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|Access: Everywhere, provided you have a brick of C4 or an Emag handy|
Difficulty: Very Hard
Supervisors: Your Employer
Duties: Cause corporate damage to NanoTrasen.
Guides: Your gear collection
You're a ragtag hired gun; you've been hired by a corporation to deal with one of their most influential and well funded corporate opponents: NanoTrasen. Together with your team you're going to help your hirer's company return to the top of the stock market and make sure NanoTrasen falls to the bottom. You're being sent to the NSB Adephagia to ensure share holders re-consider their views on the almighty NanoTrasen. Luckily the mercenaries have access to a wide range of tools to assist them on their mission. From a simple revolver to the advanced energy crossbow, you have the tools to get the job done.
Congratulations, you've been chosen to fill this antagonistic role. Now the first thing you should do before launching your
inevitable attack on the station is to sit down with your fellow gunmen. Discuss and create a plan for your team to follow. There's no set leader of your team but you may find someone quickly take control of the situation which is perfectly okay, provided they're sensible about it.
Now before you run nilly willy onto the station, you'll discover and armory full of EVA gear and weapons, as well as a Radio Uplink for special items. You'll definitely want to pick the most fashionable suit and preferably a weapon too. It's also recommended to discuss what you will use the radio uplink for as it comes with a finite amount of crystals.
If you're one of those folk who typically tend to lose things it might be a good idea to just move the armory contents onto the shuttle should you need a spare as you typically won't be coming back until the mission is done.
Selecting Your Gear
Depending on your plan (and RNG gods / admin fuckery), your selection of gear may vary. Typically you'll want to take a standard issue C20r submachine gun. It's not the best weapon for hostage taking as it tends to cause internal bleeding and leave shrapnel behind which can be quite pesky to deal with, but its firepower and compact size makes it a versatile weapon able to deal with many threats. Try to use it sparingly, as it eats through ammunition faster than Keegan eats assistants.
You also have access to two Ion Rifles, a weapon which has the ability to disable electronic devices. It is especially effective against Cyborgs and crew with prosthetic limbs and organs.
Lastly, out of your standard equipment, you usually have access to some energy swords and shields to protect yourself at close ranges. These are also good for mitigating damage from ranged enemies as well while you are taking point.
Everything else in the armory depends on what goodies your mercenary pals have purchased or whatever supplies you've been given by your employer days prior to the operation. (In other words, it's completely fucking random unless an admin is involved.)
The radio uplink is a remote item teleportation device which you'll find it on the armory floor. It can be used to summon various items out in the field which will aid you in your plan. However they run off tele-crystals and you have a finite amount of crystals to work with.
- Electromagnetic Card (Emag) - Allows access to all restricted areas and multiple ID locked terminals. It also breaks and tampers with many other kinds of electronics, ranging from arcade machines to the AI.
- Plastic Explosive (C4) - Very useful for gaining access to anywhere when subtlety is not needed.
- Agent ID - Allows you to set your character's name and job title to anything. Useful for impersonating officials. It can also copy access from other IDs.
You may also consider other items like the Teleporter circuit board for allowing quick and easy access to the station's many restricted areas.
So, you're all geared up, have a plan, and are raring to go? Then go ahead and board your shuttle and don't forget to close the airlock behind you. Once aboard, use the shuttle's control panel in the cockpit to move to the station. You'll also note a cloaking device button, which if disabled, the station will receive a warning about an unknown ship heading their way, which will probably make life difficult for you. There are various positions you can fly the shuttle to around the station, including the Telecommunications satellite and the mining asteroid. If you can convince the crew your intentions are peaceful, you might even be able to dock with the station.
Your headsets have an additional channel added to communicate with your fellow teammates. You can access it by using ':t' or ':h' in your message. This channel is private to your team only, thus confidential.
All fellow mercenaries have a large S next to their player in-game, so try and avoid shooting them by mistake, especially while in disguise.
- Try and subvert the AI, as it can easily give you away early game, making your life a hell of a lot harder.
- Try and take hostages, as security and command will be more willing to listen to your demands when you have leverage.
- Don't be afraid to intimidate the crew a little, just don't wordlessly murder crew without any roleplay as it's considered very bad form and may even lead to a ban.
| Jobs on Vorestation|
|Command||Colony Director, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Engineer, Atmospheric Technician|
|Cargo||Quartermaster, Cargo Technician, Shaft Miner|
|Medical||Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, Search and Rescue|
|Science||Research Director, Scientist, Roboticist, Xenobiologist, Pathfinder, Explorer|
|Service & Civilian||Assistant, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot|
|Station-Bound||AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse|