Cyborg: Difference between revisions
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Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering). | Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering). | ||
== Repairs == | ==Repairs== | ||
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order. | Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order. | ||
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An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following: | An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Stun Baton | *Stun Baton | ||
* Wrench | *Wrench | ||
* Health Analyzer | *Health Analyzer | ||
* Energy Sword (When Emagged) | *Energy Sword (When Emagged) | ||
===Engineering=== | ===Engineering=== | ||
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Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. Engineering modules are loaded with the following: | Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. Engineering modules are loaded with the following: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* [[Engineering_Items#Optical_Meson_Scanner|Meson Vision]] | *[[Engineering_Items#Optical_Meson_Scanner|Meson Vision]] | ||
* Rapid-construction-device | *Rapid-construction-device | ||
* Fire extinguisher | *Fire extinguisher | ||
* Electric Welding Tool | *Electric Welding Tool | ||
* Screwdriver | *Screwdriver | ||
* Wrench | *Wrench | ||
* Crowbar | *Crowbar | ||
* Wirecutters | *Wirecutters | ||
* Multitool | *Multitool | ||
* T-ray scanner | *T-ray scanner | ||
* Analyzer | *Analyzer | ||
* Metal | *Metal | ||
* Plasteel | *Plasteel | ||
* Glass | *Glass | ||
* Reinforced Glass | *Reinforced Glass | ||
* Wood | *Wood | ||
* Glass | *Glass | ||
* Cable coil | *Cable coil | ||
* Engineering Tape | *Engineering Tape | ||
* Floor Painter | *Floor Painter | ||
* Pipe Painter | *Pipe Painter | ||
* Sheet Loader | *Sheet Loader | ||
* Geiger Counter | *Geiger Counter | ||
* Light Replacer | *Light Replacer | ||
* Plasma Cutter | *Plasma Cutter | ||
* Electrified arm - Like a stun baton (When Emagged) | *Electrified arm - Like a stun baton (When Emagged) | ||
===Surgeon=== | ===Surgeon=== | ||
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This particular module is a spin-off of the Medical Module. However it specialises in the surgery aspect of medical which the standard Medical unit cannot do. Features a plethora of tools to assist you in [[Surgery]]. Comes loaded with the following goodies: | This particular module is a spin-off of the Medical Module. However it specialises in the surgery aspect of medical which the standard Medical unit cannot do. Features a plethora of tools to assist you in [[Surgery]]. Comes loaded with the following goodies: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Medical Hud | *Medical Hud | ||
* Health Analyser | *Health Analyser | ||
* Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Oxycodone, Dexalin, Spaceacillin.) | *Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Oxycodone, Dexalin, Spaceacillin.) | ||
* Scalpel | *Scalpel | ||
* Hemostat | *Hemostat | ||
* Retractor | *Retractor | ||
* Cautery | *Cautery | ||
* Bone Gel | *Bone Gel | ||
* Fix O Vein | *Fix O Vein | ||
* Bone Setter | *Bone Setter | ||
* Circular Saw | *Circular Saw | ||
* Surgical Drill | *Surgical Drill | ||
* Advanced Trauma kit | *Advanced Trauma kit | ||
* Organ Gripper | *Organ Gripper | ||
* Medical Gripper | *Medical Gripper | ||
* Dropper | *Dropper | ||
* Syringe | *Syringe | ||
* NanoPaste | *NanoPaste | ||
* Defibrillator | *Defibrillator | ||
* Polyacid Spray (When Emagged) | *Polyacid Spray (When Emagged) | ||
===Crisis=== | ===Crisis=== | ||
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Yet another spin off of the Medical Module. It specialises in emergency situations when multiple casualties may exist. Loaded with: | Yet another spin off of the Medical Module. It specialises in emergency situations when multiple casualties may exist. Loaded with: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Medical Hud | *Medical Hud | ||
* Health Analyser | *Health Analyser | ||
* Advanced Reagent Scanner | *Advanced Reagent Scanner | ||
* Roller Bed Rack | *Roller Bed Rack | ||
* Ointment | *Ointment | ||
* Advanced Trauma Kit | *Advanced Trauma Kit | ||
* Medical Splints | *Medical Splints | ||
* Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin) | *Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin) | ||
* Large Beaker | *Large Beaker | ||
* Industrial Dropper | *Industrial Dropper | ||
* Syringe | *Syringe | ||
* Defibrillator | *Defibrillator | ||
* Organ Gripper | *Organ Gripper | ||
* Medical Gripper | *Medical Gripper | ||
* Polyacid Spray (When Emagged) | *Polyacid Spray (When Emagged) | ||
===Miner=== | ===Miner=== | ||
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Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time. Includes: | Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time. Includes: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Optical Material Scanner | *Optical Material Scanner | ||
* Mining Scanner | *Mining Scanner | ||
* Drill Maintenance Gripper | *Drill Maintenance Gripper | ||
* Mining Satchel | *Mining Satchel | ||
* Advanced Sonic Jackhammer | *Advanced Sonic Jackhammer | ||
* Shovel | *Shovel | ||
* Plasma Cutter (When Emagged) | *Plasma Cutter (When Emagged) | ||
* Diamond Drill (When Emagged) | *Diamond Drill (When Emagged) | ||
===Janitor=== | ===Janitor=== | ||
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About as useful as a regular [[Janitor]]. Cyborgs with the Janitor module automatically clean the floor when they pass over a tile. Comes loaded with the following: | About as useful as a regular [[Janitor]]. Cyborgs with the Janitor module automatically clean the floor when they pass over a tile. Comes loaded with the following: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Soap | *Soap | ||
* Trash Bag | *Trash Bag | ||
* Mop | *Mop | ||
* Light Replacer | *Light Replacer | ||
* Lube spray - Causes people to trip (When Emagged) | *Lube spray - Causes people to trip (When Emagged) | ||
===Service=== | ===Service=== | ||
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A fairly useless module, but can be fun to have around. Comes loaded with the following: | A fairly useless module, but can be fun to have around. Comes loaded with the following: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Service Gripper | *Service Gripper | ||
* Bucket | *Bucket | ||
* Mini Hoe | *Mini Hoe | ||
* Hatchet | *Hatchet | ||
* Plant Analyzer | *Plant Analyzer | ||
* Plant Bag | *Plant Bag | ||
* Auto Harvester | *Auto Harvester | ||
* Kitchen Knife | *Kitchen Knife | ||
* Rolling Pin | *Rolling Pin | ||
* Multitool | *Multitool | ||
* Rapid-Service-Fabricator (RSF) - Can produce drinking glasses, cigarettes, paper, pens, and packs of dice (only works on flat surfaces). | *Rapid-Service-Fabricator (RSF) - Can produce drinking glasses, cigarettes, paper, pens, and packs of dice (only works on flat surfaces). | ||
* Industrial Dropper | *Industrial Dropper | ||
* Zippo lighter | *Zippo lighter | ||
* Tray | *Tray | ||
* Drink Synthesizer | *Drink Synthesizer | ||
* Mickey Finn's Special Brew - Chloral Hydrate disguised as beer (When Emagged) | *Mickey Finn's Special Brew - Chloral Hydrate disguised as beer (When Emagged) | ||
===Clerical=== | ===Clerical=== | ||
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A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes with: | A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes with: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Printing Pen | *Printing Pen | ||
* Paper Dispenser | *Paper Dispenser | ||
* Paperwork Gripper | *Paperwork Gripper | ||
* Hand Labeler | *Hand Labeler | ||
* Rubber Stamp | *Rubber Stamp | ||
* DENIED Rubber Stamp | *DENIED Rubber Stamp | ||
* Chameleon Pen (When Emagged) | *Chameleon Pen (When Emagged) | ||
* Chameleon Stamp (When Emagged) | *Chameleon Stamp (When Emagged) | ||
===Security=== | ===Security=== | ||
[[File:sec-robot.png|64px|M-USE NanoTrasen]] [[File:sec-eyebot.gif|64px|Cabeiri]] [[File:Borg_Security.png|64px|Cerberus]] [[File:sec-treads.png|64px|Cerberus - Treaded]] [[File:sec-noble.png|64px|CUPCAKE]] [[File:sec-marina.png|64px|Haruka]] [[File:sec-tall.png|64px|Usagi]] [[File:sec-toilet.gif|64px|Telemachus]] [[File:sec-sleek.png|64px|WTOperator]] [[File:sec-spider.png|64px|XI-GUS]] [[File:sec-heavy.png|64px|XI-ALP]] [[File:Borg_Officer.png|64px|Basic]] [[File:Borg_Security_Humanoid.png|64px|Black Knight]] [[File:sec-drone.gif|64px|Drone]][[File:Handy-sec.gif|64x64px]][[File:Mechoid-security.gif|64x64px]] | [[File:sec-robot.png|64px|M-USE NanoTrasen]] [[File:sec-eyebot.gif|64px|Cabeiri]] [[File:Borg_Security.png|64px|Cerberus]] [[File:sec-treads.png|64px|Cerberus - Treaded]] [[File:sec-noble.png|64px|CUPCAKE]] [[File:sec-marina.png|64px|Haruka]] [[File:sec-tall.png|64px|Usagi]] [[File:sec-toilet.gif|64px|Telemachus]] [[File:sec-sleek.png|64px|WTOperator]] [[File:sec-spider.png|64px|XI-GUS]] [[File:sec-heavy.png|64px|XI-ALP]] [[File:Borg_Officer.png|64px|Basic]] [[File:Borg_Security_Humanoid.png|64px|Black Knight]] [[File:sec-drone.gif|64px|Drone]][[File:Handy-sec.gif|64x64px]][[File:Mechoid-security.gif|64x64px]] | ||
Security cyborgs are fairly useful. Their taser and stun baton are | Security cyborgs are fairly useful. Their taser and stun baton are dependent on their cell charge and they have an unlimited number of handcuffs. Security modules are loaded with the following: | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Security HUD | *Security HUD | ||
* [[Security_Items#Handcuffs|Handcuffs]] | *[[Security_Items#Handcuffs|Handcuffs]] | ||
* [[Security_Items#Stun_Baton| Stun Baton]] | *[[Security_Items#Stun_Baton| Stun Baton]] | ||
* [[Security_Items#Taser|Taser]] | *[[Security_Items#Taser|Taser]] | ||
* Security Tape | *Security Tape | ||
* [[Security_Items#Pepperspray|Pepper Spray]] | *[[Security_Items#Pepperspray|Pepper Spray]] | ||
* Laser Gun (When Emagged) | *Laser Gun (When Emagged) | ||
===Research=== | ===Research=== | ||
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A module that specializes in research and development. Comes with a portable destructive analyzer for SCIENCE! on the go. | A module that specializes in research and development. Comes with a portable destructive analyzer for SCIENCE! on the go. | ||
* [[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
* Crowbar | *Crowbar | ||
* Fire Extinguisher | *Fire Extinguisher | ||
* Portable Destructive Analyzer | *Portable Destructive Analyzer | ||
* Rapid Parts Exchange Device | *Rapid Parts Exchange Device | ||
* Access Code Transmission Device - Unlocks Borg Covers | *Access Code Transmission Device - Unlocks Borg Covers | ||
* Research Gripper | *Research Gripper | ||
* Scientific Gripper | *Scientific Gripper | ||
* Exosuit Gripper | *Exosuit Gripper | ||
* Robotics Organ Gripper | *Robotics Organ Gripper | ||
* Sheet Loader | *Sheet Loader | ||
* Robotic Analyzer | *Robotic Analyzer | ||
* Electric Welding tool | *Electric Welding tool | ||
* Wrench | *Wrench | ||
* Screwdriver | *Screwdriver | ||
* Crowbar | *Crowbar | ||
* Wirecutters | *Wirecutters | ||
* Multitool | *Multitool | ||
* Cable Coil | *Cable Coil | ||
* NanoPaste | *NanoPaste | ||
* Scalpel | *Scalpel | ||
* Circular Saw | *Circular Saw | ||
* Syringe | *Syringe | ||
* Large Beaker | *Large Beaker | ||
* Jumper Cables | *Jumper Cables | ||
* Slime Baton | *Slime Baton | ||
* Xeno Taser | *Xeno Taser | ||
* Hand Tele (When Emagged) | *Hand Tele (When Emagged) | ||
=== Pupdozer=== | === Pupdozer=== | ||
[[File:Pupdozer.png|128x128px]] | [[File:Pupdozer.png|128x128px]] | ||
Like the normal engineering module, but you are a doggo making you 210% more useful, however you don't have a engineering related vore thing, which is sad :( | |||
*[[Security Items#Flash|Flash]] | *[[Security Items#Flash|Flash]] | ||
*Crowbar | *Crowbar | ||
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*Meson vision | *Meson vision | ||
*electric welding tool | *electric welding tool | ||
*powered screwdriver | *<s>powered screwdriver</s> | ||
*atomic wrench | *atomic wrench | ||
*wirecutters | *wirecutters | ||
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*engineering tape | *engineering tape | ||
=== Medihound === | ===Medihound=== | ||
[[File:Medihound-default.png|64px|Medical Hound]] [[File:Medihound-dark.png|64px|Dark Medical Hound (Static)]] [[File:Medihound-vale.png|64px|Mediborg model V-2]] | [[File:Medihound-default.png|64px|Medical Hound]] [[File:Medihound-dark.png|64px|Dark Medical Hound (Static)]] [[File:Medihound-vale.png|64px|Mediborg model V-2]] | ||
Like the normal med module, but you are a doggo making you 180% more useful, you can also <s>vore</s> store injured people inside your sleeper belly, good you are far from medbay, or medbay is destroyed. | |||
* [[Security Items#Flash|Flash]] | |||
* Crowbar | *[[Security Items#Flash|Flash]] | ||
* Fire Extinguisher | *Crowbar | ||
* Puppy Jaws | *Fire Extinguisher | ||
* Boop Module - sniff the air | *Puppy Jaws | ||
* Synthetic Tongue - Clean things and eat puppy chow and batteries | *Boop Module - sniff the air | ||
* Health Analyzer | *Synthetic Tongue - Clean things and eat puppy chow and batteries | ||
* Sleeper Belly | *Health Analyzer | ||
* Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin) | *Sleeper Belly | ||
* Syringe | *Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin) | ||
* Beaker | *Syringe | ||
* Defibrillator | *Beaker | ||
* Sleevemate 9000 | *Defibrillator | ||
* Medical hud | *Sleevemate 9000 | ||
* Pounce Module (When Emagged) | *Medical hud | ||
*Pounce Module (When Emagged) | |||
=== K9 === | ===K9=== | ||
[[File:Knine-default.png|64px|K9 hound]] [[File:Knine-alt.png|64px|K9 Alternative (Static)]] | [[File:Knine-default.png|64px|K9 hound]] [[File:Knine-alt.png|64px|K9 Alternative (Static)]] | ||
Like the normal sec module, but your a doggo making you 180% more useful, you can also <s>vore</s> contain criminals inside your brig belly, good if there is more than one criminal, or they can escape handcuffs, somehow. | |||
* [[Security Items#Flash|Flash]] | |||
* Crowbar | *[[Security Items#Flash|Flash]] | ||
* Fire Extinguisher | *Crowbar | ||
* Handcuffs | *Fire Extinguisher | ||
* Combat Jaws | *Handcuffs | ||
* Stun Baton | *Combat Jaws | ||
* Boop Module - sniff the air | *Stun Baton | ||
* Synthetic Tongue - Clean things and eat puppy chow and batteries | *Boop Module - sniff the air | ||
* Police Tape | *Synthetic Tongue - Clean things and eat puppy chow and batteries | ||
* Belly Brig | *Police Tape | ||
* Taser | *Belly Brig | ||
* Pounce Module | *Taser | ||
* Security Hud | *Pounce Module | ||
* Mounted Laser Gun (When Emagged) | *Security Hud | ||
*Mounted Laser Gun (When Emagged) | |||
=== Janihound === | ===Janihound=== | ||
[[File:Janihound.png|64px|Custodial Hound]] | [[File:Janihound.png|64px|Custodial Hound]] | ||
Like the normal janitor module, but your a doggo making you 150% more useful, you also have a mobile trash compactor, which can be used for <s>voring</s> compacting trash, <s>and people</s>. | |||
* [[Security Items#Flash|Flash]] | |||
* Crowbar | *[[Security Items#Flash|Flash]] | ||
* Fire Extinguisher | *Crowbar | ||
* Puppy Jaws | *Fire Extinguisher | ||
* Boop Module - sniff the air | *Puppy Jaws | ||
* Synthetic Tongue - Clean things and eat puppy chow and batteries | *Boop Module - sniff the air | ||
* Compactor Belly | *Synthetic Tongue - Clean things and eat puppy chow and batteries | ||
* Light Replacer | *Compactor Belly | ||
* Pounce Module (When Emagged) | *Light Replacer | ||
*Pounce Module (When Emagged) | |||
=== Research Hound === | ===Research Hound=== | ||
[[File:sciencehound.png|64px|Research Hound]] | [[File:sciencehound.png|64px|Research Hound]] | ||
Like the normal science module, but your a doggo making you 150% more useful, you also have a portable destructive analyzer, normal sci borgs also have this but you are larger meaning you can <s>vore</s> analyse people for '''SCIENCE!''' | |||
=== Combat === | *[[Security Items#Flash|Flash]] | ||
*Crowbar | |||
*Fire Extinguisher | |||
*Puppy Jaws | |||
*Boop Module - sniff the air | |||
*Synthetic Tongue - Clean things and eat puppy chow and batteries | |||
*Digestive Analyzer | |||
*Portable Destructive Analyzer - will be merged with digestive analyzer | |||
*Research Gripper | |||
*Screwdriver | |||
*Large Beaker | |||
*Rapid Parts Exchange Device | |||
*Hand Tele (When Emagged) | |||
===Combat=== | |||
[[File:Comb-marina.png|64px|Haruka]] [[File:Comb-droid.png|64px|Combat Android]] | [[File:Comb-marina.png|64px|Haruka]] [[File:Comb-droid.png|64px|Combat Android]] | ||
Can only be made during code red, mostly useful if your station has nuke ops, also good for helping sec """suppress""" """riots""" with """diplomacy""" | |||
* [[Security Items#Flash|Flash]] | |||
* Crowbar | *[[Security Items#Flash|Flash]] | ||
* Fire Extinguisher | *Crowbar | ||
* Mounted Laser | *Fire Extinguisher | ||
* Plasma Cutter | *Mounted Laser | ||
* Personal Shielding | *Plasma Cutter | ||
* Mobility Module | *Personal Shielding | ||
* Mounted Laser Cannon (When Emagged) | *Mobility Module | ||
*Mounted Laser Cannon (When Emagged) | |||
=== ERT === | ===ERT=== | ||
[[File:ERT-dogborg.png|58px|Standard]] | [[File:ERT-dogborg.png|58px|Standard]] | ||
A bit like the sec doggo module, but special and gets a better weapon when emagged. | |||
=== Modifications === | *[[Security Items#Flash|Flash]] | ||
*Crowbar | |||
*Fire Extinguisher | |||
*Stun Baton | |||
*Combat Jaws | |||
*Boop Module - sniff the air | |||
*Synthetic Tongue - Clean things and eat puppy chow and batteries | |||
*Police Tape | |||
*Belly Brig | |||
*Taser | |||
*Pounce Module | |||
*Security Hud | |||
*Mounted Disabler | |||
*Sword Tail | |||
*Mounted Laser Cannon (When Emagged) | |||
===Modifications=== | |||
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire. | Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire. | ||
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There are three lights in the cyborg with three corresponding wires: | There are three lights in the cyborg with three corresponding wires: | ||
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status. | *'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status. | ||
**''Pulsing'' does nothing. | **''Pulsing'' does nothing. | ||
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws. | **''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws. | ||
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Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work. | Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work. | ||
== Resetting Modules == | ==Resetting Modules== | ||
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade. | Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade. | ||
# [[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator. | #[[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator. | ||
# Use ID on Cyborg to unlock panel. | #Use ID on Cyborg to unlock panel. | ||
# Crowbar open the Cyborg's panel. | #Crowbar open the Cyborg's panel. | ||
# Shove that module reset board into the Cyborg. | #Shove that module reset board into the Cyborg. | ||
# Crowbar the panel closed and ID lock it. | #Crowbar the panel closed and ID lock it. | ||
==Other Notes on Cyborgs== | ==Other Notes on Cyborgs== | ||
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. | |||
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. | *You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. | ||
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors. | *Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. | ||
* You are immune to most (if not all) maladies such as disease and radiation poisoning. | *You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors. | ||
* You must follow the [[AI#Interpreting_Your_Laws|AI's laws]]. | *You are immune to most (if not all) maladies such as disease and radiation poisoning. | ||
* You cannot pick up, use, or equip external items. | *You must follow the [[AI#Interpreting_Your_Laws|AI's laws]]. | ||
* You can be locked down or blown up using the Robotics Control Computer in the Research Director's Office. | *You cannot pick up, use, or equip external items. | ||
* You are considered directly subordinate to the [[AI]] if an AI is present and functional. | *You can be locked down or blown up using the Robotics Control Computer in the Research Director's Office. | ||
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. | *You are considered directly subordinate to the [[AI]] if an AI is present and functional. | ||
* Like the AI, you can remotely view alarm statuses. Use this to your advantage. | *Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. | ||
* You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc. | *Like the AI, you can remotely view alarm statuses. Use this to your advantage. | ||
* Unlike the AI, you cannot use security cameras for remote viewing. | *You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc. | ||
* You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. | *Unlike the AI, you cannot use security cameras for remote viewing. | ||
* Cyborgs have all-access and more, as well as remote door interaction. | *You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. | ||
* You will need to recharge using the Cyborg Recharging Stations or the Dormitories. | *Cyborgs have all-access and more, as well as remote door interaction. | ||
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. | *You will need to recharge using the Cyborg Recharging Stations or the Dormitories. | ||
* You are very tough, and as fast as, if not faster, than most of your human compatriots. | *When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. | ||
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time. | *You are very tough, and as fast as, if not faster, than most of your human compatriots. | ||
* Cyborgs may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn't have the right to rush in with a stun baton and beat the Hostage takers. | *Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time. | ||
* Cyborgs can be improved with [[Guide_to_Robotics#Cyborg_Upgrades|a number of useful upgrades]] by a helpful [[Roboticist]]. | *Cyborgs may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn't have the right to rush in with a stun baton and beat the Hostage takers. | ||
*Cyborgs can be improved with [[Guide_to_Robotics#Cyborg_Upgrades|a number of useful upgrades]] by a helpful [[Roboticist]]. | |||
==.hack//== | ==.hack//== | ||
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To emag a cyborg, follow these steps: | To emag a cyborg, follow these steps: | ||
# Use and Emag or ID to unlock the cover. | #Use and Emag or ID to unlock the cover. | ||
# Crowbar open the cover. | #Crowbar open the cover. | ||
# Use Emag again. | #Use Emag again. | ||
This will turn control of the cyborg over the the person who emagged it and disconnect it from the AI and Cyborg Upload Console. | This will turn control of the cyborg over the the person who emagged it and disconnect it from the AI and Cyborg Upload Console. | ||
Line 466: | Line 474: | ||
Note: Many people fail to emag cyborgs for a number of reasons. | Note: Many people fail to emag cyborgs for a number of reasons. | ||
* Emags have a limited amount of charges, around 3-4 sometimes 5. | *Emags have a limited amount of charges, around 3-4 sometimes 5. | ||
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg. | *People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg. | ||
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used. | *Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used. | ||
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*. | *If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*. | ||
* When the panel is opened, using an emag on the cyborg will sometimes display 'You fail to lock Cyborg-X's interface.' and will waste another emag charge. | *When the panel is opened, using an emag on the cyborg will sometimes display 'You fail to lock Cyborg-X's interface.' and will waste another emag charge. | ||
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of 'Hack attempted'. | *Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of 'Hack attempted'. | ||
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful! | Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful! |
Revision as of 22:48, 10 May 2020
PROGRAMMED STAFF | |
Cyborg |
Access: Everywhere Difficulty: Hard Supervisors: Your laws and the AI Duties: Follow your laws, and do what the AI says. Guides: No external guides. |
As a Cyborg, you are a type of synthetic designed to serve the crew of the Virgo Orbital Research Establishment, much like the station's AI. You are an extension of the AI and are required to do anything it asks (within reason).
Two Cyborgs are shipped to the station at the beginning of the round. Any more need to be built by the Roboticist with either a Positronic Brain or the brain of a living or dead human.
Overview
The cyborg is very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why being a cyborg is a rough job, but it has its rewards.
Remember cyborgs are players, as well; blowing them without a good reason is treated exactly the same as murder of a human crewmember so use the lockdown button and avoid blowing borgs for no good reason.
Starting as Cyborg
The station is supplied to support 2 cyborgs but more can be made, these cyborgs can be shipped into any of the normal crew arrival areas or the robotics storage in robotics or the drone fabrication area. These cyborgs do not have the best battery, so it is suggested that they upgrade their battery with a higher capacity cell as soon as possible. The cyborgs were shipped in less than secure conditions, but the AI would know if one of its cyborgs was tampered with. Right?
Being Upgraded
Welcome to the land of being a cyborg! Being revived in this fashion is often highly disorienting, and can lead to considerable confusion and difficulty adapting to one's new body.
You were once human, and had your brain tossed in a suit of metal. Your law programming will depend on which AI you are slaved to, which you must select before activating any modules. Also note that if an assassin was after you in life, you are considered dead as a cyborg (so they technically succeeded).
Returning to the Flesh
It is possible to return cyborgs to a human form. If you blow a cyborg up, its MMI comes out, and you can extract the brain from that by swiping a robotics ID on it. Cut out a human body's brain, place that body on an operating table, and shove the new brain in. Clone, and huzzah, you have a new human.
Non-Human Communication
Cyborgs are different in that they have a binary channel, which works with ,b. They can use this private channel to talk to other cyborgs, androids, and the AI.
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering).
Repairs
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
For more information about Cyborg maintenance, see the Guide to robotics.
Modules
Cyborgs come with an array of advanced cybernetic modules, each loaded with a number of features (referred to as modules). Each has a flash device built in. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station.
Standard
An amalgamation of different modules together, and not particularly useful for anything. Usually not worth picking. Comes loaded with the following:
- Flash
- Crowbar
- Fire Extinguisher
- Stun Baton
- Wrench
- Health Analyzer
- Energy Sword (When Emagged)
Engineering
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They are also able to repair themselves, or other cyborgs. Engineering modules are loaded with the following:
- Flash
- Crowbar
- Fire Extinguisher
- Meson Vision
- Rapid-construction-device
- Fire extinguisher
- Electric Welding Tool
- Screwdriver
- Wrench
- Crowbar
- Wirecutters
- Multitool
- T-ray scanner
- Analyzer
- Metal
- Plasteel
- Glass
- Reinforced Glass
- Wood
- Glass
- Cable coil
- Engineering Tape
- Floor Painter
- Pipe Painter
- Sheet Loader
- Geiger Counter
- Light Replacer
- Plasma Cutter
- Electrified arm - Like a stun baton (When Emagged)
Surgeon
This particular module is a spin-off of the Medical Module. However it specialises in the surgery aspect of medical which the standard Medical unit cannot do. Features a plethora of tools to assist you in Surgery. Comes loaded with the following goodies:
- Flash
- Crowbar
- Fire Extinguisher
- Medical Hud
- Health Analyser
- Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Oxycodone, Dexalin, Spaceacillin.)
- Scalpel
- Hemostat
- Retractor
- Cautery
- Bone Gel
- Fix O Vein
- Bone Setter
- Circular Saw
- Surgical Drill
- Advanced Trauma kit
- Organ Gripper
- Medical Gripper
- Dropper
- Syringe
- NanoPaste
- Defibrillator
- Polyacid Spray (When Emagged)
Crisis
Yet another spin off of the Medical Module. It specialises in emergency situations when multiple casualties may exist. Loaded with:
- Flash
- Crowbar
- Fire Extinguisher
- Medical Hud
- Health Analyser
- Advanced Reagent Scanner
- Roller Bed Rack
- Ointment
- Advanced Trauma Kit
- Medical Splints
- Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin)
- Large Beaker
- Industrial Dropper
- Syringe
- Defibrillator
- Organ Gripper
- Medical Gripper
- Polyacid Spray (When Emagged)
Miner
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not able to use regular crates, and will need to drag materials from the smelter one at a time. Includes:
- Flash
- Crowbar
- Fire Extinguisher
- Optical Material Scanner
- Mining Scanner
- Drill Maintenance Gripper
- Mining Satchel
- Advanced Sonic Jackhammer
- Shovel
- Plasma Cutter (When Emagged)
- Diamond Drill (When Emagged)
Janitor
About as useful as a regular Janitor. Cyborgs with the Janitor module automatically clean the floor when they pass over a tile. Comes loaded with the following:
- Flash
- Crowbar
- Fire Extinguisher
- Soap
- Trash Bag
- Mop
- Light Replacer
- Lube spray - Causes people to trip (When Emagged)
Service
A fairly useless module, but can be fun to have around. Comes loaded with the following:
- Flash
- Crowbar
- Fire Extinguisher
- Service Gripper
- Bucket
- Mini Hoe
- Hatchet
- Plant Analyzer
- Plant Bag
- Auto Harvester
- Kitchen Knife
- Rolling Pin
- Multitool
- Rapid-Service-Fabricator (RSF) - Can produce drinking glasses, cigarettes, paper, pens, and packs of dice (only works on flat surfaces).
- Industrial Dropper
- Zippo lighter
- Tray
- Drink Synthesizer
- Mickey Finn's Special Brew - Chloral Hydrate disguised as beer (When Emagged)
Clerical
A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes with:
- Flash
- Crowbar
- Fire Extinguisher
- Printing Pen
- Paper Dispenser
- Paperwork Gripper
- Hand Labeler
- Rubber Stamp
- DENIED Rubber Stamp
- Chameleon Pen (When Emagged)
- Chameleon Stamp (When Emagged)
Security
Security cyborgs are fairly useful. Their taser and stun baton are dependent on their cell charge and they have an unlimited number of handcuffs. Security modules are loaded with the following:
- Flash
- Crowbar
- Fire Extinguisher
- Security HUD
- Handcuffs
- Stun Baton
- Taser
- Security Tape
- Pepper Spray
- Laser Gun (When Emagged)
Research
A module that specializes in research and development. Comes with a portable destructive analyzer for SCIENCE! on the go.
- Flash
- Crowbar
- Fire Extinguisher
- Portable Destructive Analyzer
- Rapid Parts Exchange Device
- Access Code Transmission Device - Unlocks Borg Covers
- Research Gripper
- Scientific Gripper
- Exosuit Gripper
- Robotics Organ Gripper
- Sheet Loader
- Robotic Analyzer
- Electric Welding tool
- Wrench
- Screwdriver
- Crowbar
- Wirecutters
- Multitool
- Cable Coil
- NanoPaste
- Scalpel
- Circular Saw
- Syringe
- Large Beaker
- Jumper Cables
- Slime Baton
- Xeno Taser
- Hand Tele (When Emagged)
Pupdozer
Like the normal engineering module, but you are a doggo making you 210% more useful, however you don't have a engineering related vore thing, which is sad :(
- Flash
- Crowbar
- Fire Extinguisher
- Global positioning system
- Synthesizer ( Glass, Metal rod, Cable coil , floor tile, reinforced glass, wood floor tile, wood, plastic, Steel.)
- inflatable dispenser
- Geiger counter
- Puppy Jaws
- Boop Module - sniff the air
- Synthetic Tongue - Clean things and eat puppy chow and batteries
- light replacer
- Matter decompiler
- Meson vision
- electric welding tool
powered screwdriver- atomic wrench
- wirecutters
- multitool
- T-ray scanner
- engineering tape
Medihound
Like the normal med module, but you are a doggo making you 180% more useful, you can also vore store injured people inside your sleeper belly, good you are far from medbay, or medbay is destroyed.
- Flash
- Crowbar
- Fire Extinguisher
- Puppy Jaws
- Boop Module - sniff the air
- Synthetic Tongue - Clean things and eat puppy chow and batteries
- Health Analyzer
- Sleeper Belly
- Hypospray (Capable of producing; Tricordrazine, Inaprovaline, Dylovene, Tramadol, Dexalin, and Spaceacilin)
- Syringe
- Beaker
- Defibrillator
- Sleevemate 9000
- Medical hud
- Pounce Module (When Emagged)
K9
Like the normal sec module, but your a doggo making you 180% more useful, you can also vore contain criminals inside your brig belly, good if there is more than one criminal, or they can escape handcuffs, somehow.
