Emergency Response Team: Difference between revisions
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{{JobPageHeader | |||
|headerbgcolor = black | |||
|headerfontcolor = red | |||
|stafftype = ELITE | |||
|imagebgcolor = gray | |||
|img_generic = EmergencyResponseTeam.png | |||
|img = | |||
|jobtitle = Emergency Response Team | |||
|access = All | |||
|difficulty = Medium to Hard | |||
|superior = Central Command | |||
|duties = Make sure the station is secure. | |||
|guides = No external guides. | |||
}} | |||
You are part of an elite asset protection unit in the direct service of [[Nanotrasen|Virgo Prime Central Command]]. As an '''emergency response team member''', your job is to return your [[Virgo Orbital Research Establishment|assigned station]] to survivable conditions. Good luck. | |||
== Okay Let's Go == | |||
[[File:Responseteamarea.png|200px|frame|right]] | |||
You begin in the special operations area at Central Command. As soon as you spawn in, announce your arrival over the response team radio channel (currently ''':h''') and your preferred specialization (Security, Engineering, Medical, etc). Next, move into the main lobby to get geared up. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to ''listen'' carefully. | |||
=== Tools of the Trade === | |||
Emergency response team members are provided with some of the best tools available in their field. You have a lot given to you, so make sure to take as much as you need (and then some!). Depending on the situation, you might be asked to take a weapon with you. Loadouts vary from mission to mission, but there are a few things that every response team member should have with them in the field. | |||
==== Everyone ==== | |||
Any competent emergency response team member wouldn't be caught dead without these things: | |||
* The Specialized [[Hardsuit]] that contain many situation-based tools that the ERT will need. | |||
* The ERT Headset | |||
* The ERT PDA with the Captain Cartridge inside. | |||
==== ERT Commander ==== | |||
The ERT Commander will have access to a specialized [[hardsuit]] to fit his role as leader. It comes equipped with the following modules: | |||
* Datajack | |||
* Mounted Jetpack | |||
* IIS Module | |||
It would also be wise to carry along any gear that would fit the mission spectrum, and some tools and parts to [[hardsuit#maintenance|maintain the hardsuit]] if need be. | |||
==== Security ==== | |||
The security response team gets access to some of the most advanced weaponry Nanotrasen has to offer. | |||
The Security [[Hardsuit]] will come equipped with the following modules: | |||
* Mounted Energy Gun | |||
* Mounted Grenade Launcher | |||
* Mounted Jetpack | |||
* IIS Module | |||
You'll also want to pick up the following: | |||
* Black webbing vest | |||
* Night vision goggles | |||
* Security belt and [[stun baton]] | |||
* HUDSunglasses | |||
* Extra handcuffs | |||
* One of the many firearms available to choose from. | |||
* Spare grenades for the hardsuit. | |||
* Spare Battery cell in case the hardsuit depletes. | |||
* Basic tools and supplies to [[hardsuit#maintenance|maintain the hardsuit]] if need be. | |||
Choosing the correct firearm to use is very important. Consider the mission you're about to embark on before deciding; you don't need to bring the LMG (which is too large to be stowed on your back) on medical relief missions. Remember that the submachine gun is, in fact, a lethal firearm and can kill. Choose wisely! | |||
==== Engineering ==== | |||
The ERT Engineering [[hardsuit]] comes equipped with the following modules: | |||
* IIS Module | |||
* Mounted Jetpack | |||
* Plasmacutter | |||
* Mounted RCD | |||
It would also be wise to bring along: | |||
* Brown webbing vest | |||
* Toolbelt (with tools) | |||
* Multitool | |||
* Insulated gloves | |||
* Flash | |||
* Optical Meson Scanner | |||
* A spare powercell for your hardsuit | |||
* At least one stack of metal | |||
* At least one stack of glass | |||
* One stack of plasteel | |||
* Extra coils of wire | |||
The YouTool, EngiVend, and Robco Tool Maker in the engineering room can dispense just about every engineering item you could ever think of (even hard hats!). Use this to your advantage! It's always good to have extra power cells or airlock electronics when making repairs. You'll want to account for the mission, too; you might need more wire in one situation, and then more power cells in another. Although you can fit a lot, space is still limited, so be mindful about what you take with you. | |||
==== Medical ==== | |||
Medical response team members have access to a lot of the best medical equipment available. However, space is very limited. | |||
The Medical ERT [[hardsuit]] comes equipped with the following modules: | |||
* IIS Module | |||
* Mounted Jetpack | |||
* Inbuilt Chemical Dispenser | |||
* Health Analyzer | |||
You should also take the following with you: | |||
* Medical belt | |||
* Hypospray | |||
* Flash | |||
* At least one advanced first aid kit | |||
* Oxygen deprivation medicine | |||
* Two to three stasis bags | |||
* Bodybag box | |||
* Medical HUD | |||
* Extra anti-tox, kelotane, and inaprovaline | |||
* Basic tools and supplies to [[hardsuit#maintenance|maintain the hardsuit]] if need be. | |||
Try to get a feel for whatever's needed before you arrive on the station. You have an abundance of just about every useful medication (and ''stasis bags''!) and choosing the right medication could be a godsend to medical personnel already aboard the station. | |||
=== Clear for Takeoff === | |||
At some point you're going to have to actually get to the station. The special operations shuttle due south of the main lobby will be used for this purpose. When everybody is suited up and ready, the team leader will generally issue an order to get onto the shuttle and move out. <br> | |||
'''Make sure you have everything you need before moving out''', as you probably won't be allowed to return because you forgot your gas mask. | |||
== Just Doing My Job, Sir == | |||
Once you arrive aboard the Exodus, it's time to get to work. Get a feel for what's going on in your specific department. If your an engineer and there are breaches to fix, you should probably assist in fixing them. Likewise, if you're a medic and there are injured people to find/heal, you should probably start there. On the other hand, everything is subjective; listen to what the situation is from the command staff and make sure you know what're you're going to do before you rush into the fray. | |||
=== Fix Everything, Or Don't === | |||
Generally, once you arrive on the station you're going to be asked to help fix whatever caused the elevated security level in the first place. This could be [[Traitor|any]] [[Xenos|number]] [[Wizard|of]] [[Syndicate guide|things]], but most of them follow a general procedure. More often then not you will find yourself working in the the department you specialize in; medical specialists are most likely to be found in the medbay, engineering specialists are probably out fixing breaches, etc. This isn't always the case, though. Be ready to adapt to any [[Cult magic|ridiculous]] [[Vox Raider|situations]] the round might try to throw at you. | |||
=== Communication is Key === | |||
By default, your radio is equipped with a response team decryption key that allows access to '''every department channel''' as well as '''your own secure response team channel'''. Your radio is your friend, use it! The best way to figure out what the situation is by asking around on the radio. You'll probably be talking on your secure channel a lot as well, so don't forget to check in with your team leader every once in a while so he doesn't think you're lost, dead, or [[Fluff#Space_Sleeping_Disorder|SSD]]. | |||
=== Priorities, Priorities === | |||
Prioritizing in the world of a response team member boils down to thinking before you act. Should I save this guy dying on the floor or go fix that window? Lives and hull breaches generally rank above all else. In regard to security, remember that you're probably aboard because of a legitimate security threat. Forget about the drunk guy in the bar, you have bigger fish to fry. | |||
== The Man in Blue == | |||
The first response team member to spawn in is designated as the response team '''leader'''. The team leader dons a blue hardsuit and is there to coordinate his or her team effectively and to get the station back into working order. They'll usually be the ones barking orders at you (and sometimes at regular station personnel) in an attempt to keep everyone from going insane. Response team leader is, more often than not, a pretty stressful position to be in. Respect. | |||
All in all, if you're not sure what you should be doing, try asking your team leader. They should be able to point you in the right direction. | |||
=== Power Struggle === | |||
When it comes to following orders, your team leader's word always takes precedence. It doesn't matter if it's the Captain who ordered you to fire that guy out of the mass driver, '''the final word is always from your team leader'''. Of course, you should also take into account your own reasoning. If your team leader orders you to release the singularity, you should probably do a double-take and think before you possibly destroy the entire station. | |||
So long as you are aboard the station, it's an emergency. Therefore, you are not compelled to obey the station's chain of command or [[Corporate Regulations]] so long as you complete you objective. Obviously this doesn't mean you can go murdering people willy-nilly, but if someone gets in the way of your work, you are authorized to arrest them--or terminate them if they use force. See §119 in Corporate Regulations for a good criminal charge to include when arresting them. | |||
== Going Nuclear == | |||
In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a NanoTrasen Nuclear Device. The nuclear device itself will be present somewhere on your destination. The Emergency Response Team Leader will be given the Nuclear Authentication Code. | |||
<div style="border: 1px solid; background: #fcfcfc; padding: 0.5em">Hello and thank you for choosing NanoTrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class NanoTrasen-made Nuclear Device. | |||
First and foremost, '''DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.''' Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible. | |||
To make the device functional: | |||
# Place bomb in designated detonation zone. | |||
# Extend and anchor bomb (attack with hand). | |||
# Insert Nuclear Auth. Disk into slot. | |||
# Type numeric code into keypad. Note: If you make a mistake press R to reset the device. | |||
# Press the E button to log onto the device. | |||
You have now activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option. Note: Toggle off the '''SAFETY'''. | |||
Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate. Note: '''THE BOMB IS STILL SET AND WILL DETONATE'''. | |||
Before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</div> | |||
=== What Do All These Flashing Lights Mean? === | |||
The NanoTrasen-made nuclear fission device uses two status lights, one green and one red, to indicate the operational status of the device. Included are the meanings to each of these status indicators. | |||
{| class="wikitable" | |||
|- | |||
! Light | |||
! Meaning | |||
|- | |||
| Both lights are off | |||
| The device is deactivated. | |||
|- | |||
| The green light is on | |||
| The device has been activated and is ready for input. The anchor and bolting mechanism will trigger automatically when the device is activated. | |||
|- | |||
| The red light is blinking | |||
| The device has been armed and is currently counting down. The device '''will detonate''' once the end of the timer has been reached. | |||
|- | |||
| Both lights are blinking rapidly | |||
| The device is detonating. | |||
|} | |||
{{Jobs}} | |||
[[Category:Jobs]] | |||
Revision as of 02:17, 16 November 2017
ELITE STAFF | |
Emergency Response Team |
Access: All Difficulty: Medium to Hard Supervisors: Central Command Duties: Make sure the station is secure. Guides: No external guides. |
You are part of an elite asset protection unit in the direct service of Virgo Prime Central Command. As an emergency response team member, your job is to return your assigned station to survivable conditions. Good luck.
