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  • This is a brief list of improvised weapons that you can build from parts around the station. Keep in mind most of thes [[Category: Weapons]]
    2 KB (254 words) - 02:16, 16 November 2017
  • 0 bytes (0 words) - 01:50, 21 December 2017
  • ...The list may not perfectly represent the current state of the game, as the weapons may be rebalanced but the page may not be updated to reflect this for some ...ergy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
    22 KB (3,320 words) - 11:37, 16 May 2020

Page text matches

  • File:ED209.png
    PUT DOWN YOUR WEAPONS. YOU HAVE TEN SECONDS TO COMPLY.
    (32 × 32 (402 bytes)) - 18:05, 4 January 2016
  • File:Secweaponscrate.png
    |description={{en|1=Security weapons}}
    (32 × 32 (382 bytes)) - 14:47, 3 January 2018
  • ...RauMauser takes the best of history's weapons, especially formerly German weapons, and updates them for today's battlefield, while also reproducing accurate ...firearms in the colony had overheated or outright failed, while Gunther's weapons were still firing.
    4 KB (629 words) - 17:30, 8 May 2020
  • "description": "What their focus is (making weapons, interstellar diplomacy, etc)", "example": "Weapons Manufacture",
    2 KB (268 words) - 21:17, 3 January 2018
  • This is a brief list of improvised weapons that you can build from parts around the station. Keep in mind most of thes [[Category: Weapons]]
    2 KB (254 words) - 02:16, 16 November 2017
  • Now before any of you pro-peace groups speak up, remember it is OUR weapons that police officer in the corner over there is carrying. The soldiers that ...on]] uprising, as well as the second - mostly by supplying both sides with weapons, happily selling out their nominal support to "democracy" in the pursuit of
    4 KB (573 words) - 11:24, 25 November 2020
  • ...arry tasers and rubber bullets. Actually on second thought, they don't get weapons. They're basically firefighters and paramedics. #Security has all lethal weapons removed. You're basically glorified mall cops, after all.
    4 KB (587 words) - 11:44, 5 March 2023
  • ...metal foam grenades for engineers. Explosives, toxic smoke, EMPs and other weapons are clearly contraband. Pranks like water bombs are probably disturbing the |'''Weapons'''
    9 KB (1,385 words) - 10:02, 17 November 2022
  • ===HoS (Round Limited) Weapons Permits=== ...ssumes the responsibility of whatever happens as a result of handing out a weapons permit.
    7 KB (1,143 words) - 16:17, 23 May 2023
  • ...feild. It also fits in most weapon cell rechargeing points. make all other weapons useless. you are permitted to carry weapons to further your job as necessary, but '''only to and from the shuttle or ga
    6 KB (1,130 words) - 12:54, 1 September 2020
  • ...that they don't escape. The other half of your job is to arm security with weapons in emergencies. You are not a [[Security Officer]] and should not leave th ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    5 KB (936 words) - 11:52, 8 August 2022
  • This lab handles the development of hi-tech devices including weapons, batteries, drills, and circuit boards. ...'accidents'. Protolathed objects and slime cores can make fore interesting weapons as well.
    5 KB (858 words) - 00:53, 25 December 2020
  • ...The list may not perfectly represent the current state of the game, as the weapons may be rebalanced but the page may not be updated to reflect this for some ...ergy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
    22 KB (3,320 words) - 11:37, 16 May 2020
  • ...your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleanin ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    8 KB (1,284 words) - 11:50, 8 August 2022
  • ...ries of acquisitions all over meant that Ward now had an even 60% share in weapons, sporting goods, and tools, not to mention a next-to-complete monopoly on a
    3 KB (457 words) - 19:25, 21 February 2021
  • ...'''Harm''' - This intent does '''NOT''' make you do more damage with melee weapons, but decreases your chance of missing the targeted area. If you have a [[st ...h more damage, but are slower and have a chance to miss. Conversely, light weapons to less damage, but always hit and swing faster.
    8 KB (1,371 words) - 12:50, 3 October 2021
  • ...ree/master/code/game/objects/items/weapons/storage code/game/objects/items/weapons/storage] icon = 'weapons.dmi'<br>
    9 KB (1,491 words) - 07:52, 12 February 2023
  • ==Weapons== ...erous Criminals)]]. When aiming for the head, tasers are exceptional melee weapons even when out of charge, very often knocking the opponent unconscious with
    15 KB (2,526 words) - 15:16, 27 January 2021
  • ...that typically require cargo orders or R&D production. Generic non-lethal weapons are included in this.
    4 KB (754 words) - 08:53, 9 May 2020
  • !Weapons Crate !Experimental Weapons Crate
    21 KB (2,924 words) - 05:48, 16 September 2022
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