Asset Protection

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ELITE STAFF
Deathsquadofficer.png
Deathsquad
Asset Protection
Access: The pulse rifle does the talking
Difficulty: Depending on the situation at hand
Supervisors: NanoTrasen
Duties: Eliminating everything that stands in your way
Guides: This is the guide


These are the guys you send when the Emergency Response Team won't be enough. Asset Protection is part of a special CentCom task force, one that is usually sent in response to mutiny, or when the station is completely and utterly fucked. This is usually because xenomorphs have replaced the entire crew, a Head of Staff is being held hostage, or a Mercenary or two is terrorizing the station. They're armed to the teeth, and have no shortage of equipment. They will use force against anyone and everyone who stands in their way. Like the ERT, they deploy from the NRV Von Braun: you may refer to the Emergency Response Team article for an overview of the Von Braun and the equipment available to you.

Like the Emergency Response Team, Asset Protection troopers are administrated by the NanoTrasen Defense Force. However, unlike ERT, Asset Protection's objectives are exclusively military-grade protection. When they aren't aboard the station, they are often hunting down pirates and smugglers, and thus their availability is only for the most serious incidents.

Unfortunately, Asset Protection teams such as Zulu Team have gained a reputation as being NanoTrasen's "Deathsquad." As in, there are numerous conspiracy theories claiming Asset Protection are in fact murderers for hire who have killed the inhabitants of entire stations. These allegations are, naturally, absurd. If you don't want to take our word for it, ask yourself what a "Deathsquad" would even accomplish. It's not practical, and it's not something that could be covered up, even if NanoTrasen was the mega-evil corporation that some people say it is.

Equipment

Mk1 Asset Protection Armor

The Asset Protection team is by-far the most well prepared and armed force that you will ever see in your life. The chances of winning against these officers is almost null. Pray quietly that they are incompetent enough to not be able to use a pulse rifle. You'd be hard pressed to find anything more robust than what these men carry around as standard duty issue.

Asset Protection troopers are usually equipped with the best equipment NanoTrasen has to offer:

  • Personal preference of firearms, both energy and ballistic, up to and including heavy military hardware like Machine Guns, Grenade Launchers, and surplus USDF Service Rifles.
  • Personal preference of melee weapons.
  • Energy shields.
  • C4 explosives.
  • All manner of grenades, including high-power EMP and lethal fragmentation grenades (unlike the ERT, who receive only less-lethal grenades).
  • Highly advanced Asset Protection body armor, both in the form of Mk1 "SWAT" suits, and Mk2 Hardsuits, depending on preference.
  • CentCom headsets.
  • First aid kits.
  • Optical thermal scanners.

Mecha

The Asset Protection teams are sometimes granted usage of the military grade mechs such as the Gygax and Durand. Due to their cost, these are only used in case of the most severe emergencies, usually because the threat that they are encountering can easily tear up the officers' flesh in a matter of seconds, even with the heavy armor they receive.

Duties

  • Establishing a general plan to go on whilst eliminating the threat, usually supplied by a Central Command Official/Admiral.
  • Prepping themselves and assuming roles in a timely manner, usually forming squads.
  • Arrival on the station, securing anything that they were told to, and killing anyone dumb enough to get in the way of that objective; including the crew.
  • Patrol around the station, areas being secured until confirmed clear.
  • Handling a threat appropriately, and violently carefully.
  • Evacuation of the Asset Protection team after threat is handled, or the entire station is dead.

Additional

  • If civilians are encountered in a room, a quick flashbang will take care of any hostiles followed up by stun-function on the rifles.
  • If the Asset Protection team is told to nuke the station, they will be supplied with a nuclear fission device, detonation codes, and an authorization disk.
  • If the Asset Protection team faces too many casualties on their side, they retreat to the shuttle and confirm their numbers before leaving, followed by a Bluespace Artillery shelling of the station.

In short

If you see something, run this quickly through your mind:

  1. Is it wearing Asset Protection team gear? If so, skip to last step.
  2. Is it Ian? If so, skip to last step.
  3. Is it not interfering with your mission? If so, skip to last step.
  4. Is it not your objective? If so, skip to last step.
  5. Shoot the crap out of it.
  6. Carry on patrolling.

If you are not part of Asset Protection, your best bet for survival is to be as far away from them as possible, or otherwise to comply with any and all directives given to you just as you would comply with the Emergency Response Team.

If you happen to be a Mercenary or one of the many other threats that the Asset Protection has come to destroy, we humbly suggest that you pray to whatever higher power you believe in and beat a hasty retreat whilst your legs are still blissfully devoid of bullet holes and laser burns, or else have some master plan to deal with them.

Notable members

  • James Townes (formerly) - Overseer of Asset Protection prior to his defecting to the Syndicate, followed by his death.
  • Avalon - Overseer of Asset Protection after Townes was killed during Operation Magnum.
  • Zulu 01 - Although Zulu is normally just a callsign for the Asset Protection team members, Zulu 01 is almost always the same individual. No one knows their real name, but they seem to be the current team leader stationed in Virgo-Erigone.
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