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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = black
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|stafftype = ELITE
|stafftype = ELITE
|imagebgcolor = gray
|imagebgcolor = gray
|img_generic = deathsquadofficer.png
|img_generic = Deathsquadofficer.png
|img =  
|img =
|jobtitle = <s>Death Squad Officer</s> Asset Protection
|jobtitle = <s>Deathsquad</s><br>Asset Protection
|access = The pulse rifle does the talking
|access = The pulse rifle does the talking
|difficulty = Depending on the situation at hand
|difficulty = Depending on the situation at hand
|superior = [[NanoTrasen]]
|superior = [[NanoTrasen]]
|duties = Eliminating everything that stands in your way
|duties = Eliminating any and all threats to NT's assets
|guides = This is the guide
|guides = This is the guide
}}
}}


Asset Protection is part of a special admin event, one that is usually started in response to talks of mutiny, or when the station is completely and utterly fucked. This is usually because [[alien|xenomorphs]] have replaced the entire crew, or a [[Mercenary]] or two is terrorizing the station. They're armed to the teeth, and have no shortage of equipment. They will use force against anyone and everyone who stands in their way.
These are the guys you send when the [[Emergency Response Team]] won't be enough. Asset Protection is part of a special CentCom task force, one that is usually sent in response to mutiny, or when the station is completely and utterly fucked. This is usually because [[alien|xenomorphs]] have replaced the entire crew, a Head of Staff is being held hostage, or a [[Mercenary]] or two is terrorizing the station. They're armed to the teeth, and have no shortage of equipment. They will use force against anyone and everyone who stands in their way. Like the ERT, they deploy from the NRV Von Braun: you may refer to the [[Emergency Response Team]] article for an overview of the Von Braun and the equipment available to you.


==Equipment==
Like the Emergency Response Team, Asset Protection troopers are administrated by the [[NanoTrasen Defense Force]]. However, unlike ERT, Asset Protection's objectives are exclusively near-military-grade protection, and NT has a lot of assets that need protecting, be they ships, stations, bases, or [[CentCom Officer|VIPs]]. As such, they will generally only be diverted from these tasks if a genuinely existential threat to one of their other assets has been positively confirmed.
The Asset Protection team is by-far the most well prepared and armed force that you will ever see in your life. The chances of winning against these officers is almost null, pray quietly that they are incompetent enough to not be able to use a pulse rifle possible. You'd be hard pressed to find anything more robust than what these men carry around as standard duty issue.


===Weaponry===
There are a number of long-running conspiracy theories about Asset Protection being a "deathsquad", responsible for covering up major incidents at installations by ensuring there are no living witnesses and destroying all the evidence. These allegations are, naturally, absurd. If you don't want to take our word for it, ask yourself what a "Deathsquad" would even accomplish. It's not practical, and it's not something that could be covered up, even if NanoTrasen ''was'' the mega-evil corporation that [[Syndicate|some people]] say it is.
They are armed with many different weaponry. They are issued energy swords for melee, a mateba revolver, and pulse rifle for ranged combat. The energy sword serves to conserve ammo when the opposing force is too much to waste ammo on. The mateba is a secondary ranged weapon meant for a variety of purposes, usually used when the pulse rifle is out of charge. The pulse rifle is the primary, and the strongest weapon that they are equipped with. Tt has 3 different settings; stun, kill and destroy. A pulse rifle provides everything the officer needs, from full access to eliminating most threats in 3 trigger clicks.


However, as with all weaponry, Asset Protection officers have a finite amount of ammunition and charges, which is why a single officer is a lot less dangerous than a full squad busting into your office blazing it up with pulse lasers.
==Equipment==
[[File:Deathsquadofficer.png|thumbnail|right|Mk1 Asset Protection Armor]]
The Asset Protection team is by-far the most well prepared and armed force that you will ever see in your life. The chances of winning against these officers is almost null. Pray quietly that they are incompetent enough to not be able to use a pulse rifle. You'd be hard pressed to find anything more robust than what these men carry around as standard duty issue.


