Changelog

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Revision as of 07:43, 31 December 2022 by Satinisle (talk | contribs) (2022-12-30)
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This page lists changes to the game that have been added over time. It is user run and not automated, therefore there will be delays between the update itself and the update to the changelog.

Dates may not be entirely accurate and some changes may be included under dates that happened within a few days of the update.

Dates are listed in the format of YYYY-MM-DD.

Map swaps are not included here as they happen weekly, and would unnecessarily increase the length of this page.

2022-12-30

  • Adds seasons to the game! Rascal's pass now matches the seasons of the northern hemisphere on earth.
  • ID cards are no longer contaminated in non-contaminating bellies.
  • Stellar Delight specific job titles can now be used on all stations.
  • Adds a few cataloguers around the place.
  • Advanced Health Analysers are now creatable via R&D.
  • Fixed borgs being unable to put down glass on low walls.
  • Fixed Pneuma and Tower borg sprites not working.
  • Being unwrapped after being wrapped in gift paper no longer breaks your view.
  • Made void cells and power tools properly inheirit persist_storable.
  • Made cutting wire off a coin only spawn 1 piece.
  • Removed Threaten To Push Button from signalers.
  • Allowed robots to use mining ferry on SD version of aerostat.
  • Made ID restriction actually work on smart fridges.
  • Removed the smart fridge between the bar and kitchen on the tether. This thing didn't even actually work and no one reported, showing how useless it actually is.
  • Adjusted sanity checks for decimal stack splitting.
  • You can no longer get infinite metal from an autolathe, undoing the fix in a previous update that solved the issue in a more complicated way.
  • Selecting "cancel" on the mob spawn ghost pod no longer spawns you as a random species, but actually cancels your spawn instead.
  • Rounded/comfy chairs can now be properly coloured.
  • General tidying up of Tether medicals medbay floor tiles.
  • Allowed engiedogborgs to rename doors/windoors properly.
  • Made janitor and service borgs count as janitor and botanist jobs for event weighing purposes.
  • Adds Security scaling to Camera Damage event.
  • Removes all job-based scaling from Communications Blackout event.
  • Changed three 'Breach' events' scaling to be 50/50 Engineering and appropriate department scaling.
  • Removes Engineering scaling from Ion Storm event, increases Science scaling instead.
  • Slightly increases security scaling on Solargrub Infestation event.
  • Slightly increases base weight of Drone Pod event.
  • Revamps job scaling for Space Vines event from 7/2 Engineering/Botanist to 3/3/3 Engineering/Botanist/Scientist.
  • Revamps 'universal' Breach event to scale equally with Engineering and three affected departments instead of any job.
  • Properly disables Gravity Failure event on Rascal's Pass.
  • Removes Engineering scaling from Gravity Failure on Stellar Delight, but doubles base weight instead.
  • Made Virgo 4 extreme weathers dissipate.

2022-12-25

  • Grammar standardization for softsuits.
  • Fixes a roof on Rascal's Pass.
  • Adds fireworks and firework launchers to the game.
    • Science can produce the launchers and firework stars. They also start with some on the tether and rascals pass.
    • Launcher needs to be wrenched down to work.
    • There are two types of firework star. An aesthetic one for normal fireworks purposea that simply sends messages to those who can see it, and a weather star that can change the weather!
  • Adds two new weather types only accessible throigh fireworks: Confetti (yay!) And short term nuclear fallout (yay?).
  • Replaces the tazer gun in pilots lockers with the LAEP97 "Defender" secure shuttle-protection pistol. This new taser is station locked.

2022-12-24

  • Small map tweaks.
  • Removes phasers from cargo ordering.
  • Removes weapons and combat armour from the Talon. (Excluding an energy gun)
  • Backend standardisation.
  • Swapped ERT belts of holding to exploration belts.
  • Fixes major inventory bug.
  • Fixes mob turret and mech targetting.

2022-12-23

  • The exploration department has been removed.
    • Removes explorer, field medic, pathfinder jobs.
    • Renamed 'Explorer' radio channel to 'Away Team'.
    • Changed Away Team radio key to A, changed Talon radio key to Y.
    • Rascals Pass and the Tether have received some major map changes to accomodate these changes.
    • A lot of the exploration equipment has been moved to EVA. Some of it is behind 'away mission' access, which can be granted from the HOP, such as the exploration voidsuits. FM voidsuits are with the medical voidsuits.
    • The explorations gun cabinet has been removed entirely.
    • Pilot job slots have been reduced from 5 to 2.
    • Pilot catalogers and holdout phasers have been removed from their lockers. Pilots now get a basic taser for self defense on their ship.
    • Paramedic job slots have been increased from 2 to 3.
    • RP has 2 shuttles now. One in the old spot, and the other near the solar fields.
    • EVA on the tether has been combined with the gateway prep room. The gateway has been moved closer to the hallway so it can be seen when in use.
  • Scars and bandages added to markings.
  • Ticket printers and folders can now be holstered.
  • The first aid kit in the NanoTrasen Emergency Supply Crate is no longer empty.
  • Removed redundant hose ports from water coolers that drained them at the start of rounds.
  • Folders can be properly renamed when on tables.
  • The transformation menu now lets you edit markings.
  • Allowed suit, mask and head slot items in loadout to override job items.
  • Stops AI controlled humanoids from spawning with sensors on.
  • Service cyborgs can not dispense cream.
  • Adds a new drink called Burnout. This is made with one part Deathbell, one part Antifreeze and one part Lovemaker. It is very hot.
  • Added a shovel to Rascal Pass's tool closet.
  • Aquatic noms now respect drop nom prefs.

2022-12-18

  • Borgs now have access to human emotes.
  • Fixed an stray newscaster appearing on the tether.
  • Altevians no longer know Tavan by default. They can still take the language as usual.
  • Prometheans now come with the Promethan Biolinguistics language by default.
  • Non-prometheans can no longer take Promethan Biolinguistics.
  • Fixed shards having unlimited afterattack range.
  • Autolathes properly accept stacks of raw materials without bugs.
  • Adds a lot of HREF tokens to admin HREFS.
  • Fixed oldchat icons on examining mobs being gone.
  • Fixed runtime with codex book.
  • Fixed runtime with capture crystal recall.
  • Fixed runtime with bluespace slime teleportation.

2022-12-11

  • Atmosphere Retention Generator Fields set to Always-On will now actually stay on when an alert clears. They now also properly respond to EMP situations.
  • AI shells are no longer inaccessible when released while inside of a recharger.
  • Glasses now properly line up with teshari eyes.
  • Removed bartender occupation requirement from bartender skirt.
  • Research Dune Buggy now enabled in code, but is adminspawn only
  • Backend work to make admin HREF calls more secure.
  • TGUI strict mode added for better error handling.
  • Mentors now have access to a better TGUI panel for handling tickets, as well as a tickets tab that details the number of open tickets, resolved tickets and a brief view of what open ticket are about.
  • Added a "History" section to the "Travellers guide" book that you can read IC, as well as a few general corrections.

2022-12-04

  • Additional nanomeds added to Rascal's Pass.
  • Languages are now properly shown on species preview windows in character set-up.
  • MMI brains can now see when outside of a chassis.
  • Adds the ability for a promethean to choose their preferred body type in character set-up.
  • Makes it so that changing body type doesn't break eyes for smaller species such as teshari.
  • Changes a whole bunch of in game lore to match current lore, such as cataloguer descriptions and books.
  • Updates Unathi lore from in game resources.
  • Updates Traveller's Guide with new species lore.
  • Fix for cyberpunk vest accidentally becoming species restricted. Altevian officers suit is now species restricted to altevians.
  • Robot debris remains can be destroyed in the same way as bones.
  • Various xenoarcheaology changes to Rascal's Pass:
    • Removed a spectrometer to create enough room to drag large artifacts onto the scanner without needing to dismantle furniture.
    • Added two more lights on the north wall. There's room for spooky darkness in xenoarcheology, but that's generally AFTER a rogue artifacts blows out the light.
    • Added some empty crates to artifact storage for use in hauling small artifacts from the field. A storage feature in the xenoarcheology labs of other maps.
    • Removed now redundant desk lamp to make room for a filing cabinet to locally file scan reports.
  • Adds ability to Alt-Click food items to rename them. Giving an invalid or blank name will reset it.
  • Fix reagent-only custom foods being grey and nameless. Down with grey cake. In with blood cake.
  • Added missing glasses sprites for teshari.

2022-11-27

  • Hacktools now vary in the time it takes to hack through a door depending on the doors security level. This security level depends on the access required to enter the door, and can be changed by staff.
  • Anesthetic tanks can not be picked up and placed by the medical gripper of medical borgs.
  • Abandoned crates have had a major rework to make their contents more random and with a greater variety of loot.

2022-11-26

  • Hacktools have had their usage simplified to simply allowing the user to hack open doors that you do not have access to. They now remember which doors you have hacked recently for easy re-access. They have not been added to any loot, and are simply available for staff to spawn as they see fit in events.
  • Admins now have access to a verb that allow them to delete books that contain offensive material more easily.
  • Added some altevian themed foods and captainy clothing.
  • Workflows to use Ubuntu 20.04.

2022-11-22

  • Ticket printers can now be stored inside of security tool belts.
  • Minor adjustment to ticket printers so that if no input is added, they do nothing.
  • Bumps pillow (map merge tool) from 9.0.1 to 9.3.0.

2022-11-21

  • Adds a greyscale version of moth wings.
  • Adds sizeguns to tether and gb warden's lockers for SD pairity.
  • Also adjusts recent SD map edits.
    • Makes xenobot blast doors start open.
    • Fixed wiring and lack of solid turf under xenobot windows.
    • Moves Greg to R&D.
    • Moved south facing emergency cabinets so they don't face south.
    • Moved and removed some of the other emergency cabinets so that there are only one of those in each hazard control section they were present in.
  • Ticket printer has been added for security officers. This tool allows you to print an on-the-spot citation for minor crimes and memes, with no actual mechanical implications for the recipient.
  • Removes the meme monstertamer reaction that existed mainly as a means for medbay to force a chimera regen - it's no longer needed as the regen cooldown has since been massively nerfed and chimera can now be defibbed normally.
  • Xenochimera now suffer from resleeving sickness after being revived from death.
  • Adds the follow spider-taur bodies to the tail options:
    • Giant Spider dual-color (Taur)
    • Carrier Spider (Taur)
    • Giant Spider (Taur)
    • Phorogenic Spider (Taur)
    • Voltaic Spider (Taur)
    • Frost Spider (Taur)
  • Stellar Delight Xenobotany window shutters now start closed at the beginning of the shift.
  • A pre-packaged set of emergency supplies for events and GMs to have fun with for future small things, added to the SD bridge. Includes a set of shortwaves, temp walls, and oxygen masks/tanks.
  • The captains antique energy gun has had a rework. It now has a 25% chance of randomised beam type (eg, practice beam, heavy beam, sniper beam). It also has a chance that it will have a limited number shots before malfunctioning (this may drain the battery, change the strength of the beam or outright break the gun), on account of it being an antique. There will be a hint when examined as to whether it has a chance to malfunction.
  • Teshari can now do a special scream with *teshscream.
  • Gives teshari missing hat and mask sprites.