Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
  • Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
  • Added a new Kelpie vore mob.
  • Added a varient of the fax machine for talon to fax specifically for talon crew.
  • Added permission ticket printers to entrepreneur's starting loadout.
  • Added the ability to climb onto computers. Like a cat.
  • Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
  • Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
  • Changed the cooking time of food in general to be significantly increased.
  • Changed Captain Crumsh's access to match that of a bridge secretary.
  • Fixed and issue preventing objects to be pulled through stairs.
  • Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
  • Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui

2024-03-17

  • Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
  • Added a verb to simple and silicon mobs to allow them to recolour as they like.
  • Added a fat and vwag version of the deer taur, resprited by VerySoft.
  • Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
  • Added wooden signposts for mapping use.
  • Added another security form "Deputization Waiver" provided by Skol.
  • Added the ability to properly scale objects in StrongDMM.
  • Changed ahelp and mhelp inputs to allow multiline.
  • Changed the unignore proc from free text input to tgui list select from ignored players.
  • Optimized chat export verb.
  • Fixed the destination selection not updating until the ui is reloaded.
  • Fixed wrong event usage in the canvas UI leading to painting not working.
  • Fixed handing over the round ID to the chat properly.
  • Fixed text input trimming.
  • Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)

2024-03-10

  • Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
  • Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
  • Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
  • Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
  • Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
  • Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
  • Added a setting to allow borg players to disable petting.
  • Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
  • Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
  • Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
  • Fixed forgotten movement check for upwards movement in ocean tiles.
  • Fixed various runtimes.

2024-03-03

  • Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
  • Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
  • Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
  • Changed smart fridge sheet storage sheet maxcap from 250 to 500.
  • Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
  • Changed find_references functionality to have a few extra debug modes.
  • Changed machinery SS a little in structure.
  • Changed timsort from tgstation changes.
  • Fixed broken datum_component variables in mobs.
  • Fixed integrated_electronics debugger not allowing decimals or negative values.
  • Fixed tgui and nif runtimes.
  • Fixed Chatmessage runtime.
  • Fixed missing landmine sprite.
  • Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
  • Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
  • Updated vscode dmieditor.

2024-02-25

  • Added the ability to enable chat timestamps for TG chat using local time.
  • Added dump_harddel_info proc, a newer version of the garbage collector proc.
  • Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
  • Fixed most of the TGUI UIs.
  • Fixed the NTOS crew monitor.
  • Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
  • Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
  • Fixed the sorting section of the character directory.
  • Fixed for planetary lighting on open space.
  • Updated Whitespace Standardization.

2024-02-18

  • Added unique model names to all of the different PDA sprites.
  • Added a TGChat function to remove the red "missed messages" count from chat tabs.
  • Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
  • Fixed an issue where pressing the escape key during character slot reset could reset the slot.
  • Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
  • Fixed view variable number input.
  • Updated yarn.lock.

2024-02-12

  • Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
  • Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
  • Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
  • Removed some unused defines.

2024-02-11

  • Added a new 18th century outfit.
  • Added a port of fox ears from skyrat.
  • Added a port of 8 Replikant bodysuits and side cap from CitRP.
  • Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
  • Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
  • Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
  • Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
  • Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
  • Added a new view variables topic to all PDAs to easily create fake conversations on them.
  • Added a new admin spawn weapon: The Short Stacker.
  • Added the ability for admins to directly swap modules on a robot to any available option.
  • Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
  • Changed various features related to TG Chat logging, allowing for round based exporting.
  • Changed colour for binary slightly on TG-Chat Themes.
  • Fixed wrong sprite location for the adv/debug cataloguers.
  • Fixed bonnie alt and bonnie alt long sprites.
  • Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
  • Fixed a few css issues in the vchat themes.
  • Fixed the AI being informed when a borgs modules are reset by an admin.

2024-02-04

  • Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
  • Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
  • Added four new rubber duckies that are currently admin spawn only, with their own abilities.
  • Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
  • Changed NPC says to now also be under the NPC filter in TG-Chat.
  • Changed mindswap traits to check for borg job bans.
  • Changed disposal units to require significantly less pressure.
  • Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
  • Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
  • Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
  • Fixed a typo in body scans.
  • Fixed some missing stylesheet classes.
  • Fixed Submit To Prey sending some messages to wrong party.

2024-01-28

  • Added most of the lawboards (except for the event lawboards) to the circuit printer.
  • Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
  • Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
  • Changed raptor borgs to have a running animation and tweaks to their sprites.
  • Changed static chat colours to replace them with class tags.
  • Changed robot upgrade code.
  • Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
  • Changed the upgrade modules to sort them into categories in code and in the prosfab.
  • Changed admin module handling for borgs.
  • Fixed a division by 0 on fire effects.
  • Fixed empty stacks dropping during protolathe / mech fab deconstruction.
  • Fixed timestamping to take it back to the original implementation and should now show in all cases.
  • Fixed rejuvenate to now stop lingering bleeding effects.
  • Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
  • Fixed robots to no longer have their pre-defined cell overwritten on spawn.
  • Fixed a bug which allowed empty borg names.

2024-01-21

  • Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
  • Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
  • Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
  • Added more PDA notes, adds copy and print function to PDA note app.
  • Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
  • Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
  • Changed the wording on the organ treatment, from dress to treat.
  • Changed microwaves to now be OOC escapable.
  • Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
  • Changed resize to have var_edit rights.
  • Changed robot module handling to have var_edit rights.
  • Fixed many items not showing message when eaten with the trash eater perk.
  • Fixed there being multiproccs on butchering.
  • Fixed runtimes in the laundry basket which led to duplication of the off-hand.
  • Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
  • Fixed every book having their own datum.
  • Fixed rocks to have the correct footstep sounds.
  • Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
  • Fixed Zombie powder to make hearts appear stopped again.
  • Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
  • Fixed conveyor belts moving flashlight light cones.
  • Fixed particle accelerator to properly apply radiation to bumped mobs again.
  • Fixed missing surgery names.
  • Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
  • Fixed organs getting stuck to the HUD.
  • Fixed organ butchering so that it works again.
  • Fixed a typo in sprite_accessories.dm

2024-01-14

  • Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
  • Changed simple mobs to have a default 20% escape chance for absorption.
  • Changed carbon mobs to have a default 0% escape chance for absorption.
  • Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
  • Changed the Stellar Delight to no longer be christmassy.
  • Changed the altevian mining gun to have a better sound.
  • Fixed GLOB Edit for global view variables so it does not crash the server instantly.
  • Fixed altevian mining gun inhand sprites.
  • Fixed HANDLE webhook presenting a broken link to admins.
  • Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.

2024-01-07

  • Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
  • Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
  • Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
  • Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
  • Fixed self resizing being blocked by the size changing preference where it should have been excluded.

2024-01-01

  • Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
  • Fixed paper spawn location of paper that is picked up.
  • Fixed omni key to allow listening to mercenary channels.

2023 Archive (click here)