Standard Operating Procedure: Difference between revisions
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* The Telecomms Satellite is a highly sensitive area that provides vital communications among the crew and to CentCom, thus any unauthorized personnel who have evaded or destroyed the laser turrets and accessed the control room are shoot-to-kill. | * The Telecomms Satellite is a highly sensitive area that provides vital communications among the crew and to CentCom, thus any unauthorized personnel who have evaded or destroyed the laser turrets and accessed the control room are shoot-to-kill. | ||
=== Criminal | === Criminal Processing === | ||
See [[Corporate Regulations]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law. | See [[Corporate Regulations]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law. | ||
See [[Corporate Regulations#Legal Standard Operating Procedure|Legal Standard Operating Procedure]]. | See also [[Corporate Regulations#Legal Standard Operating Procedure|Legal Standard Operating Procedure]] for information regarding tribunals. | ||
Eventually there will be bullet points on how to process people for the brig but right now I have to sleep --[[User:Aces|Aces]] ([[User talk:Aces|talk]]) 23:03, 27 January 2016 (EST) | |||
=== Standard Security Gear === | === Standard Security Gear === |
Revision as of 23:03, 27 January 2016
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Other relevant NanoTrasen regulations are found here.
Alert Levels
Code Green - All Clear
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. This alert level can be set at the Communications Console with a Captain level ID.
All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.
Security:
- Weapons worn by security and heads of staff are to be hidden, except in emergencies.
- Specialized armor including shields are forbidden. Standard armor is permitted.
- Lethal weapons are forbidden among security staff without permits outside of the security wing.
- Security must respect the privacy of crew members and no unauthorized searches are allowed. Searches of any kind may only be done with a signed warrant by the Head of Security or Captain, if found with visible contraband, or if the individual is being processed for the brig.1
Locations:
- Secure areas are recommended to be left unbolted (excluding the Vault). This includes EVA, Gateway, Teleporter, AI Upload, Engineering Secure Storage, and Tech Storage.
Crew:
- Crew members may freely walk in the hallways.
- Suit sensors are not mandatory.
Code Blue - Suspected Threat
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. This alert level can be set at the Communications Console with a Captain level ID.
Security staff may have weapons visible, random searches are permitted.
Security:
- Security may have weapons visible, but not drawn unless needed.
- Energy guns, laser guns and riot gear are allowed to be given out to security personnel with clearance from the Warden or HoS.
- Body Armour and helmets are recommended but not mandatory.
- Random body and workplace searches are allowed without warrant.1
Locations:
- Secure areas should be bolted down. This includes EVA, Gateway, Teleporter, AI Upload, Engineering Secure Storage, and Tech Storage.
Crew:
- Employees are recommended but not required to comply with all security requests.
- Suit sensors are mandatory, but coordinate positions are not required.
Code Red - Confirmed Threat
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. This alert level can only be set via the Keycard Authentication Devices in each Heads of Staff office and by swiping two Heads of Staff ID cards simultaneously.
Security staff to be on high alert, random searches are permitted and recommended.
Security:
- Security may have weapons drawn at all times.
- Body Armour and helmets are mandatory. Riot gear is also recommended for appropriate situations.
- Random body and workplace searches are allowed and recommended.1
Locations:
- Secure areas must be bolted down.
Crew:
- Suit sensors and coordinate positions are mandatory.
- Employees are required to comply with all security requests.
- Emergency Response Team may be authorized. All crew are to comply with their orders, including the Captain.
Code Delta - Imminent Destruction
Scorched Earth policy now in effect. Confirmed threat has the potential to threaten the total destruction of not only the station, but planetside facilities, and other NanoTrasen installations in the sector. Issued by Central Command per request of the Captain or surviving heads of staff. This alert level can only be set by NanoTrasen giving the nuclear device authorization codes. The Captain must ready the nuclear device for detonation, or die trying.
Martial Law now in effect. Failure to comply may result in capital punishment.
Security:
- Security must have weapons drawn at all times.
- Security's first priority is to assist the Captain in preparing the nuclear device.
- Security's second priority is to evacuate all surviving crew.
- Security's third and final priority is to defend the evacuation against any and all threats, even if it means being left behind.
- Weapon restrictions on normal crew are lifted, and other crew members may be conscripted to assist with their efforts.
- Body Armour and helmets are mandatory. Riot gear is also recommended for appropriate situations.
Locations:
- Secure areas must be evacuated of any irreplaceable equipment, such as important artifacts, exotic alien technology, or sensitive intelligence that hasn't been turned over to Central Command.
Crew:
- Suit sensors and coordinate positions are mandatory.
- Employees not involved with Security are to evacuate immediately.
- Employees are required to comply with all security requests.
- Emergency Response Team may be authorized. All crew are to comply with their orders, including the Captain.
1 Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.
Evacuation
All personnel are required to assist with evacuation. All crew must be evacuated, regardless of conscious state.
All prisoners are to be brought to the secure area of the escape shuttle, unless doing so would cause unnecessary risk for crew.
Bodies are to be brought back to Central Command for processing if possible.
AI units may be brought to Central Command on portable card devices (Intelicards) if structural failure is likely.
Shortening time to launch shuttle may be authorized if clear threat to life, limb, or shuttle integrity is present.
Security
Relevant Terminology
- The Brig: The part of the station used to detain those who violate Corporate Regulations.
- Robust: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.
- Shitcurity: Slang for describing a security officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a security officer who simply doesn't follow standard operating procedure.
- Lethals: Weapons designed for or able to switch to configurations intended for lethal force.
- Non-lethals: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.
- Use of Force: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.
- Shoot-to-Stun: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is shoot-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.
- Shoot-to-Disable: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.
- Shoot-to-Kill: Using lethal weapons, engaging a target until the target is neutralized. This doesn't actually mean you have to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.
- Armed: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.
- Contraband: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.
Rules of Engagement
- When confronting a suspect for any level 1 crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by Corporate Regulations. If the fine is refused, they are to be arrested.
- Calling for backup over a level 1 crime is usually considered a waste of resources. One officer should be enough.
- When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to a Lawyer or Internal Affairs Agent (IAA) to represent them in an appeal to the HoS or Captain if they so desire. If there is no Lawyer/IAA available, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See Appeals for details.)
- Refusal of handcuffs does not constitute resisting arrest, as per Corporate Regulations §202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by no less than two armed security personnel to the brig.
- A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.
- When confronting an armed suspect, always call for backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.
- If a suspect uses a mech to resist arrest, shoot-to-kill authorized. Deployment of barricades and use of flipped tables for cover is also advised to create chokepoints where security can fire upon the target.
- If a suspect escapes into space, shoot-to-kill is authorized for any personnel who go out into space to pursue. L.W.A.P. sniper rifles and GPS are recommended for the pursuit, as are jetpacks. Additionally, someone should be viewing cameras to watch station access points and various outposts on the asteroid and near the orbital construction site.
- During Code Delta, any noncompliance from staff is to be met with lethal force.
- For secure areas, see below for specific rules of engagement.
Secure areas
- In code green, secure areas like the armory, vault, gateway, armory, AI core, research server room, telecommunications satellite, etc, should never be blocked. Only the vault should be bolted. Use of deplorable barriers to block areas during code green is considered illegal under Corporate Regulations §217. Trespassing these areas is covered under §207.
- The armory is restricted to security and the Captain only. Non-security staff excluding the Head of Personnel are not authorized without permission from the Head of Security or Captain. Unauthorized personnel in this area are shoot to kill.
- The vault should have a guard posted near by whenever possible, such as at the security office near arrivals. If sparking is heard, the security staff at this post should alert other security personnel for backup, and investigate while backup arrives. Unauthorized personnel tampering with the nuclear device are shoot to kill.
- The AI sometimes likes to bolt its self in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the Research Director or Captain to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.
- The Gateway is often able to access dangerous far away worlds and alternate realities and even different points in time. Be careful to keep track of any ongoing gateway missions, but if someone is discovered actively breaking into this location, and you are 100% certain they are not supposed to be there, confirm with your superiors, and if they are indeed unauthorized, then orders are shoot to kill.
- The Research Server Room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.
- The Brig is considered a high security area. Unauthorized personnel attempting to break in, or any "Hold until Transfer" inmates attempting to break out, are both shoot to kill.
- The Telecomms Satellite is a highly sensitive area that provides vital communications among the crew and to CentCom, thus any unauthorized personnel who have evaded or destroyed the laser turrets and accessed the control room are shoot-to-kill.
Criminal Processing
See Corporate Regulations for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law. See also Legal Standard Operating Procedure for information regarding tribunals.
Eventually there will be bullet points on how to process people for the brig but right now I have to sleep --Aces (talk) 23:03, 27 January 2016 (EST)
Standard Security Gear
Aside from what the normal crew is allowed, this is what security should be carrying under code green.
Security Cadet / Security Conscript
Security cadets are just assistants who wish to pursue a career in security. Security personnel should take these individuals under their wing to educate them on Standard Operating Procedure, Corporate Regulation, and other tips on how to do their job effectively and fairly. Security conscripts on the other hand can be recruited by the Head of Security during an emergency, and will have their ID temporarily changed by the Head of Personnel. Both of these are allowed only the same standard equipment, but can be equipped to handle a variety of problems that normal security is too preoccupied to handle.
- Holotag to denote their active service. They must have at least a holotag, else they are not granted any other security equipment.
- Red armband, if they are not issued a security uniform.
- Whatever equipment is deemed necessary by the HoS depending on circumstance.
Security Officer
The gear available to security officers is available to all security personnel under normal circumstances. Weapons of all kind should be kept holstered. Brandishing weapons openly tends to make the crew needlessly nervous and hostile toward security personnel.
- Security uniform or appropriate variant of security uniform. Red jumpsuits are acceptable substitutes.
- Security softcap (Optional)
- Standard Security helmet, kept in backpack unless responding to a call.
- Standard Security armored vest
- Standard Security HUD glasses or equivalent
- R.O.B.U.S.T. PDA cartridge
- Security belt
- Security caution tape
- Flasher
- Pepper spray
- Stun baton
- Taser (A Stun Revolver is also acceptable)
- Flashbang
- Hailer
- Minimum 1 pair of handcuffs
- Universal recorder (Optional)
- Basic First Aid supplies (Optional)
- Emergency light source (flare or flashlight)
- Mk58 sidearm loaded with rubber rounds (Distributed at discretion of Warden)
Detective
Although the detective's task is not to make arrests, they should be prepared in case the situation arises where they must defend themselves or arrest someone who is discovered at the end of an investigation over a serious crime. In addition to the standard security gear, there are some differences and additions. If two detectives are present, this gear should be shared between them.
- Detective attire in place of Security uniform.
- Standard Security armored vest (optional)
- Colt M1911 or Mk58 pistol with rubber rounds (available in detective's office or through Warden)
- Forensic Scanner
- Black or latex gloves
- Evidence bags
- Universal recorder
- Camera
Warden
The Warden has direct authority over the Brig, and is not usually making arrests unless no other security is present on board the station, and the crime is serious. Outside of the brig, they carry no special authority, but within the brig, they get more flexibility. The Warden is automatically authorized to use lethal force against anyone attempting to break into or out of the brig or armory. For this reason, their equipment when inside the security wing differs from while outside of it.
- Warden attire in place of Security uniform
- Warden armored jacket (standard security armored vest is an acceptable substitute)
- Box of handcuffs
- While within the security wing, the Warden is authorized to carry any weapon available to them, excluding semi-automatic rifle caliber ballistics or explosives, which are still forbidden. Pulse rifles are also forbidden.
- Outside of the security wing, the Warden may only carry non-lethal weapons and munitions, as long as it fits in a backpack.
Head of Security
Out of all security personnel, the Head of Security has the most flexibility of all, but their main job is to manage security and not to be going around chasing criminals when there's normal officers to do the main legwork. Notable exceptions are scenarios in which heads of staff are threatened. As such, the Head of Security is equipped with the best security gear available.
- Head of Security attire in place of Security uniform
- Head of Security armored coat and hat (dermal patch is an acceptable substitute for the hat)
- While within the security wing, the Head of Security may carry any weapon(s) they please, excluding only explosives.
- Outside of the security wing, the Head of Security may carry one lethal weapon, such as an energy pistol, or any non-explosive weapon, as long as it fits in a backpack.
- At least one ranged weapon for non-lethal engagement, such as a taser, or stun revolver, should be carried at all times. Weapons with toggle-able fire modes between stun and kill (such as an energy pistol) are considered lethal weapons and should be restricted as explained above.
Lawyer/Internal Affairs Agent
- Although they have access to the brig, these individuals are civilians, and should never be allowed to carry any security gear of any kind without a permit.
Executions
- Prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad,
digestionphoron gassing, or being exiled through the Bluespace Gateway and given an exile implant so they cannot return. - Prisoner is to be granted a final request (within reason, because obviously "let me go" or "kill this dude for me" isn't reasonable).
- Prisoner is given their last meal
like an assistant. - Prisoner is escorted to the execution under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill.
Prisoner is killed via means of firing squad, lethal injection, or some other means. It is required for the Captain to be present (and not an acting Captain), or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are unreasonable or impossible. Furthermore, for an individual to be executed without planetside cloning (and thus, stay dead, unless they have privately owned cloning equipment), Central Command must make their own judgements. This is extremely rare in Virgo and usually only occurs in cases of terrorism.
Engineering
Fire and Environmental Hazards
- Immediate evacuation of all untrained personnel.
- Fire alarms to be used to control hazard.
- Atmospheric Technicians and Engineers are to remove hazard.
Meteor Storm
- All crew to move to central parts of the station.
- Damage is to be repaired by Atmospheric Technicians and Engineers after the threat has passed.
Singularity Containment Failure
- Observation of Singularity movement.
- Evacuation to be called if deemed a major threat to station integrity.
- Demotion of Chief Engineer and repair of Engine if no threat manifests.
Supermatter Meltdown Imminent
- Eject the Core.
- Chief Engineer has to submit an incident report to Internal Affairs.
Supermatter Meltdown
- Evacuate engineering and inform the CMO.
- Set up secondary power sources such as the solar arrays or the singularity if available.
- Demotion of Chief Engineer and repair of Engineering department.
Research and Development
Toxin Laboratory Procedure
- Internals required at all time while inside labs.
- During mixing process, Explosive Ordnance Disposal suit to be worn at all times.
- When mixing process is complete, mixing chamber is to be vented into space.
- All detonations are to be announced over public comms with a countdown, and must be detonated on the designated bomb range.
- Decontamination and medical examination.
Bluespace Gateway Expedition
Pre-Mission Setup
- Gateway expeditions are to be organized by the Research Director unless CentCom commands otherwise. The Captain should not be starting expeditions on their own without orders directly from Central Command.
- Heads of staff excluding the Research Director should not be participating in gateway missions without explicit consent of the Captain and Research Director.
- All crew participating in the gateway mission should be offered lethal weapons.
- At least 1 Scientist must accompany the expedition, equipped with camera, scientific instruments, and clipboard with pen and papers for taking notes.
- At least 1 Engineer to play the role of sapper, equipped with general purpose tools for hacking, construction, and deconstruction.
- At least 1 Medical Doctor to play the role of medic, equipped with one of each type of first aid kit, and at least one cryobag for emergencies.
- At least 1 Security Officer to play the role of escort, equipped with lethal ranged weapons of choice, or as assigned by the research director.
- Non-security participants, if given weapons, should be energy based only.
- All participants must bring a station bounced radio with speakers on, tuned to the main radio channel. Microphones must remain off until the expedition begins. Radios should be kept in easy reach at all times, and not buried in backpacks or boxes or other storage containers.
- All participants must be equipped with apartment appropriate voidsuits or hardsuits, and large capacity oxygen tanks, as the destination may have an uninhabitable atmosphere.
- The Research Director must assign a team leader to the squad, who will command the other participants during the expedition. This should usually be a scientist.
- Internals must be turned on prior to departure.
- Magboots are recommended but not required.
Mid-Mission Operations
- If separated from the group, or in an airless environment, microphones are to be turned on immediately.
- Once present with the whole group, and no longer in an airless environment, all members but the assigned team leader should turn off their microphones until separated again.
- If the group is scattered due to an imprecise destination target, and the location of the return gateway is unknown, first objective is to locate and calibrate the return gateway.
- Return gateway can be calibrated using a multitool on the control panel in the center of the gate.
- Any artifacts or strange life forms should be documented as soon as it is safe to do so. If possible, they should be brought back.
- If an expedition participant is injured and needs surgery, they should be evacuated to the station immediately. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.
Post-Mission Debriefing
- Security is to confiscate any contraband discovered during the mission, and all weapons and armor should be returned to the armory, excluding that which the research division wants to study.
- Other excess supplies are to be returned to their rightful department.
- Any materials wanted for scientific research are to be brought to the research wing of the station via security officer or scientist courier.
- Post-Mission combat report is to be filled by any security officers who participated, detailing any engagements.
- Post-Mission research report is to be filled by any scientists who participated, detailing any findings.
- Post-Mission medical report is to be filled by any medical doctors who participated, explaining the health of the participants and any health risks they might have returned with, such as injuries, or diseases.
Medical
Viral Outbreak
- All infected crew to be isolated in Virology or Medbay.
- Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
- Quarantine must be maintained until outbreak can be contained and disease can be treated.
Suicide or other voluntary death
- Attempt clone if record already exists in database in all cases, particularly if method of death did not leave a viable body
or they got eaten.- A signed DNR notice from the deceased can override this requirement.
- Coming voluntarily to the genetics bay for a scan is legally considered to be a pre-emptive request for revival regardless of the circumstances of death.
- Security to investigate scene and autopsy to be carried out where appropriate.
- Attempt to clone crewmember from body if it cannot be shown beyond reasonable doubt to be deliberate suicide.
- Reliable witnesses to the act, signed suicide notes, or the crewmember announcing the act publicly over comms are acceptable.
- Always check medical records for DNR notices or other special cloning requirements.
- Cloning from body in cases of proven, deliberate suicide are at the discretion of the Chief Medical Officer or Captain. Where there is doubt, clone.
- The decision not to clone requires the same authority as deletion of clone records.
- Where the deceased is not cloned, funeral arrangements to be carried out or body and personal effects to be returned to Central at the end of the shift.
Level 5 Biohazard (Xenomorphs)
- Security level elevated to code red.
- Security to establish and guard a safe zone, and weld vents closed and guard chokepoints.
- All crew immediately join together in groups, preferably under the protection of armed staff.
- All crew evacuate to an established safe zone.
- Any crew capable of assisting Security, Medical, or Engineering should inform security overseeing their current safe zone.
- Medical staff immediately prepare for casualties resulting from the outbreak.
- Any crew attacked by Xenomorphs must immediately be examined by medical staff, who must surgically remove parasites if present. Armed security must be present at all times to escort the victim.
- Security to sweep the station, never traveling in groups less than three. Upon locating any Xenomorphs, the Head of Security and Captain are to be informed.
- Security and Robotics contain outbreak with a combination of lethal weaponry and mechanized support.
- Engineering to systematically seal all vents throughout the station until the outbreak is eliminated.
- Captain must be on standby to prime the nuclear device for detonation should containment fail.
- Any crew unable to fight must be ready to evacuate the station should containment fail.
Level 7 Biohazard (Blob)
- Security level elevated to code red.
- All crew immediately begin searching the station for the source of the outbreak.
- Upon locating the source, the Captain is to be informed.
- Security and Engineering contain outbreak with a combination of emitters and laser weapons.
- Medical staff immediately prepare for casualties resulting from the outbreak.
- Captain must be on standby to prime the nuclear device for detonation should containment fail.
- Any crew unable to fight must be ready to evacuate the station should containment fail.
Visitors
The Captain or Acting Captain of the NSS Adephagia retains all authority to permit or deny visitors not sent directly from the company1. The Captain or Acting Captain may also work out an arrangement with the visitor(s) that breaks or modifies any or all of the following guidelines. At no point in this process is the Captain required to submit a fax to Central, but he or she may do so at any time if deemed necessary.
Security is permitted to search each visitor to NSS Adephagia upon arrival, and departure of the station. Security is furthermore permitted to deem any item as restricted. A restricted item must either be: A) Given to security for safe keeping. B) Removed from the station by the visitor. Docked vessels are not considered part of the station, so the storage of restricted items aboard a docked vessel is permitted. Security may not remove items from the docked vessel without explicit permission from the vessel's owner.
All visitors to NSS Adephagia are permitted free access to all public areas of the station. In addition visitors are permitted to enter restricted areas with permission from the relevant Head of Staff or Captain. The Head of Staff retains the right to have the visitor removed from the restricted zone at any time.
1 Note that any visitors arriving on the station with a company-issued ID pass are assumed to have been sent to the station by Central Command, and are therefore not subject to this section of SOP and should be treated like ordinary personnel.