Paramedic: Difference between revisions

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{{SidebarJob|jobname=Paramedic|img_file=Paramedic.png|tagline=Stop yelling for help and tell me ''where'' you are!|department=Medical|access=ETC, Chemistry, EMT Bay, Operating Rooms, Psych Room, Virology, Morgue, EVA, Maintenance|duties=Safely transport patients back to the infirmary, stabilize life-threatening injuries|supervisors=Chief Medical Officer|difficulty=Exhausting|alt_titles=Emergency Medical Technician}}
{{SidebarJob|jobname=Paramedic|img_file=Paramedic.png|tagline=Stop yelling for help and tell me ''where'' you are!|department=Medical|access=ETC, Chemistry, EMT Bay, Operating Rooms, Psych Room, Virology, Morgue, EVA, Maintenance|duties=Safely transport patients back to the infirmary, stabilize life-threatening injuries|supervisors=Chief Medical Officer|difficulty=Exhausting|alt_titles=Emergency Medical Technician}}
The '''Paramedic''' plays an extremely important role on board the station. Primarily tasked with reaching injured crew members far from medbay, every second counts and every action or inaction means the difference between life and death. It is heavily advised you play as [[Medical Doctor]] regularly and familiarly before attempting the job of paramedic. Paramedics are trained in the medical field, but are not doctors; so cannot perform surgeries or advanced diagnoses. They're trained in detecting and fixing, most of the time partially, symptoms found on the field; and in the art of triage.
The '''Paramedic''' plays an extremely important role on board the station. Primarily tasked with reaching injured crew members far from medbay, every second counts and every action or inaction means the difference between life and death. It is heavily advised you play as a [[Medical Intern]] or an out-of-the-way [[Medical Doctor]] role regularly to familiarize yourself with the practices of medbay before attempting the job of paramedic. As a newer player, you'll want to change to the alternate title '''Emergency Medical Technician'''. Paramedics are trained in the medical field, but are not doctors, so they cannot reasonably perform surgeries or advanced diagnostics. They're trained in detecting and fixing, most of the time partially, symptoms found on the field and in the art of triage.


==Getting Set Up==
==Getting Set Up==
A large part of the paramedic job is having all bases covered and prepared before an actual call; because once you get it, there is little to no time to fetch any missing medicine.
A large part of the paramedic job is having all bases covered and prepared before an actual call because once you get it, there is little to no time to fetch any missing medicine or equipment. A good paramedic must be able to stabilize a patient on the field, and reduce any damage to his body, whatever the type. A good paramedic must also be able to reach all corners of the station as soon as possible, regardless of its condition. This is why it is advised that the following is always on hand: (Medicines found at round-start without the need for a [[Chemist]] will be listed as examples. Do not restrict yourself to these medicines if better versions are available, which will be covered later). Medicines and tools below are mostly found in [[Medical_Items#NanoMed_Plus|NanoMed]] vendors or medkits.
A good paramedic must be able to stabilize a patient on the field, and reduce any damage to his body, whatever the type. A good paramedic must also be able to reach all corners of the station as soon as possible, regardless of its condition. This is why, it is advised that the following is always on hand: (For the purpose of this guide, medicines found at round-start without the need for a [[chemist]] will be listed as examples. Do not restrict yourself to these medicines if better versions are available). Medicines and tools below are mostly found in [[Medical_Items#NanoMed_Plus|NanoMed]] vendors or medkits.


*[[File:MedGlasses.png]] A [[Medical_Items#Health_Scanner_Hud|Medical HUD]] to check records and patient physical condition on the go.
===Skeleton Medbay Setup===
You're probably the only one in medical. Darn! If you're new, you also probably don't know how to do a lot of the other stuff, like [[Guide_to_Chemistry|Chemistry]]. Double darn! For now, you'll just have to equip what's already available.
*[[File:MedGlasses.png]] <s>A [[Medical_Items#Health_Scanner_Hud|Medical HUD]].</s> Take one for the team and be a nerd, see below.
*[[File:PGlasses.png]] A pair of [[Medical_Items#AR-M|AR-M glasses]] to get an estimate of someone's health from a glance, check their records, and view suit sensors ''all at the same time.''
*[[File:LGloves.png]] A pair of [[Medical_Items#Latex_Gloves|Latex Gloves]] to prevent spreading infection.
*[[File:LGloves.png]] A pair of [[Medical_Items#Latex_Gloves|Latex Gloves]] to prevent spreading infection.
*[[File:Sterilemask.png]] A [[Medical_Items#Sterile_Masks|Sterile Mask]] to avoid catching something.
*[[File:Sterilemask.png]] A [[Medical_Items#Sterile_Masks|Sterile Mask]] to avoid catching airborne pathogens.<br>'''OR'''
*[[File:Healthanalyzer.png]] A [[Medical_Items#Health_Analyzer|health analyzer]]
*[[File:BreathMask.png]] An internals mask for environments with harsh atmosphere.
*[[File:Syringes.png]] [[Guide_to_Chemistry#Inaprovaline|inaprovaline syringes]] to prevent further deterioration of a critical patient.
*[[File:Healthanalyzer.png]] A [[Medical_Items#Health_Analyzer|health analyzer]] for basic but ''very'' necessary diagnosis of injuries.
*[[File:Syringes.png]] [[Guide_to_Chemistry|Spaceacillin syringes]] to slow progression of viruses and prevent wound infections.
*[[File:Medicalbelt.png]] A [[Medical_Items#Medical_Belt|medical belt]] to store your medicines, normally bottles.
*[[File:WWebbing.png]] A [[Medical_Items#Webbing/Drop_Pouches|webbing vest/drop pouches]] to store more medical items.
*[[File:Syringes.png]] [[Medical_Items#Syringes|Syringes]] to extract reagents from bottles to administer to the patient quickly.
*[[File:Bottles.gif]] [[Guide_to_Chemistry#Medicine|Dylovene and Inaprovaline]] bottles to draw from to stabilize and treat basic injuries.
*[[File:Traumakit.png]] [[Medical_Items#Advanced_Trauma_Kit| Advanced Trauma Kits]] to treat brute damage and open wounds.
*[[File:Burnkit.png]]  [[Medical_Items#Advanced_Burn_Kit| Advanced Burn Kits]] to treat burns and prevent infections.  
*[[File:Burnkit.png]]  [[Medical_Items#Advanced_Burn_Kit| Advanced Burn Kits]] to treat burns and prevent infections.  
*[[File:Traumakit.png]] [[Medical_Items#Advanced_Trauma_Kit| Advanced Trauma Kits]] to treat brute damage and open wounds.
*[[File:OxygenTank.png]] A couple of oxygen tanks for you <s>and/or a patient</s> if you're in an environment with bad atmosphere, you won't have time to equip the patient with an oxygen tank.
*[[File:BreathMask.png]] A couple of [[Clothing_and_Internals#Masks| breath masks]] for you to reach depressurized zones, and to give to patients having difficulty breathing.
*[[File:Medical_Hardsuit.png]] A [[Medical_Items#Medical_Voidsuit|Medical voidsuit]] ready. It is wise to keep it around the lobby to save the trip to the EMT Bay.
*[[File:OxygenTank.png]] A couple of oxygen tanks for you and/or a patient.
*[[File:Medical_Hardsuit.png]] A [[Medical_Items#Medical_Hardsuit_.26_Helmet|Medical voidsuit]] ready. It is wise to store it in medical, to save the trip to E.V.A; or shall the trip be impossible.
*[[File:Splint.png]] [[Medical_Items#Splint|Splint]] to secure fractures before moving a patient.
*[[File:Splint.png]] [[Medical_Items#Splint|Splint]] to secure fractures before moving a patient.
*[[File:Pills.gif]] [[Guide_to_Chemistry#Dylovene|Dylovene]] bottles or pills, to treat toxin damage.
*[[File:Pills.gif]] [[Guide_to_Chemistry#Dexalin|Dexalin]] bottles or pills, to treat suffocation damage.  
*[[File:Pills.gif]] [[Guide_to_Chemistry#Dexalin|Dexalin]] bottles or pills, to treat suffocation damage.  
*[[File:Rollerbed.png]] A [[Medical_Items#Roller_Bed|Roller bed]] to transport patients unable to walk.
*[[File:Rollerbed.png]] A [[Medical_Items#Roller_Bed|Roller bed]] to transport patients quickly without dragging. Fits on your back slot, or you can just shove it in your backpack.
*[[File:Body_Bag.png]] A [[Medical_Items#Body_Bag|body bag]] to transport dead patients to medbay.
*[[File:Body_Bag.png]] <s>A [[Medical_Items#Body_Bag|body bag]] to transport dead patients to medbay.</s> Only quitters take body bags.
*[[Guide_to_Chemistry#Tramadol|An effective painkiller]] like Tramadol. Patients in shock and pain are more likely to faint, failing to communicate with you, which is detrimental.
*[[File:Stasis_Bag.png]] A [[Medical_Items#Stasis_Bag|stasis bag]] to transport critical patients to medbay.
*[[File:Defib.gif]] A [[Medical_Items#Defibrillator|defibrillator/Auto-Resuscitator]] to restart a patient's heart if they die. Fits on your back.<br>'''OR'''
*[[File:ComDefib.gif]] A [[Medical_Items#Compact_Defibrillator|compact defib]] to resuscitate a dead patient. Fits on your belt, found in the EMT Bay.
 
===Full Complement Setup===
You have a [[Chemist]] and a handful of competent [[Medical Doctor]]s - maybe even a [[CMO]] - available to run medbay efficiently. Nice! Here's a better setup.
*All of the above.
*[[File:Bottles.gif]] Bottles of Bicaridine, KeloDerm (30:30 mix of Kelotane and Dermaline) or plain Dermaline, Dexalin Plus, Dylovene, and Inaprovaline. Place these with their caps off in your medical belt so that you can draw from them directly without having to take them out.
*[[File:AMed.png]] An [[Medical_Items#Advanced_Medical_Kit|Advanced Kit]] placed in your backpack. You probably spawned with one.
*[[File:Inflatables.png]] A [[Engineering_Items#Inflatable_Barrier_Box|box of inflatables]] to get into dangerous areas safely and without spreading danger to anywhere else.
*[[File:VMVoidsuit.png]] A [[Voidsuit#Vey-Med|Vey-Med Medical Voidsuit]] to negate the speed penalties of equipping a regular voidsuit.
*[[File:SMed.png]][[File:Injector.png]] Injectors from a clotting kit ordered from cargo to treat lethal internal bleeding cases.
*[[File:Hspray.png]] A [[Medical_Items#Hypospray|Hypospray]] (preferably Mk II) loaded with a stabilization mix. Ask the CMO for their spare.


==Responding to an Emergency==
==Responding to an Emergency==
 
Now that you're all prepped and ready, it's only a waiting game until your first emergency arises. Whether by monitoring [[Suit_sensors#Jumpsuits|suit sensors]] or a radio call, you'll have a name and a place. Rush to the scene as soon as you can, making sure you're equipped with your voidsuit if the area is depressurized. Once on scene, you will need to stabilize your patient before moving him/her to medbay depending on the state he is in.
Now that you're all prepped and ready, it's only a waiting game until your first emergency arises. Whether by monitoring [[Suit_sensors#Jumpsuits|suit sensors]] or a radio call, you'll have a name and a place. Rush to the place as soon as you can; making sure you're equipped with your voidsuit if the area is depressurized. Once on scene, you will need to stabilize your patient before moving him/her to medbay; depending on the state he is in.


===Non-Critical Patient===
===Non-Critical Patient===
If the call you've responded to is non-critical (The patient is fully conscious, stable, and/or health above 0); then all you need to do is diagnose the specific problem and administer the necessary medicine on the field. It is advised, however; to bring the patient back to the medbay for a more thorough check. Nonetheless, you will find yourself performing several of the steps found in the next section; but with much less urgency, which means less medicine used on the patient which can be treated in the medbay.
If the call you've responded to is non-critical (the patient is fully conscious, stable, and/or health above 0) then all you need to do is diagnose the specific problem and administer the necessary medicine on the field. It is advised, however; to bring the patient back to medbay for a more thorough check. Nonetheless, you will find yourself performing several of the steps found in the next section, but with much less urgency, which means less medicine used on the patient which can be treated by [[Medical Doctor]]s.


===Critical Patients===
===Critical Patients===
Dealing with critical patients is a bit more tricky. More likely than not, you'll find critical patients (Health Below 0) are unconscious, or otherwise unable to communicate. This will make finding the exact cause of the problem unlikely in the field, which would require you transport the patient to the medical bay post-haste. But before that, a series of steps are required to make sure your patient doesn't die on the way. The steps are listed in order of importance.
Dealing with critical patients is a bit more tricky. More likely than not, you'll find critical patients (health below 0) are unconscious or otherwise unable to communicate. This will make finding the exact cause of the problem unlikely - if you're new - in the field, which will require that you transport the patient to the medical bay post-haste. But before that, a series of steps are required to make sure your patient doesn't die on the way. The steps are listed in order of importance.
*Administer Inaprovaline to the critical patient, to make sure his situation doesn't worsen.
*Scan the patient with your health analyzer. Seriously, this should be the first step to literally anything.
*If the patient is bleeding, apply the trauma kit to the affected area as soon as possible to stop the bleeding.
*Administer Inaprovaline to the critical patient to make sure his situation doesn't worsen.
*If the patient is suffocating, a strap an oxygen tank to him and make sure he breathes out of it on the way to the medical ward.
*If the patient is bleeding, apply a trauma kit to the affected area as soon as possible to stop the bleeding.
*If the patient has/had an open wound, it is advised you inject him with spaceallin or apply an advanced burn kit to kill any infection at the stem. This is a preemptive measure, and unnecessary unless you believe the patient is in such a dismal condition that you can't afford any more risks. You are unable to detect infections on the field, and need an advanced health scanner, found in medbay, to do so.
*If the patient is suffocating, administer Dexalin to counteract the hypoxia.
*Treat any remaining burn, brute or toxin damage with the application of advanced kits or pills, to further improve the state of the patient.
*If the patient has/had an open wound, it is advised you apply an advanced burn kit to kill any infection at the stem. This is a preemptive measure, and unnecessary unless you believe the patient is in such a dismal condition that you can't afford any more risks. You are <s>unable</s> completely capable of detecting infections on the field by means of observing their temperature, or by examining the potential area of infection if it has progressed to dangerous stages.
*Administer Tramadol if the patient is suffering from pain-causing symptoms, like fractures, burns or brute damage. Patients in shock are less communicative, which will hamper your efforts.
*Treat any remaining burn, brute, or toxin damage with the application of advanced kits, pills, or injections to further improve the state of the patient.
*Finally, splint any fractures before strapping your patient to his roller bed and rolling him away.
*Administer Tramadol if the patient is suffering from pain-causing symptoms. Patients in shock are less communicative which might hamper your ability to diagnose the problem.
*Finally, splint any fractures before wheeling the patient away on a roller bed.


While transporting the patient, make sure to orally ask him/her how he's feeling. Don't let the effort went into stabilizing the patient go to waste, throwing away the advantage of having a perfectly responsive patient.
It may be in good taste to inquire the patient about their status. If they can speak clearly, good job!


On arrival, make sure you brief any doctor that will handle your patient on what you did to him/her, and whatever his symptoms were. Remember the ICly, doctors shouldn't give out treatment lightly, and failing to inform the doctor taking over of past steps might have him repeat the treatment, which might lead to an overdose.
On arrival, make sure you brief any doctor that will handle your patient on what you administered and what their symptoms are. Failure to do so may result in an angsty nurse repeating the treatments that you've already conducted which may lead to an overdose.


==What to Do When Out of Emergencies?==
==What to Do When Out of Emergencies?==


Paramedics, being non-doctors trained in the medical field, can assume other roles around the medbay to make MD's lives easier; and improve overall efficiency of the medical bay; basically acting as a glorified nurse.
Paramedics, being non-doctors trained in the medical field, can assume other roles around the medbay to make MD's lives easier and improve overall efficiency of the medical bay, basically acting as a glorified nurse.
*Help move patients from one branch of the medbay to another.
*Help move patients from one branch of the medbay to another.
*Monitor the reception, monitor suit sensors.
*Monitor the reception area, monitor suit sensors.
*Handle [[Guide_to_Medicine#Triage|triage]]; stabilizing patients who were left waiting.
*Handle [[Guide_to_Medicine#Triage|triage]], stabilizing patients who were left waiting.
*Check up on patients who were given a bed.
*Check up on patients who were moved to the sub-acute/recovery ward.
*Distribute spacealline and help enforce quarantines in case of a viral breakout.
*Simply ask doctors what you can do to help.


==Traitoring==
==Traitoring==
As a paramedic, you get all the perks Medical Doctors get when traitoring, from deliberate malpractice to using your medicines of good for plots of evil. But one added perk is that, as a Paramedic, you're usually the only medically trained person to first reach a dying patient outside the medbay walls. That can be used to your advantage, for frantically dragging off a bleeding body is part of your job, and in no way suspicious.
'''Don't.'''


==Roleplay Tips==
==Roleplay Tips==
*Remember that paramedics are not MDs. Keep that in mind, and use it to give an interesting edge to your character. Think like a paramedic would; not a doctor. Asking questions a doctor would consider 'silly' is perfectly fine for you.
*Remember that paramedics are ''not'' doctors, much to the contrary of what everyone seems to say when thanking you, ''if'' they thank you. Keep that in mind, and use it to give an interesting edge to your character. Think like a paramedic would, not a doctor. Asking questions a doctor would consider 'silly' is perfectly fine for you.
*Paramedics are trained on urgency, speed and that every second counts; unlike the MDs who had to spend over a decade studying to start practicing. That contract between your coworkers and you can be used to enhance RP.
*Paramedics are trained on urgency and that every second counts, unlike the MDs who had to spend over a decade studying to start practicing. That contract between your coworkers and you can be used to enhance RP.


{{Jobs}}
{{Jobs}}


[[Category:Jobs]]
[[Category:Jobs]]

Revision as of 17:35, 18 January 2018

The Paramedic plays an extremely important role on board the station. Primarily tasked with reaching injured crew members far from medbay, every second counts and every action or inaction means the difference between life and death. It is heavily advised you play as a Medical Intern or an out-of-the-way Medical Doctor role regularly to familiarize yourself with the practices of medbay before attempting the job of paramedic. As a newer player, you'll want to change to the alternate title Emergency Medical Technician. Paramedics are trained in the medical field, but are not doctors, so they cannot reasonably perform surgeries or advanced diagnostics. They're trained in detecting and fixing, most of the time partially, symptoms found on the field and in the art of triage.

Getting Set Up

A large part of the paramedic job is having all bases covered and prepared before an actual call because once you get it, there is little to no time to fetch any missing medicine or equipment. A good paramedic must be able to stabilize a patient on the field, and reduce any damage to his body, whatever the type. A good paramedic must also be able to reach all corners of the station as soon as possible, regardless of its condition. This is why it is advised that the following is always on hand: (Medicines found at round-start without the need for a Chemist will be listed as examples. Do not restrict yourself to these medicines if better versions are available, which will be covered later). Medicines and tools below are mostly found in NanoMed vendors or medkits.

Skeleton Medbay Setup

You're probably the only one in medical. Darn! If you're new, you also probably don't know how to do a lot of the other stuff, like Chemistry. Double darn! For now, you'll just have to equip what's already available.

  • MedGlasses.png A Medical HUD. Take one for the team and be a nerd, see below.
  • PGlasses.png A pair of AR-M glasses to get an estimate of someone's health from a glance, check their records, and view suit sensors all at the same time.
  • LGloves.png A pair of Latex Gloves to prevent spreading infection.
  • Sterilemask.png A Sterile Mask to avoid catching airborne pathogens.
    OR
  • BreathMask.png An internals mask for environments with harsh atmosphere.
  • Healthanalyzer.png A health analyzer for basic but very necessary diagnosis of injuries.
  • Medicalbelt.png A medical belt to store your medicines, normally bottles.
  • WWebbing.png A webbing vest/drop pouches to store more medical items.
  • Syringes.png Syringes to extract reagents from bottles to administer to the patient quickly.
  • Bottles.gif Dylovene and Inaprovaline bottles to draw from to stabilize and treat basic injuries.
  • Traumakit.png Advanced Trauma Kits to treat brute damage and open wounds.
  • Burnkit.png Advanced Burn Kits to treat burns and prevent infections.
  • OxygenTank.png A couple of oxygen tanks for you and/or a patient if you're in an environment with bad atmosphere, you won't have time to equip the patient with an oxygen tank.
  • Medical Hardsuit.png A Medical voidsuit ready. It is wise to keep it around the lobby to save the trip to the EMT Bay.
  • Splint.png Splint to secure fractures before moving a patient.
  • Pills.gif Dexalin bottles or pills, to treat suffocation damage.
  • Rollerbed.png A Roller bed to transport patients quickly without dragging. Fits on your back slot, or you can just shove it in your backpack.
  • Body Bag.png A body bag to transport dead patients to medbay. Only quitters take body bags.
  • Stasis Bag.png A stasis bag to transport critical patients to medbay.
  • Defib.gif A defibrillator/Auto-Resuscitator to restart a patient's heart if they die. Fits on your back.
    OR
  • ComDefib.gif A compact defib to resuscitate a dead patient. Fits on your belt, found in the EMT Bay.

Full Complement Setup

You have a Chemist and a handful of competent Medical Doctors - maybe even a CMO - available to run medbay efficiently. Nice! Here's a better setup.

  • All of the above.
  • Bottles.gif Bottles of Bicaridine, KeloDerm (30:30 mix of Kelotane and Dermaline) or plain Dermaline, Dexalin Plus, Dylovene, and Inaprovaline. Place these with their caps off in your medical belt so that you can draw from them directly without having to take them out.
  • AMed.png An Advanced Kit placed in your backpack. You probably spawned with one.
  • Inflatables.png A box of inflatables to get into dangerous areas safely and without spreading danger to anywhere else.
  • VMVoidsuit.png A Vey-Med Medical Voidsuit to negate the speed penalties of equipping a regular voidsuit.
  • SMed.pngInjector.png Injectors from a clotting kit ordered from cargo to treat lethal internal bleeding cases.
  • Hspray.png A Hypospray (preferably Mk II) loaded with a stabilization mix. Ask the CMO for their spare.

Responding to an Emergency

Now that you're all prepped and ready, it's only a waiting game until your first emergency arises. Whether by monitoring suit sensors or a radio call, you'll have a name and a place. Rush to the scene as soon as you can, making sure you're equipped with your voidsuit if the area is depressurized. Once on scene, you will need to stabilize your patient before moving him/her to medbay depending on the state he is in.

Non-Critical Patient

If the call you've responded to is non-critical (the patient is fully conscious, stable, and/or health above 0) then all you need to do is diagnose the specific problem and administer the necessary medicine on the field. It is advised, however; to bring the patient back to medbay for a more thorough check. Nonetheless, you will find yourself performing several of the steps found in the next section, but with much less urgency, which means less medicine used on the patient which can be treated by Medical Doctors.

Critical Patients

Dealing with critical patients is a bit more tricky. More likely than not, you'll find critical patients (health below 0) are unconscious or otherwise unable to communicate. This will make finding the exact cause of the problem unlikely - if you're new - in the field, which will require that you transport the patient to the medical bay post-haste. But before that, a series of steps are required to make sure your patient doesn't die on the way. The steps are listed in order of importance.

  • Scan the patient with your health analyzer. Seriously, this should be the first step to literally anything.
  • Administer Inaprovaline to the critical patient to make sure his situation doesn't worsen.
  • If the patient is bleeding, apply a trauma kit to the affected area as soon as possible to stop the bleeding.
  • If the patient is suffocating, administer Dexalin to counteract the hypoxia.
  • If the patient has/had an open wound, it is advised you apply an advanced burn kit to kill any infection at the stem. This is a preemptive measure, and unnecessary unless you believe the patient is in such a dismal condition that you can't afford any more risks. You are unable completely capable of detecting infections on the field by means of observing their temperature, or by examining the potential area of infection if it has progressed to dangerous stages.
  • Treat any remaining burn, brute, or toxin damage with the application of advanced kits, pills, or injections to further improve the state of the patient.
  • Administer Tramadol if the patient is suffering from pain-causing symptoms. Patients in shock are less communicative which might hamper your ability to diagnose the problem.
  • Finally, splint any fractures before wheeling the patient away on a roller bed.

It may be in good taste to inquire the patient about their status. If they can speak clearly, good job!

On arrival, make sure you brief any doctor that will handle your patient on what you administered and what their symptoms are. Failure to do so may result in an angsty nurse repeating the treatments that you've already conducted which may lead to an overdose.

What to Do When Out of Emergencies?

Paramedics, being non-doctors trained in the medical field, can assume other roles around the medbay to make MD's lives easier and improve overall efficiency of the medical bay, basically acting as a glorified nurse.

  • Help move patients from one branch of the medbay to another.
  • Monitor the reception area, monitor suit sensors.
  • Handle triage, stabilizing patients who were left waiting.
  • Check up on patients who were moved to the sub-acute/recovery ward.
  • Simply ask doctors what you can do to help.

Traitoring

Don't.

Roleplay Tips

  • Remember that paramedics are not doctors, much to the contrary of what everyone seems to say when thanking you, if they thank you. Keep that in mind, and use it to give an interesting edge to your character. Think like a paramedic would, not a doctor. Asking questions a doctor would consider 'silly' is perfectly fine for you.
  • Paramedics are trained on urgency and that every second counts, unlike the MDs who had to spend over a decade studying to start practicing. That contract between your coworkers and you can be used to enhance RP.
Jobs on Vorestation

IconJobs.png

Command Site Manager, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist,
Science Research Director, Scientist, Roboticist, Xenobiologist
Service & Civilian Intern/Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse
ITV Talon Talon Captain, Talon Pilot, Talon Guard, Talon Doctor, Talon Engineer