Changelog: Difference between revisions

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Dates are listed in the format of YYYY-MM-DD.
Dates are listed in the format of YYYY-MM-DD.


Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.
Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.


=2023-05-28=


* Added a new category of uniform selectors to the loadout menu, which includes all the valid, role-restricted uniforms for a role under a single option. The intent of this is to provide easier selection of job uniforms in what is now an increasingly bloated loadout list. They also include many of the uniforms added last week.
=2024-11-18=
* Added a new "Explain Custom Traits" verbs in the abilities tab. This opens up a list of traits that your character has and a description of each, and some tips on how to use them where it's relevant. These can either appear in a TGUI window, or be printed straight to the chat window.
* Smart fridges have a bunch of new sprites and overlays. Smart fridges look different from one another, and their contents appear to be themed around the type of smart fridge.
* Item banks have been placed next to both sets of elevators at centcomm.
* Added new ranger ponchos in 9 different colours.
* Added a new Baseball item. Much like a Tennis Ball but missing the fuzz.
* You can now use tape on a stun baton to disable the safety switch that turns it off when dropped. A screwdriver can be used to remove this tape.
* Added gorka suit options for all departments.
* Added the Martian Miner's Coat. It can be found somewhat-rarely in abandoned crates.
* Added new "colored glasses" that have pink and yellow lenses, and a "fizzle" function on alt-clicking.
* Brings more new clothes up to stat parity with existing uniforms.
* Added new sprites for ten candy bars, and added trash sprites for each.
* Ported over various TG bag sprites and added a virology bag.
* Minimum charge efficiency is now 10%, preventing synths from being unable to charge whilst still drawing power.
* Changed how gun reloading works to add a small reload time to ballistic weapons (still very fast) that requires you to stand still.
* Made the concussion maul a little rarer in abandoned crates.
* Fixed some lighting on the tether.
* Fixed the top conveyor of tether's cargo going in the same direction as the bottom one.
* Fixed ghosts being able to open containers by dragging onto themselves (which also made an accompanying sound).
* Fixed Drying Rack sprite.
* Changed how the sounds for Packaged and Canned foods is processed.
* Added some missing license headers.


=2023-05-21=
* Added a whole new TGUI window for borg module selection, which allows the user to easily browse all available module sprites.
* Added "pro swimmer" [[traits|trait]] that costs one point, which increases your movespeed in water (about half as much as aquatic) and reduces time to traverse between water z-levels when swimming.
* Added search functionality to smart vendors.
* Added "salvage technician" alt title for engineer. '''NOTE:''' This is currently bugged and unselectable, it will be fixed in the next update.
* Added the ability to grind ores directly for reagents.
* Added more stack materials to the list of grindable materials.
* Added the engineering drake borg plushie to cargo's random plushie crate contents.
* Changed a variety of swimming and climbing related traits:
** Bad Swimmer makes it take 25% longer to swim up/down.
** Amateur and Natural Climber reduce ladder/lattice climbing time by 25%.
** Professional Climber reduces ladder/lattice climbing time by 50%.
** Tajara and Vasilissans have 25% reduced ladder/climbing time, so they gain the benefit of Amateur Climber.
* Changed Winged Flight to allow all species to take it.
* Changed Rings, Watches, Bracelets, and Knuckledusters into Accessories that can be attached to most Gloves. They can still be worn standalone if desired. Rings and knuckledusters will give your gloves a small bump in force/punchforce whilst attached as well.
* Changed Macrophages to have increased escape chance.
* Changed the ore satchel so that it will no longer pick up slag.
* Removed unused buzzer rings.
* Removed the ability for borgs to upgrade themselves. '''NOTE:''' This is planned to be reverted partially in the next update, in which they will only be restricted from resetting their own module.
* Fixed Virus verbs picking random people.
* Fixed Pineal Gland Decalcification not working properly.
* Fixed Misstype on macrophage.dmi.
* Fixed Macrophages so that they won't dust if someone is inside it's belly.
* Fixed Various runtimes regarding virus symptoms.
* Fixed Wrong longer title for one of the virus chemicals.
* Fixed missing arguments to recursive_content_check().
* Fixed bracelets to now be worn on your hands/wrists rather than being in the neck slot.
* Fixed the ghost verb so that it no longer gives the option to aghost to non-staff in some circumstances.
* Fixed the advanced who verb so that it no longer gives the admin version of the verb to non-staff in some circumstances.


* Added a new global preference (defaults to disabled) that makes it so any TGUI text input will not auto-submit when you hit enter. If this is enabled, you will be able to use linebreaks in TGUI text boxes, but will have to mouse click submit. You can swap between this at any time in character setup and it will instantly apply.
=2024-11-10=
* Added a new Global Vore Privacy [[Vore_Panel#Preferences|preference]]. If set to private, it will change the range of messages that show up when putting someone into a belly or expelling them from anyone that can see your sprite to subtle range.
* Added a new Toggle Vore Privacy setting in the [[Vore Panel|vore panel]] [[Vore_Panel#Options|options tab]], that allows you to override your global vore privacy setting on a per belly basis.
* Added new privacy and bleeding controls to the [[Traits#Diet|bloodsucker trait]]. The previous behaviour is the default and this must be configured each round. To change this, you simply use the bite ability on yourself, which brings up a list of options.
** You can use these options to set the default behaviour for every time you use the ability between always loud or subtle, have a pop up window every time you use it or change it to be dependant on your intent. If you choose intents or pop, your options will be as follows:
** HELP - Loud, No Bleeding
** DISARM - Subtle, Causes bleeding
** GRAB - Subtle, No Bleeding
** HARM - Loud, Causes Bleeding
* Added proper ears to all the vulp helmet on-mob sprites for a variety of commonwealth/bay suits that the crew is likely to encounter on a somewhat regular basis.
* Added a variety of bones that can be left behind after [[vore|digestion]] when 'leave remains' is active.
* Added a bunch of burnt circuits that can be left behind when a [[synthetics|synth]] or [[cyborg|borg]] is digested with 'leave remains' active.
* Added a smattering of clothes sourced from SR & TG. None of these are in the loadout, but many can be found in department vending machines or in lockers.
* Added a long snout marking.
* Added a set of pizza delivery uniforms (and visors) to [[Cargo Technician|cargo]] on Rascal's Pass in place of one of the cargo technician lockers in the cargo storage room.
* Corrected the color of the major bill's softcap. Added '_flipped' on_mob icon for the major bill's softcap. In-hand sprite for the major bill's softcap is now red as opposed to yellow.
* Fixed an issue causing major game lag when trying to repair a mech with nanopaste. This fix also added feedback and made advanced nanopaste more effective at repairing mechs.
* Fixed an issue with Rascal's Pass mapping that created an incorrectly assigned area, wooden floor, and floating console in cargo's storage room.
* Fixed missing sprites for smokables on zorren.
* Fixed a missing fire alarm on the Stellar Delight.


=2023-05-14=
* Added an entirely new virology system, which completely replaced the previous Virus2 system that we had.
** Advance diseases are engineered by virologists, they can range from useful to dangerous.
** Virologists can use the new chemicals to improve and evolve their viruses.
** These new viruses can be cured with specific chemicals, as well as the ones made by the virologists.
** If a virus has been found, you can check the cure with a simple health analyzer, otherwise the PanDEMIC machine will show anything in it.
** Viruses will be auto-discovered if they reach half or more in it's stages.
* Added verb ReleaseVirus in the Fun > Event Kit tab. This allows GMs to release a pre-set virus upon someone.
* Added verb AdminCreateVirus in the Fun > Event Kit tab. This allows GMs to tailor a virus and release it upon someone, all the effects can be picked and the virus may be named as well.
* Added the ability to choose which type of headset/earpiece your character spawns with in character setup. If the chosen type is not available for your job/role, you will default to another (usually the standard headset).
* Added a new earbud style radio headset/earpiece, which has no on-character sprite. This is also selectable in character setup.
* Added an extra button to all station dorms, an emergency door release. This can be pulled by the occupants to immediately unbolt and open the door even if it is unpowered.
* Adds a contraband scanner machine that scans the contents of mobs that walk over it, and if it detects they're carrying an item matching its internal blocklist, sounds an alarm. The alarm has a short, area-shared cooldown (10 seconds) so you can't spam the sound/text message by walking over the same (or multiple) scanners in rapid succession. They cannot be built and are not ''currently'' implemented on any maps, but this will likely change in future.
* Added new upgraded components for robots to increase their hp up to a total maximum of ~ 370 hitpoints, those components also reduce power costs.
* Added three varieties of lockpick (one of which is really just an example) for redgate/event usage and getting around locked simple doors without finding their actual key.
* Added the ability to alt-click a reagent dispenser (such as a water or fuel tank) to open the input. When the input is open, reagent containers (such as buckets and beakers) will pour their contents into the dispenser to refill it.
* Added ping to status tab.
* Added "modified" and "non-standard" variants of the hacktool, which have different sprites to make them more obvious. The non-standard also starts in hackmode. The modified version can be found in abandoned crates, and are slightly more common than the fully disguised hacktool.
* Added a new dark variant of the squish hammer that breaks every bone in the targets body and shoots out blood.
* Added a simple claw hammer weapon. Strong melee weapon that easily breaks down windows and barricades, but also has a high chance of breaking any bones that it hits.
* Added 4 new props based on the old virology machines for decoration.
* Removed the redundant name/desc customize proc from the plain choker (just use name/desc gear tweaks instead).
* Changed the cache directory to cache instead of tmp.
* Changed power cells to initialize.
* Changed vending machines to initialize.
* Changed the hacker contraband set to come with the modified multitool.
* Changed the modified multitool variant to sometimes spawn in abandoned crates slightly more often at a slightly lower cost, as it's more obvious as contraband.
* Fixed a bug causing healing to be 100x more effective than intended.
* Fixed the vore panel belly description overflowing if it is too long.
* Fixed ghostjump.
* Fixed runtime in cmd_admin_z_narrate.
* Fixed missing sprite for digi footwraps.
* Fixed a crash when opening the panel without being inside a belly.
* Fixed non-staff being able to view the ahelp ticket panel.
* Fixed ashtrays to be visible in map editors.
* Fixes a bug which allowed players to become fully invisible.
* Fixed chameleon projectors so that they can no longer be used in holders as it moves the owner to nullspace.
* Ported server maint subsystem from TG to remove nulls from important lists.


* Empty or broken gas canisters can now be deconstructed by using a welding tool.
=2024-11-03=
* Fixed a stray pixel in cmddressjacket.


=2023-05-11=
* Added a new Roboticist alt title: Software Engineer - "A Software Engineer specializes in working with software and firmware. They also often deal with integrated circuits."
* Added a new Engineer alt title: Computer Technician - "A Computer Technician fulfills similar duties to other engineers, but specializes in working with software and computers. They also often deal with integrated circuits."
* Added the ability for borgs to choose their light colour.
* Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
* Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
* Added a few guard_limit variants of existing AI holder types, particularly for mercs.
* Changed water coolers to now hold 2000u of water instead of 120u. Their jugs are also made of plastic instead of glass, incur heavy slowdown, and cannot be placed into bags and most reagent dispensers.
* Changed the focus on tabs to allow scrolling immediately.
* Changed Atmospherics to now use /Initialize instead of /New.
* Removed the ability to deploy helmets over headwear due to bugs associated with it.
* Fixed F1 adminhelps not working properly.
* Fixed Alt-click menu to be visually correct again.
* Fixed clicking on an embedded controller in the alt click menu to no longer runtime.
* Fixed clicking on a mob in the alt click menu to now work.
* Fixed potential crashes from having no belly.
* Fixed rainbow toxin overdoses to no longer be a bliss override.
* Fixed chat messages by moving them to a self deleting timer.
* Fixed phoronspider, replacing spawns with animate and callback timer.
* Fixed fluid pump to make it functional and reduced its reagent generation rate.
* Fixed a few MC crashes with the turf examine.
* Fixed broken sprites for UV Light and Hailer.
* Fixed runemessage callback timers.
* Fixed Smartfridge overflowing it's table with long names.
* Fixed a runtime when spamming queried item removals.
* Fixed a runtime flood from secondary ear slots.
* Updated StrongDMM in the repository to a modern version compatible with the current version of the game.
* Updated the codebase generally to be compatible with BYOND 516.


* Mobs that retaliate upon being attacked now have a system to forgive their attacker: '''If they are at full health''', they will cease attacking their retaliate target when the target rests, is weakened or stunned. Therefore, if you accidentally grab or disarm them, they will forgive you upon knocking you down or if you lay down yourself. However, if you've actually damaged them at all, or anyone else has, they will still attack to the death.
===Additional Update===
* Raptor [[Cyborg|borgs]] have been expanded to cover the full range of dogborg modules, they can be found under: Traumahound, Custodial Hound, Pupdozer, Service Hound (includes a V-4000 version that has a dumb tophat waistcoat and monocle on request.), Supply Hound.
* Added a new CSC Industrial Voidsuit, it is a slightly more resistant version of the engineering voidsuit that has an increased slowdown, and reduced atmospheric/temperature protection. It can be ordered from cargo as the Shipbreaker's Industrial Suit (inc. jetpack), and as it says, comes with a CSC industrial jetpack.
* Animal noms have been moved from the IC tab to the abilities tab.


=2023-05-07=
* Fixed organ regeneration values, which were causing all healing to be 100x more effective than intended.


* Added three new bird themed markings: Secretary Bird Feathers, eye mask (anime eyes) and leg coverings (nev/rap).
=2024-10-27=
* Added a whole bunch of body gloss markings that apply to individual body parts, allowing you to mix and match as suits you, rather than applying it to the full body only.
* Added a new tail called goat legs with tail, colorable.
* Examining the various tesla and singularity components (EB generator, field generator, grounding rod, tesla coil, emitter) will now report their anchored/welded states (as applicable) in text so that you don't have to figure it out by subtle changes to their sprites, by rubbing your face all over them, or by testing them with a wrench/welder.
* Added the shock maul to the list of weapons that mining drones ignore.
* Removed the visible emote from toggling AR hud to bring them in-line with other toggles.
* Removed duplicated Deathbell from the code, which was causing some issues that may have included getting twice as dizzy as intended.
* Removed a bunch of unnecessary punctuation from taste descriptions.


=2023-05-01=
* Added a second ear slot called horns.
* Added the ability to import bellies.
* Added functionality to action buttons:
** You can now lock action buttons by ctrl-clicking on them.
** You can now reset all action buttons by alt-clicking on the hide button.
** You can now swap action button positions by dragging and dropping them onto each other.
** Action buttons are now able to be grouped and sorted under the new Action Palette.
* Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
* Added a bunny tail accessory, recolourable.
* Added all of the above to the costume vending machine.
* Added bapi-dmm, a rust maploader, to reduce init time by 30-60 seconds.
* Added the ability to deploy hardsuit helms over top of your normal headwear, the same as magboots.
* Replaced Legacy robot UIs with Robotact, a new all-in-one UI for all things robot.
* Changed the rabbit ears headwear to be recolourable.
* Changed tracy init to before-world-New.
* Changed and optimised the autolathe UI.
* Changed Statpanel to now use /tg/'s latest styles and can have it's font size adjusted.
* Major port of the configuration controller.
* Fixed ability master positioning.
* Fixed Crew manifest not showing up.
* Fixed Round Time displays correctly in statpanel.
* Fixed incorrect fireaxe paths.
* Fixed misconfig.
* Fixed buckled mobs being allowed in sleepers.
* Fixed two improperly defined static lists.
* Updated timer subsystem.
* Updated mysql-connector-python from 8.0.33 to 9.1.0 in /tools.


* Added 18 new [[Speech_Bubbles|speech bubble]] options, including a wolf one, red panda ones, more slime colours, and a bunch of department themed bubbles.
=2024-10-22=
* Added two more altevian foods, the Big Noodle Package and Triple Taco Tuck. Not currently in vendors.
* Added two new items to the loadout: Striped Dungarees and a Tiny Tophat.
* Added a "modern wrapped coat (coat)" option to the loadout that separates it from pants it usually attached to.
* [[Nanite_implant_framework#Medichines_(%E2%82%AE1250)|Synth medichines]] now inform medical when you are dying, giving them a chance to rescue you or inform robotics.
* Fixed altevian clothing not having the buffs and resistances that the human equivalents do.
* Agent IDs now check whether the user is the registered user for the purpose of keeping it's actions subtle. More of an edgecase fix.


=2023-04-23=
* Fixed abilities appearing at the bottom of the screen when the master ability was moved.
* Fixed the crew manifest again.
* Ported over configuration controller.


* Shotgun buckshot shells have been changed to fire a spread of projectiles that individually deal damage, instead of a weird pseudo-cluster projectile.
=2024-10-20=
* Added an electromagnetic damage type, which directly damages mobs without also damaging their equipment or causing collateral damage. This is currently unused.
* Donuts with the word "chocolate" in their name now actually contain chocolate as a reagent.


=2023-04-20=
* Added 3 new tails (all are colourable and have vwag): Double cat tail (from citadel), triple cat tail (from skyrat), double tiger tail (from skyrat).
* Added another, non-colourable or non-vwag kururak tail.
* Added a smaller view of the overmap to the navigation console screen.
* Added the ability to ctrl-click a door to hold it open without having to stand in it. The door will remain open until you either move away, or someone forces it closed with a tool (or you click it yourself again).
* Added to game options: TGUI Say now has a slider for how tall you want the window to be by default.
* Added to game options: TGUI Say can now be disabled just for me/subtle.
* Added Verdigris, an in-tree rust module to cover our random performance-code needs.
* Added titles to the shown messages in the newscaster.
* Changed the latejoin menu to now be clean TGUI instead of the plain white byond window.
* Changed the entire top-right portion of the game window to now use the TG stat panel, which should run much faster.
* Changed sealed blast doors to protect covered airlocks from fire damage.
* Changed mech passenger compartments and sleepers to allow resist escaping.
* Changed action buttons to now have a mouse cursor override when being dragged to show where you will drop them. You can actually move action buttons around again and they'll stay there, until you shift-click on them. Action buttons are buttons such as in the top left of the screen like helmet lights.
* Changed robot hotkeys module swapping to allow deselecting.
* Fixed AI-controlled simple mobs being able to eat someone with mobvore disabled when in food via food vore.
* Fixed Virus datums so that they can be VVed again.
* Fixed rare qdel loop with mines.
* Fixed various spans in text messages.
* Fixed missing triggered on one mine.
* Fixed blood overlay to no longer stack endlessly (for real this time).
* Fixed washing hands to no longer clean all bloodied items, instead only the worn gloves, or without gloves the hands.
* Fixed lighting to be slightly faster to calculate.
* Fixed runtime in rig/dropped.


* Adds new Zaprat parts, electrical themed rodent bits, including: "zaprat ears (dual-color)", "bolt-shaped tail, dual color", "heart-bolt-shaped tail, dual color" and "Cheek Marks".
===Additional Update===
* Adds a new chocolate allergy [[Traits#Allergies|trait]], which gives you an allergy to all things cocoa.
* Adds a new emote with "*dook", which is a ferret dook.
* It is now possible to make one-way conveyor switches, this is done by wrenching it with it's service panel open.
* Small changes to the stun baton. It now turns off when dropped or otherwise released from the users hand. Fixes an issue that prevented them turning on below a certain charge level even when they had enough charge to be used.
* Cleaned up more instances of certain reinforced windows having massively inflated health pools. Mostly affected Tether Xenobiology wing, but applied to a couple other spots too.


=2023-04-16=
* Fixed crew manifest not showing up. NOTE: It appears this is still broken!


* Added a new weapon: The Concussion Maul. This heavy sledgehammer-like weapon must be wielded in two hands and charged up for maximum effectiveness, but can deal serious damage and send enemies flying with stunning force. It must be powered with weapon cells and only receives a very limited number of uses per cell. When charged, it can also be used to pulverize mineable rock walls and certain obstacles like grilles and barricades. It can rarely be found in abandoned crates. When used in disarm mode, charged hits gain additional knockback and stun duration. It can't inflict stun or knockback if used one-handed.
=2024-10-13=
* Added two new [[Guide to Chemistry|chemicals]] based off of lipozine, but directly affecting your weight:
* SMES input buttons are no longer tied to the output buttons.
** Lipozilase: Drains both your nutrition and your weight directly. Removes 3lb for every 1u under normal conditions. Has a 30u overdose. Made with lipozine and diethylamine.
* Fixed overlays overflowing on paper stacks.
** Lipostipo: Drains your nutrition and increases your weight directly. Adds 3lb for every 1u under normal conditions. Has a 30u overdose. Made with lipozine, nutriment and fluorine.
* Converted ATM and shock collar to TGUIs.
* Autohiss can now be set to Full/Basic/None from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.
* Rejuvenating simplemobs will properly update their icons.
* Certain taur bodies now have a specific sitting (loafing) sprite for when using the rest verb.
* Mechanical vore prefs menu is now darkmode friendly.
* Adds the following taur suit sprites for wolftaurs and (original) nagas: Eng/Sec/Med Commonwealth, All departments of Talon/Refurb.
* Fixed items having the wrong pickup/drop sounds.
* Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
* Gunshot residue now only applied to clothing/mobs.
* A new backend option has been added that allows simplemobs to be slowed down, or sped up, when injured. This is by default disabled but could be used in future for mobs made with it in mind.
* Circuit designer will no longer crash if you just click on a port.
* Allowed Raptor pAI to recolor 'eyes' (along with other coloured features of it's body).
* Hairstyle is no longer randomized when changing character species unless the currently selected hairstyle is invalid for your new species.
* Adjustments to Rascal's Pass:
* Leporazine now shifts towards your species body temp rather than baseline human body temps, making it more useful for those with adaptation traits or significant natural divergences.
** Fixed all instances of super-tough reinforced windows (mostly in xenobio I think) and restored them to normal health values like all the other r-windows around them
* Disposal chutes now have a force-eject option on the right-click context menu, for retrieving items when they're unpowered.
** Fixed some old/misnamed instances of inset disposal units from the pre-auto-resleeving deposit days
* New textkey for bellies to show count of prey digested in that belly in a given shift.
** Moves the QM's office over a few tiles to make room for a small storage office with cargo tech job lockers + job clothing vendor
* Added four new glamour themed mobs, primarily for event use.
** Shuffles a few things in the QM's office around to account for the change in door layout
* Added a new fishing minigame option to NTOS.
** Made the main table in cargo smaller for ease of moving crates around, shoved some of the package wrappers into a wall cabinet, and threw down some yellow 'put crate here' markings.
* Central has stopped confiscating certain food items from lunchboxes seemingly at random.
** Adds a firing range for Security.
* Added "(NIF)" behind "nanite implant framework" in the design menu, for consistency when searching for NIF designs/types.
** Adds a Thermal Regulator in Engineering.
* Added single-language translators, translates one language into a language you know. 4pts in loadout, or found in maint.
** Scattered emergency fire lockers around the facility.
* No more endless mouseburgers.
** Adds a couple Radiation lockers in engineering.
* Added a simple verb to print out your departmental hour play times.
** A few little tweaks to medical (A sink added in chem, blast shutters, and improved lighting in the triage room and additional seating in the may lobby).
* Fixes for telekinesis grabbing lightbulbs and oddities with throwing.
* Adjustments to the Tether:
* Added button to access internal tank settings when wearing a hardsuit/RIG.
** Adds Away Team headsets in the Pilots room, and in the prep room.
** Adds a Multi-Tool buffer with Tether telecomms added in the prep room.
* Fixed synths getting drunk from deathbell even without the ethanol simulator trait.
* Fixed simplemobs having a special ID slot to having a normal one. This solves a lot of issues preventing simple mobs with IDs from doing things that they should have been able to do.
* Fixed the new gaiter masks not appearing properly when attached to clothing.
* Fixed some Vox suits from having missing icons in Security.
* Adds PrettyBuild to Tasks for VSCode.


=2023-04-10=
=2024-10-06=
* Fixed some more missing icons from the device/weapon path removal.
* Fixed NIFs showing as sticking out of their owner's head.
* Added "inner thigh" markings.
* Fax machines will no longer briefly transform into copy machines when operating.
* Research Console has some fancy new UI, particularly for the Destructive Analyzer.
* TGUI notifications now appear at the top of the panel, rather than the bottom. This will be most noticeable with the disconnect/lag warning in tgchat.
* AI shells may now use most roles again, but are still not allowed to expand their shell army without the assistance of a crewmember.
* Chemistry bags now have much less (but still a little) slowdown.
* Fixed tooltip functionality and icons in the Body Scanner and other medical UIs. Most notably the bone icon for brute damage is now a bandaid, so as not to imply broken or damaged bones.
* Fixes for the cash register.
* Refactored text spans. Should have no visible consequences to players.
* Merged filth files that no longer need to be seperated.
* Some basic functionality added for the V5 outpost, pending the next event.
* Blood overlays can no longer stack infinitely.
* Fixed some oddities with space drifting and how areas/mobs/movement check for gravity.
* Entertainment cameras now update in real time!
* Crew transfer votes now work properly.
* Fixed bad pathing/ids for decaf tea reaction and some ingestion procs, so various drinks should now do what they're supposed to.
* Wrist PDA no longer causes runtimes when you fire a gun.
* Fixes for adminhelp and mentorhelp message appearance.
* Chemmasters now have a "2x bottle" option for ease of use.
* Circuits now use a very fancy visual editor.


* Hydroponics trays and soil patches will properly report when they (or their current plants) are overtaken by weeds, rather than saying that the newly-grown weed was overtaken by itself.
=2024-09-29=
* Xenomorph eggs can no longer be dragged around.
* Containment field generators now emit a cool blue glow when actively generating containment fields. The containment fields themselves also emit light.
* Some markings have been ported up from downstream, along with the *roarbark emote.
* Space zones can now have hidden details until scanned, like ships.
* Pizza delivery visors are no longer invisible.
* AR glasses can now toggle their vision panes.


=2023-04-02=
* Added gamma replicants as a playable crew species. They are a type of shapeshifter based on precursor technology, they are able to vent crawl and create resin to build structures. They are significantly weaker than the alpha and beta versions of the species. Due to the lesser known lore of them and the unique abilities they possess, they are a whitelist only species with high standards.
* Added the option to choose your own runechat color, this is the text that appears above your character's head ingame when you speak. This can be changed in the general section of character setup, right below your languages.
* Added the functionality to print your own healthbar via "Print Prey Healthbars" when you yourself are the prey.
* Added deuterium crates to cargo, as there was previously no way to acquire it otherwise.
* Added a stasis clamp to engineering borgs. They can place up to 3 at most at the same time, each placement costs 1000 power.
* Added the option to turn on automatic punctuation for say messages from the game options panel. This will add a punctuation mark at the end of a message if none is present when it is sent.
* Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
* Added a 3 second delay to amputation so you can cancel without damage.
* Added the option to sync and desync robots from the AI / lawsync in modify robot.
* Added a new smite called Mob Transformation that allows staff to turn anyone into another mob using the same methods as mouse rays/polymorph/beastform, except with no limits.
* Added a player effects panel "Fix" option to revert mob TF that will work on the aforementioned smite and any other methods that use the same type of mob TF.
* Added the ability for sleevemates to scan patients in dogborg sleepers.
* Changed the laserdome to now have holoprojectors to provide some info about the location and the two arenas, also added floor markings and touched up the stores and restaurant, plus some other touchups.
* Changed the way map swaps are performed from activating map files to defining them in
* Changed the way that code is compiled, which no longer is done via dreammaker and instead done through build.cmd in the bin folder of the vorestation code. This also compiles all TGUI code too. TGUI bundles should no longer be committed in pull requests as they are generated on the server side.
* Removed /obj/item/weapon and /obj/item/device, making them all subtypes of /item. This should have no visible effect to players, but report any broken items or odd behaviours via the appropriate channels!
* Removed struggles animations where there is no icon states for them.
* Fixed the modify robot admin section for the ERT channel.
* Fixed log message spam on NPC interactions.
* Fixed random colour on big dragon not functioning.
* Fixed posters to prevent using icon_state in map objects.
* Fixed TGUI buttons stealing focus.
* Fixed runtime with lunchboxes if the contents since saving had been changed.
* Fixed conveyors moving janitor hud objects.
* Fixed installing robobrains converting the brain to MMI.
* Fixed a brain surgery runtime from trying to find reagants in reagentless brains.
* Fixed advanced mop turning into a normal mop in the janitor cart.
* Fixed Prayers and their associated admin buttons being visible to retired staff.
* Fixed loading and saving weirdness.
* Fixed looping sound preferences.
* Fixed the sanity check on calculate vis.
* Fixed entries showing multiple times in the personal crafting ui. Also adds a searchbar to it.
* Fixed a runtime with admin ID spawns.


*Added a Firm Body [[traits|trait]] to positive traits with a cost of 1. This trait prevents the character from taking damage up to a value of 10 from thrown objects. Anything above that will deal full damage.
===Hotfix===
*[[Unathi]], [[Vasilissans]] and [[Promethean|Prometheans]] have the firm body trait by default. [[Diona]] and [[Zaddat]] have a version that is half as powerful, preventing damage up to a value of 5.
* Fixed some more weapon/device paths, especially research datums and extended descriptions.
*Tether's security shuttle now works properly.
* Added a migration check to stop NIFs being eaten by the weapon/device path changes.
*New crop jackets are available in loadout. They come in a modest variety of colors.
*Borgs are no longer completely stunned when hit with a Weaken effect (mostly affects dropnom interactions).
*AR HUD icons for security officers, the head of security, and talon guards have all been changed to a shield, rather than a weird lumpy gun.
*Wasp taur sprite improved, added ant taur and fat naga.
*Three new space creatures can appear in space lifesign events! One of them is passive! The other two are not. Have fun!
*Hitting cancel will no longer wipe flavor text or similar inputs.
*The giant rat in the Tether trash pit now has a random name/description.
*Xenomorph eggs have been reworked/overhauled and can be used as ghost pods.


=2023-03-26=
Some fixes to weapon/devices, particularly broken icons, are still pending.


*Synthmorphs/FBPs have access to two new [[traits]], one of which allows them to gain energy from alcohol, and one of which allows them to actually get drunk (even to the point of blacking out). They do not need to be taken together.
=2024-09-22=
*The Lore Codex name has been updated/corrected.
*Added recolourable demon wings.
*Added 'drone'/synthmorph versions of certain mobs for later POI use.
*Fixed errors with certain hologram sprites, and hologram position offsets.
*Fixed a couple of items being deleted when a promethean blob carrying them is killed.


=2023-03-21=
* Added 2 new very short skirts, one with a split exposing one leg.
* Added a HYPER binder to the list of underwear options.
* Added 6 underclothing variants of feminine T-shirts, including midriffs, text and shoulder colours.
* Added 4 recolourable belt accessories. Thin, thick, strap (no buckle) and studded.
* Added 1 new hostile mob, the homunculus. This mob will transform into the first person that it sees, and will gain potential attack and armour depending on what that mob is wielding without copying it exactly.
* Added 3 new variants of the corrupt hound, fire breather, fast and laser. They have slightly modified sprites to make them easy to identify. I have been using these mobs a lot in events lately and it'd be nice to give them some variety.
* Added the ability to milk venoms from certain mobs and people. Closing a beaker and clicking on venomous animals/people with it will allow you to express their venom into the beaker once every 30 seconds.
* Added a new [[Vore Panel]] preference called Allow Mimicry, which when disabled prevents mimics and the face of glamour from copying your appearance.
* Added a little animation to PDAs when opening apps.
* Added a line tool and paint bucket tool to Canvases.
* Added a click-and-drag brush in Canvas.
* Added the ability to dispel an AI hologram by attacking it on harm intent.
* Added pie smite, spicy air smite and hot dog smite from ChompStation.
* Added a fear effect option to generic structures.
* Added a search to lawmanager.
* Added Juke Build to deal with the constant tgui bundle conflicts.
* Changed whitelisted races so that they can now be printed from the grower pod, but have resleeving lock turned on by force to protect the whitelist status.
* Changed Hanner to no longer have NO_SCAN.
* Changed body snatcher to now respect resleeve_lock, domination abilities no longer checks for this.
* Changed the Grower Pod to now show progress bars when you examine it.
* Changed the PDA flashlight button to now be highlighted when turned on.
* Changed water and snow turfs to no longer impact human mobs that are flying.
* Changed modify robot into an interactive UI.
* Changed med/sec records and ids to no longer out you as a hanner (useful for characters who are unaware of their own status).
* Fixed bad Swimmer to not cause flying human mobs to start drowning when over deep water.
* Fixed service default drone sprite not working.
* Fixed mouse holes to not iterate over world contents.
* Fixed micros to prevent them from teleporting out of your hand if removed from a mouse hole.
* Fixed activation text not appearing on generic items.
* Fixed generic structure anchoring text being reversed.
* Fixed Hanner not being able to change their eye colour.
* Updated dompurify from 2.5.3 to 2.5.4 in /tgui.
* Updated pillow from 9.3.0 to 10.3.0 in /tools.


*Fixed some issues regarding mob speed that was broken in a previous issue, which changed how cooldowns on steps were calculated. The cooldowns have been modified roughly to fix this and may be tweaked more in future.
=2024-09-15=
*Glowing on spawn now works as intended.
*Fixed a couple of emotes for pAIs.


=2023-03-19=
* Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
* Added a Fit Viewport verb to automatically remove letterboxing around the map.
* Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
* Added mining id access to mining / cargo robots.
* Added a hotkey so that you can now throw items by holding the space bar.
* Added a new Player Effects TGUI panel that replaces the smite verb for staff.
* Changed examining a mob to now put their description in a box. It's pretty.
* Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
* Removed the cruiser from the files.
* Fixed duplicated tesh selection in custom species.
* Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
* Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
* Fixed alert console calling the sound proc over and over.
* Fixed mining borgs to have the right access to claim points.
* Fixed IDs to now have their default ranks assigned.
* Code change: moved jobs to defines.
* Code change: moved factions to defines.
* Code change: moved radio channels to defines.


*The Welcome menu now displays the active/current map, and the View Game Updates button at the bottom is now a View Changelog button that leads to this page right here!
===Additional Update===
*Sanitization standards for the character directory and certain other interfaces/displays have been relaxed, so now apostrophes and other symbols should display properly in the character directory. You may need to resubmit/resave your OOC notes and flavour text, and character slot, for this to apply fully.
*Examining weapons and items will display some limited information about their combat effectiveness. This updates dynamically for weapons with multiple states (e.g. telescopic baton, energy sword), and also works for firearms so long as they're loaded.
*The special disposals chute that leads to the Stellar Delight's resleeving bay now functions as intended.
*The Stellar Delight now has proper signs for its Shuttle Bay, rather than generic black-scribble-on-white signs.
*Guest Pass terminals have been tweaked and bugfixed.
*Firework launchers now cause a delayed, rather than immediate, weather shift.
*Fog weather can now occur on certain planets.
*Several uniform-slot clothing items have had their coverage adjusted to more accurately reflect their sprites.
*Random cargo spawning has been adjusted with the addition of organ freezer crates, which can contain up to four random internal organs. Medical supplies will also come in freezer crates as well. This includes the Talon's cargo hold spawns.
*Cowboy boots are no longer implied to be made out of unathi hide.
*Quickchange flooring interaction (hold replacement tile in one hand and replacement tool in other, then click on the tile you want to replace with the replacement tile) now works on alternative platings.
*You can no longer use micros as snowshoes.
*Tether has had some missing pipes made un-missing.
*[Mirror] Sheet storage can now capped based on material types, but restrictions are not (currently) in place.
*[Mirror] The Rapid Piping Device ("RPD") can now be ordered by Cargo and is now standard-issue on Engineering Cyborg modules.


=2023-03-12=
* Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
* Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.


*New vore mob has been added: Squirrels! They have lots of vorny text written for if you get yourself gobbled up by them.
=2024-09-07=
*Added a new "square" speech bubble, similar to default but more corners.
*Reverts some skrell sprite changes that never worked.
*Ghosts can no longer rip open MREs.
*Admin intercom messages now work across Z-levels.


=2023-03-10=
* Added a new whitelist species, the '''[[Hanner]]'''. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
* Added an entirely new '''Game Options''' system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
* Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
* Added UI buttons for powers available to [[Hanner]] and [[Lleill]] characters, as well as a meter displaying how much of their glamour energy they have remaining.
* Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
* Added a Protogen Dog form to pAIs.
* Added an animated sparkling version of tricolor leather wings.
* Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
* Added vital medical equipment to the medical belt allowed list.
* Added climbing closed crates with mouse drag.
* Added using airlock doorbells to check for electrification.
* Added the ability for health and body scanners to detect husking.
* Added spawning with a mind scan. This is a one-time scan, not a backup implant.
* Added a new vox marking.
* Changed savefiles to automatically migrated from BYOND .sav to JSON.
* Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
* Changed vox to allow the use of the shaved beard type.
* Changed prometheans to allow the use of teshari and vox icon bases.
* Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
* Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
* Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
* Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
* Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
* Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
* Fixed textinput not updating on value changes.
* Fixed alarm proc calls failing.
* Fixed config.sql_enabled not being respected in all cases.
* Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
* Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
* TGchat export should now preserve linebreaks in posts.


*Adds Single Side Horn and Blade-Like Tail markings.
=2024-09-04=
*Updates to succlets, giving them a dead sprite, changes various vore mechanics and lets them die horribly.
*Adds a "Vore" objective for antags, in which it is achieved by putting the target inside of one of your bellies, it doesn't care what happens to them after that. You likely will not see this used, but it's there as an option for the staff.
*Added two new ships! An SDF Corvette (pulled from downstream and updated), and an all-new SDF Cutter. A wrecked variant of the Corvette can sometimes be found in the Debris Field, but the Cutter is event-restricted.
*NIFs can no longer be megablasted into massively negative durability by repeated EMP hits, such as getting hammered by ions or emp grenades.
*Added a check to make sure that cables are not consumed on a 100% repaired NIF.
*Fixed window bug on luxury yatch POI.
*Added ruptured spider eggs.
*Cleaned up so many to_chats so they use vchat filters, unsorted chat filter for everything else.
*Fix for small autoinjectors not working in the Ready-to-Use Medicine 3000.
*Stopped robots from getting spammed on different z levels from cellcharge anomaly, this also applies to APCs and SMESs getting charged across z-levels.
*Added framework to allow animations to be toggled in the preferences tab.
*Fixes an oversight with default emote retrieval.
*Projectiles properly set starting on themselves, instead of only in the fire proc.
*Fixed admin perms not being properly checked for Admin PM, adminhelp and asay.
*Fixed more admin HREFs.
*Resolved SDMM warnings.


=2023-03-08=
* Added a spiked wristband accessory to loadout and vending machines.
* Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
* Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
* Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
* Fixed new bellies creating failure messages on closing the prompt.
* Fixed AdminPM rights so that only active staff can view confidential conversations.


*Added the option to spawn with a backup implant already installed. This can be found in the VORE tab of character set-up, and needs to be set for each character, defaulting to off.
=2024-09-01=
*Added a catslug spawner that spawns random catslugs, and adds it to a Rascal's Pass POI.
*Allowed the crafting of steel and dark floors with steel and white floors with plastic, making it easier to repair the Stellar Delight.
*New tip added about maint preds.
*Fix for speech bubbles getting stuck if you try to change your bubble whilst one is visible.


=2023-03-05=
* Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
* Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
* Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
* Morphs can now take over their prey properly.
* New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
* Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
* Big dragon sprites will no longer keep the bones showing when you revive them.
* Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
* Added big squirrel, flagtail, and bunnytaur tail options.
* Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
* Fixes for examine length in certain circumstances.
* Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
* Fixes for certain idle messages being a bit too long in certain circumstances.
* Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.


*Added "snail shell, colorable" as a wing option.
Additional Update:
*Added alternative unathi head shapes to markings.
* Fixed VTEC module icon disappearing after shell swap or adminghosting.
*Added "Quintiple Unathi Horns" as a hair option.
* Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
* Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
* The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.


=2023-02-27=
=2024-08-26=


*Mining drones will now check both of your hands to see if you have any sort of mining weapon. They will also ignore you if you have no weapon at all. However, they will now become hostile if attacked, even by mining equipment.
* Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in  mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
*Added scavenger drones who will attack you if you have anything (or nothing) other than a pickaxe in your hand. These only deal half of the damage of mining drones.
* Added a new goofy looking vore mob, the Meowl.
*Fixed some typos in the slime fertility agent.
* Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
* Added battery names to the cell charger rack.
* Added a check to ranged LOOC to only broadcast them to active staff.
* Added a check to the ahelp ticket panel to only allow active staff to view them.
* Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
* Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
* Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
* Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
* Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
* Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
* Fixed the electric guitar not working.
* Fixed supply console scrolling not working.
* Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
* Fixed venomous bites to allow the use of non-whole numbers.
* Fixed Number Input / dragable not refocussing the content on click.
* Fixed examining clientless humans failing in some cases.
* Merged all _vr supplypacks into the main supplypack files.


=2023-02-26=
=2024-08-18=
* Fixed tooltips not working when mousing over mobs
* Wallmeds now have stasis bags
* Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
* Misc. updates and fixes to the ''Von Braun'' (ERT Ship) and its equipment, and to certain shelter capsules
* Sleeper controls and Supply consoles now have scrollbars (where appropriate)
* TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
* Fixed speechbubble behaviour for robots
* Single recipes can now be deleted from Dispensers
* Borg beakers have been made a little less janky
* PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
* Staves no longer have a 100% block chance


*Added a new verb to the OOC tab called "Select Speech Bubble" which allows you to simply choose which speech bubble you'd like to use. These can also be selected and saved in character setup.
=2024-08-11=
*You can now test your character voice in character set-up.
* Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
*Added the ability to reduce the frequency of pain messages:
* Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
**The verb is in the preferences tab and called "Pain Messages Cooldown".
* TGUI Say has been implemented! See PR for details: [https://github.com/VOREStation/VOREStation/pull/16160]
**Switching this to extended increases the cooldown between messages. Default remains the same as previously.
* Shelves can now be crafted using steel and wood.
*Adjusted artistic crate orders:
* Vore/prey healthbars respect selective mode.
**Adds a full set of art equipment to arts and crafts set.
* Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
**Moves paint buckets from arts and crafts set to station painting set
* Tails are no longer improperly layered under the character in Character Setup.
**Reworks how paint buckets spawn their contents to be more reasonable
* Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
**Adds a few more types of paint buckets and spawns more paint remover in the crate
* Engineering armbands can be acquired from appropriate vendors.
*Changes to Character Setup homeworld lore:
* No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
**Citizenship is now the Faction or Political Entity with which you hold, well, citizenship. This is reserved for either major power players (the Commonwealth, Fyrds, ArCon, etc.) or distinct interstellar entities (KHI, Nomads).
* Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
**Home System is now just Home, and includes planet/system (e.g. "Mars, Sol"). The prompt is now "place of birth or primary residence". The list has been extended (fairly significantly) with a number of new locations.
* An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
**Faction is as it was before, faction/corporation. Government-level entities have been shoved up to Citizenship, and a number of missing factions have been added. A few missing entries have been added.
* Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
*New ghost pods added that, when activated, gives ghosts an option to spawn as a survivor, an injured carbon mob of a non-whitelisted species.
* Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
*Added new debris field POI.
* Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. ''Spooooooky!''
*Adds Orange Mushroom Cap to ear options.
* Assorted fixes from downstream:
*Adds leather coat, massive to loadout options. This is basically the bladerunner coat, literally me.
** Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
*Added a new belly image commissioned by Ace#6074, Art done by Autumn#7919.
** Many more objects can now be rotated CCW (as well as CW).
*Records now show a custom species names (with the original species name shown in parentheses afterwards).
** Borers will no longer crash VR pods.
*Species is now also shown in: Record consoles, records when examined by AR glasses, and ID cards. These can be changed by those with appropriate access.
** Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
*Made Stellar Delight wall lockers more visible.
** Can no longer put grabs in crates.
*Adds more drake plushie colours.
** Fixes looking up when outdoors.
*Tweaks to the ERT ship (Von Braun):
** Vehicles now obey gravity and will fall on entering open space.
**Added brig! 4 cells, same as the Manta/Typhon but more cramped. Not really intended for saucy prison stuff, just holding bad guys for transfer, but it does have a few things. Achieved by lengthening the ship.
** Cargo tug can use stairs but this may injure the rider.
**Added some bay windows covering the long corridors flanking the brig, looking out into space. Each side has a table, a couple of seats, and a couple of free vendors for snacks/drinks. A couple other vendors have also been made free.
** Fixed some runtimes with medbots and secbots.
**Some doors now have more helpful/indicative names.
** Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
**Commander's table is now hardwood because why not.
** Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
**A button on the bridge now drops shutters over all external windows except the asset protection gear and rear engine viewports. It also drops some internal shutters on the bridge as immediate feedback for whether or not it worked.
** Fixed some item interactions with virus dishes.
*Allowed ore processors to start collecting ore pieces again.
* Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
*Menthol now overdoses at 30u instead of 7u.
* Fix for the inventory icon of patchless tan jackets not actually being patchless.
*Lava instant damage halved with increased flammability.
* Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
*Makes Process belly button call death() on target.
* Fixed vorebelly struggle animations not working.
*Prevented persistent dirt (and other filth) from spawning in space and walls.
*Using OOC escape in a capture crystal will now put you outside of any containers that said crystal may be inside of.
*Fixed runtime from mobs without minds.
*Fixed AI hologram sprites.
*Fixed Custom food and directional shield runtimes.
*Fixed mob holders disappearing on pickup from inventory.
*Suit kits no longer set item_state on hooded clothes.
*Fixed hull-made items putting hull materials in my autolathe.


=2023-02-19=
=2024-08-04=


*Added a new machine that mass-produces autoinjectors and added it to [[Chemist|chemistry]] departments.
* Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
**It requires empty autoinjectors (made in an autolathe, such as in cargo), and fills it with chemicals.
* Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
**Alternatively, you can make autoinjectors on the spot at 3x the cost of making in an autolathe (500->1500 for large, 10->30 for small).
* General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
**It can make multiple autoinjectors.
* Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
**It can give the autoinjectors custom names.
* A few items/selectors that weren't available to Talon crew but should have been are now available to them.
**It warns you if the autoinjectors will contain less than maximum chemicals, letting you abort.
* Xenoarch effects will no longer edit ''all'' items of their parent type, only the specific item.
**It can recycle spent autoinjectors (prevents doing so while they contain chems)
* Miscellaneous adjustments and improvements to TGUI windows.
**It is a wall mounted machine
* Thermal regulators now allow negative temperatures to be input.
**It was mapped in to chemistry & triage of each map (triage, to encourage EMTs to make them as they need them without invading chemistry)
* Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
**Alt-Clicking removes beakers, for ease of use!
* Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
*Added a bunch of [[vox]] markings, removed species restrictions from a number of other markings, improved grey-scale on some.
* The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
*Added alien slug antennae and tail to character setup.
* A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
*Added more potential animal spawns to various biomes.
* Added a new "speckled leather" wing type.
*Added a new option to wealth in character setup: Broke! If you take this, you will start the shift with no [[Thaler|money]] in your account.
*Adds a whole bunch more clothes!
**New undies: The tape has been whitened up a bit for more color variety, plus there's some swimwear too.
**Even more cloaks and shrouds, for each department. Includes a white, recolourable version of each.
**Shoes: The antediluvian wraps have been renamed to something sane, and the flats from Aurora have been ported, available as an alternate option in the loadout.
**Metal halo and mouth veil ported.
**New colourable skirts.
**Conical non la and a bucket hat
**More hoodies with a few fun features: Their hoods and zippers function independent of each other. Full, armless and crop versions of each.
**Skimpier swimwear added to loadout.
*Rebalanced weights on tips and added a bunch of new ones.
*Made player tips track CKeys to inform how to turn them off. This means that no matter when someone joins, they will always get a message reminding them how to turn tips off before they start recieving them, each shift.
*Fixed characters not becoming mute under certain chemical effects.
*Fixed tips preference verb to properly save between shifts.
*Fixed error in [[Size Interactions|size difference]] stepping code.
*Fixed exploit that allowed you to get a free NIF by switching your character in setup to protean and back again.
*Fixed longstanding tether active edge.
*Sets the default selection in slot select menu to current char.
*Made the holder object disappear right away when dropped.
*Fixed people horizontal walking after being picked up.
*Allowed simple mobs with hands to use the pickup verb.
*Numerous small fixes in code.
*Added Href Token to database banning forms.


=2023-02-13=
=2024-07-28=


*Hotfix to stop tips from becoming spammy after 75 minutes.
* Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
** Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
** Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
** Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
** Added a variant of the nudity permit of Lleill to use for storing items.
** Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
** Added two new Lleill ears and two new Lleill tails.
** Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
** Fixed the formatting of transmuting item text.
** Fixed the formatting of the glamour shard item name.
** Fixed cancelling the glamour face ability spawning faceless homunculus.
** Fixed invisible Lleill having the AR HUD show above them.
** Fixed speaking glamour to translate from glamour speak.
* Added new patchless military jacket variants.
* Added the ability for the cyborg glass recycler to refill the light replacer.
* Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
* Removed some unnecessary lines and returns the init_vore proc on no_vore.
* Fixed an error in the shuttle UI preventing sensors from being shown when they should.
* Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.


=2023-02-12=
=2024-07-21=


*Players will now be given a variety of tips periodically, informing them of basic game mechanics and general advice on how to interact with our server. This is an opt-out feature, and the first tip that is sent will inform you of how to opt out. Everyone who is still opted in will see the same tip.
* You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
*A whole load of new clothing:
* Ported a bunch more clothing options.
**Ported a whole bunch of maid outfit stuff from Skyrat.
* Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
**Ported '''a lot''' of teshari winter coats from skyrat, plus added a bunch of new stuff made by Seris02 themselves. See them all in an [[https://wiki.vore-station.net/File:Teshari_Coats.png image here]].
* Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
**The Antediluvian set from CitRP, which is a corset, cape, loincloth, bracers, and legwraps, all of which are separate and interchangeable.
* Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
**Many cloaks like the rough half cloak, shoulder capes, mantles, and two chaplain-related cloaks.
* Increased the height of the Welcome window to remove the scrollbar after roundstart.
**New underwear options like the neko bra/panties, tape, leotard, shibari rope, sarashi bandages, midriff top, and stirrup socks.
* Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
**Another colorable qipao, which separates the gold trim to an accessory so that you can color the qipao while preserving the trim.
* Added variant of the smooth lizard tail with a colourable underside.
**A wedding veil, which can be recolored.
* Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
*Succlets can now be whacked with a newspaper, and they no longer target sleeping people.
* Updated several more UIs to Typescript.
*Muffins no longer taste of baked beans.
*Fixes missing croaking emote sound.
*Admin HREF fax token fix.
*Retired admins can no longer see staff chats.
*Fixes for NIF in borg runtimes and sword pen runtimes. (Reverted in hotfix)


=2023-02-07=
=2024-07-14=


*Succlets, a fun new vore mob, have been added. For a full explanation of what these are, see: https://youtu.be/o3zGHNuQIN4
* Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
*Adds two succlet themed songs to the jukebox.
* Fixed some chat styles not properly syncing.
*Allowed soap and showers to clean toes, and space cleaner to actually clean synthetics toes.
* Fixed the line height being too high for marish font.
*Added required components to circuit board examine text.
* Fixed Teshari stomachs show up properly.
*The ntos file manager will now properly modify files on a portable drive.
* Fixed Unathi stomachs show up properly.
*The ntos file manager will no longer allow you to create files with identical names.
* Ported a few other belly fixes from ChompStation.
*Ported Aurora [[Skrell]] emotes, made them available to everyone.
*Added a proc to fix player notes listings.
*Fixed an issue preventing you from deleting files from a data crystal.
*Fixed an issue where some prosthetic body parts would generate the incorrect parts to go with it.
*Fixed the abductor ship sprite.
*Stopped mobs from falling asleep when fainting.
*Fixed "Colored Feminine Jumpsuit".
*Fixed bug that allowed you to step over smaller people despite their size mechanics preferences being disabled, under certain circumstances.
*Fixed powerbanks having no sprite.
*Generated organs can no longer roboticize if they're already robotic.
*Removed unused mecha damage absorbtion list.
*Cleaned up uniform.dmi and marked missing sprites.
*Fixed runtime with heat/cold messages being missing.
*Fixes runtime with digging on xenoarch exempt levels.
*Fixes runtime with silicons using *scream.
*Fixes runtime with eating a sin pocket before its been fully heated (and adjusts its message to properly convey need to wait).
*Proper sanitization of cold and heat messages.
*Optimized the delay offset on subsystems during runlevel change to account for a large number of subsystems causing a long delay.


=2023-02-04=
=2024-07-08=


*Added a new Food Stuffer [[traits|trait]]. This trait gives the user an ability to switch between feeding modes, default behaviour and feeding whole. In the feeding whole mode, you will feed whole food items to another target in a single click, with a longer windup.
* Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
*Added a variety of Vox equipment.
* Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
*Added some maps to arrivals on Rascal's Pass.
* Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
*Added rest sprites to leopardmanders.
* Fixed RD console crashing on state changes (such as when the destructive analyser is used).
*Added a couple underwear drawers to the clothing buying zone and also to the main room near the dorms on Rascal's Pass.
*Added lanterns to the loadouts, they work similarly to maglights.
*Added a modular maid dress with a number of accessories, a shrine maiden dress and two singer outfits.
*Fixed issue allowing players to make Wolpin, Monkey and other animal characters.
*Minor grammar fixes to morgue and mako revolver.
*Fixed wet floor signs being able to be placed in full janitor carts, causing them to vanish.
*Fixes NIF repair tools using up an entire nanopaste tube to refill when it only needs a portion.


=2023-01-29=
=2024-07-03=


*Adds ability to customize temperature discomfort message:
* Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
**Editted in the VORE section of character set-up.
* Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
**Both pre-made and custom species may now choose up to 10 messages each for warnings while overheated or cold.
** '''NOTE:''' This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
**If there are no custom messages, game falls back to defaults (which, if the pre-baked species lacks fluff, uses human)
* Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
*Makes Rascal's Pass wildlife event a bit more common (does not affect minimal requirements) as well as makes message produced a fair bit more modular and descriptive. Now it tells you that wildlife appeared in surrounding areas, as well as giving vague hint towards amount and nature of wildlife.
* Updated some TGUI bundles.
*Stopped the slime docility potion being reusable.
* Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
*Simple animal flavour text will now show instead of desc, if set.
* Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
*Lowers frostbelle point value, increases rarity.
* Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
*Prevented the "cancel" option deleting everything when you are editting your character ad.
* Fixed cryo UI.
* Fixed crematorium trays not properly being removed in some situations.


=2023-01-24=
===Additional Update===


*Gave hive languages (such as shadekin empathy, binary and diona rootspeak) the verb "Adjust Special Language Range", which allows them to set the range of their language to the following options:
* Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
**'''Global''' - The current behavior and default, unlimited range
* Fixed death no longer working.
**'''This Z''' - Only sends to people on the Z you are on
**'''Local''' - Sends only to default view range
**'''Subtle''' - Only adjacent
**If somehow you have a hive language and don't have the verb, using the hive language once will add the verb to you. Just in case.
*Changed a whole bunch of lore/descriptions to match the current dating system (basically removed 240 years from them).
*Adds raptor variants of medical, science and security dogborgs, called Raptor V4.
*Fixed bug preventing timers from counting down.
*Powercells are no longer lost when upgrading a mining drill.
*Prevented fireworks being able to be loaded into the launcher whilst another is already in there, effectively deleting the first.
*Fixed jukebox not functioning.


=2023-01-22=
=2024-06-30=


*Adds an option to [[Cyborg#Medihound|dogborg]] sleeper bellies to transfer the contents to the dogborg's normal [[vore]] bellies.
* Changed a large number of TGUI UIs to use typescript.
*Adds loaded dice to the  Bits and Bobs vendors, they can be alt-clicked to set their target number.
*Normal dice can be made "loaded" by using a lighter or welding tool on them, although this is not as effective as actual loaded dice.
*Adds capture crystals to uplink.
*Swapped bluespace pouch for normal pouches in uplink.
*Small pouches are now slightly less cumbersome, large pouches slightly more cumbersome.
*Reduced storage of bluespace pouches to be consistent with bags of holding.
*Dirt should now properly transfer between shifts, rather than the station instantly becoming filthy.
*Added a white variant of the Zeng-Hu [[Synthetics#Prosthetic_Brands|prosthetic]], named Glacier, that can be easily recoloured.
*Added the following new underwear options:
**Panties, Thin
**Pantyhose, Ripped
**One Sleeve (top)
*Adds the [[Vore_Panel#Making_Back-ups|export button]] back to the [[Vore Panel|vore panel]].
*Adds 5 normal songs and 1 secret song to the jukebox.
*Duffle bags now have a new '''Adjust Duffelbag Angle''' verb, this switches their sprite to a tilted version, rather than the horizontal one.
*[[Proteans]] can now use DSI-Teshari prosthetics.
*[[Proteans]] now use select_bodytype, so eyes will properly adjust to their new form.
*Allows bodytype changing in records.
*Adds "mind based" character directories, allowing you to temporarily change your character director preference mid-shift and preventing you from showing as the wrong preferences when loading up another character slot.
*Fixed laying down delay for dogborgs.
*Fixed the dogborg sleepers always having a greyed out "self clean" button.
*Buttons on dogborg sleeper modules now wrap with the window, rather than being cut off.
*Blobs, if they're ever used, can now do damage to mechs.
*Fixed some pathing bugs on a submap.
*Fixed the Frontier DMR to have the correct ammo cost and firing sound.
*Fixed ERT voidsuits back slots.
*Buffed armor values of ERT and Merc voidsuits.
*Nerfed armor values of Heartbreaker voidsuits.
*Buffed armor values of Asset Protection, Combat, and Military rigs, as well as the knockoff Breacher rig.
*Nerfed armor values of the genuine Breacher rig.
*Fixed stock promethean sleeves being printed invisible.
*Christmas is over. It's finished. Gone.
*Removed a few fireaxes that still lingered.
*Fixed dialogue spam with player narrate.
*Fixed [[Internal Affairs Agent|Internal Affairs Agents]] being unable to take the investigator holobadge (IAA) in their loadout.
*Fixed certain markings reseting/moving layer between shifts.
*Fixed boxing ropes (bottom) and boxing turnbuckle not blocking properly.


=2023-01-15=
=2024-06-23=


*Added new system for markings that can override whole organs and new Generic Hooves using this system.
* Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
*All carpet types are now orderable via cargo, and all now have tile icons.
** NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
*Fixed a bug preventing the colourable qipao being properly colourable.
* Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
*Added a new [[security]] jumpsuit, the modernized security officer's jumpsuit, available in loadout and the security uniform vending machine.  
* Small fixes to NIF ownership states.
*Fixed 3c being missing from overmap and 3b being duplicated on it.
* Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
*Adds a new spawning option for admins, dropping people in from the sky!
* Fixes for TGChat initialization issues on some clients.
*Fix for the TF menu not appearing.
* Fixed a mis-configured door between SD maint and exploration prep.
* Fixes for lavender seeds and their icons (again).
* Fixes for the Set Volume verb not working properly.
* You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
* Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
* AI shells can no longer be renamed using renaming modules from Robotics.
* Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
* Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
* Survival watches now return the light level of the tile you're on, if it's bright enough to see.
* Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
* An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
* Some TGUI fixes for buttons that might have been misbehaving.


=2023-01-08=
=2024-06-16=


*Adds angel-like halos as head gear.
* Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
*Maintenance on Hydroponics code, specifically vines and bees. (Some of these may not be relevant to our server and have been ported from upstream)
* Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.
**Hive frames no longer get deleted and respawned.
**Honey extractor is dense, and has its own icon based on the nutrimat's colorscheme.
**Biomass vines more likely now that it accounts for "cuttings" as well.
**Vines now can fall, and creep up/down stairs.
**Sporing can now actually be acquired in mutations.
**Flamethrower projectiles now burn vines.
**Seeds can now randomize to be called "pits", which were used in other areas of plantcode.
*Fixed an issue in which personal lockers would steal a cyborgs equipment and place it in the real world.
*Fixed "hoodie with hood" loadout option not being able to be renamed.
*Fixed pixel errors on "Wrist Fluff" markings.
*Regular janitor borgs now, just like Janihounds, have floor scrubber tool that can be turned on or off, defaulting to off. (Previously they constantly cleaned floors)
*On both normal and dog janitor borgs, cleaning floors no longer consumes water.
*A small hotfix was applied later the same day, including:
**Fixes a number of season tiles that were not properly flagged, including trees and darkness.
**Seasonal water may now freeze in the winter.
**Stops acquatic mobs from spawning from the wildlife event for now (ice kills them).
**Stopped Rascal's Pass' mining area's edge from sucking up all of the air.


=2023-01-03=
=2024-06-09=


*Replaces Rascal's Pass Jellyfish, Drone and Spacecarp events with a new Roaming Wildlife event:
* Added the facility map from the recent event to the redgate map pool with some small changes.
**Less sudden swarm gank, more environmental hazard style event that is also more appropriate for map environment that is RP.
* Added new option ("Assembling expedition team") to the automated fax list for several jobs.
**Landmarks for wildlife spawns are scattered around surrounding areas.
* Added a few V5 atmosphere variant of snow and ice turfs.
**Can be both passive, hostile or retaliate.
* Added some rock and skeleton props for V5.
**Spawns different sets of creatures on land and in water.
* Added a V5 sprite for the overmap.
**Amount of both mobs and spawn locations depends on severity of event.
* Added a V5 skybox image.
**Can and will fight 'naturally occuring' RP wildlife. Shenanigans can occur.
* Changed the amount of newlines allowed in 1 post from 6 to 18.
**Appears in all three severity tiers. Requires minimum of 1/2/3 sec officers for mundane/moderate/major versions to appear. Event chance scales with amount of security for mundane, and amount of security and medical for moderate and major. Mundane and moderate versions can occur multiple times per shift.
* Changed TG chat to limit displayed successive new lines to a maximum of 3.
*Further changes to fishing code, un-nerfing a previous change by adding a new formula for how bait works.
* Fixed borg gps no longer working after enabling the module without toggling it.
*All non-gateway location spawns of teppi have been removed, this includes the stellar delight and rascal's pass.
* Fixed some old usages of usr << instead of to_chat.
*Added new "synthetic stilt-legs, colorable" prosthetic legs.
* Fixed persistent papers to no longer replace the chat on examine.
*Added a colourable variant of the "Gazer Eyestalks" wings.
* Fixed chat loading reliability.
*Fixed augment implants so you can't spam them, not particularly relevant here.
* Fixed locally defined defines and moves global ones to the __defines section.
*Small edits to fire alarm positions on walls on the SD.
* Fixed jan HUD showing on more than just the intended uses.


=2022-12-31=
=2024-06-01=


*Fixed deadminned admins not being able to use LOOC from verb tab.
* Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
*Fixed error spam when equipping things to char setup dummies.
* Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
*Low snow season variant.
* Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
* Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
* Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
* Fixed lavender using an non-existing seed icon.
* Fixed accidental inclusion of TG subfolder.


=2022-12-30=
=2024-05-26=


*Adds seasons to the game! Rascal's pass now matches the seasons of the northern hemisphere on earth.
* Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
*All outside tiles of Rascal's Pass now have normal aur temperature matching the inside of the buildings for performance reasons.
** Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
*ID cards are no longer contaminated in non-contaminating bellies.
* Added books to the option of trash eater edible items.
*Stellar Delight specific job titles can now be used on all stations.
* Added an option for admins to add and remove songs to the jukebox for the duration of the round.
*Adds a few cataloguers around the place.
* Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
*Advanced Health Analysers are now creatable via R&D.
* Added access code 511 for lost / gravekeeper drones, in case they need specific access.
*Fixed borgs being unable to put down glass on low walls.
* Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
*Fixed Pneuma and Tower borg sprites not working.
* Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
*Being unwrapped after being wrapped in gift paper no longer breaks your view.
* Added a shinto arch prop for use in events.
*Made void cells and power tools properly inheirit persist_storable.
* Added a broken variant of lights for mapping purposes.
*Made cutting wire off a coin only spawn 1 piece.
* Added apc with lost access to be used in POIs.
*Removed Threaten To Push Button from signalers.
* Added a bunch of areas for the upcoming facility redgate.  
*Allowed robots to use mining ferry on SD version of aerostat.
* Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
*Made ID restriction actually work on smart fridges.
* Added various things for the upcoming facility event, including keycards that can be used for any event.
*Removed the smart fridge between the bar and kitchen on the tether. This thing didn't even actually work and no one reported, showing how useless it actually is.
* Added fluff licenses to the list of things that you're allowed to put in wallets.
*Adjusted sanity checks for decimal stack splitting.
* Changed ashtray item size so they take up less space in bags.
*You can no longer get infinite metal from an autolathe, undoing the fix in a previous update that solved the issue in a more complicated way.
* Changed lost drones to now have a chance to spawn with a scrambled module.
*Selecting "cancel" on the mob spawn ghost pod no longer spawns you as a random species, but actually cancels your spawn instead.
* Changed lace masks to allow you to drink whilst wearing them.
*Rounded/comfy chairs can now be properly coloured.
* Changed some verbs from set src to be explicitly added.
*General tidying up of Tether medicals medbay floor tiles.
* Fixed multiple time display issues in TGUI (such as the brig timer).
*Allowed engiedogborgs to rename doors/windoors properly.
* Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
*Made janitor and service borgs count as janitor and botanist jobs for event weighing purposes.
* Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.
*Adds Security scaling to Camera Damage event.
*Removes all job-based scaling from Communications Blackout event.
*Changed three 'Breach' events' scaling to be 50/50 Engineering and appropriate department scaling.
*Removes Engineering scaling from Ion Storm event, increases Science scaling instead.
*Slightly increases security scaling on Solargrub Infestation event.
*Slightly increases base weight of Drone Pod event.
*Revamps job scaling for Space Vines event from 7/2 Engineering/Botanist to 3/3/3 Engineering/Botanist/Scientist.
*Revamps 'universal' Breach event to scale equally with Engineering and three affected departments instead of any job.
*Properly disables Gravity Failure event on Rascal's Pass.
*Removes Engineering scaling from Gravity Failure on Stellar Delight, but doubles base weight instead.
*Made Virgo 4 extreme weathers dissipate.


=2022-12-25=
=2024-05-20=


*Grammar standardization for softsuits.
* Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
*Fixes a roof on Rascal's Pass.
* Added some simple plaque-like signs to be mapped in for events.
*Adds fireworks and firework launchers to the game.
* Added chemmaster button from TG.
**Science can produce the launchers and firework stars. They also start with some on the tether and rascals pass.
* Fixed Typing Indicators getting stuck on borgs.
**Launcher needs to be wrenched down to work.
* Fixed issues with icons and TGUI.
**There are two types of firework star. An aesthetic one for normal fireworks purposea that simply sends messages to those who can see it, and a weather star that can change the weather!
* Fixed .swcrc not being ignored by prettier.
*Adds two new weather types only accessible throigh fireworks: Confetti (yay!) And short term nuclear fallout (yay?).
* Fixed potential tgui dev server issue with windows.
*Replaces the tazer gun in pilots lockers with the LAEP97 "Defender" secure shuttle-protection pistol. This new taser is station locked.
* Fixed overmap scrolling on overflow.
* Fixed several style tags.
* Updated tgui dependencies.
* Updated yarn version to 4.1.1.
* Updated typescript to version 5.91.0.
* Updated Node version in dependencies file to (major) 20.


=2022-12-24=
=2024-05-13=


*Small map tweaks.
* Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
*Removes phasers from cargo ordering.
* Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
*Removes weapons and combat armour from the Talon. (Excluding an energy gun)
* Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
*Backend standardisation.
* Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
*Swapped ERT belts of holding to exploration belts.
* Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
*Fixes major inventory bug.
* Added in-hand sprites for rubber duckies.
*Fixes mob turret and mech targetting.
* Added separate LOOC and OOC muting to allow admins some more control about it.
* Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
* Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
* Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
* Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
* Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
* Changed some text in the Vey-Medical lore codex.
* Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
* Fixed borg typing indicator vanishing after a few seconds.
* Fixed borgs being unable to pull pdas on ctrl click.


=2022-12-23=
=2024-05-05=


*The exploration department has been removed.
* Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
**Removes explorer, field medic, pathfinder jobs.
* Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
**Renamed 'Explorer' radio channel to 'Away Team'.
* Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
**Changed Away Team radio key to A, changed Talon radio key to Y.
* Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
**Rascals Pass and the Tether have received some major map changes to accomodate these changes.
* Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
**A lot of the exploration equipment has been moved to EVA. Some of it is behind 'away mission' access, which can be granted from the HOP, such as the exploration voidsuits. FM voidsuits are with the medical voidsuits.  
* Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
**The explorations gun cabinet has been removed entirely.
* Added 3 more admin spawn rubber duckies (grey, green and pink).
**Pilot job slots have been reduced from 5 to 2.
* Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
**Pilot catalogers and holdout phasers have been removed from their lockers. Pilots now get a basic taser for self defense on their ship.
* Added admin logging to vore interactions of AFK players.
**Paramedic job slots have been increased from 2 to 3.
* Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
**RP has 2 shuttles now. One in the old spot, and the other near the solar fields.
* Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
**EVA on the tether has been combined with the gateway prep room. The gateway has been moved closer to the hallway so it can be seen when in use.
* Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
*Scars and bandages added to markings.
* Changed wall damage from being (usually) 25 brute to 12.
*[[Security_Officer#Ticket_Printer|Ticket printers]] and folders can now be holstered.
* Fixed the "You have unread updates in the changelog" message showing every time that you connect.
*The first aid kit in the NanoTrasen Emergency Supply Crate is no longer empty.
* Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.
*Removed redundant hose ports from water coolers that drained them at the start of rounds.
*Folders can be properly renamed when on tables.
*The [[Vore_Panel#Contents|transformation menu]] now lets you edit markings.
*Allowed suit, mask and head slot items in loadout to override job items.
*Stops AI controlled humanoids from spawning with sensors on.
*Service cyborgs can not dispense cream.
*Adds a new drink called Burnout. This is made with one part Deathbell, one part Antifreeze and one part Lovemaker. It is very hot.
*Added a shovel to Rascal Pass's tool closet.
*Aquatic noms now respect drop nom prefs.


=2022-12-18=
=2024-04-28=


*Borgs now have access to human emotes.
* Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
*Fixed an stray newscaster appearing on the tether.
* Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
*Altevians no longer know Tavan by default. They can still take the [[Languages|language]] as usual.
* Fixed broken ventilation objects in the Talon medical bay.
*Prometheans now come with the Promethan Biolinguistics language by default.
* Fixed various issues with 515 by un-reverting the compatability patch.
*Non-prometheans can no longer take Promethan Biolinguistics.
* Fixed yellow raptor sprite names and tweaked some sprites.
*Fixed shards having unlimited afterattack range.
* Fixed flags on traits excluding each other by default.
*Autolathes properly accept stacks of raw materials without bugs.
*Adds a lot of HREF tokens to admin HREFS.
*Fixed oldchat icons on examining mobs being gone.
*Fixed runtime with codex book.
*Fixed runtime with capture crystal recall.
*Fixed runtime with bluespace slime teleportation.


=2022-12-11=
=2024-04-21=


*Atmosphere Retention Generator Fields set to Always-On will now actually stay on when an alert clears. They now also properly respond to EMP situations.
*<span style="color:red">MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.</span>
*AI shells are no longer inaccessible when released while inside of a recharger.
* Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
*Glasses now properly line up with teshari eyes.
** Autohiss (Unathi)
*Removed bartender occupation requirement from bartender skirt.
** Autohiss (Tajaran)
*Research Dune Buggy now enabled in code, but is adminspawn only
** Autohiss (Zaddat)
*Backend work to make admin HREF calls more secure.
** Hardy
*TGUI strict mode added for better error handling.
** Hardy, Major
*Mentors now have access to a better TGUI panel for handling tickets, as well as a tickets tab that details the number of open tickets, resolved tickets and a brief view of what open ticket are about.
** High Endurance
*Added a "History" section to the "Travellers guide" book that you can read IC, as well as a few general corrections.
** Darksight
** Darksight, Major
** Brute Resist, Minor
** Grit
** Slowdown
** Slowdown, Major
** Weakling
** Weakling, Major
** Low Endurance
** Low Endurance, Major
** Brute Weakness, Minor
** Brute Weakness
** Brute Weakness, Major
** Neural Hypersensitivity
* Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
** Crystal ball that does nothing.
** Horoscope book that generates random horoscopes every shift.
** Dentistry tools that don't really do anything, but act as fluff.
** Pillow resprited as exercise mat.
** Dumbbell that can be used to exercise.
** EMF scanner that gives random values as you move about.
** Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
** Healing crystals that don't do anything except taste good for those with expensive taste.
** Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
** A massage bed that is a roller bed but places the character face down.
** Magnifying glass that makes examine messages look bigger.
** Streamer version of the camera drone.
** Selfie stick version of the photo camera.
** A bunch of kits for various entrepreneur titles to spawn with.
* Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
* Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
* Added Teshari Face Mask from chompstation.
* Added Facial protection to the mask.
* Added vorespan defines to the chat spans.
* Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
* Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
* Changed pouncing phased shadekin to now cost an additional 1000 charge.
* Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
* Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
* Changed borg upgrades code again to clean them up some more.
* Fixed icon overlay overflow on rig suits.
* Fixed an old to_chat and also added framework for adding more face states to the mask.
* Fixed icon for borg x-ray vision.
* Fixed a rare case in which the store HUD icon could be overwritten by throw mode.


=2022-12-04=
=2024-04-14=


*Additional nanomeds added to Rascal's Pass.
* Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
*Languages are now properly shown on species preview windows in character set-up.
* Added Searchbar to vendors.
*[[Synthetics|MMI brains]] can now see when outside of a chassis.
* Removed material cost from door repairs.
*Adds the ability for a promethean to choose their preferred body type in character set-up.
* Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
*Makes it so that changing body type doesn't break eyes for smaller species such as teshari.
* Changed a lot of mobs on some redgate maps to always be ghost joinable.
*Changes a whole bunch of in game lore to match current lore, such as cataloguer descriptions and books.
* Fixed broken stairs in the south of the jungle redgate map.
*Updates [[Unathi]] lore from in game resources.
* Fixed wrong key usage in vending UIs.
*Updates Traveller's Guide with new species lore.
* Fixed battery overlay overflow.
*Fix for cyberpunk vest accidentally becoming species restricted. Altevian officers suit is now species restricted to altevians.
* Fixed multiple runtimes.
*Robot debris remains can be destroyed in the same way as bones.
* Fixed inconsistant material refunds.
*Various [[Guide_to_Xenoarchaeology|xenoarcheaology]] changes to Rascal's Pass:
* Fixed scrolling in tgui windows.
**Removed a spectrometer to create enough room to drag large artifacts onto the scanner without needing to dismantle furniture.
* Fixed an issue where too many chat messages could get archived.
**Added two more lights on the north wall. There's room for spooky darkness in xenoarcheology, but that's generally AFTER a rogue artifacts blows out the light.
* Fixed a rare crash condition on the BodyRecords UI if there were no records available.
**Added some empty crates to artifact storage for use in hauling small artifacts from the field. A storage feature in the xenoarcheology labs of other maps.
* Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
**Removed now redundant desk lamp to make room for a filing cabinet to locally file scan reports.
* Updated tar from 6.2.0 to 6.2.1 in /tgui.
*Adds ability to Alt-Click food items to rename them. Giving an invalid or blank name will reset it.
*Fix reagent-only custom foods being grey and nameless. Down with grey cake. In with blood cake.
*Added missing glasses sprites for [[teshari]].


=2022-11-27=
=2024-04-08=


*Hacktools now vary in the time it takes to hack through a door depending on the doors security level. This security level depends on the access required to enter the door, and can be changed by staff.
* Added orange and white to pipe color selection.
*Anesthetic tanks can not be picked up and placed by the medical gripper of medical [[Cyborg|borgs]].
* Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
*Abandoned crates have had a major rework to make their contents more random and with a greater variety of loot.
* Fixed some empty air tiles on the jungle underground.


=2022-11-26=
=2024-04-07=


*Hacktools have had their usage simplified to simply allowing the user to hack open doors that you do not have access to. They now remember which doors you have hacked recently for easy re-access. They have not been added to any loot, and are simply available for staff to spawn as they see fit in events.
* Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
*Admins now have access to a verb that allow them to delete books that contain offensive material more easily.
* Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
*Added some altevian themed foods and captainy clothing.
* Added many new mobs to the maint pred list.
*Workflows to use Ubuntu 20.04.
* Added new mobs to the randomised capture crystal pool.
* Added a movement intent toggle to borgs (swap between slow walk or running).
* Added the ability to choose to spawn with no shoes in character setup.
* Added the option to admins to restrict module selection on specific robots for events.
* Added syndicate UI selection Icon provided by MAK.
* Added a new variant of the lightswitch, a power breaker for event maps.
* Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
* Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
* Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
* Fixed hud icon not always updating when spawning in the subtypes directly.
* Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
* Fixed Telecomms filters, they can be added through the multitool menu.
* Fixed omni_filter and omni_mixer showing too high flow values.
* Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
* Fixed an issue with some icons missing in the RPD.
* Fixed a wrong icon state on mirrored tvalves on deconstructing.
* Fixed borg light flickering.
* Fixed multiple glow sources flickering.
* Fixed a runtime with paint cans.
* Fixed a division by 0 on powercells.
* Updated pillow from 10.2.0 to 10.3.0.


=2022-11-22=
=2024-03-31=


*[[Security_Officer#Ticket_Printer|Ticket printers]] can now be stored inside of security tool belts.
* Added [[Vore_Panel#Options|"Drain Finishing Modes"]] that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
*Minor adjustment to ticket printers so that if no input is added, they do nothing.
* Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
*Bumps pillow (map merge tool) from 9.0.1 to 9.3.0.
* Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
* Added a modify_robot option to toggle combat module override directly after spawning.
* Added a modify_robot option to toggle all station access codes.
* Added an option to interleave chat messages in tg chat.
* Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
* Changed OOC Escape to instantly remove sleeping.
* Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
* Fixed Research Directors not having access to departmental funds.
* Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
* Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
* Fixed some service meka sleeper belly sprites not being enabled.
* Fixed icon state for default gas mask.
* Fixed ai bellies not being loaded on first shell transfer.
* Fixed ai preferences not being synced between the AI and the shells.
* Fixed the lack of radio signals underground in eggnog town.


=2022-11-21=
=2024-03-24=


*Adds a greyscale version of moth wings.
* Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
*Adds sizeguns to tether and gb warden's lockers for SD pairity.
* Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
*Also adjusts recent SD map edits.
* Added the possibility of non-syncable R&D consoles (in tgui).
**Makes xenobot blast doors start open.
* Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
**Fixed wiring and lack of solid turf under xenobot windows.
* Fixed the new tiger tail.
**Moves Greg to R&D.
 
**Moved south facing emergency cabinets so they don't face south.
=2024-03-22=
**Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in.
 
*[[Security_Officer#Ticket_Printer|Ticket printer]] has been added for security officers. This tool allows you to print an on-the-spot citation for minor crimes and memes, with no actual mechanical implications for the recipient.
* Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
*Removes the meme monstertamer reaction that existed mainly as a means for medbay to force a chimera regen - it's no longer needed as the regen cooldown has since been massively nerfed and chimera can now be defibbed normally.
* Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
*[[Xenochimera]] now suffer from resleeving sickness after being revived from death.
* Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
*Adds the follow spider-taur bodies to the tail options:
* Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
**Giant Spider dual-color (Taur)
* Added a new Kelpie vore mob.
**Carrier Spider (Taur)
* Added a varient of the fax machine for talon to fax specifically for talon crew.
**Giant Spider (Taur)
* Added permission ticket printers to entrepreneur's starting loadout.
**Phorogenic Spider (Taur)
* Added the ability to climb onto computers. Like a cat.
**Voltaic Spider (Taur)
* Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
**Frost Spider (Taur)
* Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
*Stellar Delight Xenobotany window shutters now start closed at the beginning of the shift.
* Changed the cooking time of food in general to be significantly increased.
*A pre-packaged set of emergency supplies for events and GMs to have fun with for future small things, added to the SD bridge. Includes a set of shortwaves, temp walls, and oxygen masks/tanks.
* Changed Captain Crumsh's access to match that of a bridge secretary.
*The captains antique energy gun has had a rework. It now has a 25% chance of randomised beam type (eg, practice beam, heavy beam, sniper beam). It also has a chance that it will have a limited number shots before malfunctioning (this may drain the battery, change the strength of the beam or outright break the gun), on account of it being an antique. There will be a hint when examined as to whether it has a chance to malfunction.
* Fixed and issue preventing objects to be pulled through stairs.
*Teshari can now do a special scream with *teshscream.
* Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
*Gives teshari missing hat and mask sprites.
* Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui
 
=2024-03-17=
 
* Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
* Added a verb to simple and silicon mobs to allow them to recolour as they like.
* Added a fat and vwag version of the deer taur, resprited by VerySoft.
* Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
* Added wooden signposts for mapping use.
* Added another security form "Deputization Waiver" provided by Skol.
* Added the ability to properly scale objects in StrongDMM.
* Changed ahelp and mhelp inputs to allow multiline.
* Changed the unignore proc from free text input to tgui list select from ignored players.
* Optimized chat export verb.
* Fixed the destination selection not updating until the ui is reloaded.
* Fixed wrong event usage in the canvas UI leading to painting not working.
* Fixed handing over the round ID to the chat properly.
* Fixed text input trimming.
* Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)
 
=2024-03-10=
 
* Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
* Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
* Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
* Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
* Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
* Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
* Added a setting to allow borg players to disable petting.
* Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
* Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
* Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
* Fixed forgotten movement check for upwards movement in ocean tiles.
* Fixed various runtimes.
 
=2024-03-03=
 
* Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
* Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
* Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
* Changed smart fridge sheet storage sheet maxcap from 250 to 500.
* Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
* Changed find_references functionality to have a few extra debug modes.
* Changed machinery SS a little in structure.
* Changed timsort from tgstation changes.
* Fixed broken datum_component variables in mobs.
* Fixed integrated_electronics debugger not allowing decimals or negative values.
* Fixed tgui and nif runtimes.
* Fixed Chatmessage runtime.
* Fixed missing landmine sprite.
* Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
* Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
* Updated vscode dmieditor.
 
=2024-02-25=
 
* Added the ability to enable chat timestamps for TG chat using local time.
* Added dump_harddel_info proc, a newer version of the garbage collector proc.
* Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
* Fixed most of the TGUI UIs.
* Fixed the NTOS crew monitor.
* Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
* Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
* Fixed the sorting section of the character directory.
* Fixed for planetary lighting on open space.
* Updated Whitespace Standardization.
 
=2024-02-18=
 
* Added unique model names to all of the different PDA sprites.
* Added a TGChat function to remove the red "missed messages" count from chat tabs.
* Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
* Fixed an issue where pressing the escape key during character slot reset could reset the slot.
* Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
* Fixed view variable number input.
* Updated yarn.lock.
 
=2024-02-12=
 
* Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
* Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
* Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
* Removed some unused defines.
 
=2024-02-11=
 
* Added a new 18th century outfit.
* Added a port of fox ears from skyrat.
* Added a port of 8 Replikant bodysuits and side cap from CitRP.
* Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
* Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
* Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
* Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
* Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
* Added a new view variables topic to all PDAs to easily create fake conversations on them.
* Added a new admin spawn weapon: The Short Stacker.
* Added the ability for admins to directly swap modules on a robot to any available option.
* Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
* Changed various features related to TG Chat logging, allowing for round based exporting.
* Changed colour for binary slightly on TG-Chat Themes.
* Fixed wrong sprite location for the adv/debug cataloguers.
* Fixed bonnie alt and bonnie alt long sprites.
* Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
* Fixed a few css issues in the vchat themes.
* Fixed the AI being informed when a borgs modules are reset by an admin.
 
=2024-02-04=
 
* Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
* Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
* Added four new rubber duckies that are currently admin spawn only, with their own abilities.
* Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
* Changed NPC says to now also be under the NPC filter in TG-Chat.
* Changed mindswap traits to check for borg job bans.
* Changed disposal units to require significantly less pressure.
* Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
* Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
* Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
* Fixed a typo in body scans.
* Fixed some missing stylesheet classes.
* Fixed Submit To Prey sending some messages to wrong party.
 
=2024-01-28=
 
* Added most of the lawboards (except for the event lawboards) to the circuit printer.
* Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
* Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
* Changed raptor borgs to have a running animation and tweaks to their sprites.
* Changed static chat colours to replace them with class tags.
* Changed robot upgrade code.
* Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
* Changed the upgrade modules to sort them into categories in code and in the prosfab.
* Changed admin module handling for borgs.
* Fixed a division by 0 on fire effects.
* Fixed empty stacks dropping during protolathe / mech fab deconstruction.
* Fixed timestamping to take it back to the original implementation and should now show in all cases.
* Fixed rejuvenate to now stop lingering bleeding effects.
* Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
* Fixed robots to no longer have their pre-defined cell overwritten on spawn.
* Fixed a bug which allowed empty borg names.
 
=2024-01-21=
 
* Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
* Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
* Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
* Added more PDA notes, adds copy and print function to PDA note app.
* Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
* Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
* Changed the wording on the organ treatment, from dress to treat.
* Changed microwaves to now be OOC escapable.
* Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
* Changed resize to have var_edit rights.
* Changed robot module handling to have var_edit rights.
* Fixed many items not showing message when eaten with the trash eater perk.
* Fixed there being multiproccs on butchering.
* Fixed runtimes in the laundry basket which led to duplication of the off-hand.
* Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
* Fixed every book having their own datum.
* Fixed rocks to have the correct footstep sounds.
* Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
* Fixed Zombie powder to make hearts appear stopped again.
* Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
* Fixed conveyor belts moving flashlight light cones.
* Fixed particle accelerator to properly apply radiation to bumped mobs again.
* Fixed missing surgery names.
* Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
* Fixed organs getting stuck to the HUD.
* Fixed organ butchering so that it works again.
* Fixed a typo in sprite_accessories.dm
 
=2024-01-14=
 
* Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
* Changed simple mobs to have a default 20% escape chance for absorption.
* Changed carbon mobs to have a default 0% escape chance for absorption.
* Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
* Changed the Stellar Delight to no longer be christmassy.
* Changed the altevian mining gun to have a better sound.
* Fixed GLOB Edit for global view variables so it does not crash the server instantly.
* Fixed altevian mining gun inhand sprites.
* Fixed HANDLE webhook presenting a broken link to admins.
* Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.
 
=2024-01-07=
 
* Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
* Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
* Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
* Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
* Fixed self resizing being blocked by the size changing preference where it should have been excluded.
 
=2024-01-01=
 
* Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
* Fixed paper spawn location of paper that is picked up.
* Fixed omni key to allow listening to mercenary channels.
 
=[[Changelog 2023|2023 Archive (click here)]]=

Latest revision as of 07:28, 18 November 2024

This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page. That said, it is rare that an update does not coincide with a mapswap.


2024-11-18

  • Added a whole new TGUI window for borg module selection, which allows the user to easily browse all available module sprites.
  • Added "pro swimmer" trait that costs one point, which increases your movespeed in water (about half as much as aquatic) and reduces time to traverse between water z-levels when swimming.
  • Added search functionality to smart vendors.
  • Added "salvage technician" alt title for engineer. NOTE: This is currently bugged and unselectable, it will be fixed in the next update.
  • Added the ability to grind ores directly for reagents.
  • Added more stack materials to the list of grindable materials.
  • Added the engineering drake borg plushie to cargo's random plushie crate contents.
  • Changed a variety of swimming and climbing related traits:
    • Bad Swimmer makes it take 25% longer to swim up/down.
    • Amateur and Natural Climber reduce ladder/lattice climbing time by 25%.
    • Professional Climber reduces ladder/lattice climbing time by 50%.
    • Tajara and Vasilissans have 25% reduced ladder/climbing time, so they gain the benefit of Amateur Climber.
  • Changed Winged Flight to allow all species to take it.
  • Changed Rings, Watches, Bracelets, and Knuckledusters into Accessories that can be attached to most Gloves. They can still be worn standalone if desired. Rings and knuckledusters will give your gloves a small bump in force/punchforce whilst attached as well.
  • Changed Macrophages to have increased escape chance.
  • Changed the ore satchel so that it will no longer pick up slag.
  • Removed unused buzzer rings.
  • Removed the ability for borgs to upgrade themselves. NOTE: This is planned to be reverted partially in the next update, in which they will only be restricted from resetting their own module.
  • Fixed Virus verbs picking random people.
  • Fixed Pineal Gland Decalcification not working properly.
  • Fixed Misstype on macrophage.dmi.
  • Fixed Macrophages so that they won't dust if someone is inside it's belly.
  • Fixed Various runtimes regarding virus symptoms.
  • Fixed Wrong longer title for one of the virus chemicals.
  • Fixed missing arguments to recursive_content_check().
  • Fixed bracelets to now be worn on your hands/wrists rather than being in the neck slot.
  • Fixed the ghost verb so that it no longer gives the option to aghost to non-staff in some circumstances.
  • Fixed the advanced who verb so that it no longer gives the admin version of the verb to non-staff in some circumstances.

2024-11-10

  • Added an entirely new virology system, which completely replaced the previous Virus2 system that we had.
    • Advance diseases are engineered by virologists, they can range from useful to dangerous.
    • Virologists can use the new chemicals to improve and evolve their viruses.
    • These new viruses can be cured with specific chemicals, as well as the ones made by the virologists.
    • If a virus has been found, you can check the cure with a simple health analyzer, otherwise the PanDEMIC machine will show anything in it.
    • Viruses will be auto-discovered if they reach half or more in it's stages.
  • Added verb ReleaseVirus in the Fun > Event Kit tab. This allows GMs to release a pre-set virus upon someone.
  • Added verb AdminCreateVirus in the Fun > Event Kit tab. This allows GMs to tailor a virus and release it upon someone, all the effects can be picked and the virus may be named as well.
  • Added the ability to choose which type of headset/earpiece your character spawns with in character setup. If the chosen type is not available for your job/role, you will default to another (usually the standard headset).
  • Added a new earbud style radio headset/earpiece, which has no on-character sprite. This is also selectable in character setup.
  • Added an extra button to all station dorms, an emergency door release. This can be pulled by the occupants to immediately unbolt and open the door even if it is unpowered.
  • Adds a contraband scanner machine that scans the contents of mobs that walk over it, and if it detects they're carrying an item matching its internal blocklist, sounds an alarm. The alarm has a short, area-shared cooldown (10 seconds) so you can't spam the sound/text message by walking over the same (or multiple) scanners in rapid succession. They cannot be built and are not currently implemented on any maps, but this will likely change in future.
  • Added new upgraded components for robots to increase their hp up to a total maximum of ~ 370 hitpoints, those components also reduce power costs.
  • Added three varieties of lockpick (one of which is really just an example) for redgate/event usage and getting around locked simple doors without finding their actual key.
  • Added the ability to alt-click a reagent dispenser (such as a water or fuel tank) to open the input. When the input is open, reagent containers (such as buckets and beakers) will pour their contents into the dispenser to refill it.
  • Added ping to status tab.
  • Added "modified" and "non-standard" variants of the hacktool, which have different sprites to make them more obvious. The non-standard also starts in hackmode. The modified version can be found in abandoned crates, and are slightly more common than the fully disguised hacktool.
  • Added a new dark variant of the squish hammer that breaks every bone in the targets body and shoots out blood.
  • Added a simple claw hammer weapon. Strong melee weapon that easily breaks down windows and barricades, but also has a high chance of breaking any bones that it hits.
  • Added 4 new props based on the old virology machines for decoration.
  • Removed the redundant name/desc customize proc from the plain choker (just use name/desc gear tweaks instead).
  • Changed the cache directory to cache instead of tmp.
  • Changed power cells to initialize.
  • Changed vending machines to initialize.
  • Changed the hacker contraband set to come with the modified multitool.
  • Changed the modified multitool variant to sometimes spawn in abandoned crates slightly more often at a slightly lower cost, as it's more obvious as contraband.
  • Fixed a bug causing healing to be 100x more effective than intended.
  • Fixed the vore panel belly description overflowing if it is too long.
  • Fixed ghostjump.
  • Fixed runtime in cmd_admin_z_narrate.
  • Fixed missing sprite for digi footwraps.
  • Fixed a crash when opening the panel without being inside a belly.
  • Fixed non-staff being able to view the ahelp ticket panel.
  • Fixed ashtrays to be visible in map editors.
  • Fixes a bug which allowed players to become fully invisible.
  • Fixed chameleon projectors so that they can no longer be used in holders as it moves the owner to nullspace.
  • Ported server maint subsystem from TG to remove nulls from important lists.

2024-11-03

  • Added a new Roboticist alt title: Software Engineer - "A Software Engineer specializes in working with software and firmware. They also often deal with integrated circuits."
  • Added a new Engineer alt title: Computer Technician - "A Computer Technician fulfills similar duties to other engineers, but specializes in working with software and computers. They also often deal with integrated circuits."
  • Added the ability for borgs to choose their light colour.
  • Added a new admin smite to the player effects panel: Item Transformation. This allows the admin to pick an object to transform the player into. They can transform back using OOC Escape.
  • Added a new AI function called guard_limit. This limits the "find target" portion of the AI to only acquire targets that are in front of them, allowing people to potentially sneak behind them.
  • Added a few guard_limit variants of existing AI holder types, particularly for mercs.
  • Changed water coolers to now hold 2000u of water instead of 120u. Their jugs are also made of plastic instead of glass, incur heavy slowdown, and cannot be placed into bags and most reagent dispensers.
  • Changed the focus on tabs to allow scrolling immediately.
  • Changed Atmospherics to now use /Initialize instead of /New.
  • Removed the ability to deploy helmets over headwear due to bugs associated with it.
  • Fixed F1 adminhelps not working properly.
  • Fixed Alt-click menu to be visually correct again.
  • Fixed clicking on an embedded controller in the alt click menu to no longer runtime.
  • Fixed clicking on a mob in the alt click menu to now work.
  • Fixed potential crashes from having no belly.
  • Fixed rainbow toxin overdoses to no longer be a bliss override.
  • Fixed chat messages by moving them to a self deleting timer.
  • Fixed phoronspider, replacing spawns with animate and callback timer.
  • Fixed fluid pump to make it functional and reduced its reagent generation rate.
  • Fixed a few MC crashes with the turf examine.
  • Fixed broken sprites for UV Light and Hailer.
  • Fixed runemessage callback timers.
  • Fixed Smartfridge overflowing it's table with long names.
  • Fixed a runtime when spamming queried item removals.
  • Fixed a runtime flood from secondary ear slots.
  • Updated StrongDMM in the repository to a modern version compatible with the current version of the game.
  • Updated the codebase generally to be compatible with BYOND 516.

Additional Update

  • Fixed organ regeneration values, which were causing all healing to be 100x more effective than intended.

2024-10-27

  • Added a second ear slot called horns.
  • Added the ability to import bellies.
  • Added functionality to action buttons:
    • You can now lock action buttons by ctrl-clicking on them.
    • You can now reset all action buttons by alt-clicking on the hide button.
    • You can now swap action button positions by dragging and dropping them onto each other.
    • Action buttons are now able to be grouped and sorted under the new Action Palette.
  • Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.
  • Added a bunny tail accessory, recolourable.
  • Added all of the above to the costume vending machine.
  • Added bapi-dmm, a rust maploader, to reduce init time by 30-60 seconds.
  • Added the ability to deploy hardsuit helms over top of your normal headwear, the same as magboots.
  • Replaced Legacy robot UIs with Robotact, a new all-in-one UI for all things robot.
  • Changed the rabbit ears headwear to be recolourable.
  • Changed tracy init to before-world-New.
  • Changed and optimised the autolathe UI.
  • Changed Statpanel to now use /tg/'s latest styles and can have it's font size adjusted.
  • Major port of the configuration controller.
  • Fixed ability master positioning.
  • Fixed Crew manifest not showing up.
  • Fixed Round Time displays correctly in statpanel.
  • Fixed incorrect fireaxe paths.
  • Fixed misconfig.
  • Fixed buckled mobs being allowed in sleepers.
  • Fixed two improperly defined static lists.
  • Updated timer subsystem.
  • Updated mysql-connector-python from 8.0.33 to 9.1.0 in /tools.

2024-10-22

  • Fixed abilities appearing at the bottom of the screen when the master ability was moved.
  • Fixed the crew manifest again.
  • Ported over configuration controller.

2024-10-20

  • Added 3 new tails (all are colourable and have vwag): Double cat tail (from citadel), triple cat tail (from skyrat), double tiger tail (from skyrat).
  • Added another, non-colourable or non-vwag kururak tail.
  • Added a smaller view of the overmap to the navigation console screen.
  • Added the ability to ctrl-click a door to hold it open without having to stand in it. The door will remain open until you either move away, or someone forces it closed with a tool (or you click it yourself again).
  • Added to game options: TGUI Say now has a slider for how tall you want the window to be by default.
  • Added to game options: TGUI Say can now be disabled just for me/subtle.
  • Added Verdigris, an in-tree rust module to cover our random performance-code needs.
  • Added titles to the shown messages in the newscaster.
  • Changed the latejoin menu to now be clean TGUI instead of the plain white byond window.
  • Changed the entire top-right portion of the game window to now use the TG stat panel, which should run much faster.
  • Changed sealed blast doors to protect covered airlocks from fire damage.
  • Changed mech passenger compartments and sleepers to allow resist escaping.
  • Changed action buttons to now have a mouse cursor override when being dragged to show where you will drop them. You can actually move action buttons around again and they'll stay there, until you shift-click on them. Action buttons are buttons such as in the top left of the screen like helmet lights.
  • Changed robot hotkeys module swapping to allow deselecting.
  • Fixed AI-controlled simple mobs being able to eat someone with mobvore disabled when in food via food vore.
  • Fixed Virus datums so that they can be VVed again.
  • Fixed rare qdel loop with mines.
  • Fixed various spans in text messages.
  • Fixed missing triggered on one mine.
  • Fixed blood overlay to no longer stack endlessly (for real this time).
  • Fixed washing hands to no longer clean all bloodied items, instead only the worn gloves, or without gloves the hands.
  • Fixed lighting to be slightly faster to calculate.
  • Fixed runtime in rig/dropped.

Additional Update

  • Fixed crew manifest not showing up. NOTE: It appears this is still broken!

2024-10-13

  • SMES input buttons are no longer tied to the output buttons.
  • Fixed overlays overflowing on paper stacks.
  • Converted ATM and shock collar to TGUIs.
  • Rejuvenating simplemobs will properly update their icons.
  • Mechanical vore prefs menu is now darkmode friendly.
  • Fixed items having the wrong pickup/drop sounds.
  • Gunshot residue now only applied to clothing/mobs.
  • Circuit designer will no longer crash if you just click on a port.
  • Hairstyle is no longer randomized when changing character species unless the currently selected hairstyle is invalid for your new species.
  • Leporazine now shifts towards your species body temp rather than baseline human body temps, making it more useful for those with adaptation traits or significant natural divergences.
  • Disposal chutes now have a force-eject option on the right-click context menu, for retrieving items when they're unpowered.
  • New textkey for bellies to show count of prey digested in that belly in a given shift.
  • Added four new glamour themed mobs, primarily for event use.
  • Added a new fishing minigame option to NTOS.
  • Central has stopped confiscating certain food items from lunchboxes seemingly at random.
  • Added "(NIF)" behind "nanite implant framework" in the design menu, for consistency when searching for NIF designs/types.
  • Added single-language translators, translates one language into a language you know. 4pts in loadout, or found in maint.
  • No more endless mouseburgers.
  • Added a simple verb to print out your departmental hour play times.
  • Fixes for telekinesis grabbing lightbulbs and oddities with throwing.
  • Added button to access internal tank settings when wearing a hardsuit/RIG.

2024-10-06

  • Fixed some more missing icons from the device/weapon path removal.
  • Fixed NIFs showing as sticking out of their owner's head.
  • Added "inner thigh" markings.
  • Fax machines will no longer briefly transform into copy machines when operating.
  • Research Console has some fancy new UI, particularly for the Destructive Analyzer.
  • TGUI notifications now appear at the top of the panel, rather than the bottom. This will be most noticeable with the disconnect/lag warning in tgchat.
  • AI shells may now use most roles again, but are still not allowed to expand their shell army without the assistance of a crewmember.
  • Chemistry bags now have much less (but still a little) slowdown.
  • Fixed tooltip functionality and icons in the Body Scanner and other medical UIs. Most notably the bone icon for brute damage is now a bandaid, so as not to imply broken or damaged bones.
  • Fixes for the cash register.
  • Refactored text spans. Should have no visible consequences to players.
  • Merged filth files that no longer need to be seperated.
  • Some basic functionality added for the V5 outpost, pending the next event.
  • Blood overlays can no longer stack infinitely.
  • Fixed some oddities with space drifting and how areas/mobs/movement check for gravity.
  • Entertainment cameras now update in real time!
  • Crew transfer votes now work properly.
  • Fixed bad pathing/ids for decaf tea reaction and some ingestion procs, so various drinks should now do what they're supposed to.
  • Wrist PDA no longer causes runtimes when you fire a gun.
  • Fixes for adminhelp and mentorhelp message appearance.
  • Chemmasters now have a "2x bottle" option for ease of use.
  • Circuits now use a very fancy visual editor.

2024-09-29

  • Added gamma replicants as a playable crew species. They are a type of shapeshifter based on precursor technology, they are able to vent crawl and create resin to build structures. They are significantly weaker than the alpha and beta versions of the species. Due to the lesser known lore of them and the unique abilities they possess, they are a whitelist only species with high standards.
  • Added the option to choose your own runechat color, this is the text that appears above your character's head ingame when you speak. This can be changed in the general section of character setup, right below your languages.
  • Added the functionality to print your own healthbar via "Print Prey Healthbars" when you yourself are the prey.
  • Added deuterium crates to cargo, as there was previously no way to acquire it otherwise.
  • Added a stasis clamp to engineering borgs. They can place up to 3 at most at the same time, each placement costs 1000 power.
  • Added the option to turn on automatic punctuation for say messages from the game options panel. This will add a punctuation mark at the end of a message if none is present when it is sent.
  • Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
  • Added a 3 second delay to amputation so you can cancel without damage.
  • Added the option to sync and desync robots from the AI / lawsync in modify robot.
  • Added a new smite called Mob Transformation that allows staff to turn anyone into another mob using the same methods as mouse rays/polymorph/beastform, except with no limits.
  • Added a player effects panel "Fix" option to revert mob TF that will work on the aforementioned smite and any other methods that use the same type of mob TF.
  • Added the ability for sleevemates to scan patients in dogborg sleepers.
  • Changed the laserdome to now have holoprojectors to provide some info about the location and the two arenas, also added floor markings and touched up the stores and restaurant, plus some other touchups.
  • Changed the way map swaps are performed from activating map files to defining them in
  • Changed the way that code is compiled, which no longer is done via dreammaker and instead done through build.cmd in the bin folder of the vorestation code. This also compiles all TGUI code too. TGUI bundles should no longer be committed in pull requests as they are generated on the server side.
  • Removed /obj/item/weapon and /obj/item/device, making them all subtypes of /item. This should have no visible effect to players, but report any broken items or odd behaviours via the appropriate channels!
  • Removed struggles animations where there is no icon states for them.
  • Fixed the modify robot admin section for the ERT channel.
  • Fixed log message spam on NPC interactions.
  • Fixed random colour on big dragon not functioning.
  • Fixed posters to prevent using icon_state in map objects.
  • Fixed TGUI buttons stealing focus.
  • Fixed runtime with lunchboxes if the contents since saving had been changed.
  • Fixed conveyors moving janitor hud objects.
  • Fixed installing robobrains converting the brain to MMI.
  • Fixed a brain surgery runtime from trying to find reagants in reagentless brains.
  • Fixed advanced mop turning into a normal mop in the janitor cart.
  • Fixed Prayers and their associated admin buttons being visible to retired staff.
  • Fixed loading and saving weirdness.
  • Fixed looping sound preferences.
  • Fixed the sanity check on calculate vis.
  • Fixed entries showing multiple times in the personal crafting ui. Also adds a searchbar to it.
  • Fixed a runtime with admin ID spawns.

Hotfix

  • Fixed some more weapon/device paths, especially research datums and extended descriptions.
  • Added a migration check to stop NIFs being eaten by the weapon/device path changes.

Some fixes to weapon/devices, particularly broken icons, are still pending.

2024-09-22

  • Added 2 new very short skirts, one with a split exposing one leg.
  • Added a HYPER binder to the list of underwear options.
  • Added 6 underclothing variants of feminine T-shirts, including midriffs, text and shoulder colours.
  • Added 4 recolourable belt accessories. Thin, thick, strap (no buckle) and studded.
  • Added 1 new hostile mob, the homunculus. This mob will transform into the first person that it sees, and will gain potential attack and armour depending on what that mob is wielding without copying it exactly.
  • Added 3 new variants of the corrupt hound, fire breather, fast and laser. They have slightly modified sprites to make them easy to identify. I have been using these mobs a lot in events lately and it'd be nice to give them some variety.
  • Added the ability to milk venoms from certain mobs and people. Closing a beaker and clicking on venomous animals/people with it will allow you to express their venom into the beaker once every 30 seconds.
  • Added a new Vore Panel preference called Allow Mimicry, which when disabled prevents mimics and the face of glamour from copying your appearance.
  • Added a little animation to PDAs when opening apps.
  • Added a line tool and paint bucket tool to Canvases.
  • Added a click-and-drag brush in Canvas.
  • Added the ability to dispel an AI hologram by attacking it on harm intent.
  • Added pie smite, spicy air smite and hot dog smite from ChompStation.
  • Added a fear effect option to generic structures.
  • Added a search to lawmanager.
  • Added Juke Build to deal with the constant tgui bundle conflicts.
  • Changed whitelisted races so that they can now be printed from the grower pod, but have resleeving lock turned on by force to protect the whitelist status.
  • Changed Hanner to no longer have NO_SCAN.
  • Changed body snatcher to now respect resleeve_lock, domination abilities no longer checks for this.
  • Changed the Grower Pod to now show progress bars when you examine it.
  • Changed the PDA flashlight button to now be highlighted when turned on.
  • Changed water and snow turfs to no longer impact human mobs that are flying.
  • Changed modify robot into an interactive UI.
  • Changed med/sec records and ids to no longer out you as a hanner (useful for characters who are unaware of their own status).
  • Fixed bad Swimmer to not cause flying human mobs to start drowning when over deep water.
  • Fixed service default drone sprite not working.
  • Fixed mouse holes to not iterate over world contents.
  • Fixed micros to prevent them from teleporting out of your hand if removed from a mouse hole.
  • Fixed activation text not appearing on generic items.
  • Fixed generic structure anchoring text being reversed.
  • Fixed Hanner not being able to change their eye colour.
  • Updated dompurify from 2.5.3 to 2.5.4 in /tgui.
  • Updated pillow from 9.3.0 to 10.3.0 in /tools.

2024-09-15

  • Added aquatic, hard feet, silk weaver and cocoon weaver as a possible traits for hanner, just in case they are from a parent species that is appropriate for. Unlike xenochimera, hanner will have to pay for these traits with points.
  • Added a Fit Viewport verb to automatically remove letterboxing around the map.
  • Added an Auto fit viewport preference to do Fit Viewport on login/when view size changes
  • Added mining id access to mining / cargo robots.
  • Added a hotkey so that you can now throw items by holding the space bar.
  • Added a new Player Effects TGUI panel that replaces the smite verb for staff.
  • Changed examining a mob to now put their description in a box. It's pretty.
  • Removed Mega Nukies from the possible drinks that can start in a vacuum flask.
  • Removed the cruiser from the files.
  • Fixed duplicated tesh selection in custom species.
  • Fixed issue where sub options on traits (such as colours in long predatorial reach) would not be loaded on spawn.
  • Fixed so that new player which never saved their preferences before and reload will now be given a default belly not to end without any bellies.
  • Fixed alert console calling the sound proc over and over.
  • Fixed mining borgs to have the right access to claim points.
  • Fixed IDs to now have their default ranks assigned.
  • Code change: moved jobs to defines.
  • Code change: moved factions to defines.
  • Code change: moved radio channels to defines.

Additional Update

  • Added the ability for PDA messages to display images. Must be a single message of one URL. The URL must be on cdn.discordapp.com, i.imgur.com, or imgur.com (the last is questionably functional). The new preference "Messenger Embeds" must be on for a PDA to even try to fetch a link.
  • Fixed an issue where when the stellar delight was loaded, that other maps would not be tested in the compiler.

2024-09-07

  • Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts. This species can be a crewmember if they have been approved for the whitelist via a special character application.
  • Added an entirely new Game Options system to game for non-vore prefs, replacing the majority of the options in the preferences tab and switches in the global tab with a new TGUI window.
  • Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
  • Added UI buttons for powers available to Hanner and Lleill characters, as well as a meter displaying how much of their glamour energy they have remaining.
  • Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.
  • Added a Protogen Dog form to pAIs.
  • Added an animated sparkling version of tricolor leather wings.
  • Added a config string box to the colorMate color matrix for players to copy their config or to directly paste it back in.
  • Added vital medical equipment to the medical belt allowed list.
  • Added climbing closed crates with mouse drag.
  • Added using airlock doorbells to check for electrification.
  • Added the ability for health and body scanners to detect husking.
  • Added spawning with a mind scan. This is a one-time scan, not a backup implant.
  • Added a new vox marking.
  • Changed savefiles to automatically migrated from BYOND .sav to JSON.
  • Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.
  • Changed vox to allow the use of the shaved beard type.
  • Changed prometheans to allow the use of teshari and vox icon bases.
  • Changed default AI laws to use the map's default instead of hardcoded NT laws. Default is NT laws.
  • Changed space cleaner to the same cleaning power as soap, mops, and janiborgs.
  • Fixed simple mobs to now actually have their sleeping handled, stopping them from being stuck sleeping forever on using the sleep verb.
  • Fixed issue by preemptively dropping empty strings from the belly text sanity in case someone accidentally entered blank line inserts.
  • Fixed an issue which could lead to belly sprite vis toggling on carbon/human mobs.
  • Fixed an issue where some programmes could not open the facility redgate map due to an incomplete set of quotation marks.
  • Fixed textinput not updating on value changes.
  • Fixed alarm proc calls failing.
  • Fixed config.sql_enabled not being respected in all cases.
  • Fixed incorrectly formatted mode_flags on the greatwolf (this should never use a list!).
  • Fixed vehicle/train to prevent them from running over the user when pulled up stairs.
  • TGchat export should now preserve linebreaks in posts.

2024-09-04

  • Added a spiked wristband accessory to loadout and vending machines.
  • Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.
  • Changed public teleporter sprites make them easier to use by filling them with a transparent layer.
  • Changed research samples to have a more useful description, and are now safer to handle (container still advised) with voidsuits but can have other effects besides just burning your hands.
  • Fixed new bellies creating failure messages on closing the prompt.
  • Fixed AdminPM rights so that only active staff can view confidential conversations.

2024-09-01

  • Added Fears and Phobia traits, which cause your character to gain Panic when exposed to certain things (e.g. spiders), which makes you less accurate with ranged attacks, cause you to auto-emote, and sometimes drop any items you're holding. Citalopram and Paroxetine can be used to counteract its effects.
  • Added Spice Smites. Be careful what you wish for when you hit that Request Spice button!
  • Added robotic digitigrade leg options. Also requires the appropriate digitigrade setting to avoid clothes looking weird, of course.
  • Morphs can now take over their prey properly.
  • New mind transfer pref, blocks bodysnatching and most other nefarious uses of mind transfers.
  • Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another character slot's bellies and vore preferences onto your current character, but does not automatically save them.
  • Big dragon sprites will no longer keep the bones showing when you revive them.
  • Using the Copy Slot option will now immediately Save, so you no longer have to do it manually in order to finalize the copy.
  • Added big squirrel, flagtail, and bunnytaur tail options.
  • Removed limit on negative traits, if you truly wish to create some tormented abomination(s). This means you are only limited by points and slots for positive traits now.
  • Fixes for examine length in certain circumstances.
  • Fixes for the Fix Atmos Grief process running even if you hit the big X to close the window rather than hitting No/Cancel. Further similar fixes are coming soon.
  • Fixes for certain idle messages being a bit too long in certain circumstances.
  • Fixed a handful of cases where some messages would not be sent to anyone as they did not have a target var set.

Additional Update:

  • Fixed VTEC module icon disappearing after shell swap or adminghosting.
  • Fixes a situation where it was possible for prefs to get corrupted during loading, which would in turn corrupt your entire savefile.
  • Players can now leave Environmental Messages which display text when hovered over. You can only have one message active at a time.
  • The Hacktool can now open locked crates and lockers, and can sometimes be found as one of the item sets in the NULL contraband crate.

2024-08-26

  • Added research samples, for research, to be found in explorable locations. Collect them using special sample containers (found in mining and xenoarch closets, and mining and exploration points vendors), then analyze them or reduce them into useful resources! Or just put them on a table and use them as a conversation piece.
  • Added a new goofy looking vore mob, the Meowl.
  • Added "random corporate supply" and contraband "special corporate supply" crates to cargo terminals; the former mostly has harmless stuff, whilst the latter can spawn all sorts of stuff from the random pool but can also include weapons (rarely). The special corporate supply crate is cheaper than the NULL contraband crate, but is far less likely to provide useful or valuable equipment.
  • Added battery names to the cell charger rack.
  • Added a check to ranged LOOC to only broadcast them to active staff.
  • Added a check to the ahelp ticket panel to only allow active staff to view them.
  • Added new "full lid" 'decal' option for crates. Only used on the new coyote salvage corp crate style, for now.
  • Added desatti catering, nukies energy drinks, and coyote salvage corp suit crates to random spawners. This includes associated style, and adds it to the existing salvage corp suit order.
  • Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
  • Changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
  • Changed the supply spawning behaviour slightly, so crates are no longer mandatory. As an example of this, gas canisters and the cargo tug no longer arrive in crates.
  • Changed supply consoles to start tracking orders at 0 (so the first order is order 1, etc.) rather than a random number between 1 and 9000
  • Fixed the electric guitar not working.
  • Fixed supply console scrolling not working.
  • Fixed the random pizza pack crate, it now comes with the pizza delivery outfit and visor, deleting a duplicate pizza supply pack that was inaccessible anyway due to not having a defined name or container.
  • Fixed venomous bites to allow the use of non-whole numbers.
  • Fixed Number Input / dragable not refocussing the content on click.
  • Fixed examining clientless humans failing in some cases.
  • Merged all _vr supplypacks into the main supplypack files.

2024-08-18

  • Fixed tooltips not working when mousing over mobs
  • Wallmeds now have stasis bags
  • Talon, SD, and V2 Outpost will no longer spawn CFAKs in random medkit spawners
  • Misc. updates and fixes to the Von Braun (ERT Ship) and its equipment, and to certain shelter capsules
  • Sleeper controls and Supply consoles now have scrollbars (where appropriate)
  • TGUI Say radio channels are now properly matched to our radio channels, and input history for TGUI Say is now browsed using Page Up/Down rather than the Up/Down arrow keys
  • Fixed speechbubble behaviour for robots
  • Single recipes can now be deleted from Dispensers
  • Borg beakers have been made a little less janky
  • PTTO reactors now glow whilst active; the glow is more intense the higher their output is set to
  • Staves no longer have a 100% block chance

2024-08-11

  • Personal Emergency Beacons now require solid ground to be used, are stationary once deployed, and transmit a GPS signal once activated. Activated beacons can be disassembled using a wrench.
  • Techmaint and hi-grip steel tiles can now be crowbarred up without exploding into dust, and replacement techmaint, techfloor, techfloor grid, and hi-grip tiles can now be made using steel sheets.
  • TGUI Say has been implemented! See PR for details: [1]
  • Shelves can now be crafted using steel and wood.
  • Vore/prey healthbars respect selective mode.
  • Two alternative landing markers have been added to the Space Whale's existing landing zones, so certain shuttles can land there.
  • Tails are no longer improperly layered under the character in Character Setup.
  • Research equipment is now properly disconnected from the network when the main R&D console is dismantled.
  • Engineering armbands can be acquired from appropriate vendors.
  • No more chat messages about winding up to throw or being ready to catch when you hit the throw key.
  • Fixes for AI Holospeak always being multi-Z and not showing the AI's name.
  • An unarmoured version of the Martian Miner coat can be taken in loadouts. The armoured version can still be found in abandoned crates.
  • Reagent Dispensers now have a per-round, per-machine macro system, for faster and easier mixing. Applies to all reagent dispensers; alcohol, soda, you name it. Mostly useful for chemistry.
  • Fixed species/custom blood colours being overwritten back to default red. Your chosen/current blood colour also displays as a small coloured circle on the colour selection button.
  • Electrical storms are now much more likely to affect an area, but have only a 25% chance to destroy all of its lights. Most of the time, it will just make them all flicker. Spooooooky!
  • Assorted fixes from downstream:
    • Certain items can no longer spawn in lootpiles if they were only intend to spawn on mapload, and the temp item spawners will clean themselves up properly.
    • Many more objects can now be rotated CCW (as well as CW).
    • Borers will no longer crash VR pods.
    • Bloodspatters will no longer proc their drying timers on mapload, preventing weird behaviour.
    • Can no longer put grabs in crates.
    • Fixes looking up when outdoors.
    • Vehicles now obey gravity and will fall on entering open space.
    • Cargo tug can use stairs but this may injure the rider.
    • Fixed some runtimes with medbots and secbots.
    • Fixed some cases of incorrect TECH_MAGNETS use (should have been TECH_MAGNET).
    • Damage/stumblevore no longer fires every step when riding taurs/borgs if you're confused.
    • Fixed some item interactions with virus dishes.
  • Added some new items to Cargo's Away Team/Pilot supply crates (namely survival watches) and added a new Away Team Leader crate.
  • Fix for the inventory icon of patchless tan jackets not actually being patchless.
  • Added function to auto-transfer prey to another belly when they're absorbed, selective mode chance, and applies both to succubi mobs.
  • Fixed vorebelly struggle animations not working.

2024-08-04

  • Several signs have been added around tether surface airlocks to warn of the hazardous environment outside.
  • Loadout selectors have been updated and some more items compressed into them. Please check your loadouts for missing items. Some unintentionally-hidden items have also been made available, such as the corporate press pass.
  • General Jump vendors now include all basic utility uniforms (green, navy, black, grey, tan). Big D's Best includes associated jackets (and patchless variants).
  • Black holsters are available from Security vendors, and in the holster selector. Machete scabbards, KA holsters, and sword sheathes are no longer in the holster selector.
  • A few items/selectors that weren't available to Talon crew but should have been are now available to them.
  • Xenoarch effects will no longer edit all items of their parent type, only the specific item.
  • Miscellaneous adjustments and improvements to TGUI windows.
  • Thermal regulators now allow negative temperatures to be input.
  • Ship transponders now default to ON (meaning, no scans are necessary to reveal their names and icons on the overmap or for ATC announcements) for most ships except for wrecks and certain special event ships.
  • Jukebox tracks that were reliant on time-limited Discord links have been removed. These tracks may return at a later date, if uploaded to another host.
  • The Fuel Depot has been upgraded with point defenses, improved maximum capacity, increased solar array output, and a set of connectors for faster multi-canister refueling.
  • A new verb has been added that can hide (or unhide) almost all of the verbs in the verb panel, which should help with client performance on older/slower machines.
  • Added a new "speckled leather" wing type.

2024-07-28

  • Added significant changes to the Lleill species. This species is admin spawn only and will remain that way, but is now generally more balanced for people to use. The ability for regular players to play these on request will likely only be granted after the lore document for them is posted to the wiki:
    • Added an energy system for some Lleill abilities (invisibility, transmutation and teleportating to rings).
    • Added ways to restore that energy. There are now two ways, either 75 energy every 10 minutes from rings, or by taking energy from another creature that consents to it.
    • Added a glamour gasmask/helmet option for Lleill to use for breathing outside of the tether.
    • Added a variant of the nudity permit of Lleill to use for storing items.
    • Added an alchemy ability to allow Lleill to do alchemy without using an alembic. Not very useful but very flavorful.
    • Added two new Lleill ears and two new Lleill tails.
    • Changed glamour rings to allow them to be destroyed by either the Lleill or another character. The Lleill is notified who has destroyed their rings (for fae antics).
    • Fixed the formatting of transmuting item text.
    • Fixed the formatting of the glamour shard item name.
    • Fixed cancelling the glamour face ability spawning faceless homunculus.
    • Fixed invisible Lleill having the AR HUD show above them.
    • Fixed speaking glamour to translate from glamour speak.
  • Added new patchless military jacket variants.
  • Added the ability for the cyborg glass recycler to refill the light replacer.
  • Added the latest changes on most of the main elements from TG (NumberInput only had some slight changes, TG's current version is not user friendly).
  • Removed some unnecessary lines and returns the init_vore proc on no_vore.
  • Fixed an error in the shuttle UI preventing sensors from being shown when they should.
  • Fixed Bluespace Crackers being able to be used more than once by sending multiple prompts to a target.

2024-07-21

  • You can now use OOC Escape when inside food to get out of it, in the rare event that Resist isn't working and for general consistency purposes.
  • Ported a bunch more clothing options.
  • Added Mega Nukies, super energy drinks that can sometimes be found in maint. They can offer unique temporary effects, but there may be undesirable consequences!
  • Added Monster Bait, an item that can be used to cause voremobs to pounce you without having to actually aggress/harm them.
  • Updated the description of butterfly nets to more clearly imply they can be used to catch micros.
  • Increased the height of the Welcome window to remove the scrollbar after roundstart.
  • Various standard-issue voidsuits now have opt-in helmet cameras linked to appropriate networks.
  • Added variant of the smooth lizard tail with a colourable underside.
  • Removed dark tiles, empty plating, and reinforced plating from character previews in character setup, and added grass, snow, and sand in their place, for a more varied range of colour contrast/preview options.
  • Updated several more UIs to Typescript.

2024-07-14

  • Added "Remove or Replace Underwear" as an option to the stripping menu. Works exactly like the Toggle Underwear verb, but done to another person.
  • Fixed some chat styles not properly syncing.
  • Fixed the line height being too high for marish font.
  • Fixed Teshari stomachs show up properly.
  • Fixed Unathi stomachs show up properly.
  • Ported a few other belly fixes from ChompStation.

2024-07-08

  • Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand. They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
  • Added new hotkey mode combinations for resting. Ctrl+U now always rests to the right, whilst Shift+U always rests to the left. These can also be used with the Rest-Left and Rest-Right verbs in the command bar.
  • Changed an airlock from the exploration preperation room into maintenance on the SD from a glass airlock to a hatch airlock.
  • Fixed RD console crashing on state changes (such as when the destructive analyser is used).

2024-07-03

  • Added the options to actually have vore bellies on your character now! You can find them in the visual tab and change the colour in the preferences tab of the vore panel.
  • Added a small inset below most items that specify what jobs they're restricted to, if any restrictions are present. Certain items do not show their restrictions if it's obvious from the item name or description (e.g. security uniforms are for security only).
    • NOTE: This change also changed some item names, to remove no-longer-necessary notes on which departments can spawn with those items. This will cause the changed items to disappear from loadouts they were present in; they will need to be readded.
  • Changed demon mobs that aren't intended to be used as AI mobs in the fantasy dungeon and jungle to other mobs.
  • Updated some TGUI bundles.
  • Fixed sleeping mobs (throught the sleeping verb) being unable to wake up.
  • Fixed vore bellies being tied to the meson goggles layer (causing glowing white squares over all open spaces).
  • Fixed a couple of teshi belted cloaks being under general outerwear rather than in xenowear.
  • Fixed cryo UI.
  • Fixed crematorium trays not properly being removed in some situations.

Additional Update

  • Reverted "Fixed sleeping mobs (throught the sleeping verb) being unable to wake up."
  • Fixed death no longer working.

2024-06-30

  • Changed a large number of TGUI UIs to use typescript.

2024-06-23

  • Added visible belly overlays, along with an array of options in the vorepanel to modify them individually for each belly. These can be toggled off on the viewers end, using the "Toggle Stomach Sprites" verb in preferences or in the VORE section of character setup.
    • NOTE: This feature has some bugs that are being ironed out, such as not working ingame and requiring another update to make them visible in the vore panel.
  • Instrument synthesizer now allows decimal values for sustained notes, not just whole numbers.
  • Small fixes to NIF ownership states.
  • Clothing/wearables now shows their exact minimum and maximum safe temperature and pressure ratings (if any) when examined, in Kelvin and kPa respectively. This is only really applicable to full-body suits like voidsuits or firesuits.
  • Fixes for TGChat initialization issues on some clients.
  • Fixed a mis-configured door between SD maint and exploration prep.
  • Fixes for lavender seeds and their icons (again).
  • Fixes for the Set Volume verb not working properly.
  • You can now spin bottles when they're on the floor! They'll end up pointing in a random direction every time.
  • Sizeguns can be made unstable using wirecutters; in this mode, they gain a 50% chance to backfire and resize the user instead. This consumes all remaining power in the cell though. It is reversible by using wirecutters on them again.
  • AI shells can no longer be renamed using renaming modules from Robotics.
  • Alcohol tolerance traits have been refactored under the hood to hopefully work more reliably/consistently. The implementation/effects are otherwise largely the same as before.
  • Medical patches (made using a chemmaster) now transfer loaded reagents directly to the bloodstream, allowing them to be used with more reagents as opposed to being restricted to only those that have touch effects.
  • Survival watches now return the light level of the tile you're on, if it's bright enough to see.
  • Bluespace crackers have been added! They can cause all kinds of weird things to happen to whoever "wins" the pull. Some of them may be rigged. Presets of each type/outcome also exist for mapping/adminspawn purposes.
  • An enhanced version of the venomous bite trait has been made available. On top of the standard numbing enzyme, it now has new options such as a paralytic agent, amongst other things.
  • Some TGUI fixes for buttons that might have been misbehaving.

2024-06-16

  • Fixed an exploit that allowed to circumvent the size limit outside of dorms / large size boundary areas.
  • Fixed a nif duplication exploit through sharing, as well as an issue to override your own nif with other's.

2024-06-09

  • Added the facility map from the recent event to the redgate map pool with some small changes.
  • Added new option ("Assembling expedition team") to the automated fax list for several jobs.
  • Added a few V5 atmosphere variant of snow and ice turfs.
  • Added some rock and skeleton props for V5.
  • Added a V5 sprite for the overmap.
  • Added a V5 skybox image.
  • Changed the amount of newlines allowed in 1 post from 6 to 18.
  • Changed TG chat to limit displayed successive new lines to a maximum of 3.
  • Fixed borg gps no longer working after enabling the module without toggling it.
  • Fixed some old usages of usr << instead of to_chat.
  • Fixed persistent papers to no longer replace the chat on examine.
  • Fixed chat loading reliability.
  • Fixed locally defined defines and moves global ones to the __defines section.
  • Fixed jan HUD showing on more than just the intended uses.

2024-06-01

  • Added the option to display only belly-mode relevant settings in the Description tab of the vore panel.
  • Added a mostly fully featured mini chemlab to the main hall on the testmap, for quickly testing reagent creation and effects.
  • Changed the Sleep verb to now make your character snooze until you use the verb again, instead of knocking you out for a couple of minutes and then needing to be flipped again.
  • Fixed Adranol to work as intended and actually clear your jitters properly, albeit just under twice as fast as it clears normally.
  • Fixed timer issue due to a wrong assumption of decisecond intervals, but it's seconds; also back to allow up to 10 minutes.
  • Fixed lavender using an non-existing seed icon.
  • Fixed accidental inclusion of TG subfolder.

2024-05-26

  • Added a Toggle Automatic AFK setting and verb, which default to on. When enabled, you will automatically get an AFK icon above your head when you have been inactive for ten minutes. This is the same time as the standard inactivity timer. The automatically-applied status will clear as soon as you do anything, unlike the manually-set status.
    • Manually marking yourself as AFK will also show you as "Away From Keyboard for (x) minutes" when examined, rather than the default "Inactive for (x) minutes".
  • Added books to the option of trash eater edible items.
  • Added an option for admins to add and remove songs to the jukebox for the duration of the round.
  • Added a simple "antag" role for event characters generally. Simply gives event characters the ability to use AOOC without having a persistent antag icon next to their sprite.
  • Added access code 511 for lost / gravekeeper drones, in case they need specific access.
  • Added lost drone ability to now can re-roll their laws 5 times before selecting a module.
  • Added an option to dig new graves to the shovel (This only works on turfs allowing digging without contents).
  • Added a shinto arch prop for use in events.
  • Added a broken variant of lights for mapping purposes.
  • Added apc with lost access to be used in POIs.
  • Added a bunch of areas for the upcoming facility redgate.
  • Added a variant of the crypt drake with glowing eyes requested for the upcoming facility event.
  • Added various things for the upcoming facility event, including keycards that can be used for any event.
  • Added fluff licenses to the list of things that you're allowed to put in wallets.
  • Changed ashtray item size so they take up less space in bags.
  • Changed lost drones to now have a chance to spawn with a scrambled module.
  • Changed lace masks to allow you to drink whilst wearing them.
  • Changed some verbs from set src to be explicitly added.
  • Fixed multiple time display issues in TGUI (such as the brig timer).
  • Fixed a bug where the entire emag list was re-added instead of the single, new item on borg HUD refreshes.
  • Fixed the vorepanel showing 1 minute for idle messages in the tooltip, no matter what second time had been selected. It will now show the selected seconds for idle texts.

2024-05-20

  • Added a verb under the IC tab that toggles off an overhead 'AFK' indicator, so you can easily mark yourself as such if you need to hop up and run to the bathroom or something!
  • Added some simple plaque-like signs to be mapped in for events.
  • Added chemmaster button from TG.
  • Fixed Typing Indicators getting stuck on borgs.
  • Fixed issues with icons and TGUI.
  • Fixed .swcrc not being ignored by prettier.
  • Fixed potential tgui dev server issue with windows.
  • Fixed overmap scrolling on overflow.
  • Fixed several style tags.
  • Updated tgui dependencies.
  • Updated yarn version to 4.1.1.
  • Updated typescript to version 5.91.0.
  • Updated Node version in dependencies file to (major) 20.

2024-05-13

  • Added a new Belly Mode Addon called Spare Prosthetics. With this active, when prey (that has leave remains turned on) is digested, they will drop any prosthetic arms and legs into the belly.
  • Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD. Available from loadout, janitor closet, janitor supply crates, janitor vending machine, science and as a tool for borg. Comes in prescription variant (but not aviator or eyepatch).
  • Added a selection of four watches which are worn on the hand/glove slot and can be taken via loadouts. The three basic variants (plastic, silver, and gold) simply tell you the station time when examined; the survival watch, if worn, also tells you your current facing direction and the temperature and pressure of the tile you're standing on (if it's simulated). More importantly, however, the survival watch also includes a basic, transmit-only GPS beacon. It is not enabled by default, but you can turn it on by left-clicking on the watch whilst holding down the left alt key.
  • Added a new Customizable Permit to loadouts. You can set the name and description to whatever you want. It includes an irremovable disclaimer that it was not issued by NT, is not binding, and does not need to be honoured by security/command.
  • Added variations of one hairstyle, ported from novastation, for all your emo needs: gloomy bangs! Comes in short, mid and long variants, hides eyes.
  • Added in-hand sprites for rubber duckies.
  • Added separate LOOC and OOC muting to allow admins some more control about it.
  • Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.
  • Added a bunch of options for effects to the Generic Item and Generic Structure: Sparks, Flash, Flicker Lights and Spawn Item.
  • Added the ability to upload custom sprites to both Generic Item and Generic Structure, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
  • Added a few quick and simple prop sprites for the items verb to choose from, including a mix of new ones and some others from throughout the game.
  • Changed Belly Item Mode: Digest (Food) to not digest robotic body parts such as prosthetic limbs. These can still be digested using the Item Mode: Digest.
  • Changed some text in the Vey-Medical lore codex.
  • Fixed Digestion Pain preference not loading from saved preferences, causing it to reset every shift.
  • Fixed borg typing indicator vanishing after a few seconds.
  • Fixed borgs being unable to pull pdas on ctrl click.

2024-05-05

  • Added new "Tall, Major" and "Short, Major" traits that add and reduce the sprite's height by 15% respectively.
  • Added new "Heavy Frame, Major" and "Light Frame, Major" traits that increase and reduce your threshold for size interaction by 30% respectively.
  • Added four void undersuit options, ported from CitRP, labelled alternative undersuit, includes feminine and sleeveless options.
  • Added a digestion pain preference, ported from RogueStar. Changed from a trait in character setup to a preference in the preferences tab of the vore panel.
  • Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
  • Added a new buildmode mode: Drop. Allows objects and mobs to be dropped in from the air. Left click drops them harmlessly, right click drops them very destructively (and will gib things they land on). Mobs that land on another mob with appropriate prefs will drop vore them.
  • Added 3 more admin spawn rubber duckies (grey, green and pink).
  • Added a variable to rubber duckies called "honk_text" that allows it to put an audible message in chat when honked.
  • Added admin logging to vore interactions of AFK players.
  • Changed the timer on the autoresleever from 15 minutes to 5 minutes, a similar amount of time to being able to make a transcore announcement.
  • Changed the commonly-selectable voidsuit underlayer selector loadout category to uniforms along with the other selectors since they're more uniform-like than casual dress.
  • Changed some old SolGov uniform insignias to lightly genericize them and make them available in loadouts. The can be selected in the accessory section of loadout under the insignia selection option.
  • Changed wall damage from being (usually) 25 brute to 12.
  • Fixed the "You have unread updates in the changelog" message showing every time that you connect.
  • Fixed an issue with some cyborg modules not being excluded due to a pathing mistake.

2024-04-28

  • Added a new shared office space and entrepreneur equipment to these spaces on the Tether, Stellar Delight and Rascal's Pass. None of this is access locked, intentionally letting anyone play with it.
  • Changed the name of pillow crates in cargo ordering consoles from "Colour" Pillow Crate to Pillow Crate - "Colour", so that they are grouped properly.
  • Fixed broken ventilation objects in the Talon medical bay.
  • Fixed various issues with 515 by un-reverting the compatability patch.
  • Fixed yellow raptor sprite names and tweaked some sprites.
  • Fixed flags on traits excluding each other by default.

2024-04-21

  • MAJOR: Updated the server from byond 514 to 515. Be aware that there are bugs occuring for users after this transition that cause some people to experience issues with the UI. We advise people who are experiencing problems to try the following: Use the 514 byond client. Clear your byond cache. Clear your internet explorer cache (IE is used to display many TGUI elements). Restart your computer after clearing either cache, temporary files may cause problems.
  • Added a number of traits to non-custom species. Traits that conflict with the current flavour of the species or are already applied by default can not be selected. These traits are:
    • Autohiss (Unathi)
    • Autohiss (Tajaran)
    • Autohiss (Zaddat)
    • Hardy
    • Hardy, Major
    • High Endurance
    • Darksight
    • Darksight, Major
    • Brute Resist, Minor
    • Grit
    • Slowdown
    • Slowdown, Major
    • Weakling
    • Weakling, Major
    • Low Endurance
    • Low Endurance, Major
    • Brute Weakness, Minor
    • Brute Weakness
    • Brute Weakness, Major
    • Neural Hypersensitivity
  • Added a whole range of unique items and load outs to each entrepreneur alt-title. This gives entrepreneurs a tropical outfit as their default uniform and changes the uniform for certain alt titles. Includes a whole bunch of new items:
    • Crystal ball that does nothing.
    • Horoscope book that generates random horoscopes every shift.
    • Dentistry tools that don't really do anything, but act as fluff.
    • Pillow resprited as exercise mat.
    • Dumbbell that can be used to exercise.
    • EMF scanner that gives random values as you move about.
    • Spirit board that either gives random values or can be manipulated by players. Ghosts can interact with it too with a chance to fail, it's just for fun but added a note to the description of the board that this doesn't canonise ghosts/souls.
    • Healing crystals that don't do anything except taste good for those with expensive taste.
    • Essential oils that don't do anything except can be made into a new drink when combined with margarita and red wine.
    • A massage bed that is a roller bed but places the character face down.
    • Magnifying glass that makes examine messages look bigger.
    • Streamer version of the camera drone.
    • Selfie stick version of the photo camera.
    • A bunch of kits for various entrepreneur titles to spawn with.
  • Added some more upgrade modules to give different vision flag modules to borgs. Currently admin only modules.
  • Added bluespace pounce, pounce can be upgraded with the anomalous sight, increasing range (from 3 to 5 fields), allowing to pounce through objects, but at a higher power cost (from 750 base to 1000), bluespace pounce will be instant and won't miss.
  • Added Teshari Face Mask from chompstation.
  • Added Facial protection to the mask.
  • Added vorespan defines to the chat spans.
  • Added some defines upstream, just to prevent compatibility issues in the future, so that no one uses them for something else.
  • Changed digestion death to place the characters ghost inside of the belly they died in. This allows them to be see the belly text still, be carried around and can even be moved between bellies (such as moved along with everything else to intestines, etc), or hear a final subtled message. Ghosts can leave the belly simply by moving in any direction.
  • Changed pouncing phased shadekin to now cost an additional 1000 charge.
  • Changed robot shields to now overload when the power cell has 200 charge remaining instead of fully depleting the robot.
  • Changed with a new function (use_direct_power(amount, lower_limit)) to directly use power for borgs with a lower power limit to prevent full self-discharge. Power is now used before the action.
  • Changed borg upgrades code again to clean them up some more.
  • Fixed icon overlay overflow on rig suits.
  • Fixed an old to_chat and also added framework for adding more face states to the mask.
  • Fixed icon for borg x-ray vision.
  • Fixed a rare case in which the store HUD icon could be overwritten by throw mode.

2024-04-14

  • Added a new type of maint pred ghost pod, creature holes. These ghost pods always spawn at the beginning of the shift on some of the redgate maps and can be found with the Find Ghost Pods verb.
  • Added Searchbar to vendors.
  • Removed material cost from door repairs.
  • Changed semi-random mob spawners that spawn retaliate and passive vore mobs to have a 25% chance of the mobs being ghost-joinable.
  • Changed a lot of mobs on some redgate maps to always be ghost joinable.
  • Fixed broken stairs in the south of the jungle redgate map.
  • Fixed wrong key usage in vending UIs.
  • Fixed battery overlay overflow.
  • Fixed multiple runtimes.
  • Fixed inconsistant material refunds.
  • Fixed scrolling in tgui windows.
  • Fixed an issue where too many chat messages could get archived.
  • Fixed a rare crash condition on the BodyRecords UI if there were no records available.
  • Fixed the base tile of redgate locations being in space, which caused them to vent when breached.
  • Updated tar from 6.2.0 to 6.2.1 in /tgui.

2024-04-08

  • Added orange and white to pipe color selection.
  • Fixed pounce behaviour of Scrubbles to be properly checked and have a proper cooldown.
  • Fixed some empty air tiles on the jungle underground.

2024-04-07

  • Added a new Jungle redgate map! The overground is very typical of what you might expect from a jungle, with lots of vibe spots and a mysterious temple. The underground has a particularly lethal facility, it'd be a good idea to bring company down there.
  • Added 6 new vore mobs: The Cave Stalker, the Scrubble, the Statue of Temptation, the Sonadile, the Mantrap and the Pitcher Plant.
  • Added many new mobs to the maint pred list.
  • Added new mobs to the randomised capture crystal pool.
  • Added a movement intent toggle to borgs (swap between slow walk or running).
  • Added the ability to choose to spawn with no shoes in character setup.
  • Added the option to admins to restrict module selection on specific robots for events.
  • Added syndicate UI selection Icon provided by MAK.
  • Added a new variant of the lightswitch, a power breaker for event maps.
  • Changed the cost of the bluespace bracelet in character loadout from 5 to 2.
  • Changed VTEC to now apply a new button over the walk / run intent button and has 3 movement speed states. It can still be disabled and enabled with the verb.
  • Fixed resetting a lost / gravekeeper or syndicate robot with a reset module allowing them to select station modules (due to their subtype, they had no access on those). Instead, they only can reselect their lost / gravekeeper / syndicate module type.
  • Fixed hud icon not always updating when spawning in the subtypes directly.
  • Fixed NanoMaps Marker offset on non 140x140 mapsize (NanoMaps now needs the zoomSize as props, handled as maxx+maxy in the tgui data).
  • Fixed Telecomms filters, they can be added through the multitool menu.
  • Fixed omni_filter and omni_mixer showing too high flow values.
  • Fixed an issue where disposal pipes got weird directions due to being spawned with partial direction states.
  • Fixed an issue with some icons missing in the RPD.
  • Fixed a wrong icon state on mirrored tvalves on deconstructing.
  • Fixed borg light flickering.
  • Fixed multiple glow sources flickering.
  • Fixed a runtime with paint cans.
  • Fixed a division by 0 on powercells.
  • Updated pillow from 10.2.0 to 10.3.0.

2024-03-31

  • Added "Drain Finishing Modes" that kick into effect once a drain belly has extracted all of the nutrition that it can out of a prey character. These are found in the options tab of the vore panel bellies.
  • Added a "Knockout" process option to prey in vore bellies. It adds 500000 sleeping to the prey, with the usual confirmations.
  • Added a new verb in the abilities tab called Toggle Trash Catching to all mobs who have the Trash Can trait. With this ability enabled, you will swallow items that are allowed by the trash can trait that are thrown at you. This is disabled by default.
  • Added a modify_robot option to toggle combat module override directly after spawning.
  • Added a modify_robot option to toggle all station access codes.
  • Added an option to interleave chat messages in tg chat.
  • Changed ejecting prey to reduce their sleeping to 20 so that they will wake up shortly after.
  • Changed OOC Escape to instantly remove sleeping.
  • Changed Pakkun's to be less aggressive. They will no longer attack you if you are looking at them, and have had their range reduced by one. The no longer attempt to eat people who are buckled.
  • Fixed Research Directors not having access to departmental funds.
  • Fixed an issue introduced with TGUI 5, leading the the RD console breaking on design disks.
  • Fixed an issue breaking the rdconsole when swapping the tabs while the material tab was open.
  • Fixed some service meka sleeper belly sprites not being enabled.
  • Fixed icon state for default gas mask.
  • Fixed ai bellies not being loaded on first shell transfer.
  • Fixed ai preferences not being synced between the AI and the shells.
  • Fixed the lack of radio signals underground in eggnog town.

2024-03-24

  • Added a "Track Prey Through Walls" verb to all simple mobs controlled by players that lets them see mobs through walls for one minute, with a five minute cooldown. Specific mobs can be excluded from this, the mice mobs have been excluded.
  • Added a "Thermal vision toggle" verb that can be applied to simple mobs by admins, this verb allows the mob to simply turn thermal vision off and on at will.
  • Added the possibility of non-syncable R&D consoles (in tgui).
  • Fixed entrepreneurs losing their PDA by moving the ticket printer to their left hand.
  • Fixed the new tiger tail.

2024-03-22

  • Added the following new ear options: "cat, big, colorable", "hare, colorable", "deer ears, alt", "floppy dog ears, colorable"
  • Added the following new tail options: "rabbit, colourable (vwag)", "rabbit, dual color (vwag)", "tiger tail, alt (vwag)", "deer alt, colorable (vwag)"
  • Added Food Preference traits, ported from RogueStar. Foods with the relevant allergens present will give you bonus nutrition, approximately a 25% boost.
  • Added a "Toggle Safety" option to cooking appliances, ported from RogueStar. This is off by default, can be toggled with a verb on the appliance. When on, instead of food burning when it reaches that point, it is instead ejected from the machine safe to eat.
  • Added a new Kelpie vore mob.
  • Added a varient of the fax machine for talon to fax specifically for talon crew.
  • Added permission ticket printers to entrepreneur's starting loadout.
  • Added the ability to climb onto computers. Like a cat.
  • Added a separate chat filter that blocks out all says, emotes, whispers and subtles that come from z-level that isn't your own. Doesn't affect stuff like radio and such.
  • Changed appliances to significantly increase the speed that machines reach cooking temperature at. Generally reducing the wait time from about 10 minutes to 2 minutes.
  • Changed the cooking time of food in general to be significantly increased.
  • Changed Captain Crumsh's access to match that of a bridge secretary.
  • Fixed and issue preventing objects to be pulled through stairs.
  • Fixed an issue where closing the prompt clears the ooc note section (like/dislike)
  • Updated follow-redirects from 1.15.5 to 1.15.6 in /tgui

2024-03-17

  • Added matrix recolouring (ported from Chompstation), which allows more detailed recolouring of items via the colormate.
  • Added a verb to simple and silicon mobs to allow them to recolour as they like.
  • Added a fat and vwag version of the deer taur, resprited by VerySoft.
  • Added new mobs for the jungle event: A new catslug, variant of the phoron dragon called space dragon and a yellow feathered variant of the raptor.
  • Added wooden signposts for mapping use.
  • Added another security form "Deputization Waiver" provided by Skol.
  • Added the ability to properly scale objects in StrongDMM.
  • Changed ahelp and mhelp inputs to allow multiline.
  • Changed the unignore proc from free text input to tgui list select from ignored players.
  • Optimized chat export verb.
  • Fixed the destination selection not updating until the ui is reloaded.
  • Fixed wrong event usage in the canvas UI leading to painting not working.
  • Fixed handing over the round ID to the chat properly.
  • Fixed text input trimming.
  • Fixed inheriting previous input's text (and as a consequence, fixed editing OOC notes' likes/dislikes while in-game being overwritten by general entry)

2024-03-10

  • Added the verb "Vore Occupant" to all closets, found in the object tab. This allows you to instantly vore another person who is inside of the same locker as yourself.
  • Added pillows. They come in a variety of colours and can be made using cloth via the crafting menu or ordered from cargo. Adding two pillows of the same type together creates a pillow pile. The pillow pile comes in two parts that can be dissassembled seperately to retrieve the pillows used.
  • Added tents. They act in the same way as lockers, you can hide items inside of them or fit a couple of people in there. The can be crafted via the crafting menu using cloth.
  • Added a single wristband that is colourable to the accessories loadout and the Looty Inc vending machines.
  • Added a collection of three wristbands that have a choice of 6 preset combos to loadout and the Looty Inc vending machines.
  • Added an option for admins to hide important messages (system, looc) within admin tabs to keep them out of e.g. Debug or Remote LOOC tabs.
  • Added a setting to allow borg players to disable petting.
  • Added a check to mentorhelps to see if any mentors are online. If none are online, the user is offered a chance to escalate their mentorhelp to an adminhelp.
  • Changed the resonance cascade algorithm of the "Resonator" mining tools to no longer work through recursive logic, instead spawning all resonances independent of each other through a logic entirely contained in the create_resonance() procedure.
  • Changed syndicate borgs to spawn emagged to have scrambled access, their ai wire unpulseable and can be assigned a single operator as long they have no zeroth law (scrambled module still shows as uninstalled on analyser to hide emagged state).
  • Fixed forgotten movement check for upwards movement in ocean tiles.
  • Fixed various runtimes.

2024-03-03

  • Added the following bodyparts: Synth Dangle Ears, Kaiju Spikes (with glowing variant), Kaiju Tail (with glowing variant).
  • Added a cascade mode for resonators. On clicking a tile it proceeds to spread in a pattern of opposite the origin, then relative left and relative right.
  • Changed smart fridge sheet storage loss rate from 35~45% to 20~25%.
  • Changed smart fridge sheet storage sheet maxcap from 250 to 500.
  • Changed smart fridge sheet storage to not lose materials below a minimum of 20 sheets.
  • Changed find_references functionality to have a few extra debug modes.
  • Changed machinery SS a little in structure.
  • Changed timsort from tgstation changes.
  • Fixed broken datum_component variables in mobs.
  • Fixed integrated_electronics debugger not allowing decimals or negative values.
  • Fixed tgui and nif runtimes.
  • Fixed Chatmessage runtime.
  • Fixed missing landmine sprite.
  • Fixed sensor console (and other overmap consoles) not accepting decimal input when appropriate.
  • Updated es5-ext from 0.10.62 to 0.10.64 in /tgui.
  • Updated vscode dmieditor.

2024-02-25

  • Added the ability to enable chat timestamps for TG chat using local time.
  • Added dump_harddel_info proc, a newer version of the garbage collector proc.
  • Changed the first healthbar proc from 99% to 95% to avoid some edge cases.
  • Fixed most of the TGUI UIs.
  • Fixed the NTOS crew monitor.
  • Fixed a displaying bug in the chat healthbar leading to digesting instead of digested being shown on the final proc.
  • Fixed an oversight that allowed players to pick up an item they were inside of or possessing.
  • Fixed the sorting section of the character directory.
  • Fixed for planetary lighting on open space.
  • Updated Whitespace Standardization.

2024-02-18

  • Added unique model names to all of the different PDA sprites.
  • Added a TGChat function to remove the red "missed messages" count from chat tabs.
  • Added another command form to the form printer provided by Kip, Employee of the Month Nomination Form.
  • Fixed an issue where pressing the escape key during character slot reset could reset the slot.
  • Fixed tgui_input_number, we can change this later when TG made a decision or just keep our version.
  • Fixed view variable number input.
  • Updated yarn.lock.

2024-02-12

  • Added a new variant of the size collar that is created by using a wrench to break the crystal. This prevents the user from changing the size manually, and triggering the collar with a signal flips the wearer back and forth between a random size and their original size.
  • Added a new verb "Spin Size Dial" to size guns to spin the dial to a random size. Found in the object tab or on right click.
  • Added an alt-click effect to gradual size guns that toggles a size-trading mode. With this active, when you shrink a target you grow at the same speed, and vice versa.
  • Removed some unused defines.

2024-02-11

  • Added a new 18th century outfit.
  • Added a port of fox ears from skyrat.
  • Added a port of 8 Replikant bodysuits and side cap from CitRP.
  • Added a port of 4 Sleek uniforms, a jacket and NT patch from CitRP.
  • Added a port of 4 variants of Replikant armor as statless accessories from CitRP. Can be attached or worn directly.
  • Added a port of both Gen 1 and Gen 2 Replikant leg prosthetics from CitRP.
  • Added a port of two pairs of Replikant leg markings and two body markings from CitRP.
  • Added Manage PDA identities admin verb in the EventKit to create fake identities to easily create fake conversations for event purposes.
  • Added a new view variables topic to all PDAs to easily create fake conversations on them.
  • Added a new admin spawn weapon: The Short Stacker.
  • Added the ability for admins to directly swap modules on a robot to any available option.
  • Updated to TGUI 5.0. This means that IE8 will no longer be supported. Moved from inferno to react.
  • Changed various features related to TG Chat logging, allowing for round based exporting.
  • Changed colour for binary slightly on TG-Chat Themes.
  • Fixed wrong sprite location for the adv/debug cataloguers.
  • Fixed bonnie alt and bonnie alt long sprites.
  • Fixed an issue with the robot analyzer showing modules as missing instead of the upgrade not applied.
  • Fixed a few css issues in the vchat themes.
  • Fixed the AI being informed when a borgs modules are reset by an admin.

2024-02-04

  • Added coloured vore healthbars that are printed to the chat box with the verb "Print Prey Healthbars" in the Abilities tab, and "Toggle Vore Health Bars" in the Preferences tab. These have been ported from the Rogue Star server and were created by VerySoft.
  • Added vertical Nom, submit to prey and dominate prey traits and abilities to borgs.
  • Added four new rubber duckies that are currently admin spawn only, with their own abilities.
  • Added timestamps to all radio messages and makes borg radio timestamps depending on the client pref.
  • Changed NPC says to now also be under the NPC filter in TG-Chat.
  • Changed mindswap traits to check for borg job bans.
  • Changed disposal units to require significantly less pressure.
  • Changed the place_dismantled_product to accept an amount variable to allow to drop stacks larger than 1, defaulted to 1
  • Changed dogborg jaws to have higher damage and cleaned up the emagged section. They are not currently in use on this server.
  • Fixed a typo in the text of belly messages for when prey struggle and activate digestion.
  • Fixed a typo in body scans.
  • Fixed some missing stylesheet classes.
  • Fixed Submit To Prey sending some messages to wrong party.

2024-01-28

  • Added most of the lawboards (except for the event lawboards) to the circuit printer.
  • Changed the heatsink to now dissipate heat under normal conditions to prevent the general overheating. This stabilizes the FBPs and allows them to use winter clothes and voidsuits within the station without burning. This effect decreases with heatsink durability.
  • Changed the damage levels of overheating to be two tiered and the first tier halved to increase the time until death during overheating.
  • Changed raptor borgs to have a running animation and tweaks to their sprites.
  • Changed static chat colours to replace them with class tags.
  • Changed robot upgrade code.
  • Changed robot analyser so that it now has a mode to scan compatible / installed upgrade modules.
  • Changed the upgrade modules to sort them into categories in code and in the prosfab.
  • Changed admin module handling for borgs.
  • Fixed a division by 0 on fire effects.
  • Fixed empty stacks dropping during protolathe / mech fab deconstruction.
  • Fixed timestamping to take it back to the original implementation and should now show in all cases.
  • Fixed rejuvenate to now stop lingering bleeding effects.
  • Fixed borghypo reagent selection to no longer be under unsorted and is now under the info category in chat.
  • Fixed robots to no longer have their pre-defined cell overwritten on spawn.
  • Fixed a bug which allowed empty borg names.

2024-01-21

  • Added a "Tank Top" to the casual dress category of the loadout menu. This is a white tank top with black pants.
  • Added an orange "Runner Jacket" to the Suits and Overwear category of the loadout menu.
  • Added a bad swimmer trait that slows you down in water and causes you to drown in deep water, this negative trait gives you one point when taken.
  • Added more PDA notes, adds copy and print function to PDA note app.
  • Added "can_sharpen" bool to material datums with TRUE by default, sets it to FALSE for foam, and adds it to the sharpen() check. This prevents players from creating the foam durasteel greatsword, a HALLOS weapon which can knock out most species in one hit.
  • Added GPS into Triangulating device design names, so that people find it when only searching for GPS.
  • Changed the wording on the organ treatment, from dress to treat.
  • Changed microwaves to now be OOC escapable.
  • Changed the trash eater ability to allow anyone with the adminbus variable to eat all items.
  • Changed resize to have var_edit rights.
  • Changed robot module handling to have var_edit rights.
  • Fixed many items not showing message when eaten with the trash eater perk.
  • Fixed there being multiproccs on butchering.
  • Fixed runtimes in the laundry basket which led to duplication of the off-hand.
  • Fixed runtimes if cyborg modules are installed whilst the robot has no active client.
  • Fixed every book having their own datum.
  • Fixed rocks to have the correct footstep sounds.
  • Fixed edge-case which sometimes repeatedly spawned POI's on top of each other.
  • Fixed Zombie powder to make hearts appear stopped again.
  • Fixed Highlander mode to no longer crash the server, and also doesn't delete your organs anymore
  • Fixed conveyor belts moving flashlight light cones.
  • Fixed particle accelerator to properly apply radiation to bumped mobs again.
  • Fixed missing surgery names.
  • Fixed healthy tesh appearing hurt on photographs and dogborg sleepers.
  • Fixed organs getting stuck to the HUD.
  • Fixed organ butchering so that it works again.
  • Fixed a typo in sprite_accessories.dm

2024-01-14

  • Added an emag interaction to the sleevemate that gives it the abilities of a body snatcher.
  • Changed simple mobs to have a default 20% escape chance for absorption.
  • Changed carbon mobs to have a default 0% escape chance for absorption.
  • Changed most random spawns so that nurse spiders can no longer spawn from them. This includes spider egg clusters, spider spawners, and capture crystals.
  • Changed the Stellar Delight to no longer be christmassy.
  • Changed the altevian mining gun to have a better sound.
  • Fixed GLOB Edit for global view variables so it does not crash the server instantly.
  • Fixed altevian mining gun inhand sprites.
  • Fixed HANDLE webhook presenting a broken link to admins.
  • Bumped follow-redirects from 1.15.3 to 1.15.4 in /tgui.

2024-01-07

  • Added the Altevian Repulsion Mineral Slicer, a powerful altevian mining tool
  • Added privacy to borgs when they are in dorm, preventing them from being used as cameras (such as via the security camera terminal) whilst in private rooms.
  • Added a "Disable Warnings" button for textlimit warnings of the vorepanel, these can now be disabled for the round / in the menu after viewing them once.
  • Changed appendicitis events to prevent them triggering on bellied mobs. Appendicitis events do not happen automatically on this server regardless.
  • Fixed self resizing being blocked by the size changing preference where it should have been excluded.

2024-01-01

  • Changed some portions of the snowy redgate maps, such as adding steam to hotsprings.
  • Fixed paper spawn location of paper that is picked up.
  • Fixed omni key to allow listening to mercenary channels.

2023 Archive (click here)