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  • ...u to modify the current station AI's laws, depending on which [[Modules#AI Modules|AI module]] insert. It is located in the [[AI Upload]]. ...assuming that their lawsync is still active. Only [[Modules#AI Modules|AI modules]] can be inserted. It is located in the AI Upload.
    5 KB (807 words) - 11:55, 15 January 2016
  • ...ular pieces of EVA equipment fitted with a plethora of different tools and modules to assist you in your job. Hardsuit functionality can range from boasting h ...their overall capabilities in that they might power on but all the special modules won't work; at worst they won't even let you wear them at all, and will eit
    15 KB (2,430 words) - 17:36, 28 December 2020
  • ====List Installed Modules====
    7 KB (1,251 words) - 13:59, 8 March 2024
  • ...ancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circ
    3 KB (444 words) - 22:49, 1 January 2018
  • ...fit on your back (or sometimes waist) to deploy and manage components and modules at the press of a button. Refitting hardsuits is unnecessary (and impossibl ...nside of hardsuits is that they require power to use most of their special modules. They're also highly vulnerable to EMP weapons, which will shut down most o
    9 KB (1,562 words) - 00:32, 27 September 2020
  • ...tps://github.com/VOREStation/VOREStation/tree/master/code/modules/mob code/modules/mob] <- Master folder containing all /mob/ files. ...ithub.com/VOREStation/VOREStation/blob/master/code/modules/mob/mob.dm code/modules/mob/mob.dm]
    36 KB (6,044 words) - 13:56, 14 May 2020
  • 2 Scanning Modules
    4 KB (608 words) - 23:21, 1 January 2018
  • ...on which AI you are slaved to, which you must select before activating any modules. Also note that if an assassin was after you in life, you are considered de ==Modules==
    42 KB (6,493 words) - 15:49, 11 August 2023
  • ...rdsuit]] to fit their role as leader. It comes equipped with the following modules: The Security [[Hardsuit]] will come equipped with the following modules:
    20 KB (3,399 words) - 14:17, 12 April 2022
  • * Fixed an issue with some cyborg modules not being excluded due to a pathing mistake. ...dules to give different vision flag modules to borgs. Currently admin only modules.
    30 KB (5,024 words) - 04:45, 13 May 2024
  • ...Multiple feral mobs have visible bellies when full. Dog-themed [[cyborg]] modules have belly sprites. Some taur bodies can toggle between a thin and fat spri
    7 KB (1,211 words) - 05:37, 1 February 2023
  • ...the gestalts would allow the surveyors and miners to establish habitation modules on and in the bodies of the gestalts, allowing them to refine and export th ...Diona have actually formed their bodies around starship components and hab modules to enable them to journey across all manner of inhabited systems.
    15 KB (2,389 words) - 08:29, 7 April 2023
  • ...receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal's frequency regardless of intensity.
    10 KB (1,528 words) - 17:15, 10 February 2018
  • ...the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.
    19 KB (3,129 words) - 02:35, 16 June 2020
  • ===Resetting Modules=== There are several cyborg upgrade modules that can be printed from the prosthetics fabricator in Robotics, assuming s
    47 KB (7,747 words) - 04:25, 5 December 2023
  • ...for grabs here, plus plenty of voidsuits and a couple of crimson hardsuit modules.
    15 KB (2,578 words) - 16:50, 4 October 2021
  • ...dogborg variants such as the medihound) are equipped with sleeper/stomach modules.
    38 KB (6,630 words) - 04:58, 13 May 2024
  • ...g is usually stored, though can also hold O2 tanks, jetpacks, and hardsuit modules.
    23 KB (4,089 words) - 20:09, 7 July 2019
  • |You have added modules in your synthetic shell that simulates the sensation of pain. You are able
    25 KB (4,109 words) - 04:09, 6 May 2024
  • ...s abusing the AI to open doors unreasonably or telling a silicon to switch modules.
    25 KB (4,241 words) - 17:55, 10 November 2023
  • |superior = [[Jobs|The crew]] and [[AI Modules|your laws]]
    27 KB (4,844 words) - 07:15, 21 November 2022
  • * Added three sprites available to all three syndicate borg modules - borgi, drake and raptor (darker red with green highlights). * Added syndie tallborgs (also available to all three syndie modules).
    123 KB (20,486 words) - 06:26, 15 January 2024
  • ...est with their proto-kinetic accelerator''.</s> There are also a number of modules that can be slotted into the hardsuit’s control module with the aid of a
    35 KB (5,838 words) - 17:45, 1 September 2023
  • ...nstalling new technology and expanding them is as simple as attaching more modules to it, as well provide exotic configurations for tasks that would stump an
    33 KB (5,198 words) - 13:52, 14 September 2023
  • ...monly used for lower-grade drone intelligences, rumours persist of similar modules being produced for posibrains and even NIF-equipped organic brains, and rel ...of whether the controlling mind has operated such equipment before, these modules are external to the piloting brain and do not have to hook directly into th
    129 KB (21,525 words) - 14:40, 11 September 2023
  • ...eard of for Skrell explorers to be traveling in a ship composed of habitat modules and engines of Skrell make, with the body of the ship formed by their Diona
    49 KB (7,828 words) - 20:26, 10 September 2023
  • ...to recharge while upgrading the RIG's cell will allow the user to use it's modules more without worrying about losing power after a few uses.
    58 KB (9,268 words) - 19:09, 23 February 2024