- Flash
- Crowbar
- Fire Extinguisher
- Handcuffs
- Combat Jaws
- Stun Baton
- Boop Module - sniff the air
- Synthetic Tongue - Clean things and eat puppy chow and batteries
- Police Tape
- Belly Brig
- Taser
- Pounce Module
- Security Hud
- Mounted Laser Gun (When Emagged)
Janihound
Like the normal janitor module, but your a doggo making you 150% more useful, you also have a mobile trash compactor, which can be used for voring compacting trash, and people.
- Flash
- Crowbar
- Fire Extinguisher
- Puppy Jaws
- Boop Module - sniff the air
- Synthetic Tongue - Clean things and eat puppy chow and batteries
- Compactor Belly
- Light Replacer
- Pounce Module (When Emagged)
Research Hound
Like the normal science module, but your a doggo making you 150% more useful, you also have a portable destructive analyzer, normal sci borgs also have this but you are larger meaning you can vore analyse people for SCIENCE!
- Flash
- Crowbar
- Fire Extinguisher
- Puppy Jaws
- Boop Module - sniff the air
- Synthetic Tongue - Clean things and eat puppy chow and batteries
- Digestive Analyzer
- Portable Destructive Analyzer - will be merged with digestive analyzer
- Research Gripper
- Screwdriver
- Large Beaker
- Rapid Parts Exchange Device
- Hand Tele (When Emagged)
Combat
Can only be made during code red, mostly useful if your station has nuke ops, also good for helping sec """suppress""" """riots""" with """diplomacy"""
- Flash
- Crowbar
- Fire Extinguisher
- Mounted Laser
- Plasma Cutter
- Personal Shielding
- Mobility Module
- Mounted Laser Cannon (When Emagged)
ERT
A bit like the sec doggo module, but special and gets a better weapon when emagged.
- Flash
- Crowbar
- Fire Extinguisher
- Stun Baton
- Combat Jaws
- Boop Module - sniff the air
- Synthetic Tongue - Clean things and eat puppy chow and batteries
- Police Tape
- Belly Brig
- Taser
- Pounce Module
- Security Hud
- Mounted Disabler
- Sword Tail
- Mounted Laser Cannon (When Emagged)
Modifications
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.
There are three lights in the cyborg with three corresponding wires:
- LawSync: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
- Pulsing does nothing.
- Cutting will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
- Mending this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
- AI Link: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
- Pulsing this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
- Cutting this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
- Mending this wire does nothing. You need to pulse it to reconnect it to an AI.
An emagged cyborg will have no LawSync or AI link and cannot be reset.
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.
Resetting Modules
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.
- Build a module reset board from the robotics Exosuit Fabricator.
- Use ID on Cyborg to unlock panel.
- Crowbar open the Cyborg's panel.
- Shove that module reset board into the Cyborg.
- Crowbar the panel closed and ID lock it.
Other Notes on Cyborgs
- You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.
- Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.
- You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.
- You are immune to most (if not all) maladies such as disease and radiation poisoning.
- You must follow the AI's laws.
- You cannot pick up, use, or equip external items.
- You can be locked down or blown up using the Robotics Control Computer in the Research Director's Office.
- You are considered directly subordinate to the AI if an AI is present and functional.
- Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console.
- Like the AI, you can remotely view alarm statuses. Use this to your advantage.
- You can use the same hotkeys as the AI to interact with airlocks, APCs, etc.
- Unlike the AI, you cannot use security cameras for remote viewing.
- You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
- Cyborgs have all-access and more, as well as remote door interaction.
- You will need to recharge using the Cyborg Recharging Stations or the Dormitories.
- When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
- You are very tough, and as fast as, if not faster, than most of your human compatriots.
- Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.
- Cyborgs may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn't have the right to rush in with a stun baton and beat the Hostage takers.
- Cyborgs can be improved with a number of useful upgrades by a helpful Roboticist.
.hack//
Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.
To emag a cyborg, follow these steps:
- Use and Emag or ID to unlock the cover.
- Crowbar open the cover.
- Use Emag again.
This will turn control of the cyborg over the the person who emagged it and disconnect it from the AI and Cyborg Upload Console.
Note: Many people fail to emag cyborgs for a number of reasons.
- Emags have a limited amount of charges, around 3-4 sometimes 5.
- People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.
- Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.
- If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.
- When the panel is opened, using an emag on the cyborg will sometimes display 'You fail to lock Cyborg-X's interface.' and will waste another emag charge.
- Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of 'Hack attempted'.
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!
What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.
Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an AI by simply using the cyborg upload located opposite the AI upload.
Jobs on Vorestation | |
Command | Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Engineer, Atmospheric Technician |
Cargo | Quartermaster, Cargo Technician, Shaft Miner |
Medical | Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, |
Science | Research Director, Scientist, Roboticist, Xenobiologist |
Service & Civilian | Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot |
Station-Bound | AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse |
ITV Talon | Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer |