CentCom Officer
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ELITE STAFF | |
File:CentComOfficer.png CentCom Officer |
Access: All Difficulty: Medium to Hard Supervisors: Central Command Duties: Observe the station, conduct investigations, fire the Colony Director on occasion. Guides: No external guides. |
You are in the direct service of Virgo Prime Central Command. As a CentCom Officer, your job may vary with whatever is currently needed, but is generally to help your assigned station by either directly observing day-to-day affairs, or conducting covert investigations against staff members with a record of poor conduct.
Sometimes you'll also do fun things like organize parties for VIP visits, or hand out Medals, but in any case you're there to be a tool of the company's administration.
The Boss's Boss
You outrank everyone on the station. This is both a blessing and a curse.
On the one hand, you outrank Colony Directors, Emergency Response Teams, and even Asset Protection must bend to your whim (although they won't like it). Your only equals are other CentCom Officers, and your only direct superiors are higher ranked individuals at CentCom its self, such as the the CentCom Chief Officers.
On the other hand, because you outrank literally everyone, if you abuse this, you will make a lot of people not want to do their job because somebody higher up is available to blame when things go wrong. You will also be the first person people will complain to because most crew don't understand how to follow the Chain of Command, so they will automatically skip to the highest ranked person around to fix all of their tedious problems.
As such, the reason CentCom doesn't deploy its CentCom officers regularly to the station crew is because it actually severely hampers productivity. So long as you are present though, you have a strict policy that you are expected to follow.
Your Equipment
You get a CentCom PDA, a CentCom ID with all access to everything the company owns, including CentCom its self, a CentCom headset with access to all company radio channels including ERT, and a spiffy CentCom uniform.
However, remember that the pen is mightier than the energy sword. Write down anything worth noting and keep it with you until you can fax your superiors back at Central Command, or take the documents home with you by yourself. You also may occasionally be equipped with a weapon for self defense but this is usually at the preference of individual observers. (For admins, that means you get to ass-spawn ONE weapon when you arrive. Make it count, but be reasonable.)
Non-Interference Policy
When you come to the station as a Central Command Officer, you follow a strict Non-Interference Policy. As such, unless whatever you are dealing with pertains directly to the purpose of your visit, you are not to interfere with anything that is happening, no matter how badly things are going wrong. By interfering, you take responsibility for a crisis upon yourself, while the people who should have been responsible now can't be punished for their negligence.
Your job is not to just sit around all day and have people come to complain at you. If that is what you wanted to spend your work day doing, you should just stay at CentCom and wait for an Internal Affairs Agent to fax you. Instead, your presence on the station should have a purpose.
Here are some of the things you might do as a CentCom Officer:
- Punish head of staffs like the Colony Director, up to and including termination of employment.
- Oversee executions.
- Aid in the transfer of high value prisoners from NanoTrasen to the USDF, such as terrorists, or pirates.
- Serve as a neutral mediator between ambassadors of SolGov and any alien civilizations that might exist on the edge of the galactic frontier.
- Greet VIPs who are visiting the station.
- Perform safety inspections of the station.
- Testing and/or distribution of new standard equipment.
Taste testing the crew.- Instruction seminars for the crew.
- Etc.
The Thin Metagaming Line
A CentCom Officer is usually an admin's way of dealing with in-character disputes that should stay in-character. However, because you are in-character, the character doesn't necessarily know everything you know OOCly, such as attack logs, things people said, etc. Unlike an admin, the CentCom officer doesn't have access to server logs, so they must find evidence on their own. As a result, they might make mistakes, play favorites, be bias, fail to find the bad guy, etc... Ideally you should never be banned for something that was only in-character. If you broke actual server Rules, the admins wouldn't bother using a CentCom officer to tell you so. They would just sent a private message to scold you, or ban you.
If a CentCom Officer is how the admins choose to deal with something, then rejoice, because it probably means nobody is getting banned right now because whatever went wrong was still interesting enough to warrant the plot not being disrupted. Keep in mind, pissing off a CentCom Officer might still result in other consequences, so just because you're not going to be banned doesn't mean you should be an asshole.
This is the only time admins on Vorestation are allowed to play favorites or have biases, but as with all things, if you think this privilege is being abused, you should contact other admins to express your disapproval. The only reason this is allowed is because nepotism in the work place is something that happens in real life, so it's interesting to emulate this conflict of interests in the story environment.
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