===Support===
Asset Protection troopers are usually equipped with the best equipment NanoTrasen has to offer:
They are supplied a first-aid kit, a pair of optical thermal scanners, and C4 Explosives. The first-aid kit is meant for injuries that the officer may sustain during any sort of close or far range encounter. The optical thermal scanners allow the officer to see any cloaked individuals and anyone that is behind a wall, and they are also used as night vision goggles. The C4 Explosives are meant for anything that cannot be destroyed by the pulse rifle.
* Personal preference of firearms, both energy and ballistic, up to and including heavy military hardware like Machine Guns, Grenade Launchers, and surplus [[USDF]] Service Rifles.
* Personal preference of melee weapons.
* Energy shields.
* C4 explosives.
* All manner of grenades, including high-power EMP and lethal fragmentation grenades (unlike the ERT, who receive ''only'' low-power/less-lethal grenades).
* Highly advanced Asset Protection body armor, both in the form of Mk1 "SWAT" suits, and Mk2 Hardsuits, depending on preference.
* CentCom headsets.
* Optical thermal scanners.
* Plus all the other contents of the Von Braun.


In case they need to nuke the station, they are sometimes given pin-pointers that point to the nuclear authentication disk.
The NRV Von Braun possesses six sets of armour and special equipment for Asset Protection, plus the special 'Delta Armory' which contains the heavy weaponry.


They are also given heavy military hardsuit rigs, which soaks up a lot of stress, and damage for the officer. It also doubles as EVA gear. However some Asset Protection troopers prefer the old black and red SWAT armor instead, which is just as space worthy, but allows them to equip a backpack.
They also receive their very own Very Important Plushie, the ''Deathsquid''.


===Mecha===
===Mecha===
The death squad are sometimes granted usage of the military grade mechs such as Seraphs, Marauders, and Gorillas. These are only used in case of emergency, usually because the threat that they are encountering can easily tear up the officers' flesh in a matter of seconds, even with the power armor worn.
The Asset Protection teams are sometimes granted usage of military grade mechs such as the Gygax and Durand, but this is rare due to the training required and general expenses involved. The Von Braun does not have a mech bay or any mech equipment, so any mech deployment depends on the involvement of your local friendly [[CentCom Officer]] (read: Admin/Staff).


The Seraphs and Marauders are armed with high precision laser cannons, AC 10 scattershot, pulse cannons, and a variety of other equipment, including fail-safe systems.
==Duties==
 
The Gorilla mech is a captured [[Space Nazi]] mech that is equipped with an 88mm cannon that can one-shot other mechs, a rapid firing machine gun, and a multiple launch rocket system (MLRS), not to mention stupidly thick armor plating. The Gorilla's only known weakness is its power consumption, which requires it to use a tesla power relay while stomping around. The Gorilla's slow speed can also be exploited to flank it or run away.
 
The chances of survival for anyone that has to go up against the mechs is essentially zero. That is why when the mechs show up, everybody panics no matter what they were sent in for.
 
==Duties as the <s>reapers</s> asset protection team==
* Establishing a general plan to go on whilst eliminating the threat, usually supplied by a Central Command Official/Admiral.
* Establishing a general plan to go on whilst eliminating the threat, usually supplied by a Central Command Official/Admiral.
* Prepping themselves and assuming roles, usually forming squads.
* Prepping themselves and assuming roles in a timely manner, usually forming squads.
* Arrival on the station, securing anything that they were told to, and killing anyone dumb enough to get in the way of that objective--including the crew.
* Arrival on the station, securing anything that they were told to, and killing <u>anyone</u> dumb enough to get in the way of that objective; '''including the crew.'''
* Patrol around the station, areas being secured until confirmed clear.
* Patrol around the station, areas being secured until confirmed clear.
* Handling a threat appropriately, and <s>violently</s> carefully.
* Handling a threat appropriately, and <s>violently</s> carefully.
* Evacuation of the Asset Protection team after threat is handled/station is dead.
* Evacuation of the Asset Protection team after threat is handled, or the entire station is dead.
===ADDITIONALLY===
 
===Additional===
* If civilians are encountered in a room, a quick flashbang will take care of any hostiles followed up by stun-function on the rifles.
* If civilians are encountered in a room, a quick flashbang will take care of any hostiles followed up by stun-function on the rifles.
* If the Asset Protection team is told to nuke the station, they use the pinpointers supplied to find the nuclear auth disk, and then use the fission explosive located in the vault.
* If the Asset Protection team is told to nuke the station, they will be supplied with a nuclear fission device, detonation codes, and an authorization disk.
* If the Asset Protection team faces too many casualties on their side, they retreat to the shuttle and confirm their numbers before leaving, followed by a Bluespace Artillery shelling of the station.
* If the Asset Protection team faces too many casualties on their side, they retreat to the shuttle and confirm their numbers before leaving, followed by a Bluespace Artillery shelling of the station.
===EXTRAORDINARY CIRCUMSTANCES===
* In very rare situations the Asset Protection team may be deployed with orders to not terminate civilians, typically where Central Command wants to attempt to evacuate survivors and where the Asset Protection team is the only unit available to CentCom that has a chance of success. In this case the team should announce their presence and their intention to not terminate civilians. Note in circumstances involving viral outbreaks/xenos, officers are typically ordered to execute anyone who is infected. Surviving civilians are urged to follow all orders issued by the officers under threat of summary execution.


==In short==
==In short==
If you see something, run this quickly through your mind:
If you see something, run this quickly through your mind:


# Is it wearing Asset Protection team gear? If so, skip to step 5.
# Is it another member of the Asset Protection team? If so, skip to last step.
# Is it Ian? If so, proceed to step 5.
# Is it Ian? If so, skip to last step.
# Has it ''not'' pissed you off? If so, proceed to step 5.
# Is it ''not'' interfering with your mission? If so, skip to last step.
# Shoot the crap out of it until it stops moving.
# Is it ''not'' your objective? If so, skip to last step.
# Shoot the crap out of it.
# Carry on patrolling.
# Carry on patrolling.
If you are ''not'' part of Asset Protection, your best bet for survival is to be as far away from them as possible, or otherwise to comply with any and all directives given to you just as you would comply with the Emergency Response Team.
If you happen to be a [[Mercenary]] or one of the many other threats that the Asset Protection has come to destroy, we humbly suggest that you pray to whatever higher power you believe in and beat a hasty retreat whilst your legs are still blissfully devoid of bullet holes and laser burns, or else have some ''master'' plan to deal with them.


==Notable members==
==Notable members==
* [[James Townes]] (formerly) - Overseer of Asset Protection prior to his defecting to the Syndicate, followed by his death.
* James Townes (formerly) - Overseer of Asset Protection prior to his defecting to the Syndicate, followed by his death.
* [[Avalon]] - Overseer of Asset Protection after Townes was killed during [[Operation Magnum]].
* Avalon - Overseer of Asset Protection after Townes was killed during Operation Magnum.
* [[Zulu 01]] - Although Zulu is normally just a callsign for the asset protection team, and these callsigns normally change from mission to mission, Zulu 01 is almost always the same individual. No one knows his real name but he seems to be the current team leader stationed in [[Virgo-Erigone]].
* Zulu 01 - Although Zulu is normally just a callsign for the Asset Protection team members, Zulu 01 is almost always the same individual. No one knows their real name, but they seem to be the current team leader stationed in [[Virgo-Erigone]].


{{Jobs}}[[Category:Jobs]]
{{Jobs}}
[[Category:Jobs]]

Latest revision as of 12:52, 12 April 2022

ELITE STAFF
Deathsquadofficer.png
Deathsquad
Asset Protection
Access: The pulse rifle does the talking
Difficulty: Depending on the situation at hand
Supervisors: NanoTrasen
Duties: Eliminating any and all threats to NT's assets
Guides: This is the guide


These are the guys you send when the Emergency Response Team won't be enough. Asset Protection is part of a special CentCom task force, one that is usually sent in response to mutiny, or when the station is completely and utterly fucked. This is usually because xenomorphs have replaced the entire crew, a Head of Staff is being held hostage, or a Mercenary or two is terrorizing the station. They're armed to the teeth, and have no shortage of equipment. They will use force against anyone and everyone who stands in their way. Like the ERT, they deploy from the NRV Von Braun: you may refer to the Emergency Response Team article for an overview of the Von Braun and the equipment available to you.

Like the Emergency Response Team, Asset Protection troopers are administrated by the NanoTrasen Defense Force. However, unlike ERT, Asset Protection's objectives are exclusively near-military-grade protection, and NT has a lot of assets that need protecting, be they ships, stations, bases, or VIPs. As such, they will generally only be diverted from these tasks if a genuinely existential threat to one of their other assets has been positively confirmed.

There are a number of long-running conspiracy theories about Asset Protection being a "deathsquad", responsible for covering up major incidents at installations by ensuring there are no living witnesses and destroying all the evidence. These allegations are, naturally, absurd. If you don't want to take our word for it, ask yourself what a "Deathsquad" would even accomplish. It's not practical, and it's not something that could be covered up, even if NanoTrasen was the mega-evil corporation that some people say it is.

Equipment

Mk1 Asset Protection Armor

The Asset Protection team is by-far the most well prepared and armed force that you will ever see in your life. The chances of winning against these officers is almost null. Pray quietly that they are incompetent enough to not be able to use a pulse rifle. You'd be hard pressed to find anything more robust than what these men carry around as standard duty issue.

Asset Protection troopers are usually equipped with the best equipment NanoTrasen has to offer:

  • Personal preference of firearms, both energy and ballistic, up to and including heavy military hardware like Machine Guns, Grenade Launchers, and surplus USDF Service Rifles.
  • Personal preference of melee weapons.
  • Energy shields.
  • C4 explosives.
  • All manner of grenades, including high-power EMP and lethal fragmentation grenades (unlike the ERT, who receive only low-power/less-lethal grenades).
  • Highly advanced Asset Protection body armor, both in the form of Mk1 "SWAT" suits, and Mk2 Hardsuits, depending on preference.
  • CentCom headsets.
  • Optical thermal scanners.
  • Plus all the other contents of the Von Braun.

The NRV Von Braun possesses six sets of armour and special equipment for Asset Protection, plus the special 'Delta Armory' which contains the heavy weaponry.

They also receive their very own Very Important Plushie, the Deathsquid.

Mecha

The Asset Protection teams are sometimes granted usage of military grade mechs such as the Gygax and Durand, but this is rare due to the training required and general expenses involved. The Von Braun does not have a mech bay or any mech equipment, so any mech deployment depends on the involvement of your local friendly CentCom Officer (read: Admin/Staff).

Duties

  • Establishing a general plan to go on whilst eliminating the threat, usually supplied by a Central Command Official/Admiral.
  • Prepping themselves and assuming roles in a timely manner, usually forming squads.
  • Arrival on the station, securing anything that they were told to, and killing anyone dumb enough to get in the way of that objective; including the crew.
  • Patrol around the station, areas being secured until confirmed clear.
  • Handling a threat appropriately, and violently carefully.
  • Evacuation of the Asset Protection team after threat is handled, or the entire station is dead.

Additional

  • If civilians are encountered in a room, a quick flashbang will take care of any hostiles followed up by stun-function on the rifles.
  • If the Asset Protection team is told to nuke the station, they will be supplied with a nuclear fission device, detonation codes, and an authorization disk.
  • If the Asset Protection team faces too many casualties on their side, they retreat to the shuttle and confirm their numbers before leaving, followed by a Bluespace Artillery shelling of the station.

In short

If you see something, run this quickly through your mind:

  1. Is it another member of the Asset Protection team? If so, skip to last step.
  2. Is it Ian? If so, skip to last step.
  3. Is it not interfering with your mission? If so, skip to last step.
  4. Is it not your objective? If so, skip to last step.
  5. Shoot the crap out of it.
  6. Carry on patrolling.

If you are not part of Asset Protection, your best bet for survival is to be as far away from them as possible, or otherwise to comply with any and all directives given to you just as you would comply with the Emergency Response Team.

If you happen to be a Mercenary or one of the many other threats that the Asset Protection has come to destroy, we humbly suggest that you pray to whatever higher power you believe in and beat a hasty retreat whilst your legs are still blissfully devoid of bullet holes and laser burns, or else have some master plan to deal with them.

Notable members

  • James Townes (formerly) - Overseer of Asset Protection prior to his defecting to the Syndicate, followed by his death.
  • Avalon - Overseer of Asset Protection after Townes was killed during Operation Magnum.
  • Zulu 01 - Although Zulu is normally just a callsign for the Asset Protection team members, Zulu 01 is almost always the same individual. No one knows their real name, but they seem to be the current team leader stationed in Virgo-Erigone.
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