Okay Let's Go
You begin in the special operations area at Central Command. As soon as you spawn in, announce your arrival over the response team radio channel (currently :h) and your preferred specialization (Security, Engineering, Medical, etc). Next, move into the main lobby to get geared up. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to listen carefully.
Tools of the Trade
Emergency response team members are provided with some of the best tools available in their field. You have a lot given to you, so make sure to take as much as you need (and then some!). Depending on the situation, you might be asked to take a weapon with you. Loadouts vary from mission to mission, but there are a few things that every response team member should have with them in the field.
Everyone
Any competent emergency response team member wouldn't be caught dead without these things:
- The Specialized Hardsuit that contain many situation-based tools that the ERT will need.
- The ERT Headset
- The ERT PDA with the Captain Cartridge inside.
ERT Commander
The ERT Commander will have access to a specialized hardsuit to fit his role as leader. It comes equipped with the following modules:
- Datajack
- Mounted Jetpack
- IIS Module
It would also be wise to carry along any gear that would fit the mission spectrum, and some tools and parts to maintain the hardsuit if need be.
Security
The security response team gets access to some of the most advanced weaponry Nanotrasen has to offer. The Security Hardsuit will come equipped with the following modules:
- Mounted Energy Gun
- Mounted Grenade Launcher
- Mounted Jetpack
- IIS Module
You'll also want to pick up the following:
- Black webbing vest
- Night vision goggles
- Security belt and stun baton
- HUDSunglasses
- Extra handcuffs
- One of the many firearms available to choose from.
- Spare grenades for the hardsuit.
- Spare Battery cell in case the hardsuit depletes.
- Basic tools and supplies to maintain the hardsuit if need be.
Choosing the correct firearm to use is very important. Consider the mission you're about to embark on before deciding; you don't need to bring the LMG (which is too large to be stowed on your back) on medical relief missions. Remember that the submachine gun is, in fact, a lethal firearm and can kill. Choose wisely!
Engineering
The ERT Engineering hardsuit comes equipped with the following modules:
- IIS Module
- Mounted Jetpack
- Plasmacutter
- Mounted RCD
It would also be wise to bring along:
- Brown webbing vest
- Toolbelt (with tools)
- Multitool
- Insulated gloves
- Flash
- Optical Meson Scanner
- A spare powercell for your hardsuit
- At least one stack of metal
- At least one stack of glass
- One stack of plasteel
- Extra coils of wire
The YouTool, EngiVend, and Robco Tool Maker in the engineering room can dispense just about every engineering item you could ever think of (even hard hats!). Use this to your advantage! It's always good to have extra power cells or airlock electronics when making repairs. You'll want to account for the mission, too; you might need more wire in one situation, and then more power cells in another. Although you can fit a lot, space is still limited, so be mindful about what you take with you.
Medical
Medical response team members have access to a lot of the best medical equipment available. However, space is very limited. The Medical ERT hardsuit comes equipped with the following modules:
- IIS Module
- Mounted Jetpack
- Inbuilt Chemical Dispenser
- Health Analyzer
You should also take the following with you:
- Medical belt
- Hypospray
- Flash
- At least one advanced first aid kit
- Oxygen deprivation medicine
- Two to three stasis bags
- Bodybag box
- Medical HUD
- Extra anti-tox, kelotane, and inaprovaline
- Basic tools and supplies to maintain the hardsuit if need be.
Try to get a feel for whatever's needed before you arrive on the station. You have an abundance of just about every useful medication (and stasis bags!) and choosing the right medication could be a godsend to medical personnel already aboard the station.
Clear for Takeoff
At some point you're going to have to actually get to the station. The special operations shuttle due south of the main lobby will be used for this purpose. When everybody is suited up and ready, the team leader will generally issue an order to get onto the shuttle and move out.
Make sure you have everything you need before moving out, as you probably won't be allowed to return because you forgot your gas mask.
Just Doing My Job, Sir
Once you arrive aboard the Exodus, it's time to get to work. Get a feel for what's going on in your specific department. If your an engineer and there are breaches to fix, you should probably assist in fixing them. Likewise, if you're a medic and there are injured people to find/heal, you should probably start there. On the other hand, everything is subjective; listen to what the situation is from the command staff and make sure you know what're you're going to do before you rush into the fray.
Fix Everything, Or Don't
Generally, once you arrive on the station you're going to be asked to help fix whatever caused the elevated security level in the first place. This could be any number of things, but most of them follow a general procedure. More often then not you will find yourself working in the the department you specialize in; medical specialists are most likely to be found in the medbay, engineering specialists are probably out fixing breaches, etc. This isn't always the case, though. Be ready to adapt to any ridiculous situations the round might try to throw at you.
Communication is Key
By default, your radio is equipped with a response team decryption key that allows access to every department channel as well as your own secure response team channel. Your radio is your friend, use it! The best way to figure out what the situation is by asking around on the radio. You'll probably be talking on your secure channel a lot as well, so don't forget to check in with your team leader every once in a while so he doesn't think you're lost, dead, or SSD.
Priorities, Priorities
Prioritizing in the world of a response team member boils down to thinking before you act. Should I save this guy dying on the floor or go fix that window? Lives and hull breaches generally rank above all else. In regard to security, remember that you're probably aboard because of a legitimate security threat. Forget about the drunk guy in the bar, you have bigger fish to fry.
The Man in Blue
The first response team member to spawn in is designated as the response team leader. The team leader dons a blue hardsuit and is there to coordinate his or her team effectively and to get the station back into working order. They'll usually be the ones barking orders at you (and sometimes at regular station personnel) in an attempt to keep everyone from going insane. Response team leader is, more often than not, a pretty stressful position to be in. Respect.
All in all, if you're not sure what you should be doing, try asking your team leader. They should be able to point you in the right direction.
Power Struggle
When it comes to following orders, your team leader's word always takes precedence. It doesn't matter if it's the Captain who ordered you to fire that guy out of the mass driver, the final word is always from your team leader. Of course, you should also take into account your own reasoning. If your team leader orders you to release the singularity, you should probably do a double-take and think before you possibly destroy the entire station.
So long as you are aboard the station, it's an emergency. Therefore, you are not compelled to obey the station's chain of command or Corporate Regulations so long as you complete you objective. Obviously this doesn't mean you can go murdering people willy-nilly, but if someone gets in the way of your work, you are authorized to arrest them--or terminate them if they use force. See §119 in Corporate Regulations for a good criminal charge to include when arresting them.
Going Nuclear
In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a NanoTrasen Nuclear Device. The nuclear device itself will be present somewhere on your destination. The Emergency Response Team Leader will be given the Nuclear Authentication Code.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE. Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.
To make the device functional:
- Place bomb in designated detonation zone.
- Extend and anchor bomb (attack with hand).
- Insert Nuclear Auth. Disk into slot.
- Type numeric code into keypad. Note: If you make a mistake press R to reset the device.
- Press the E button to log onto the device.
You have now activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option. Note: Toggle off the SAFETY.
Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate. Note: THE BOMB IS STILL SET AND WILL DETONATE.
Before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.What Do All These Flashing Lights Mean?
The NanoTrasen-made nuclear fission device uses two status lights, one green and one red, to indicate the operational status of the device. Included are the meanings to each of these status indicators.
Light | Meaning |
---|---|
Both lights are off | The device is deactivated. |
The green light is on | The device has been activated and is ready for input. The anchor and bolting mechanism will trigger automatically when the device is activated. |
The red light is blinking | The device has been armed and is currently counting down. The device will detonate once the end of the timer has been reached. |
Both lights are blinking rapidly | The device is detonating. |
Jobs on Vorestation | |
Command | Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer |
Security | Head of Security, Security Officer, Warden, Detective |
Engineering | Chief Engineer, Engineer, Atmospheric Technician |
Cargo | Quartermaster, Cargo Technician, Shaft Miner |
Medical | Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, |
Science | Research Director, Scientist, Roboticist, Xenobiologist |
Service & Civilian | Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot |
Station-Bound | AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse |
ITV Talon | Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer |